This patch adds the target hooks required by Instruction Referencing for the AArch64 target, as mentioned in https://llvm.org/docs/InstrRefDebugInfo.html#target-hooks Which allows the Instruction Referenced LiveDebugValues Pass to track spills and restore instructions. With this patch we can use the `llvm/utils/llvm-locstats/llvm-locstats.py` to see the coverage statistics on a clang.dSYM built with in RelWithDebInfo we can see: coverage with dbg_value: ``` ================================================= Debug Location Statistics ================================================= cov% samples percentage(~) ------------------------------------------------- 0% 5828021 38% (0%,10%) 127739 0% [10%,20%) 143344 0% [20%,30%) 172100 1% [30%,40%) 193173 1% [40%,50%) 127366 0% [50%,60%) 308350 2% [60%,70%) 257055 1% [70%,80%) 212410 1% [80%,90%) 295316 1% [90%,100%) 349280 2% 100% 7313157 47% ================================================= -the number of debug variables processed: 15327311 -PC ranges covered: 67% ------------------------------------------------- -total availability: 62% ================================================= ``` coverage with InstrRef without target hooks fix: ``` ================================================= Debug Location Statistics ================================================= cov% samples percentage(~) ------------------------------------------------- 0% 6052807 39% (0%,10%) 127710 0% [10%,20%) 129999 0% [20%,30%) 155011 1% [30%,40%) 171206 1% [40%,50%) 102861 0% [50%,60%) 264734 1% [60%,70%) 212386 1% [70%,80%) 176872 1% [80%,90%) 242120 1% [90%,100%) 254465 1% 100% 7437215 48% ================================================= -the number of debug variables processed: 15327386 -PC ranges covered: 67% ------------------------------------------------- -total availability: 60% ================================================= ``` coverage with InstrRef with target hooks fix: ``` ================================================= Debug Location Statistics ================================================= cov% samples percentage(~) ------------------------------------------------- 0% 5972267 39% (0%,10%) 118873 0% [10%,20%) 127138 0% [20%,30%) 153181 1% [30%,40%) 170102 1% [40%,50%) 102180 0% [50%,60%) 263672 1% [60%,70%) 212865 1% [70%,80%) 176633 1% [80%,90%) 242403 1% [90%,100%) 264441 1% 100% 7494527 48% ================================================= -the number of debug variables processed: 15298282 -PC ranges covered: 71% ------------------------------------------------- -total availability: 61% ================================================= ``` I believe this should be a good indication that Instruction Referencing should be turned on for AArch64?
776 lines
28 KiB
LLVM
776 lines
28 KiB
LLVM
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
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; RUN: llc < %s -mtriple=aarch64-- | FileCheck %s
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; PR38527 - https://bugs.llvm.org/show_bug.cgi?id=38527
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; Use fsin as the representative test for various data types.
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declare <1 x float> @llvm.sin.v1f32(<1 x float>)
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declare <2 x float> @llvm.sin.v2f32(<2 x float>)
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declare <3 x float> @llvm.sin.v3f32(<3 x float>)
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declare <4 x float> @llvm.sin.v4f32(<4 x float>)
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declare <5 x float> @llvm.sin.v5f32(<5 x float>)
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declare <6 x float> @llvm.sin.v6f32(<6 x float>)
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declare <3 x double> @llvm.sin.v3f64(<3 x double>)
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; Verify that all of the potential libcall candidates are handled.
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; Some of these have custom lowering, so those cases won't have
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; libcalls.
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declare <3 x float> @llvm.fabs.v3f32(<3 x float>)
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declare <3 x float> @llvm.ceil.v3f32(<3 x float>)
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declare <3 x float> @llvm.cos.v3f32(<3 x float>)
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declare <3 x float> @llvm.tan.v3f32(<3 x float>)
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declare <3 x float> @llvm.asin.v3f32(<3 x float>)
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declare <3 x float> @llvm.acos.v3f32(<3 x float>)
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declare <3 x float> @llvm.atan.v3f32(<3 x float>)
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declare <3 x float> @llvm.atan2.v3f32(<3 x float>, <3 x float>)
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declare <3 x float> @llvm.sinh.v3f32(<3 x float>)
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declare <3 x float> @llvm.cosh.v3f32(<3 x float>)
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declare <3 x float> @llvm.tanh.v3f32(<3 x float>)
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declare <3 x float> @llvm.exp.v3f32(<3 x float>)
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declare <3 x float> @llvm.exp2.v3f32(<3 x float>)
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declare <3 x float> @llvm.floor.v3f32(<3 x float>)
