
Adds resource name argument to `llvm.dx.handlefrombinding` and `llvm.dx.handlefromimplicitbinding` intrinsics. SPIR-V currently does not seem to need the resource names so this change only affects DirectX binding intrinsics. Part 2/4 of https://github.com/llvm/llvm-project/issues/105059
31 lines
1.4 KiB
LLVM
31 lines
1.4 KiB
LLVM
; RUN: opt -S -dxil-resource-implicit-binding %s | FileCheck %s
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target triple = "dxil-pc-shadermodel6.6-compute"
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define void @test_simple_binding() {
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; StructuredBuffer<float> A : register(t1);
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%bufA = call target("dx.RawBuffer", float, 0, 0)
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@llvm.dx.resource.handlefrombinding(i32 0, i32 1, i32 1, i32 0, i1 false, ptr null)
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; no change to llvm.dx.resource.handlefrombinding
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; CHECK: %bufA = call target("dx.RawBuffer", float, 0, 0)
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; CHECK-SAME: @llvm.dx.resource.handlefrombinding.tdx.RawBuffer_f32_0_0t(i32 0, i32 1, i32 1, i32 0, i1 false, ptr null)
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; StructuredBuffer<float> B; // gets register(t0, space0)
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%bufB = call target("dx.RawBuffer", float, 0, 0)
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@llvm.dx.resource.handlefromimplicitbinding(i32 5, i32 0, i32 1, i32 0, i1 false, ptr null)
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; CHECK: %{{.*}} = call target("dx.RawBuffer", float, 0, 0)
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; CHECK-SAME: @llvm.dx.resource.handlefrombinding.tdx.RawBuffer_f32_0_0t(i32 0, i32 0, i32 1, i32 0, i1 false, ptr null)
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; StructuredBuffer<float> C; // gets register(t2, space0)
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%bufC = call target("dx.RawBuffer", float, 0, 0)
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@llvm.dx.resource.handlefromimplicitbinding(i32 6, i32 0, i32 1, i32 0, i1 false, ptr null)
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; CHECK: %{{.*}} = call target("dx.RawBuffer", float, 0, 0)
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; CHECK-SAME: @llvm.dx.resource.handlefrombinding.tdx.RawBuffer_f32_0_0t(i32 0, i32 2, i32 1, i32 0, i1 false, ptr null)
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; CHECK-NOT: @llvm.dx.resource.handlefromimplicitbinding
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ret void
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}
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