Helena Kotas 27675ccdd6
[DirectX] Add resource name argument to llvm.dx.handlefrom[implicit]binding intrinsics (#139991)
Adds resource name argument to `llvm.dx.handlefrombinding` and `llvm.dx.handlefromimplicitbinding` intrinsics.
SPIR-V currently does not seem to need the resource names so this change only affects DirectX binding intrinsics.

Part 2/4 of https://github.com/llvm/llvm-project/issues/105059
2025-05-27 22:57:01 -07:00

105 lines
4.1 KiB
LLVM

; RUN: llc %s --filetype=obj -o - | obj2yaml | FileCheck %s
; Make sure resource table is created correctly.
; CHECK: Resources:
target triple = "dxil-unknown-shadermodel6.0-compute"
define void @main() #0 {
; cbuffer : register(b2, space3) { float x; }
; CHECK: - Type: CBV
; CHECK: Space: 3
; CHECK: LowerBound: 2
; CHECK: UpperBound: 2
; CHECK: Kind: CBuffer
; CHECK: Flags:
; CHECK: UsedByAtomic64: false
%cbuf = call target("dx.CBuffer", target("dx.Layout", {float}, 4, 0))
@llvm.dx.resource.handlefrombinding(i32 3, i32 2, i32 1, i32 0, i1 false, ptr null)
; ByteAddressBuffer Buf : register(t8, space1)
; CHECK: - Type: SRVRaw
; CHECK: Space: 1
; CHECK: LowerBound: 8
; CHECK: UpperBound: 8
; CHECK: Kind: RawBuffer
; CHECK: Flags:
; CHECK: UsedByAtomic64: false
%srv0 = call target("dx.RawBuffer", i8, 0, 0)
@llvm.dx.resource.handlefrombinding.tdx.RawBuffer_i8_0_0t(
i32 1, i32 8, i32 1, i32 0, i1 false, ptr null)
; struct S { float4 a; uint4 b; };
; StructuredBuffer<S> Buf : register(t2, space4)
; CHECK: - Type: SRVStructured
; CHECK: Space: 4
; CHECK: LowerBound: 2
; CHECK: UpperBound: 2
; CHECK: Kind: StructuredBuffer
; CHECK: Flags:
; CHECK: UsedByAtomic64: false
%srv1 = call target("dx.RawBuffer", {<4 x float>, <4 x i32>}, 0, 0)
@llvm.dx.resource.handlefrombinding.tdx.RawBuffer_sl_v4f32v4i32s_0_0t(
i32 4, i32 2, i32 1, i32 0, i1 false, ptr null)
; Buffer<uint4> Buf[24] : register(t3, space5)
; CHECK: - Type: SRVTyped
; CHECK: Space: 5
; CHECK: LowerBound: 3
; CHECK: UpperBound: 26
; CHECK: Kind: TypedBuffer
; CHECK: Flags:
; CHECK: UsedByAtomic64: false
%srv2 = call target("dx.TypedBuffer", <4 x i32>, 0, 0, 0)
@llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_i32_0_0t(
i32 5, i32 3, i32 24, i32 0, i1 false, ptr null)
; RWBuffer<int> Buf : register(u7, space2)
; CHECK: - Type: UAVTyped
; CHECK: Space: 2
; CHECK: LowerBound: 7
; CHECK: UpperBound: 7
; CHECK: Kind: TypedBuffer
; CHECK: Flags:
; CHECK: UsedByAtomic64: false
%uav0 = call target("dx.TypedBuffer", i32, 1, 0, 1)
@llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_i32_1_0t(
i32 2, i32 7, i32 1, i32 0, i1 false, ptr null)
; RWBuffer<float4> Buf : register(u5, space3)
; CHECK: - Type: UAVTyped
; CHECK: Space: 3
; CHECK: LowerBound: 5
; CHECK: UpperBound: 5
; CHECK: Kind: TypedBuffer
; CHECK: Flags:
; CHECK: UsedByAtomic64: false
%uav1 = call target("dx.TypedBuffer", <4 x float>, 1, 0, 0)
@llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_f32_1_0(
i32 3, i32 5, i32 1, i32 0, i1 false, ptr null)
; RWBuffer<float4> BufferArray[10] : register(u0, space4)
; CHECK: - Type: UAVTyped
; CHECK: Space: 4
; CHECK: LowerBound: 0
; CHECK: UpperBound: 9
; CHECK: Kind: TypedBuffer
; CHECK: Flags:
; CHECK: UsedByAtomic64: false
; RWBuffer<float4> Buf = BufferArray[0]
%uav2_1 = call target("dx.TypedBuffer", <4 x float>, 1, 0, 0)
@llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_f32_1_0(
i32 4, i32 0, i32 10, i32 0, i1 false, ptr null)
; RWBuffer<float4> Buf = BufferArray[5]
%uav2_2 = call target("dx.TypedBuffer", <4 x float>, 1, 0, 0)
@llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_f32_1_0(
i32 4, i32 0, i32 10, i32 5, i1 false, ptr null)
ret void
}
attributes #0 = { "hlsl.numthreads"="1,1,1" "hlsl.shader"="compute" }
!dx.valver = !{!0}
!0 = !{i32 1, i32 7}