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declare <3 x float> @llvm.log.v3f32(<3 x float>)
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declare <3 x float> @llvm.log10.v3f32(<3 x float>)
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declare <3 x float> @llvm.log2.v3f32(<3 x float>)
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declare <3 x float> @llvm.nearbyint.v3f32(<3 x float>)
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declare <3 x float> @llvm.rint.v3f32(<3 x float>)
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declare <3 x float> @llvm.round.v3f32(<3 x float>)
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declare <3 x float> @llvm.roundeven.v3f32(<3 x float>)
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declare <3 x float> @llvm.sqrt.v3f32(<3 x float>)
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declare <3 x float> @llvm.trunc.v3f32(<3 x float>)
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define <1 x float> @sin_v1f32(<1 x float> %x) nounwind {
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; CHECK-LABEL: sin_v1f32:
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; CHECK: // %bb.0:
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; CHECK-NEXT: str x30, [sp, #-16]! // 8-byte Folded Spill
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; CHECK-NEXT: // kill: def $d0 killed $d0 def $q0
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; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: // kill: def $s0 killed $s0 def $d0
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; CHECK-NEXT: ldr x30, [sp], #16 // 8-byte Folded Reload
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; CHECK-NEXT: ret
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%r = call <1 x float> @llvm.sin.v1f32(<1 x float> %x)
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ret <1 x float> %r
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}
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define <2 x float> @sin_v2f32(<2 x float> %x) nounwind {
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; CHECK-LABEL: sin_v2f32:
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; CHECK: // %bb.0:
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; CHECK-NEXT: sub sp, sp, #48
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; CHECK-NEXT: // kill: def $d0 killed $d0 def $q0
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; CHECK-NEXT: str q0, [sp] // 16-byte Spill
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; CHECK-NEXT: mov s0, v0.s[1]
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; CHECK-NEXT: str x30, [sp, #32] // 8-byte Spill
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
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; CHECK-NEXT: str q0, [sp, #16] // 16-byte Spill
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; CHECK-NEXT: ldr q0, [sp] // 16-byte Reload
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; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: ldr q1, [sp, #16] // 16-byte Reload
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; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
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; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Reload
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; CHECK-NEXT: mov v0.s[1], v1.s[0]
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; CHECK-NEXT: // kill: def $d0 killed $d0 killed $q0
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; CHECK-NEXT: add sp, sp, #48
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; CHECK-NEXT: ret
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%r = call <2 x float> @llvm.sin.v2f32(<2 x float> %x)
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ret <2 x float> %r
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}
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define <3 x float> @sin_v3f32(<3 x float> %x) nounwind {
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; CHECK-LABEL: sin_v3f32:
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; CHECK: // %bb.0:
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; CHECK-NEXT: sub sp, sp, #48
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; CHECK-NEXT: str q0, [sp, #16] // 16-byte Spill
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; CHECK-NEXT: mov s0, v0.s[1]
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; CHECK-NEXT: str x30, [sp, #32] // 8-byte Spill
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
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; CHECK-NEXT: str q0, [sp] // 16-byte Spill
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; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Reload
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; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: ldr q1, [sp] // 16-byte Reload
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; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
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; CHECK-NEXT: mov v0.s[1], v1.s[0]
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; CHECK-NEXT: str q0, [sp] // 16-byte Spill
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; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Reload
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; CHECK-NEXT: mov s0, v0.s[2]
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: ldr q1, [sp] // 16-byte Reload
