
GNU and MSVC have extensions where flexible array members (or their equivalent) can be in unions or alone in structs. This is already fully supported in Clang through the 0-sized array ("fake flexible array") extension or when C99 flexible array members have been syntactically obfuscated. Clang needs to explicitly allow these extensions directly for C99 flexible arrays, since they are common code patterns in active use by the Linux kernel (and other projects). Such projects have been using either 0-sized arrays (which is considered deprecated in favor of C99 flexible array members) or via obfuscated syntax, both of which complicate their code bases. For example, these do not error by default: ``` union one { int a; int b[0]; }; union two { int a; struct { struct { } __empty; int b[]; }; }; ``` But this does: ``` union three { int a; int b[]; }; ``` Remove the default error diagnostics for this but continue to provide warnings under Microsoft or GNU extensions checks. This will allow for a seamless transition for code bases away from 0-sized arrays without losing existing code patterns. Add explicit checking for the warnings under various constructions. Additionally fixes a CodeGen bug with flexible array members in unions in C++, which was found when adding a testcase for: ``` union { char x[]; } z = {0}; ``` which only had Sema tests originally. Fixes #84565
106 lines
5.8 KiB
C
106 lines
5.8 KiB
C
// RUN: %clang_cc1 -triple i386-unknown-unknown -emit-llvm -o - %s | FileCheck %s
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struct { int x; int y[]; } a = { 1, 7, 11 };
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// CHECK: @a ={{.*}} global { i32, [2 x i32] } { i32 1, [2 x i32] [i32 7, i32 11] }
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struct { int y[]; } a1 = { 8, 12 };
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// CHECK: @a1 ={{.*}} global { [2 x i32] } { [2 x i32] [i32 8, i32 12] }
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struct { int x; int y[]; } b = { 1, { 13, 15 } };
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// CHECK: @b ={{.*}} global { i32, [2 x i32] } { i32 1, [2 x i32] [i32 13, i32 15] }
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struct { int y[]; } b1 = { { 14, 16 } };
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// CHECK: @b1 ={{.*}} global { [2 x i32] } { [2 x i32] [i32 14, i32 16] }
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// sizeof(c) == 8, so this global should be at least 8 bytes.
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struct { int x; char c; char y[]; } c = { 1, 2, { 13, 15 } };
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// CHECK: @c ={{.*}} global { i32, i8, [2 x i8] } { i32 1, i8 2, [2 x i8] c"\0D\0F" }
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// sizeof(d) == 8, so this global should be at least 8 bytes.
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struct __attribute((packed, aligned(4))) { char a; int x; char z[]; } d = { 1, 2, { 13, 15 } };
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// CHECK: @d ={{.*}} <{ i8, i32, [2 x i8], i8 }> <{ i8 1, i32 2, [2 x i8] c"\0D\0F", i8 undef }>,
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// This global needs 9 bytes to hold all the flexible array members.
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struct __attribute((packed, aligned(4))) { char a; int x; char z[]; } e = { 1, 2, { 13, 15, 17, 19 } };
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// CHECK: @e ={{.*}} <{ i8, i32, [4 x i8] }> <{ i8 1, i32 2, [4 x i8] c"\0D\0F\11\13" }>
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struct { int x; char y[]; } f = { 1, { 13, 15 } };
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// CHECK: @f ={{.*}} global <{ i32, [2 x i8] }> <{ i32 1, [2 x i8] c"\0D\0F" }>
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struct __attribute((packed)) { short a; char z[]; } g = { 2, { 11, 13, 15 } };
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// CHECK: @g ={{.*}} <{ i16, [3 x i8] }> <{ i16 2, [3 x i8] c"\0B\0D\0F" }>,
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// Last member is the potential flexible array, unnamed initializer skips it.
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struct { int a; union { int b; short x; }; int c; int d; } h = {1, 2, {}, 3};
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// CHECK: @h = global %struct.anon{{.*}} { i32 1, %union.anon{{.*}} { i32 2 }, i32 0, i32 3 }
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struct { int a; union { int b; short x[0]; }; int c; int d; } h0 = {1, 2, {}, 3};
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// CHECK: @h0 = global %struct.anon{{.*}} { i32 1, %union.anon{{.*}} { i32 2 }, i32 0, i32 3 }
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struct { int a; union { int b; short x[1]; }; int c; int d; } h1 = {1, 2, {}, 3};
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// CHECK: @h1 = global %struct.anon{{.*}} { i32 1, %union.anon{{.*}} { i32 2 }, i32 0, i32 3 }
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struct {
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int a;
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union {
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int b;
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struct {
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struct { } __ununsed;
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short x[];
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};
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};
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int c;
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int d;
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} hiding = {1, 2, {}, 3};
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// CHECK: @hiding = global %struct.anon{{.*}} { i32 1, %union.anon{{.*}} { i32 2 }, i32 0, i32 3 }
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struct { int a; union { int b; short x[]; }; int c; int d; } hf = {1, 2, {}, 3};
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// CHECK: @hf = global %struct.anon{{.*}} { i32 1, %union.anon{{.*}} { i32 2 }, i32 0, i32 3 }
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// First member is the potential flexible array, initialization requires braces.
