
This is the x64 equivalent of #121516 Since import call optimization was originally [added to x64 Windows to implement a more efficient retpoline mitigation](https://techcommunity.microsoft.com/blog/windowsosplatform/mitigating-spectre-variant-2-with-retpoline-on-windows/295618) the section and constant names relating to this all mention "retpoline" and we need to mark indirect calls, control-flow guard calls and jumps for jump tables in the section alongside calls to imported functions. As with the AArch64 feature, this emits a new section into the obj which is used by the MSVC linker to generate the Dynamic Value Relocation Table and the section itself does not appear in the final binary. The Windows Loader requires a specific sequence of instructions be emitted when this feature is enabled: * Indirect calls/jumps must have the function pointer to jump to in `rax`. * Calls to imported functions must use the `rex` prefix and be followed by a 5-byte nop. * Indirect calls must be followed by a 3-byte nop.
332 lines
11 KiB
C++
332 lines
11 KiB
C++
//===-- CFGuard.cpp - Control Flow Guard checks -----------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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///
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/// \file
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/// This file contains the IR transform to add Microsoft's Control Flow Guard
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/// checks on Windows targets.
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///
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//===----------------------------------------------------------------------===//
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#include "llvm/Transforms/CFGuard.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/IR/CallingConv.h"
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#include "llvm/IR/IRBuilder.h"
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#include "llvm/IR/Instruction.h"
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#include "llvm/IR/Module.h"
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#include "llvm/InitializePasses.h"
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#include "llvm/Pass.h"
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#include "llvm/TargetParser/Triple.h"
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using namespace llvm;
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using OperandBundleDef = OperandBundleDefT<Value *>;
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#define DEBUG_TYPE "cfguard"
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STATISTIC(CFGuardCounter, "Number of Control Flow Guard checks added");
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constexpr StringRef GuardCheckFunctionName = "__guard_check_icall_fptr";
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constexpr StringRef GuardDispatchFunctionName = "__guard_dispatch_icall_fptr";
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namespace {
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/// Adds Control Flow Guard (CFG) checks on indirect function calls/invokes.
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/// These checks ensure that the target address corresponds to the start of an
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/// address-taken function. X86_64 targets use the Mechanism::Dispatch
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/// mechanism. X86, ARM, and AArch64 targets use the Mechanism::Check machanism.
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class CFGuardImpl {
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public:
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using Mechanism = CFGuardPass::Mechanism;
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CFGuardImpl(Mechanism M) : GuardMechanism(M) {
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// Get or insert the guard check or dispatch global symbols.
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switch (GuardMechanism) {
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case Mechanism::Check:
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GuardFnName = GuardCheckFunctionName;
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break;
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case Mechanism::Dispatch:
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GuardFnName = GuardDispatchFunctionName;
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break;
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}
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}
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/// Inserts a Control Flow Guard (CFG) check on an indirect call using the CFG
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/// check mechanism. When the image is loaded, the loader puts the appropriate
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/// guard check function pointer in the __guard_check_icall_fptr global
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/// symbol. This checks that the target address is a valid address-taken
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/// function. The address of the target function is passed to the guard check
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/// function in an architecture-specific register (e.g. ECX on 32-bit X86,
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/// X15 on Aarch64, and R0 on ARM). The guard check function has no return
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/// value (if the target is invalid, the guard check funtion will raise an
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/// error).
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///
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/// For example, the following LLVM IR:
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/// \code
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/// %func_ptr = alloca i32 ()*, align 8
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/// store i32 ()* @target_func, i32 ()** %func_ptr, align 8
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/// %0 = load i32 ()*, i32 ()** %func_ptr, align 8
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/// %1 = call i32 %0()
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/// \endcode
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///
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/// is transformed to:
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/// \code
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/// %func_ptr = alloca i32 ()*, align 8
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/// store i32 ()* @target_func, i32 ()** %func_ptr, align 8
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/// %0 = load i32 ()*, i32 ()** %func_ptr, align 8
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/// %1 = load void (i8*)*, void (i8*)** @__guard_check_icall_fptr
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/// %2 = bitcast i32 ()* %0 to i8*
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/// call cfguard_checkcc void %1(i8* %2)
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/// %3 = call i32 %0()
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/// \endcode
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///
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/// For example, the following X86 assembly code:
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/// \code
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/// movl $_target_func, %eax
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/// calll *%eax
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/// \endcode
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///
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/// is transformed to:
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/// \code
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/// movl $_target_func, %ecx
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/// calll *___guard_check_icall_fptr
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/// calll *%ecx
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/// \endcode
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///
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/// \param CB indirect call to instrument.