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; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
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; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Reload
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; CHECK-NEXT: mov v1.s[2], v0.s[0]
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; CHECK-NEXT: mov v0.16b, v1.16b
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; CHECK-NEXT: add sp, sp, #48
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; CHECK-NEXT: ret
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%r = call <3 x float> @llvm.sin.v3f32(<3 x float> %x)
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ret <3 x float> %r
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}
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define <4 x float> @sin_v4f32(<4 x float> %x) nounwind {
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; CHECK-LABEL: sin_v4f32:
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; CHECK: // %bb.0:
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; CHECK-NEXT: sub sp, sp, #48
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; CHECK-NEXT: str q0, [sp, #16] // 16-byte Spill
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; CHECK-NEXT: mov s0, v0.s[1]
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; CHECK-NEXT: str x30, [sp, #32] // 8-byte Spill
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
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; CHECK-NEXT: str q0, [sp] // 16-byte Spill
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; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Reload
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; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: ldr q1, [sp] // 16-byte Reload
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; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
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; CHECK-NEXT: mov v0.s[1], v1.s[0]
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; CHECK-NEXT: str q0, [sp] // 16-byte Spill
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; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Reload
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; CHECK-NEXT: mov s0, v0.s[2]
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: ldr q1, [sp] // 16-byte Reload
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; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
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; CHECK-NEXT: mov v1.s[2], v0.s[0]
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; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Reload
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; CHECK-NEXT: mov s0, v0.s[3]
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; CHECK-NEXT: str q1, [sp] // 16-byte Spill
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: ldr q1, [sp] // 16-byte Reload
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; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
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; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Reload
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; CHECK-NEXT: mov v1.s[3], v0.s[0]
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; CHECK-NEXT: mov v0.16b, v1.16b
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; CHECK-NEXT: add sp, sp, #48
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; CHECK-NEXT: ret
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%r = call <4 x float> @llvm.sin.v4f32(<4 x float> %x)
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ret <4 x float> %r
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}
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define <5 x float> @sin_v5f32(<5 x float> %x) nounwind {
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; CHECK-LABEL: sin_v5f32:
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; CHECK: // %bb.0:
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; CHECK-NEXT: str d12, [sp, #-48]! // 8-byte Folded Spill
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; CHECK-NEXT: stp d11, d10, [sp, #8] // 16-byte Folded Spill
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; CHECK-NEXT: fmov s10, s2
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; CHECK-NEXT: fmov s11, s1
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; CHECK-NEXT: stp d9, d8, [sp, #24] // 16-byte Folded Spill
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; CHECK-NEXT: fmov s8, s4
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; CHECK-NEXT: fmov s9, s3
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; CHECK-NEXT: str x30, [sp, #40] // 8-byte Spill
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: fmov s12, s0
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; CHECK-NEXT: fmov s0, s11
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: fmov s11, s0
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; CHECK-NEXT: fmov s0, s10
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: fmov s10, s0
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; CHECK-NEXT: fmov s0, s9
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: fmov s9, s0
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; CHECK-NEXT: fmov s0, s8
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: fmov s1, s11
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; CHECK-NEXT: fmov s2, s10
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; CHECK-NEXT: ldr x30, [sp, #40] // 8-byte Reload
