
Some targets (e.g. PPC and Hexagon) already did this. I think it's best to do this consistently so that frontend authors don't run into inconsistent results when they emit `naked` functions. For example, in Zig, we had to change our emit code to also set `frame-pointer=none` to get reliable results across targets. Note: I don't have commit access.
177 lines
7.0 KiB
C++
177 lines
7.0 KiB
C++
//===-- SystemZFrameLowering.h - Frame lowering for SystemZ -----*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_LIB_TARGET_SYSTEMZ_SYSTEMZFRAMELOWERING_H
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#define LLVM_LIB_TARGET_SYSTEMZ_SYSTEMZFRAMELOWERING_H
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#include "MCTargetDesc/SystemZMCTargetDesc.h"
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#include "SystemZInstrBuilder.h"
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#include "SystemZMachineFunctionInfo.h"
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#include "llvm/ADT/IndexedMap.h"
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#include "llvm/CodeGen/TargetFrameLowering.h"
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#include "llvm/Support/TypeSize.h"
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namespace llvm {
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class SystemZSubtarget;
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class SystemZFrameLowering : public TargetFrameLowering {
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public:
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SystemZFrameLowering(StackDirection D, Align StackAl, int LAO, Align TransAl,
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bool StackReal, unsigned PointerSize);
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static std::unique_ptr<SystemZFrameLowering>
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create(const SystemZSubtarget &STI);
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// Override TargetFrameLowering.
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bool allocateScavengingFrameIndexesNearIncomingSP(
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const MachineFunction &MF) const override {
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// SystemZ wants normal register scavenging slots, as close to the stack or
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// frame pointer as possible.
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// The default implementation assumes an x86-like layout, where the frame
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// pointer is at the opposite end of the frame from the stack pointer.
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// This meant that when frame pointer elimination was disabled,
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// the slots ended up being as close as possible to the incoming
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// stack pointer, which is the opposite of what we want on SystemZ.
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return false;
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}
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bool hasReservedCallFrame(const MachineFunction &MF) const override;
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// Return the offset of the backchain.
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virtual unsigned getBackchainOffset(MachineFunction &MF) const = 0;
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// Return the offset of the return address.
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virtual int getReturnAddressOffset(MachineFunction &MF) const = 0;
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// Get or create the frame index of where the old frame pointer is stored.
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virtual int getOrCreateFramePointerSaveIndex(MachineFunction &MF) const = 0;
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// Return the size of a pointer (in bytes).
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unsigned getPointerSize() const { return PointerSize; }
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private:
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unsigned PointerSize;
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};
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class SystemZELFFrameLowering : public SystemZFrameLowering {
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IndexedMap<unsigned> RegSpillOffsets;
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public:
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SystemZELFFrameLowering(unsigned PointerSize);
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// Override TargetFrameLowering.
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bool
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assignCalleeSavedSpillSlots(MachineFunction &MF,
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const TargetRegisterInfo *TRI,
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std::vector<CalleeSavedInfo> &CSI) const override;
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void determineCalleeSaves(MachineFunction &MF, BitVector &SavedRegs,
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RegScavenger *RS) const override;
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bool spillCalleeSavedRegisters(MachineBasicBlock &MBB,
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MachineBasicBlock::iterator MBBI,
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ArrayRef<CalleeSavedInfo> CSI,
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const TargetRegisterInfo *TRI) const override;
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bool
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restoreCalleeSavedRegisters(MachineBasicBlock &MBB,
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MachineBasicBlock::iterator MBBII,
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MutableArrayRef<CalleeSavedInfo> CSI,
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const TargetRegisterInfo *TRI) const override;
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void processFunctionBeforeFrameFinalized(MachineFunction &MF,
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RegScavenger *RS) const override;
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void emitPrologue(MachineFunction &MF, MachineBasicBlock &MBB) const override;
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void emitEpilogue(MachineFunction &MF, MachineBasicBlock &MBB) const override;
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void inlineStackProbe(MachineFunction &MF,
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MachineBasicBlock &PrologMBB) const override;
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StackOffset getFrameIndexReference(const MachineFunction &MF, int FI,
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Register &FrameReg) const override;
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void
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orderFrameObjects(const MachineFunction &MF,
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SmallVectorImpl<int> &ObjectsToAllocate) const override;
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// Return the byte offset from the incoming stack pointer of Reg's
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// ABI-defined save slot. Return 0 if no slot is defined for Reg. Adjust
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// the offset in case MF has packed-stack.
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unsigned getRegSpillOffset(MachineFunction &MF, Register Reg) const;
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bool usePackedStack(MachineFunction &MF) const;
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// Return the offset of the backchain.
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unsigned getBackchainOffset(MachineFunction &MF) const override {
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// The back chain is stored topmost with packed-stack.
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return usePackedStack(MF) ? SystemZMC::ELFCallFrameSize - 8 : 0;
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}
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// Return the offset of the return address.
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int getReturnAddressOffset(MachineFunction &MF) const override {
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return (usePackedStack(MF) ? -2 : 14) * getPointerSize();
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}
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// Get or create the frame index of where the old frame pointer is stored.
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int getOrCreateFramePointerSaveIndex(MachineFunction &MF) const override;
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protected:
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bool hasFPImpl(const MachineFunction &MF) const override;
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};
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class SystemZXPLINKFrameLowering : public SystemZFrameLowering {
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IndexedMap<unsigned> RegSpillOffsets;
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public:
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SystemZXPLINKFrameLowering(unsigned PointerSize);
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bool
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assignCalleeSavedSpillSlots(MachineFunction &MF,
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const TargetRegisterInfo *TRI,
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std::vector<CalleeSavedInfo> &CSI) const override;
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void determineCalleeSaves(MachineFunction &MF, BitVector &SavedRegs,
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RegScavenger *RS) const override;
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bool spillCalleeSavedRegisters(MachineBasicBlock &MBB,
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MachineBasicBlock::iterator MBBI,
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ArrayRef<CalleeSavedInfo> CSI,
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const TargetRegisterInfo *TRI) const override;
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bool
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restoreCalleeSavedRegisters(MachineBasicBlock &MBB,
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MachineBasicBlock::iterator MBBII,
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MutableArrayRef<CalleeSavedInfo> CSI,
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const TargetRegisterInfo *TRI) const override;
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void emitEpilogue(MachineFunction &MF, MachineBasicBlock &MBB) const override;
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void emitPrologue(MachineFunction &MF, MachineBasicBlock &MBB) const override;
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void inlineStackProbe(MachineFunction &MF,
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MachineBasicBlock &PrologMBB) const override;
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void processFunctionBeforeFrameFinalized(MachineFunction &MF,
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RegScavenger *RS) const override;
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void determineFrameLayout(MachineFunction &MF) const;
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// Return the offset of the backchain.
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unsigned getBackchainOffset(MachineFunction &MF) const override {
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// The back chain is always the first element of the frame.
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return 0;
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}
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// Return the offset of the return address.
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int getReturnAddressOffset(MachineFunction &MF) const override {
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return 3 * getPointerSize();
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}
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// Get or create the frame index of where the old frame pointer is stored.
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int getOrCreateFramePointerSaveIndex(MachineFunction &MF) const override;
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protected:
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bool hasFPImpl(const MachineFunction &MF) const override;
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};
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} // end namespace llvm
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#endif
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