llvm-project/llvm/test/CodeGen/DirectX/ShaderFlags/overflow-uavs-array.ll
joaosaffran 8176bc0e9b
[HLSL][SPIRV] Use 0 to represent unbounded arrays on shader flags (#187174)
this patch updates the shader flags to account for 0 being used to
represent unbounded arrays. This was a missed updated from the previous
pr #186022. This change is required to make sure the following offload
test pass dxv validation:

```
  OffloadTest-clang-d3d12 :: Feature/ResourceArrays/multi-dim-unbounded-array-nuri.test
  OffloadTest-clang-d3d12 :: Feature/ResourceArrays/multi-dim-unbounded-array.test
  OffloadTest-clang-d3d12 :: Feature/ResourceArrays/unbounded-array-nuri.test
  OffloadTest-clang-d3d12 :: Feature/ResourceArrays/unbounded-array.test
```

---------

Co-authored-by: Joao Saffran <jderezende@microsoft.com>
2026-03-19 00:22:41 +00:00

37 lines
1.2 KiB
LLVM

; RUN: opt -S --passes="print-dx-shader-flags" 2>&1 %s | FileCheck %s
; RUN: llc %s --filetype=obj -o - | obj2yaml | FileCheck %s --check-prefix=OBJ
; This test makes sure that no overflow is happening when a resource is followed
; by an unbounded array of UAVs.
target triple = "dxil-pc-shadermodel6.7-library"
; CHECK: Combined Shader Flags for Module
; CHECK-NEXT: Shader Flags Value: 0x200018000
; CHECK: Note: shader requires additional functionality:
; CHECK: UAVs at every shader stage
; CHECK: 64 UAV slots
; CHECK: Function test : 0x200018000
define void @test() "hlsl.export" {
; RWBuffer<float> Buf : register(u0, space0)
%buf0 = call target("dx.TypedBuffer", float, 1, 0, 1)
@llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_f32_1_0t(
i32 0, i32 0, i32 1, i32 0, ptr null)
; RWBuffer<float> Buf[] : register(u1, space0)
%buf1 = call target("dx.TypedBuffer", float, 1, 0, 1)
@llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_f32_1_0t(
i32 0, i32 1, i32 0, i32 0, ptr null)
ret void
}
!dx.valver = !{!1}
!1 = !{i32 1, i32 6}
; OBJ: - Name: SFI0
; OBJ-NEXT: Size: 8
; OBJ-NEXT: Flags:
; OBJ: Max64UAVs: true