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; CHECK-NEXT: fmov s3, s9
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; CHECK-NEXT: ldp d9, d8, [sp, #24] // 16-byte Folded Reload
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; CHECK-NEXT: ldp d11, d10, [sp, #8] // 16-byte Folded Reload
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; CHECK-NEXT: fmov s4, s0
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; CHECK-NEXT: fmov s0, s12
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; CHECK-NEXT: ldr d12, [sp], #48 // 8-byte Folded Reload
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; CHECK-NEXT: ret
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%r = call <5 x float> @llvm.sin.v5f32(<5 x float> %x)
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ret <5 x float> %r
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}
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define <6 x float> @sin_v6f32(<6 x float> %x) nounwind {
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; CHECK-LABEL: sin_v6f32:
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; CHECK: // %bb.0:
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; CHECK-NEXT: stp d13, d12, [sp, #-64]! // 16-byte Folded Spill
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; CHECK-NEXT: stp d11, d10, [sp, #16] // 16-byte Folded Spill
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; CHECK-NEXT: fmov s10, s3
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; CHECK-NEXT: fmov s11, s2
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; CHECK-NEXT: stp d9, d8, [sp, #32] // 16-byte Folded Spill
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; CHECK-NEXT: fmov s8, s5
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; CHECK-NEXT: fmov s9, s4
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; CHECK-NEXT: str x30, [sp, #48] // 8-byte Spill
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; CHECK-NEXT: fmov s12, s1
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: fmov s13, s0
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; CHECK-NEXT: fmov s0, s12
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: fmov s12, s0
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; CHECK-NEXT: fmov s0, s11
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: fmov s11, s0
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; CHECK-NEXT: fmov s0, s10
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: fmov s10, s0
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; CHECK-NEXT: fmov s0, s9
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: fmov s9, s0
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; CHECK-NEXT: fmov s0, s8
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; CHECK-NEXT: bl sinf
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; CHECK-NEXT: fmov s2, s11
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; CHECK-NEXT: fmov s3, s10
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; CHECK-NEXT: ldr x30, [sp, #48] // 8-byte Reload
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; CHECK-NEXT: fmov s4, s9
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; CHECK-NEXT: ldp d9, d8, [sp, #32] // 16-byte Folded Reload
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; CHECK-NEXT: ldp d11, d10, [sp, #16] // 16-byte Folded Reload
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; CHECK-NEXT: fmov s5, s0
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; CHECK-NEXT: fmov s0, s13
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; CHECK-NEXT: fmov s1, s12
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; CHECK-NEXT: ldp d13, d12, [sp], #64 // 16-byte Folded Reload
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; CHECK-NEXT: ret
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%r = call <6 x float> @llvm.sin.v6f32(<6 x float> %x)
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ret <6 x float> %r
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}
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define <3 x double> @sin_v3f64(<3 x double> %x) nounwind {
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; CHECK-LABEL: sin_v3f64:
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; CHECK: // %bb.0:
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; CHECK-NEXT: str d10, [sp, #-32]! // 8-byte Folded Spill
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; CHECK-NEXT: stp d9, d8, [sp, #8] // 16-byte Folded Spill
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; CHECK-NEXT: fmov d8, d2
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; CHECK-NEXT: fmov d9, d1
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; CHECK-NEXT: str x30, [sp, #24] // 8-byte Spill
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; CHECK-NEXT: bl sin
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; CHECK-NEXT: fmov d10, d0
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; CHECK-NEXT: fmov d0, d9
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; CHECK-NEXT: bl sin
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; CHECK-NEXT: fmov d9, d0
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; CHECK-NEXT: fmov d0, d8
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; CHECK-NEXT: bl sin
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; CHECK-NEXT: fmov d1, d9
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; CHECK-NEXT: ldp d9, d8, [sp, #8] // 16-byte Folded Reload
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; CHECK-NEXT: ldr x30, [sp, #24] // 8-byte Reload
