Nikita Popov a105877646
[InstCombine] Remove some of the complexity-based canonicalization (#91185)
The idea behind this canonicalization is that it allows us to handle less
patterns, because we know that some will be canonicalized away. This is
indeed very useful to e.g. know that constants are always on the right.

However, this is only useful if the canonicalization is actually
reliable. This is the case for constants, but not for arguments: Moving
these to the right makes it look like the "more complex" expression is
guaranteed to be on the left, but this is not actually the case in
practice. It fails as soon as you replace the argument with another
instruction.

The end result is that it looks like things correctly work in tests,
while they actually don't. We use the "thwart complexity-based
canonicalization" trick to handle this in tests, but it's often a
challenge for new contributors to get this right, and based on the
regressions this PR originally exposed, we clearly don't get this right
in many cases.

For this reason, I think that it's better to remove this complexity
canonicalization. It will make it much easier to write tests for
commuted cases and make sure that they are handled.
2024-08-21 12:02:54 +02:00

223 lines
12 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
; RUN: opt -passes='instcombine' -S %s | FileCheck %s
define <4 x i8> @splat_binop_non_splat_x(<4 x i8> %x, <4 x i8> %y) {
; CHECK-LABEL: @splat_binop_non_splat_x(
; CHECK-NEXT: [[XSPLAT:%.*]] = shufflevector <4 x i8> [[X:%.*]], <4 x i8> poison, <4 x i32> <i32 0, i32 2, i32 poison, i32 poison>
; CHECK-NEXT: call void @use(<4 x i8> [[XSPLAT]])
; CHECK-NEXT: [[B:%.*]] = add <4 x i8> [[XSPLAT]], [[Y:%.*]]
; CHECK-NEXT: [[BSPLAT:%.*]] = shufflevector <4 x i8> [[B]], <4 x i8> poison, <4 x i32> zeroinitializer
; CHECK-NEXT: ret <4 x i8> [[BSPLAT]]
;
%xsplat = shufflevector <4 x i8> %x, <4 x i8> poison, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
call void @use(<4 x i8> %xsplat)
%b = add <4 x i8> %xsplat, %y
%bsplat = shufflevector <4 x i8> %b, <4 x i8> poison, <4 x i32> zeroinitializer
ret <4 x i8> %bsplat
}
define <4 x i8> @non_splat_binop_splat_x(<4 x i8> %x, <4 x i8> %y) {
; CHECK-LABEL: @non_splat_binop_splat_x(
; CHECK-NEXT: [[XSPLAT:%.*]] = shufflevector <4 x i8> [[X:%.*]], <4 x i8> poison, <4 x i32> zeroinitializer
; CHECK-NEXT: call void @use(<4 x i8> [[XSPLAT]])
; CHECK-NEXT: [[B:%.*]] = sub <4 x i8> [[XSPLAT]], [[Y:%.*]]
; CHECK-NEXT: [[BSPLAT:%.*]] = shufflevector <4 x i8> [[B]], <4 x i8> poison, <4 x i32> <i32 0, i32 2, i32 poison, i32 poison>
; CHECK-NEXT: ret <4 x i8> [[BSPLAT]]
;
%xsplat = shufflevector <4 x i8> %x, <4 x i8> poison, <4 x i32> zeroinitializer
call void @use(<4 x i8> %xsplat)
%b = sub <4 x i8> %xsplat, %y
%bsplat = shufflevector <4 x i8> %b, <4 x i8> poison, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
ret <4 x i8> %bsplat
}
define <4 x i32> @splat_binop_splat_changes_x_length(<8 x i32> %x, <4 x i32> %y) {
; CHECK-LABEL: @splat_binop_splat_changes_x_length(
; CHECK-NEXT: [[XSPLAT:%.*]] = shufflevector <8 x i32> [[X:%.*]], <8 x i32> poison, <4 x i32> zeroinitializer
; CHECK-NEXT: call void @use(<4 x i32> [[XSPLAT]])
; CHECK-NEXT: [[B:%.*]] = mul <4 x i32> [[XSPLAT]], [[Y:%.*]]
; CHECK-NEXT: [[BSPLAT:%.*]] = shufflevector <4 x i32> [[B]], <4 x i32> poison, <4 x i32> zeroinitializer
