
This commits adds the minimal required bits to build a logical SPIR-V compute shader using LLC. - Skip OpenCL-only capabilities & extensions for Logical SPIR-V. - Generate required metadata for entrypoints from HLSL frontend. - Fix execution mode to GLCompute in logical. The main issue is the lack of "vulkan" bit in the triple. This might need to be added as a vendor? Because as-is, SPIRV32/64 assumes OpenCL, and then, SPIRV assumes Vulkan. This is ok-ish today, but not correct. Differential Revision: https://reviews.llvm.org/D156424
12 lines
302 B
LLVM
12 lines
302 B
LLVM
; RUN: llc -O0 -mtriple=spirv-unknown-unknown %s -o - | FileCheck %s
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; CHECK-DAG: OpEntryPoint GLCompute %[[#entry:]] "main"
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; CHECK-DAG: OpExecutionMode %[[#entry]] LocalSize 4 8 16
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define void @main() #1 {
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entry:
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ret void
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}
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attributes #1 = { "hlsl.numthreads"="4,8,16" "hlsl.shader"="compute" }
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