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; CHECK-NEXT: fmov d2, d0
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; CHECK-NEXT: fmov d0, d10
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; CHECK-NEXT: ldr d10, [sp], #32 // 8-byte Folded Reload
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; CHECK-NEXT: ret
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%r = call <3 x double> @llvm.sin.v3f64(<3 x double> %x)
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ret <3 x double> %r
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}
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define <3 x float> @fabs_v3f32(<3 x float> %x) nounwind {
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; CHECK-LABEL: fabs_v3f32:
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; CHECK: // %bb.0:
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; CHECK-NEXT: fabs v0.4s, v0.4s
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; CHECK-NEXT: ret
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%r = call <3 x float> @llvm.fabs.v3f32(<3 x float> %x)
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ret <3 x float> %r
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}
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define <3 x float> @ceil_v3f32(<3 x float> %x) nounwind {
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; CHECK-LABEL: ceil_v3f32:
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; CHECK: // %bb.0:
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; CHECK-NEXT: frintp v0.4s, v0.4s
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; CHECK-NEXT: ret
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%r = call <3 x float> @llvm.ceil.v3f32(<3 x float> %x)
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ret <3 x float> %r
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}
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define <3 x float> @cos_v3f32(<3 x float> %x) nounwind {
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; CHECK-LABEL: cos_v3f32:
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; CHECK: // %bb.0:
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; CHECK-NEXT: sub sp, sp, #48
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; CHECK-NEXT: str q0, [sp, #16] // 16-byte Spill
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; CHECK-NEXT: mov s0, v0.s[1]
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; CHECK-NEXT: str x30, [sp, #32] // 8-byte Spill
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; CHECK-NEXT: bl cosf
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; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
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; CHECK-NEXT: str q0, [sp] // 16-byte Spill
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; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Reload
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; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
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; CHECK-NEXT: bl cosf
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; CHECK-NEXT: ldr q1, [sp] // 16-byte Reload
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; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
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; CHECK-NEXT: mov v0.s[1], v1.s[0]
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; CHECK-NEXT: str q0, [sp] // 16-byte Spill
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; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Reload
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; CHECK-NEXT: mov s0, v0.s[2]
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; CHECK-NEXT: bl cosf
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; CHECK-NEXT: ldr q1, [sp] // 16-byte Reload
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; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
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; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Reload
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; CHECK-NEXT: mov v1.s[2], v0.s[0]
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; CHECK-NEXT: mov v0.16b, v1.16b
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; CHECK-NEXT: add sp, sp, #48
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; CHECK-NEXT: ret
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%r = call <3 x float> @llvm.cos.v3f32(<3 x float> %x)
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ret <3 x float> %r
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}
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define <3 x float> @tan_v3f32(<3 x float> %x) nounwind {
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; CHECK-LABEL: tan_v3f32:
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; CHECK: // %bb.0:
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; CHECK-NEXT: sub sp, sp, #48
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; CHECK-NEXT: str q0, [sp, #16] // 16-byte Spill
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; CHECK-NEXT: mov s0, v0.s[1]
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; CHECK-NEXT: str x30, [sp, #32] // 8-byte Spill
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; CHECK-NEXT: bl tanf
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; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
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; CHECK-NEXT: str q0, [sp] // 16-byte Spill