; CHECK-NEXT: ret <4 x i32> [[BSPLAT]]
;
%xsplat = shufflevector <8 x i32> %x, <8 x i32> poison, <4 x i32> zeroinitializer
call void @use(<4 x i32> %xsplat)
%b = mul <4 x i32> %xsplat, %y
%bsplat = shufflevector <4 x i32> %b, <4 x i32> poison, <4 x i32> zeroinitializer
ret <4 x i32> %bsplat
}
define <4 x i8> @splat_binop_splat_x(<4 x i8> %x, <4 x i8> %y) {
; CHECK-LABEL: @splat_binop_splat_x(
; CHECK-NEXT: [[XSPLAT:%.*]] = shufflevector <4 x i8> [[X:%.*]], <4 x i8> poison, <4 x i32> zeroinitializer
; CHECK-NEXT: call void @use(<4 x i8> [[XSPLAT]])
; CHECK-NEXT: [[TMP1:%.*]] = add nsw <4 x i8> [[X]], [[Y:%.*]]
; CHECK-NEXT: [[BSPLAT:%.*]] = shufflevector <4 x i8> [[TMP1]], <4 x i8> poison, <4 x i32> zeroinitializer
; CHECK-NEXT: ret <4 x i8> [[BSPLAT]]
;
%xsplat = shufflevector <4 x i8> %x, <4 x i8> poison, <4 x i32> zeroinitializer
call void @use(<4 x i8> %xsplat)
%b = add nsw <4 x i8> %xsplat, %y
%bsplat = shufflevector <4 x i8> %b, <4 x i8> poison, <4 x i32> zeroinitializer
ret <4 x i8> %bsplat
}
define <4 x i8> @splat_binop_splat_y(<4 x i8> %x, <4 x i8> %y) {
; CHECK-LABEL: @splat_binop_splat_y(
; CHECK-NEXT: [[YSPLAT:%.*]] = shufflevector <4 x i8> [[Y:%.*]], <4 x i8> poison, <4 x i32> zeroinitializer
; CHECK-NEXT: call void @use(<4 x i8> [[YSPLAT]])
; CHECK-NEXT: [[TMP1:%.*]] = sub <4 x i8> [[X:%.*]], [[Y]]
; CHECK-NEXT: [[BSPLAT:%.*]] = shufflevector <4 x i8> [[TMP1]], <4 x i8> poison, <4 x i32> <i32 poison, i32 0, i32 0, i32 0>
; CHECK-NEXT: ret <4 x i8> [[BSPLAT]]
;
%ysplat = shufflevector <4 x i8> %y, <4 x i8> poison, <4 x i32> zeroinitializer
call void @use(<4 x i8> %ysplat)
%b = sub <4 x i8> %x, %ysplat
%bsplat = shufflevector <4 x i8> %b, <4 x i8> poison, <4 x i32><i32 poison, i32 0, i32 0, i32 0>
ret <4 x i8> %bsplat
}
define <4 x i8> @splat_binop_splat_x_splat_y(<4 x i8> %x, <4 x i8> %y) {
; CHECK-LABEL: @splat_binop_splat_x_splat_y(
; CHECK-NEXT: [[XSPLAT:%.*]] = shufflevector <4 x i8> [[X:%.*]], <4 x i8> poison, <4 x i32> zeroinitializer
; CHECK-NEXT: call void @use(<4 x i8> [[XSPLAT]])
; CHECK-NEXT: [[YSPLAT:%.*]] = shufflevector <4 x i8> [[Y:%.*]], <4 x i8> poison, <4 x i32> zeroinitializer
; CHECK-NEXT: call void @use(<4 x i8> [[YSPLAT]])
; CHECK-NEXT: [[TMP1:%.*]] = mul nuw <4 x i8> [[X]], [[Y]]
; CHECK-NEXT: [[BSPLAT:%.*]] = shufflevector <4 x i8> [[TMP1]], <4 x i8> poison, <4 x i32> zeroinitializer
; CHECK-NEXT: ret <4 x i8> [[BSPLAT]]
;
%xsplat = shufflevector <4 x i8> %x, <4 x i8> poison, <4 x i32> zeroinitializer
call void @use(<4 x i8> %xsplat)
%ysplat = shufflevector <4 x i8> %y, <4 x i8> poison, <4 x i32> zeroinitializer
call void @use(<4 x i8> %ysplat)
%b = mul nuw <4 x i8> %xsplat, %ysplat
%bsplat = shufflevector <4 x i8> %b, <4 x i8> poison, <4 x i32> zeroinitializer
ret <4 x i8> %bsplat
}
define <4 x float> @splat_binop_splat_x_splat_y_fmath_flags(<4 x float> %x, <4 x float> %y) {
; CHECK-LABEL: @splat_binop_splat_x_splat_y_fmath_flags(
; CHECK-NEXT: [[XSPLAT:%.*]] = shufflevector <4 x float> [[X:%.*]], <4 x float> poison, <4 x i32> zeroinitializer
; CHECK-NEXT: call void @use(<4 x float> [[XSPLAT]])
; CHECK-NEXT: [[YSPLAT:%.*]] = shufflevector <4 x float> [[Y:%.*]], <4 x float> poison, <4 x i32> zeroinitializer
; CHECK-NEXT: call void @use(<4 x float> [[YSPLAT]])