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struct { int a; union { short x; int b; }; int c; int d; } i = {1, 2, {}, 3};
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// CHECK: @i = global { i32, { i16, [2 x i8] }, i32, i32 } { i32 1, { i16, [2 x i8] } { i16 2, [2 x i8] undef }, i32 0, i32 3 }
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struct { int a; union { short x[0]; int b; }; int c; int d; } i0 = {1, {}, 2, 3};
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// CHECK: @i0 = global { i32, { [0 x i16], [4 x i8] }, i32, i32 } { i32 1, { [0 x i16], [4 x i8] } { [0 x i16] zeroinitializer, [4 x i8] undef }, i32 2, i32 3 }
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struct { int a; union { short x[1]; int b; }; int c; int d; } i1 = {1, {2}, {}, 3};
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// CHECK: @i1 = global { i32, { [1 x i16], [2 x i8] }, i32, i32 } { i32 1, { [1 x i16], [2 x i8] } { [1 x i16] [i16 2], [2 x i8] undef }, i32 0, i32 3 }
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struct { int a; union { short x[]; int b; }; int c; int d; } i_f = {4, {}, {}, 6};
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// CHECK: @i_f = global { i32, { [0 x i16], [4 x i8] }, i32, i32 } { i32 4, { [0 x i16], [4 x i8] } { [0 x i16] zeroinitializer, [4 x i8] undef }, i32 0, i32 6 }
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// Named initializers; order doesn't matter.
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struct { int a; union { int b; short x; }; int c; int d; } hn = {.a = 1, .x = 2, .c = 3};
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// CHECK: @hn = global { i32, { i16, [2 x i8] }, i32, i32 } { i32 1, { i16, [2 x i8] } { i16 2, [2 x i8] undef }, i32 3, i32 0 }
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struct { int a; union { int b; short x[0]; }; int c; int d; } hn0 = {.a = 1, .x = {2}, .c = 3};
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// CHECK: @hn0 = global { i32, { [0 x i16], [4 x i8] }, i32, i32 } { i32 1, { [0 x i16], [4 x i8] } { [0 x i16] zeroinitializer, [4 x i8] undef }, i32 3, i32 0 }
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struct { int a; union { int b; short x[1]; }; int c; int d; } hn1 = {.a = 1, .x = {2}, .c = 3};
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// CHECK: @hn1 = global { i32, { [1 x i16], [2 x i8] }, i32, i32 } { i32 1, { [1 x i16], [2 x i8] } { [1 x i16] [i16 2], [2 x i8] undef }, i32 3, i32 0 }
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struct { char a[]; } empty_struct = {};
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// CHECK: @empty_struct ={{.*}} global %struct.anon{{.*}} zeroinitializer, align 1
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struct { char a[]; } empty_struct0 = {0};
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// CHECK: @empty_struct0 = global { [1 x i8] } zeroinitializer, align 1
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union { struct { int a; char b[]; }; } struct_in_union = {};
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// CHECK: @struct_in_union = global %union.anon{{.*}} zeroinitializer, align 4
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union { struct { int a; char b[]; }; } struct_in_union0 = {0};
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// CHECK: @struct_in_union0 = global %union.anon{{.*}} zeroinitializer, align 4
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union { int a; char b[]; } trailing_in_union = {};
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// CHECK: @trailing_in_union = global %union.anon{{.*}} zeroinitializer, align 4
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union { int a; char b[]; } trailing_in_union0 = {0};
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// CHECK: @trailing_in_union0 = global %union.anon{{.*}} zeroinitializer, align 4
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union { char a[]; } only_in_union = {};
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// CHECK: @only_in_union = global %union.anon{{.*}} zeroinitializer, align 1
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union { char a[]; } only_in_union0 = {0};
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// CHECK: @only_in_union0 = global { [1 x i8] } zeroinitializer, align 1
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union { char a[]; int b; } first_in_union = {};
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// CHECK: @first_in_union = global { [0 x i8], [4 x i8] } { [0 x i8] zeroinitializer, [4 x i8] undef }, align 4
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union { char a[]; int b; } first_in_union0 = {0};
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// CHECK: @first_in_union0 = global { [1 x i8], [3 x i8] } { [1 x i8] zeroinitializer, [3 x i8] undef }, align 4
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union { char a[]; int b; } first_in_union123 = { {1, 2, 3} };
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// CHECK: @first_in_union123 = global { [3 x i8], i8 } { [3 x i8] c"\01\02\03", i8 undef }, align 4
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