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; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Reload
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; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
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; CHECK-NEXT: bl tanf
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; CHECK-NEXT: ldr q1, [sp] // 16-byte Reload
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; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
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; CHECK-NEXT: mov v0.s[1], v1.s[0]
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; CHECK-NEXT: str q0, [sp] // 16-byte Spill
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; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Reload
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; CHECK-NEXT: mov s0, v0.s[2]
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; CHECK-NEXT: bl tanf
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; CHECK-NEXT: ldr q1, [sp] // 16-byte Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Reload
|
|
; CHECK-NEXT: mov v1.s[2], v0.s[0]
|
|
; CHECK-NEXT: mov v0.16b, v1.16b
|
|
; CHECK-NEXT: add sp, sp, #48
|
|
; CHECK-NEXT: ret
|
|
%r = call <3 x float> @llvm.tan.v3f32(<3 x float> %x)
|
|
ret <3 x float> %r
|
|
}
|
|
|
|
define <3 x float> @asin_v3f32(<3 x float> %x) nounwind {
|
|
; CHECK-LABEL: asin_v3f32:
|
|
; CHECK: // %bb.0:
|
|
; CHECK-NEXT: sub sp, sp, #48
|
|
; CHECK-NEXT: str q0, [sp, #16] // 16-byte Spill
|
|
; CHECK-NEXT: mov s0, v0.s[1]
|
|
; CHECK-NEXT: str x30, [sp, #32] // 8-byte Spill
|
|
; CHECK-NEXT: bl asinf
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: str q0, [sp] // 16-byte Spill
|
|
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
|
|
; CHECK-NEXT: bl asinf
|
|
; CHECK-NEXT: ldr q1, [sp] // 16-byte Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: mov v0.s[1], v1.s[0]
|
|
; CHECK-NEXT: str q0, [sp] // 16-byte Spill
|
|
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Reload
|
|
; CHECK-NEXT: mov s0, v0.s[2]
|
|
; CHECK-NEXT: bl asinf
|
|
; CHECK-NEXT: ldr q1, [sp] // 16-byte Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Reload
|
|
; CHECK-NEXT: mov v1.s[2], v0.s[0]
|
|
; CHECK-NEXT: mov v0.16b, v1.16b
|
|
; CHECK-NEXT: add sp, sp, #48
|
|
; CHECK-NEXT: ret
|
|
%r = call <3 x float> @llvm.asin.v3f32(<3 x float> %x)
|
|
ret <3 x float> %r
|
|
}
|
|
|
|
define <3 x float> @acos_v3f32(<3 x float> %x) nounwind {
|
|
; CHECK-LABEL: acos_v3f32:
|
|
; CHECK: // %bb.0:
|
|
; CHECK-NEXT: sub sp, sp, #48
|
|
; CHECK-NEXT: str q0, [sp, #16] // 16-byte Spill
|
|
; CHECK-NEXT: mov s0, v0.s[1]
|
|
; CHECK-NEXT: str x30, [sp, #32] // 8-byte Spill
|
|
; CHECK-NEXT: bl acosf
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: str q0, [sp] // 16-byte Spill
|
|
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
|
|
; CHECK-NEXT: bl acosf
|
|
; CHECK-NEXT: ldr q1, [sp] // 16-byte Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: mov v0.s[1], v1.s[0]
|
|
; CHECK-NEXT: str q0, [sp] // 16-byte Spill
|
|
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Reload
|
|
; CHECK-NEXT: mov s0, v0.s[2]
|
|
; CHECK-NEXT: bl acosf
|
|
; CHECK-NEXT: ldr q1, [sp] // 16-byte Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Reload
|
|
; CHECK-NEXT: mov v1.s[2], v0.s[0]
|
|
; CHECK-NEXT: mov v0.16b, v1.16b
|
|
; CHECK-NEXT: add sp, sp, #48
|
|
; CHECK-NEXT: ret
|
|
%r = call <3 x float> @llvm.acos.v3f32(<3 x float> %x)
|
|
ret <3 x float> %r
|
|
}
|
|
|
|
define <3 x float> @atan_v3f32(<3 x float> %x) nounwind {
|
|
; CHECK-LABEL: atan_v3f32:
|
|
; CHECK: // %bb.0:
|
|
; CHECK-NEXT: sub sp, sp, #48
|
|
; CHECK-NEXT: str q0, [sp, #16] // 16-byte Spill
|
|
; CHECK-NEXT: mov s0, v0.s[1]
|
|
; CHECK-NEXT: str x30, [sp, #32] // 8-byte Spill
|
|
; CHECK-NEXT: bl atanf
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: str q0, [sp] // 16-byte Spill
|
|
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
|
|
; CHECK-NEXT: bl atanf
|
|
; CHECK-NEXT: ldr q1, [sp] // 16-byte Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: mov v0.s[1], v1.s[0]
|
|
; CHECK-NEXT: str q0, [sp] // 16-byte Spill
|
|
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Reload
|
|
; CHECK-NEXT: mov s0, v0.s[2]
|
|
; CHECK-NEXT: bl atanf
|
|
; CHECK-NEXT: ldr q1, [sp] // 16-byte Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Reload
|
|
; CHECK-NEXT: mov v1.s[2], v0.s[0]
|
|
; CHECK-NEXT: mov v0.16b, v1.16b
|
|
; CHECK-NEXT: add sp, sp, #48
|
|
; CHECK-NEXT: ret
|
|
%r = call <3 x float> @llvm.atan.v3f32(<3 x float> %x)
|
|
ret <3 x float> %r
|
|
}
|
|
|
|
define <3 x float> @atan2_v3f32(<3 x float> %x, <3 x float> %y) nounwind {
|
|
; CHECK-LABEL: atan2_v3f32:
|
|
; CHECK: // %bb.0:
|
|
; CHECK-NEXT: sub sp, sp, #64
|
|
; CHECK-NEXT: stp q0, q1, [sp, #16] // 32-byte Folded Spill
|
|
; CHECK-NEXT: mov s0, v0.s[1]
|
|
; CHECK-NEXT: mov s1, v1.s[1]
|
|
; CHECK-NEXT: str x30, [sp, #48] // 8-byte Spill
|
|
; CHECK-NEXT: bl atan2f
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: str q0, [sp] // 16-byte Spill
|
|
; CHECK-NEXT: ldp q0, q1, [sp, #16] // 32-byte Folded Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
|
|
; CHECK-NEXT: // kill: def $s1 killed $s1 killed $q1
|
|
; CHECK-NEXT: bl atan2f
|
|
; CHECK-NEXT: ldr q1, [sp] // 16-byte Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: mov v0.s[1], v1.s[0]
|
|
; CHECK-NEXT: str q0, [sp] // 16-byte Spill
|
|
; CHECK-NEXT: ldp q0, q1, [sp, #16] // 32-byte Folded Reload
|
|
; CHECK-NEXT: mov s0, v0.s[2]
|
|
; CHECK-NEXT: mov s1, v1.s[2]
|
|
