
Summary: This pass deletes all symbols that are found to be unreachable. This is done by computing the set of operations that are known to be live, propagating that liveness to other symbols, and then deleting all symbols that are not within this live set. Differential Revision: https://reviews.llvm.org/D72482
161 lines
6.1 KiB
C++
161 lines
6.1 KiB
C++
//===- SymbolDCE.cpp - Pass to delete dead symbols ------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements an algorithm for eliminating symbol operations that are
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// known to be dead.
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//
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//===----------------------------------------------------------------------===//
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#include "mlir/Pass/Pass.h"
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#include "mlir/Transforms/Passes.h"
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using namespace mlir;
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namespace {
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struct SymbolDCE : public OperationPass<SymbolDCE> {
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void runOnOperation() override;
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/// Compute the liveness of the symbols within the given symbol table.
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/// `symbolTableIsHidden` is true if this symbol table is known to be
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/// unaccessible from operations in its parent regions.
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LogicalResult computeLiveness(Operation *symbolTableOp,
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bool symbolTableIsHidden,
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DenseSet<Operation *> &liveSymbols);
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};
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} // end anonymous namespace
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void SymbolDCE::runOnOperation() {
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Operation *symbolTableOp = getOperation();
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// SymbolDCE should only be run on operations that define a symbol table.
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if (!symbolTableOp->hasTrait<OpTrait::SymbolTable>()) {
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symbolTableOp->emitOpError()
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<< " was scheduled to run under SymbolDCE, but does not define a "
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"symbol table";
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return signalPassFailure();
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}
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// A flag that signals if the top level symbol table is hidden, i.e. not
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// accessible from parent scopes.
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bool symbolTableIsHidden = true;
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if (symbolTableOp->getParentOp() && SymbolTable::isSymbol(symbolTableOp)) {
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symbolTableIsHidden = SymbolTable::getSymbolVisibility(symbolTableOp) ==
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SymbolTable::Visibility::Private;
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}
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// Compute the set of live symbols within the symbol table.
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DenseSet<Operation *> liveSymbols;
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if (failed(computeLiveness(symbolTableOp, symbolTableIsHidden, liveSymbols)))
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return signalPassFailure();
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// After computing the liveness, delete all of the symbols that were found to
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// be dead.
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symbolTableOp->walk([&](Operation *nestedSymbolTable) {
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if (!nestedSymbolTable->hasTrait<OpTrait::SymbolTable>())
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return;
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for (auto &block : nestedSymbolTable->getRegion(0)) {
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for (Operation &op :
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llvm::make_early_inc_range(block.without_terminator())) {
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if (SymbolTable::isSymbol(&op) && !liveSymbols.count(&op))
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op.erase();
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}
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}
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});
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}
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/// Compute the liveness of the symbols within the given symbol table.
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/// `symbolTableIsHidden` is true if this symbol table is known to be
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/// unaccessible from operations in its parent regions.
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LogicalResult SymbolDCE::computeLiveness(Operation *symbolTableOp,
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bool symbolTableIsHidden,
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DenseSet<Operation *> &liveSymbols) {
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// A worklist of live operations to propagate uses from.
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SmallVector<Operation *, 16> worklist;
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// Walk the symbols within the current symbol table, marking the symbols that
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// are known to be live.
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for (auto &block : symbolTableOp->getRegion(0)) {
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for (Operation &op : block.without_terminator()) {
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// Always add non symbol operations to the worklist.
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if (!SymbolTable::isSymbol(&op)) {
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worklist.push_back(&op);
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continue;
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}
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// Check the visibility to see if this symbol may be referenced
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// externally.
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SymbolTable::Visibility visibility =
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SymbolTable::getSymbolVisibility(&op);
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// Private symbols are always initially considered dead.
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if (visibility == mlir::SymbolTable::Visibility::Private)
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continue;
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// We only include nested visibility here if the symbol table isn't
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// hidden.
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if (symbolTableIsHidden && visibility == SymbolTable::Visibility::Nested)
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continue;
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// TODO(riverriddle) Add hooks here to allow symbols to provide additional
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// information, e.g. linkage can be used to drop some symbols that may
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// otherwise be considered "live".
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if (liveSymbols.insert(&op).second)
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worklist.push_back(&op);
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}
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}
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// Process the set of symbols that were known to be live, adding new symbols
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// that are referenced within.
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while (!worklist.empty()) {
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Operation *op = worklist.pop_back_val();
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// If this is a symbol table, recursively compute its liveness.
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if (op->hasTrait<OpTrait::SymbolTable>()) {
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// The internal symbol table is hidden if the parent is, if its not a
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// symbol, or if it is a private symbol.
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bool symbolIsHidden = symbolTableIsHidden || !SymbolTable::isSymbol(op) ||
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SymbolTable::getSymbolVisibility(op) ==
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SymbolTable::Visibility::Private;
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if (failed(computeLiveness(op, symbolIsHidden, liveSymbols)))
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return failure();
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}
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// Collect the uses held by this operation.
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Optional<SymbolTable::UseRange> uses = SymbolTable::getSymbolUses(op);
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if (!uses) {
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return op->emitError()
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<< "operation contains potentially unknown symbol table, "
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"meaning that we can't reliable compute symbol uses";
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}
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SmallVector<Operation *, 4> resolvedSymbols;
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for (const SymbolTable::SymbolUse &use : *uses) {
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// Lookup the symbols referenced by this use.
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resolvedSymbols.clear();
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if (failed(SymbolTable::lookupSymbolIn(
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op->getParentOp(), use.getSymbolRef(), resolvedSymbols))) {
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return use.getUser()->emitError()
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<< "unable to resolve reference to symbol "
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<< use.getSymbolRef();
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}
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// Mark each of the resolved symbols as live.
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for (Operation *resolvedSymbol : resolvedSymbols)
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if (liveSymbols.insert(resolvedSymbol).second)
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worklist.push_back(resolvedSymbol);
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}
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}
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return success();
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}
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std::unique_ptr<Pass> mlir::createSymbolDCEPass() {
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return std::make_unique<SymbolDCE>();
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}
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static PassRegistration<SymbolDCE> pass("symbol-dce", "Eliminate dead symbols");
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