; CHECK-NEXT: [[TMP1:%.*]] = fmul fast <4 x float> [[X]], [[Y]]
; CHECK-NEXT: [[BSPLAT:%.*]] = shufflevector <4 x float> [[TMP1]], <4 x float> poison, <4 x i32> zeroinitializer
; CHECK-NEXT: ret <4 x float> [[BSPLAT]]
;
%xsplat = shufflevector <4 x float> %x, <4 x float> poison, <4 x i32> zeroinitializer
call void @use(<4 x float> %xsplat)
%ysplat = shufflevector <4 x float> %y, <4 x float> poison, <4 x i32> zeroinitializer
call void @use(<4 x float> %ysplat)
%b = fmul fast <4 x float> %xsplat, %ysplat
%bsplat = shufflevector <4 x float> %b, <4 x float> poison, <4 x i32> zeroinitializer
ret <4 x float> %bsplat
}
define <vscale x 4 x i32> @vscale_splat_udiv_splat_x(<vscale x 4 x i32> %x, <vscale x 4 x i32> %y) {
; CHECK-LABEL: @vscale_splat_udiv_splat_x(
; CHECK-NEXT: [[XSPLAT:%.*]] = shufflevector <vscale x 4 x i32> [[X:%.*]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
; CHECK-NEXT: [[B:%.*]] = udiv <vscale x 4 x i32> [[XSPLAT]], [[Y:%.*]]
; CHECK-NEXT: [[BSPLAT:%.*]] = shufflevector <vscale x 4 x i32> [[B]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
; CHECK-NEXT: ret <vscale x 4 x i32> [[BSPLAT]]
;
%xsplat = shufflevector <vscale x 4 x i32> %x, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
%b = udiv <vscale x 4 x i32> %xsplat, %y
%bsplat = shufflevector <vscale x 4 x i32> %b, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
ret <vscale x 4 x i32> %bsplat
}
define <vscale x 4 x i32> @vscale_splat_urem_splat_x(<vscale x 4 x i32> %x, <vscale x 4 x i32> %y) {
; CHECK-LABEL: @vscale_splat_urem_splat_x(
; CHECK-NEXT: [[XSPLAT:%.*]] = shufflevector <vscale x 4 x i32> [[X:%.*]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
; CHECK-NEXT: [[B:%.*]] = urem <vscale x 4 x i32> [[XSPLAT]], [[Y:%.*]]
; CHECK-NEXT: [[BSPLAT:%.*]] = shufflevector <vscale x 4 x i32> [[B]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
; CHECK-NEXT: ret <vscale x 4 x i32> [[BSPLAT]]
;
%xsplat = shufflevector <vscale x 4 x i32> %x, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
%b = urem <vscale x 4 x i32> %xsplat, %y
%bsplat = shufflevector <vscale x 4 x i32> %b, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
ret <vscale x 4 x i32> %bsplat
}
define <vscale x 4 x i32> @vscale_splat_binop_splat_y(<vscale x 4 x i32> %x, <vscale x 4 x i32> %y) {
; CHECK-LABEL: @vscale_splat_binop_splat_y(
; CHECK-NEXT: [[YSPLAT:%.*]] = shufflevector <vscale x 4 x i32> [[Y:%.*]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
; CHECK-NEXT: [[B:%.*]] = sdiv <vscale x 4 x i32> [[X:%.*]], [[YSPLAT]]
; CHECK-NEXT: [[BSPLAT:%.*]] = shufflevector <vscale x 4 x i32> [[B]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
; CHECK-NEXT: ret <vscale x 4 x i32> [[BSPLAT]]
;
%ysplat = shufflevector <vscale x 4 x i32> %y, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
%b = sdiv <vscale x 4 x i32> %x, %ysplat
%bsplat = shufflevector <vscale x 4 x i32> %b, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
ret <vscale x 4 x i32> %bsplat
}
define <vscale x 4 x i32> @vscale_splat_binop_splat_x_splat_y(<vscale x 4 x i32> %x, <vscale x 4 x i32> %y) {
; CHECK-LABEL: @vscale_splat_binop_splat_x_splat_y(
; CHECK-NEXT: [[TMP1:%.*]] = ashr <vscale x 4 x i32> [[X:%.*]], [[Y:%.*]]
; CHECK-NEXT: [[B:%.*]] = shufflevector <vscale x 4 x i32> [[TMP1]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
