Jonas Devlieghere 00bb397b0d [lldb] Support Python imports relative the to the current file being sourced
Make it possible to use a relative path in command script import to the
location of the file being sourced. This allows the user to put Python
scripts next to LLDB command files and importing them without having to
specify an absolute path.

To enable this behavior pass `-c` to `command script import`. The
argument can only be used when sourcing the command from a file.

rdar://68310384

Differential revision: https://reviews.llvm.org/D89334
2020-10-27 09:20:45 -07:00

198 lines
6.6 KiB
C++

//===-- ScriptInterpreterLua.cpp ------------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "ScriptInterpreterLua.h"
#include "Lua.h"
#include "lldb/Core/Debugger.h"
#include "lldb/Core/PluginManager.h"
#include "lldb/Core/StreamFile.h"
#include "lldb/Interpreter/CommandReturnObject.h"
#include "lldb/Utility/Stream.h"
#include "lldb/Utility/StringList.h"
#include "lldb/Utility/Timer.h"
#include "llvm/Support/FormatAdapters.h"
using namespace lldb;
using namespace lldb_private;
LLDB_PLUGIN_DEFINE(ScriptInterpreterLua)
class IOHandlerLuaInterpreter : public IOHandlerDelegate,
public IOHandlerEditline {
public:
IOHandlerLuaInterpreter(Debugger &debugger,
ScriptInterpreterLua &script_interpreter)
: IOHandlerEditline(debugger, IOHandler::Type::LuaInterpreter, "lua",
">>> ", "..> ", true, debugger.GetUseColor(), 0,
*this, nullptr),
m_script_interpreter(script_interpreter) {
llvm::cantFail(m_script_interpreter.GetLua().ChangeIO(
debugger.GetOutputFile().GetStream(),
debugger.GetErrorFile().GetStream()));
llvm::cantFail(m_script_interpreter.EnterSession(debugger.GetID()));
}
~IOHandlerLuaInterpreter() override {
llvm::cantFail(m_script_interpreter.LeaveSession());
}
void IOHandlerInputComplete(IOHandler &io_handler,
std::string &data) override {
if (llvm::StringRef(data).rtrim() == "quit") {
io_handler.SetIsDone(true);
return;
}
if (llvm::Error error = m_script_interpreter.GetLua().Run(data)) {
*GetOutputStreamFileSP() << llvm::toString(std::move(error));
}
}
private:
ScriptInterpreterLua &m_script_interpreter;
};
ScriptInterpreterLua::ScriptInterpreterLua(Debugger &debugger)
: ScriptInterpreter(debugger, eScriptLanguageLua),
m_lua(std::make_unique<Lua>()) {}
ScriptInterpreterLua::~ScriptInterpreterLua() {}
bool ScriptInterpreterLua::ExecuteOneLine(llvm::StringRef command,
CommandReturnObject *result,
const ExecuteScriptOptions &options) {
if (command.empty()) {
if (result)
result->AppendError("empty command passed to lua\n");
return false;
}
llvm::Expected<std::unique_ptr<ScriptInterpreterIORedirect>>
io_redirect_or_error = ScriptInterpreterIORedirect::Create(
options.GetEnableIO(), m_debugger, result);
if (!io_redirect_or_error) {
if (result)
result->AppendErrorWithFormatv(
"failed to redirect I/O: {0}\n",
llvm::fmt_consume(io_redirect_or_error.takeError()));
else
llvm::consumeError(io_redirect_or_error.takeError());
return false;
}
ScriptInterpreterIORedirect &io_redirect = **io_redirect_or_error;
if (llvm::Error e =
m_lua->ChangeIO(io_redirect.GetOutputFile()->GetStream(),
io_redirect.GetErrorFile()->GetStream())) {
result->AppendErrorWithFormatv("lua failed to redirect I/O: {0}\n",
llvm::toString(std::move(e)));
return false;
}
if (llvm::Error e = m_lua->Run(command)) {
result->AppendErrorWithFormatv(
"lua failed attempting to evaluate '{0}': {1}\n", command,
llvm::toString(std::move(e)));
return false;
}
io_redirect.Flush();
return true;
}
void ScriptInterpreterLua::ExecuteInterpreterLoop() {
static Timer::Category func_cat(LLVM_PRETTY_FUNCTION);
Timer scoped_timer(func_cat, LLVM_PRETTY_FUNCTION);
// At the moment, the only time the debugger does not have an input file
// handle is when this is called directly from lua, in which case it is
// both dangerous and unnecessary (not to mention confusing) to try to embed
// a running interpreter loop inside the already running lua interpreter
// loop, so we won't do it.
if (!m_debugger.GetInputFile().IsValid())
return;
IOHandlerSP io_handler_sp(new IOHandlerLuaInterpreter(m_debugger, *this));
m_debugger.RunIOHandlerAsync(io_handler_sp);
}
bool ScriptInterpreterLua::LoadScriptingModule(
const char *filename, bool init_session, lldb_private::Status &error,
StructuredData::ObjectSP *module_sp, FileSpec extra_search_dir) {
FileSystem::Instance().Collect(filename);
if (llvm::Error e = m_lua->LoadModule(filename)) {
error.SetErrorStringWithFormatv("lua failed to import '{0}': {1}\n",
filename, llvm::toString(std::move(e)));
return false;
}
return true;
}
void ScriptInterpreterLua::Initialize() {
static llvm::once_flag g_once_flag;
llvm::call_once(g_once_flag, []() {
PluginManager::RegisterPlugin(GetPluginNameStatic(),
GetPluginDescriptionStatic(),
lldb::eScriptLanguageLua, CreateInstance);
});
}
void ScriptInterpreterLua::Terminate() {}
llvm::Error ScriptInterpreterLua::EnterSession(user_id_t debugger_id) {
if (m_session_is_active)
return llvm::Error::success();
const char *fmt_str =
"lldb.debugger = lldb.SBDebugger.FindDebuggerWithID({0}); "
"lldb.target = lldb.debugger:GetSelectedTarget(); "
"lldb.process = lldb.target:GetProcess(); "
"lldb.thread = lldb.process:GetSelectedThread(); "
"lldb.frame = lldb.thread:GetSelectedFrame()";
return m_lua->Run(llvm::formatv(fmt_str, debugger_id).str());
}
llvm::Error ScriptInterpreterLua::LeaveSession() {
if (!m_session_is_active)
return llvm::Error::success();
m_session_is_active = false;
llvm::StringRef str = "lldb.debugger = nil; "
"lldb.target = nil; "
"lldb.process = nil; "
"lldb.thread = nil; "
"lldb.frame = nil";
return m_lua->Run(str);
}
lldb::ScriptInterpreterSP
ScriptInterpreterLua::CreateInstance(Debugger &debugger) {
return std::make_shared<ScriptInterpreterLua>(debugger);
}
lldb_private::ConstString ScriptInterpreterLua::GetPluginNameStatic() {
static ConstString g_name("script-lua");
return g_name;
}
const char *ScriptInterpreterLua::GetPluginDescriptionStatic() {
return "Lua script interpreter";
}
lldb_private::ConstString ScriptInterpreterLua::GetPluginName() {
return GetPluginNameStatic();
}
uint32_t ScriptInterpreterLua::GetPluginVersion() { return 1; }
Lua &ScriptInterpreterLua::GetLua() { return *m_lua; }