; CHECK-NEXT: bl atan2f
|
|
; CHECK-NEXT: ldr q1, [sp] // 16-byte Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: ldr x30, [sp, #48] // 8-byte Reload
|
|
; CHECK-NEXT: mov v1.s[2], v0.s[0]
|
|
; CHECK-NEXT: mov v0.16b, v1.16b
|
|
; CHECK-NEXT: add sp, sp, #64
|
|
; CHECK-NEXT: ret
|
|
%r = call <3 x float> @llvm.atan2.v3f32(<3 x float> %x, <3 x float> %y)
|
|
ret <3 x float> %r
|
|
}
|
|
|
|
define <3 x float> @sinh_v3f32(<3 x float> %x) nounwind {
|
|
; CHECK-LABEL: sinh_v3f32:
|
|
; CHECK: // %bb.0:
|
|
; CHECK-NEXT: sub sp, sp, #48
|
|
; CHECK-NEXT: str q0, [sp, #16] // 16-byte Spill
|
|
; CHECK-NEXT: mov s0, v0.s[1]
|
|
; CHECK-NEXT: str x30, [sp, #32] // 8-byte Spill
|
|
; CHECK-NEXT: bl sinhf
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: str q0, [sp] // 16-byte Spill
|
|
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
|
|
; CHECK-NEXT: bl sinhf
|
|
; CHECK-NEXT: ldr q1, [sp] // 16-byte Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: mov v0.s[1], v1.s[0]
|
|
; CHECK-NEXT: str q0, [sp] // 16-byte Spill
|
|
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Reload
|
|
; CHECK-NEXT: mov s0, v0.s[2]
|
|
; CHECK-NEXT: bl sinhf
|
|
; CHECK-NEXT: ldr q1, [sp] // 16-byte Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Reload
|
|
; CHECK-NEXT: mov v1.s[2], v0.s[0]
|
|
; CHECK-NEXT: mov v0.16b, v1.16b
|
|
; CHECK-NEXT: add sp, sp, #48
|
|
; CHECK-NEXT: ret
|
|
%r = call <3 x float> @llvm.sinh.v3f32(<3 x float> %x)
|
|
ret <3 x float> %r
|
|
}
|
|
define <3 x float> @cosh_v3f32(<3 x float> %x) nounwind {
|
|
; CHECK-LABEL: cosh_v3f32:
|
|
; CHECK: // %bb.0:
|
|
; CHECK-NEXT: sub sp, sp, #48
|
|
; CHECK-NEXT: str q0, [sp, #16] // 16-byte Spill
|
|
; CHECK-NEXT: mov s0, v0.s[1]
|
|
; CHECK-NEXT: str x30, [sp, #32] // 8-byte Spill
|
|
; CHECK-NEXT: bl coshf
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: str q0, [sp] // 16-byte Spill
|
|
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
|
|
; CHECK-NEXT: bl coshf
|
|
; CHECK-NEXT: ldr q1, [sp] // 16-byte Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: mov v0.s[1], v1.s[0]
|
|
; CHECK-NEXT: str q0, [sp] // 16-byte Spill
|
|
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Reload
|
|
; CHECK-NEXT: mov s0, v0.s[2]
|
|
; CHECK-NEXT: bl coshf
|
|
; CHECK-NEXT: ldr q1, [sp] // 16-byte Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Reload
|
|
; CHECK-NEXT: mov v1.s[2], v0.s[0]
|
|
; CHECK-NEXT: mov v0.16b, v1.16b
|
|
; CHECK-NEXT: add sp, sp, #48
|
|
; CHECK-NEXT: ret
|
|
%r = call <3 x float> @llvm.cosh.v3f32(<3 x float> %x)
|
|
ret <3 x float> %r
|
|
}
|
|
|
|
define <3 x float> @tanh_v3f32(<3 x float> %x) nounwind {
|
|
; CHECK-LABEL: tanh_v3f32:
|
|
; CHECK: // %bb.0:
|
|
; CHECK-NEXT: sub sp, sp, #48
|
|
; CHECK-NEXT: str q0, [sp, #16] // 16-byte Spill
|
|
; CHECK-NEXT: mov s0, v0.s[1]
|
|
; CHECK-NEXT: str x30, [sp, #32] // 8-byte Spill
|
|
; CHECK-NEXT: bl tanhf
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: str q0, [sp] // 16-byte Spill
|
|
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
|
|
; CHECK-NEXT: bl tanhf
|
|
; CHECK-NEXT: ldr q1, [sp] // 16-byte Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: mov v0.s[1], v1.s[0]
|
|
; CHECK-NEXT: str q0, [sp] // 16-byte Spill
|
|
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Reload
|
|
; CHECK-NEXT: mov s0, v0.s[2]
|
|
; CHECK-NEXT: bl tanhf
|
|
; CHECK-NEXT: ldr q1, [sp] // 16-byte Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Reload
|
|
; CHECK-NEXT: mov v1.s[2], v0.s[0]
|
|
; CHECK-NEXT: mov v0.16b, v1.16b
|
|
; CHECK-NEXT: add sp, sp, #48
|
|
; CHECK-NEXT: ret
|
|
%r = call <3 x float> @llvm.tanh.v3f32(<3 x float> %x)
|
|
ret <3 x float> %r
|
|
}
|
|
|
|
define <3 x float> @exp_v3f32(<3 x float> %x) nounwind {
|
|
; CHECK-LABEL: exp_v3f32:
|
|
; CHECK: // %bb.0:
|
|
; CHECK-NEXT: sub sp, sp, #48
|
|
; CHECK-NEXT: str q0, [sp, #16] // 16-byte Spill
|
|
; CHECK-NEXT: mov s0, v0.s[1]
|
|
; CHECK-NEXT: str x30, [sp, #32] // 8-byte Spill
|
|
; CHECK-NEXT: bl expf
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: str q0, [sp] // 16-byte Spill
|
|
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
|
|
; CHECK-NEXT: bl expf
|
|
; CHECK-NEXT: ldr q1, [sp] // 16-byte Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: mov v0.s[1], v1.s[0]
|
|
; CHECK-NEXT: str q0, [sp] // 16-byte Spill
|
|
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Reload
|
|
; CHECK-NEXT: mov s0, v0.s[2]
|
|
; CHECK-NEXT: bl expf
|
|
; CHECK-NEXT: ldr q1, [sp] // 16-byte Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Reload
|
|
; CHECK-NEXT: mov v1.s[2], v0.s[0]
|
|
; CHECK-NEXT: mov v0.16b, v1.16b
|
|
; CHECK-NEXT: add sp, sp, #48
|
|
; CHECK-NEXT: ret
|
|
%r = call <3 x float> @llvm.exp.v3f32(<3 x float> %x)
|
|
ret <3 x float> %r
|
|
}
|
|
|
|
define <3 x float> @exp2_v3f32(<3 x float> %x) nounwind {
|
|
; CHECK-LABEL: exp2_v3f32:
|
|
; CHECK: // %bb.0:
|
|
; CHECK-NEXT: sub sp, sp, #48
|
|
; CHECK-NEXT: str q0, [sp, #16] // 16-byte Spill
|
|
; CHECK-NEXT: mov s0, v0.s[1]
|
|
; CHECK-NEXT: str x30, [sp, #32] // 8-byte Spill
|
|
; CHECK-NEXT: bl exp2f
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: str q0, [sp] // 16-byte Spill
|
|
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
|
|
; CHECK-NEXT: bl exp2f
|
|
; CHECK-NEXT: ldr q1, [sp] // 16-byte Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: mov v0.s[1], v1.s[0]
|
|
; CHECK-NEXT: str q0, [sp] // 16-byte Spill
|
|
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Reload
|
|
; CHECK-NEXT: mov s0, v0.s[2]
|
|
; CHECK-NEXT: bl exp2f
|
|
