Helena Kotas 945e7d33e8
[DirectX] Update resource type names in DXIL metadata to include element type (#140937)
Update resource type names for globals variables that we generate in `DXILTranslateMetadata` pass to include element type. This change prevents duplicate types for identical resources and brings the DXIL metadata names it closer to what DXC generates.
2025-05-29 11:44:34 -07:00

20 lines
633 B
LLVM

; Regression test for https://github.com/llvm/llvm-project/issues/128560 -
; check that cbuffers are populated correctly when there aren't any other kinds
; of resource.
; RUN: opt -S -passes=dxil-translate-metadata %s | FileCheck %s
target triple = "dxil-pc-shadermodel6.6-compute"
define void @cbuffer_is_only_binding() {
%cbuf = call target("dx.CBuffer", target("dx.Layout", {float}, 4, 0))
@llvm.dx.resource.handlefrombinding(i32 1, i32 8, i32 1, i32 0, i1 false, ptr null)
; CHECK: %CBuffer = type { float }
ret void
}
; CHECK: @[[CB0:.*]] = external constant %CBuffer
; CHECK: !{i32 0, ptr @[[CB0]], !""