
Update resource type names for globals variables that we generate in `DXILTranslateMetadata` pass to include element type. This change prevents duplicate types for identical resources and brings the DXIL metadata names it closer to what DXC generates.
20 lines
633 B
LLVM
20 lines
633 B
LLVM
; Regression test for https://github.com/llvm/llvm-project/issues/128560 -
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; check that cbuffers are populated correctly when there aren't any other kinds
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; of resource.
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; RUN: opt -S -passes=dxil-translate-metadata %s | FileCheck %s
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target triple = "dxil-pc-shadermodel6.6-compute"
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define void @cbuffer_is_only_binding() {
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%cbuf = call target("dx.CBuffer", target("dx.Layout", {float}, 4, 0))
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@llvm.dx.resource.handlefrombinding(i32 1, i32 8, i32 1, i32 0, i1 false, ptr null)
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; CHECK: %CBuffer = type { float }
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ret void
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}
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; CHECK: @[[CB0:.*]] = external constant %CBuffer
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; CHECK: !{i32 0, ptr @[[CB0]], !""
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