; CHECK-NEXT: ldr q1, [sp] // 16-byte Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Reload
|
|
; CHECK-NEXT: mov v1.s[2], v0.s[0]
|
|
; CHECK-NEXT: mov v0.16b, v1.16b
|
|
; CHECK-NEXT: add sp, sp, #48
|
|
; CHECK-NEXT: ret
|
|
%r = call <3 x float> @llvm.exp2.v3f32(<3 x float> %x)
|
|
ret <3 x float> %r
|
|
}
|
|
|
|
define <3 x float> @floor_v3f32(<3 x float> %x) nounwind {
|
|
; CHECK-LABEL: floor_v3f32:
|
|
; CHECK: // %bb.0:
|
|
; CHECK-NEXT: frintm v0.4s, v0.4s
|
|
; CHECK-NEXT: ret
|
|
%r = call <3 x float> @llvm.floor.v3f32(<3 x float> %x)
|
|
ret <3 x float> %r
|
|
}
|
|
|
|
define <3 x float> @log_v3f32(<3 x float> %x) nounwind {
|
|
; CHECK-LABEL: log_v3f32:
|
|
; CHECK: // %bb.0:
|
|
; CHECK-NEXT: sub sp, sp, #48
|
|
; CHECK-NEXT: str q0, [sp, #16] // 16-byte Spill
|
|
; CHECK-NEXT: mov s0, v0.s[1]
|
|
; CHECK-NEXT: str x30, [sp, #32] // 8-byte Spill
|
|
; CHECK-NEXT: bl logf
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: str q0, [sp] // 16-byte Spill
|
|
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
|
|
; CHECK-NEXT: bl logf
|
|
; CHECK-NEXT: ldr q1, [sp] // 16-byte Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: mov v0.s[1], v1.s[0]
|
|
; CHECK-NEXT: str q0, [sp] // 16-byte Spill
|
|
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Reload
|
|
; CHECK-NEXT: mov s0, v0.s[2]
|
|
; CHECK-NEXT: bl logf
|
|
; CHECK-NEXT: ldr q1, [sp] // 16-byte Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Reload
|
|
; CHECK-NEXT: mov v1.s[2], v0.s[0]
|
|
; CHECK-NEXT: mov v0.16b, v1.16b
|
|
; CHECK-NEXT: add sp, sp, #48
|
|
; CHECK-NEXT: ret
|
|
%r = call <3 x float> @llvm.log.v3f32(<3 x float> %x)
|
|
ret <3 x float> %r
|
|
}
|
|
|
|
define <3 x float> @log10_v3f32(<3 x float> %x) nounwind {
|
|
; CHECK-LABEL: log10_v3f32:
|
|
; CHECK: // %bb.0:
|
|
; CHECK-NEXT: sub sp, sp, #48
|
|
; CHECK-NEXT: str q0, [sp, #16] // 16-byte Spill
|
|
; CHECK-NEXT: mov s0, v0.s[1]
|
|
; CHECK-NEXT: str x30, [sp, #32] // 8-byte Spill
|
|
; CHECK-NEXT: bl log10f
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: str q0, [sp] // 16-byte Spill
|
|
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
|
|
; CHECK-NEXT: bl log10f
|
|
; CHECK-NEXT: ldr q1, [sp] // 16-byte Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: mov v0.s[1], v1.s[0]
|
|
; CHECK-NEXT: str q0, [sp] // 16-byte Spill
|
|
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Reload
|
|
; CHECK-NEXT: mov s0, v0.s[2]
|
|
; CHECK-NEXT: bl log10f
|
|
; CHECK-NEXT: ldr q1, [sp] // 16-byte Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Reload
|
|
; CHECK-NEXT: mov v1.s[2], v0.s[0]
|
|
; CHECK-NEXT: mov v0.16b, v1.16b
|
|
; CHECK-NEXT: add sp, sp, #48
|
|
; CHECK-NEXT: ret
|
|
%r = call <3 x float> @llvm.log10.v3f32(<3 x float> %x)
|
|
ret <3 x float> %r
|
|
}
|
|
|
|
define <3 x float> @log2_v3f32(<3 x float> %x) nounwind {
|
|
; CHECK-LABEL: log2_v3f32:
|
|
; CHECK: // %bb.0:
|
|
; CHECK-NEXT: sub sp, sp, #48
|
|
; CHECK-NEXT: str q0, [sp, #16] // 16-byte Spill
|
|
; CHECK-NEXT: mov s0, v0.s[1]
|
|
; CHECK-NEXT: str x30, [sp, #32] // 8-byte Spill
|
|
; CHECK-NEXT: bl log2f
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: str q0, [sp] // 16-byte Spill
|
|
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 killed $q0
|
|
; CHECK-NEXT: bl log2f
|
|
; CHECK-NEXT: ldr q1, [sp] // 16-byte Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: mov v0.s[1], v1.s[0]
|
|
; CHECK-NEXT: str q0, [sp] // 16-byte Spill
|
|
; CHECK-NEXT: ldr q0, [sp, #16] // 16-byte Reload
|
|
; CHECK-NEXT: mov s0, v0.s[2]
|
|
; CHECK-NEXT: bl log2f
|
|
; CHECK-NEXT: ldr q1, [sp] // 16-byte Reload
|
|
; CHECK-NEXT: // kill: def $s0 killed $s0 def $q0
|
|
; CHECK-NEXT: ldr x30, [sp, #32] // 8-byte Reload
|
|
; CHECK-NEXT: mov v1.s[2], v0.s[0]
|
|
; CHECK-NEXT: mov v0.16b, v1.16b
|
|
; CHECK-NEXT: add sp, sp, #48
|
|
; CHECK-NEXT: ret
|
|
%r = call <3 x float> @llvm.log2.v3f32(<3 x float> %x)
|
|
ret <3 x float> %r
|
|
}
|
|
|
|
define <3 x float> @nearbyint__v3f32(<3 x float> %x) nounwind {
|
|
; CHECK-LABEL: nearbyint__v3f32:
|
|
; CHECK: // %bb.0:
|
|
; CHECK-NEXT: frinti v0.4s, v0.4s
|
|
; CHECK-NEXT: ret
|
|
%r = call <3 x float> @llvm.nearbyint.v3f32(<3 x float> %x)
|
|
ret <3 x float> %r
|
|
}
|
|
|
|
define <3 x float> @rint_v3f32(<3 x float> %x) nounwind {
|
|
; CHECK-LABEL: rint_v3f32:
|
|
; CHECK: // %bb.0:
|
|
; CHECK-NEXT: frintx v0.4s, v0.4s
|
|
; CHECK-NEXT: ret
|
|
%r = call <3 x float> @llvm.rint.v3f32(<3 x float> %x)
|
|
ret <3 x float> %r
|
|
}
|
|
|
|
define <3 x float> @round_v3f32(<3 x float> %x) nounwind {
|
|
; CHECK-LABEL: round_v3f32:
|
|
; CHECK: // %bb.0:
|
|
; CHECK-NEXT: frinta v0.4s, v0.4s
|
|
; CHECK-NEXT: ret
|
|
%r = call <3 x float> @llvm.round.v3f32(<3 x float> %x)
|
|
ret <3 x float> %r
|
|
}
|
|
|
|
define <3 x float> @roundeven_v3f32(<3 x float> %x) nounwind {
|
|
; CHECK-LABEL: roundeven_v3f32:
|
|
; CHECK: // %bb.0:
|
|
; CHECK-NEXT: frintn v0.4s, v0.4s
|
|
; CHECK-NEXT: ret
|
|
%r = call <3 x float> @llvm.roundeven.v3f32(<3 x float> %x)
|
|
ret <3 x float> %r
|
|
}
|
|
|
|
define <3 x float> @sqrt_v3f32(<3 x float> %x) nounwind {
|
|
; CHECK-LABEL: sqrt_v3f32:
|
|
; CHECK: // %bb.0:
|
|
; CHECK-NEXT: fsqrt v0.4s, v0.4s
|
|
; CHECK-NEXT: ret
|
|
%r = call <3 x float> @llvm.sqrt.v3f32(<3 x float> %x)
|
|
ret <3 x float> %r
|
|
}
|
|
|
|
define <3 x float> @trunc_v3f32(<3 x float> %x) nounwind {
|
|
; CHECK-LABEL: trunc_v3f32:
|
|
; CHECK: // %bb.0:
|
|
; CHECK-NEXT: frintz v0.4s, v0.4s
|
|
; CHECK-NEXT: ret
|
|
%r = call <3 x float> @llvm.trunc.v3f32(<3 x float> %x)
|
|
ret <3 x float> %r
|
|
}
|
|
|