; CHECK-NEXT: ret <vscale x 4 x i32> [[B]]
;
%xsplat = shufflevector <vscale x 4 x i32> %x, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
%ysplat = shufflevector <vscale x 4 x i32> %y, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
%b = ashr <vscale x 4 x i32> %xsplat, %ysplat
%bsplat = shufflevector <vscale x 4 x i32> %b, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
ret <vscale x 4 x i32> %bsplat
}
define <vscale x 4 x i32> @vscale_splat_binop_splat_x_splat_y_calls(<vscale x 4 x i32> %x, <vscale x 4 x i32> %y) {
; CHECK-LABEL: @vscale_splat_binop_splat_x_splat_y_calls(
; CHECK-NEXT: [[XSPLAT:%.*]] = shufflevector <vscale x 4 x i32> [[X:%.*]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
; CHECK-NEXT: call void @use_v(<vscale x 4 x i32> [[XSPLAT]])
; CHECK-NEXT: [[YSPLAT:%.*]] = shufflevector <vscale x 4 x i32> [[Y:%.*]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
; CHECK-NEXT: call void @use_v(<vscale x 4 x i32> [[YSPLAT]])
; CHECK-NEXT: [[TMP1:%.*]] = lshr <vscale x 4 x i32> [[X]], [[Y]]
; CHECK-NEXT: [[BSPLAT:%.*]] = shufflevector <vscale x 4 x i32> [[TMP1]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
; CHECK-NEXT: ret <vscale x 4 x i32> [[BSPLAT]]
;
%xsplat = shufflevector <vscale x 4 x i32> %x, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
call void @use_v(<vscale x 4 x i32> %xsplat)
%ysplat = shufflevector <vscale x 4 x i32> %y, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
call void @use_v(<vscale x 4 x i32> %ysplat)
%b = lshr <vscale x 4 x i32> %xsplat, %ysplat
%bsplat = shufflevector <vscale x 4 x i32> %b, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
ret <vscale x 4 x i32> %bsplat
}
define <2 x double> @shuffle_op2_0th_element_mask(ptr %a, ptr %b) {
; CHECK-LABEL: @shuffle_op2_0th_element_mask(
; CHECK-NEXT: [[TMP1:%.*]] = load <2 x double>, ptr [[A:%.*]], align 16
; CHECK-NEXT: [[TMP2:%.*]] = load <2 x double>, ptr [[B:%.*]], align 16
; CHECK-NEXT: [[TMP3:%.*]] = fsub <2 x double> [[TMP2]], [[TMP1]]
; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <2 x double> [[TMP3]], <2 x double> poison, <2 x i32> zeroinitializer
; CHECK-NEXT: ret <2 x double> [[SHUFFLE]]
;
%1 = load <2 x double>, ptr %a, align 16
%2 = shufflevector <2 x double> %1, <2 x double> poison, <2 x i32> zeroinitializer
%3 = load <2 x double>, ptr %b, align 16
%sub = fsub <2 x double> %3, %2
%shuffle = shufflevector <2 x double> %sub, <2 x double> %sub, <2 x i32> <i32 2, i32 2>
ret <2 x double> %shuffle
}
; This should not create an extra binop.
define <2 x i4> @splat_binop_splat_uses(<2 x i4> %x, <2 x i4> %y) {
; CHECK-LABEL: @splat_binop_splat_uses(
; CHECK-NEXT: [[XSPLAT:%.*]] = shufflevector <2 x i4> [[X:%.*]], <2 x i4> poison, <2 x i32> zeroinitializer
; CHECK-NEXT: [[XY:%.*]] = mul <2 x i4> [[XSPLAT]], [[Y:%.*]]
; CHECK-NEXT: [[MSPLAT:%.*]] = shufflevector <2 x i4> [[XY]], <2 x i4> poison, <2 x i32> zeroinitializer
; CHECK-NEXT: [[RES:%.*]] = add <2 x i4> [[XY]], [[MSPLAT]]
; CHECK-NEXT: ret <2 x i4> [[RES]]
;
%xsplat = shufflevector <2 x i4> %x, <2 x i4> poison, <2 x i32> zeroinitializer
%xy = mul <2 x i4> %xsplat, %y
%msplat = shufflevector <2 x i4> %xy, <2 x i4> poison, <2 x i32> zeroinitializer
%res = add <2 x i4> %xy, %msplat
ret <2 x i4> %res
}
declare void @use(<4 x i8>)
declare void @use_v(<vscale x 4 x i32>)