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void insertCFGuardCheck(CallBase *CB);
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/// Inserts a Control Flow Guard (CFG) check on an indirect call using the CFG
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/// dispatch mechanism. When the image is loaded, the loader puts the
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/// appropriate guard check function pointer in the
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/// __guard_dispatch_icall_fptr global symbol. This checks that the target
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/// address is a valid address-taken function and, if so, tail calls the
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/// target. The target address is passed in an architecture-specific register
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/// (e.g. RAX on X86_64), with all other arguments for the target function
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/// passed as usual.
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///
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/// For example, the following LLVM IR:
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/// \code
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/// %func_ptr = alloca i32 ()*, align 8
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/// store i32 ()* @target_func, i32 ()** %func_ptr, align 8
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/// %0 = load i32 ()*, i32 ()** %func_ptr, align 8
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/// %1 = call i32 %0()
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/// \endcode
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///
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/// is transformed to:
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/// \code
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/// %func_ptr = alloca i32 ()*, align 8
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/// store i32 ()* @target_func, i32 ()** %func_ptr, align 8
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/// %0 = load i32 ()*, i32 ()** %func_ptr, align 8
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/// %1 = load i32 ()*, i32 ()** @__guard_dispatch_icall_fptr
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/// %2 = call i32 %1() [ "cfguardtarget"(i32 ()* %0) ]
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/// \endcode
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///
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/// For example, the following X86_64 assembly code:
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/// \code
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/// leaq target_func(%rip), %rax
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/// callq *%rax
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/// \endcode
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///
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/// is transformed to:
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/// \code
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/// leaq target_func(%rip), %rax
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/// callq *__guard_dispatch_icall_fptr(%rip)
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/// \endcode
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///
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/// \param CB indirect call to instrument.
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void insertCFGuardDispatch(CallBase *CB);
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bool doInitialization(Module &M);
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bool runOnFunction(Function &F);
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private:
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// Only add checks if the module has the cfguard=2 flag.
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int cfguard_module_flag = 0;
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StringRef GuardFnName;
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Mechanism GuardMechanism = Mechanism::Check;
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FunctionType *GuardFnType = nullptr;
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PointerType *GuardFnPtrType = nullptr;
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Constant *GuardFnGlobal = nullptr;
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};
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class CFGuard : public FunctionPass {
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CFGuardImpl Impl;
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public:
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static char ID;
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// Default constructor required for the INITIALIZE_PASS macro.
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CFGuard(CFGuardImpl::Mechanism M) : FunctionPass(ID), Impl(M) {
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initializeCFGuardPass(*PassRegistry::getPassRegistry());
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}
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bool doInitialization(Module &M) override { return Impl.doInitialization(M); }
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bool runOnFunction(Function &F) override { return Impl.runOnFunction(F); }
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};
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} // end anonymous namespace
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void CFGuardImpl::insertCFGuardCheck(CallBase *CB) {
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assert(CB->getModule()->getTargetTriple().isOSWindows() &&
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"Only applicable for Windows targets");
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assert(CB->isIndirectCall() &&
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"Control Flow Guard checks can only be added to indirect calls");
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IRBuilder<> B(CB);
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Value *CalledOperand = CB->getCalledOperand();
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// If the indirect call is called within catchpad or cleanuppad,
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// we need to copy "funclet" bundle of the call.
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SmallVector<llvm::OperandBundleDef, 1> Bundles;
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if (auto Bundle = CB->getOperandBundle(LLVMContext::OB_funclet))
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Bundles.push_back(OperandBundleDef(*Bundle));
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// Load the global symbol as a pointer to the check function.
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LoadInst *GuardCheckLoad = B.CreateLoad(GuardFnPtrType, GuardFnGlobal);
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// Create new call instruction. The CFGuard check should always be a call,
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// even if the original CallBase is an Invoke or CallBr instruction.
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CallInst *GuardCheck =
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B.CreateCall(GuardFnType, GuardCheckLoad, {CalledOperand}, Bundles);
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// Ensure that the first argument is passed in the correct register
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// (e.g. ECX on 32-bit X86 targets).
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GuardCheck->setCallingConv(CallingConv::CFGuard_Check);
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}
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void CFGuardImpl::insertCFGuardDispatch(CallBase *CB) {
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assert(CB->getModule()->getTargetTriple().isOSWindows() &&
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"Only applicable for Windows targets");
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assert(CB->isIndirectCall() &&
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"Control Flow Guard checks can only be added to indirect calls");
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IRBuilder<> B(CB);
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Value *CalledOperand = CB->getCalledOperand();
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Type *CalledOperandType = CalledOperand->getType();
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// Load the global as a pointer to a function of the same type.
