
The previous implementation wasn't maintaining a faithful IR representation of how this really works. The value returned by createEnqueuedBlockKernel wasn't actually used as a function, and hacked up later to be a pointer to the runtime handle global variable. In reality, the enqueued block is a struct where the first field is a pointer to the kernel descriptor, not the kernel itself. We were also relying on passing around a reference to a global using a string attribute containing its name. It's better to base this on a proper IR symbol reference during final emission. This now avoids using a function attribute on kernels and avoids using the additional "runtime-handle" attribute to populate the final metadata. Instead, associate the runtime handle reference to the kernel with the !associated global metadata. We can then get a final, correctly mangled name at the end. I couldn't figure out how to get rename-with-external-symbol behavior using a combination of comdats and aliases, so leaves an IR pass to externalize the runtime handles for codegen. If anything breaks, it's most likely this, so leave avoiding this for a later step. Use a special section name to enable this behavior. This also means it's possible to declare enqueuable kernels in source without going through the dedicated block syntax or other dedicated compiler support. We could move towards initializing the runtime handle in the compiler/linker. I have a working patch where the linker sets up the first field of the handle, avoiding the need to export the block kernel symbol for the runtime. We would need new relocations to get the private and group sizes, but that would avoid the runtime's special case handling that requires the device_enqueue_symbol metadata field. https://reviews.llvm.org/D141700
The LLVM Compiler Infrastructure
Welcome to the LLVM project!
This repository contains the source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.
The LLVM project has multiple components. The core of the project is itself called "LLVM". This contains all of the tools, libraries, and header files needed to process intermediate representations and convert them into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer.
C-like languages use the Clang frontend. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.
Other components include: the libc++ C++ standard library, the LLD linker, and more.
Getting the Source Code and Building LLVM
Consult the Getting Started with LLVM page for information on building and running LLVM.
For information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.
Getting in touch
Join the LLVM Discourse forums, Discord chat, LLVM Office Hours or Regular sync-ups.
The LLVM project has adopted a code of conduct for participants to all modes of communication within the project.