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LoadInst *GuardDispatchLoad = B.CreateLoad(CalledOperandType, GuardFnGlobal);
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// Add the original call target as a cfguardtarget operand bundle.
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SmallVector<llvm::OperandBundleDef, 1> Bundles;
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CB->getOperandBundlesAsDefs(Bundles);
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Bundles.emplace_back("cfguardtarget", CalledOperand);
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// Create a copy of the call/invoke instruction and add the new bundle.
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assert((isa<CallInst>(CB) || isa<InvokeInst>(CB)) &&
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"Unknown indirect call type");
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CallBase *NewCB = CallBase::Create(CB, Bundles, CB->getIterator());
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// Change the target of the call to be the guard dispatch function.
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NewCB->setCalledOperand(GuardDispatchLoad);
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// Replace the original call/invoke with the new instruction.
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CB->replaceAllUsesWith(NewCB);
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// Delete the original call/invoke.
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CB->eraseFromParent();
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}
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bool CFGuardImpl::doInitialization(Module &M) {
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// Check if this module has the cfguard flag and read its value.
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if (auto *MD =
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mdconst::extract_or_null<ConstantInt>(M.getModuleFlag("cfguard")))
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cfguard_module_flag = MD->getZExtValue();
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// Skip modules for which CFGuard checks have been disabled.
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if (cfguard_module_flag != 2)
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return false;
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// Set up prototypes for the guard check and dispatch functions.
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GuardFnType =
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FunctionType::get(Type::getVoidTy(M.getContext()),
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{PointerType::getUnqual(M.getContext())}, false);
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GuardFnPtrType = PointerType::get(M.getContext(), 0);
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GuardFnGlobal = M.getOrInsertGlobal(GuardFnName, GuardFnPtrType, [&] {
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auto *Var = new GlobalVariable(M, GuardFnPtrType, false,
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GlobalVariable::ExternalLinkage, nullptr,
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GuardFnName);
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Var->setDSOLocal(true);
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return Var;
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});
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return true;
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}
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bool CFGuardImpl::runOnFunction(Function &F) {
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// Skip modules for which CFGuard checks have been disabled.
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if (cfguard_module_flag != 2)
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return false;
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SmallVector<CallBase *, 8> IndirectCalls;
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// Iterate over the instructions to find all indirect call/invoke/callbr
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// instructions. Make a separate list of pointers to indirect
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// call/invoke/callbr instructions because the original instructions will be
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// deleted as the checks are added.
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for (BasicBlock &BB : F) {
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for (Instruction &I : BB) {
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auto *CB = dyn_cast<CallBase>(&I);
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if (CB && CB->isIndirectCall() && !CB->hasFnAttr("guard_nocf")) {
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IndirectCalls.push_back(CB);
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CFGuardCounter++;
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}
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}
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}
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// If no checks are needed, return early.
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if (IndirectCalls.empty()) {
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return false;
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}
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// For each indirect call/invoke, add the appropriate dispatch or check.
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if (GuardMechanism == Mechanism::Dispatch) {
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for (CallBase *CB : IndirectCalls) {
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insertCFGuardDispatch(CB);
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}
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} else {
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for (CallBase *CB : IndirectCalls) {
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insertCFGuardCheck(CB);
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}
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}
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return true;
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}
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PreservedAnalyses CFGuardPass::run(Function &F, FunctionAnalysisManager &FAM) {
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CFGuardImpl Impl(GuardMechanism);
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bool Changed = Impl.doInitialization(*F.getParent());
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Changed |= Impl.runOnFunction(F);
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return Changed ? PreservedAnalyses::none() : PreservedAnalyses::all();
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}
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char CFGuard::ID = 0;
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INITIALIZE_PASS(CFGuard, "CFGuard", "CFGuard", false, false)
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FunctionPass *llvm::createCFGuardCheckPass() {
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return new CFGuard(CFGuardPass::Mechanism::Check);
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}
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FunctionPass *llvm::createCFGuardDispatchPass() {
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return new CFGuard(CFGuardPass::Mechanism::Dispatch);
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}
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bool llvm::isCFGuardFunction(const GlobalValue *GV) {
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if (GV->getLinkage() != GlobalValue::ExternalLinkage)
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return false;
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StringRef Name = GV->getName();
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return Name == GuardCheckFunctionName || Name == GuardDispatchFunctionName;
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}
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