llvm-project/lldb/source/Interpreter/CommandObjectScript.cpp
Zachary Turner 1124045ac7 Don't #include "lldb-python.h" from anywhere.
Since interaction with the python interpreter is moving towards
being more isolated, we won't be able to include this header from
normal files anymore, all includes of it should be localized to
the python library which will live under source/bindings/API/Python
after a future patch.

None of the files that were including this header actually depended
on it anyway, so it was just a dead include in every single instance.

llvm-svn: 238581
2015-05-29 17:41:47 +00:00

92 lines
2.9 KiB
C++

//===-- CommandObjectScript.cpp ---------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "CommandObjectScript.h"
// C Includes
// C++ Includes
// Other libraries and framework includes
// Project includes
#include "lldb/Core/Debugger.h"
#include "lldb/DataFormatters/DataVisualization.h"
#include "lldb/Interpreter/Args.h"
#include "lldb/Interpreter/CommandInterpreter.h"
#include "lldb/Interpreter/CommandReturnObject.h"
#include "lldb/Interpreter/ScriptInterpreter.h"
using namespace lldb;
using namespace lldb_private;
//-------------------------------------------------------------------------
// CommandObjectScript
//-------------------------------------------------------------------------
CommandObjectScript::CommandObjectScript (CommandInterpreter &interpreter, ScriptLanguage script_lang) :
CommandObjectRaw (interpreter,
"script",
"Pass an expression to the script interpreter for evaluation and return the results. Drop into the interactive interpreter if no expression is given.",
"script [<script-expression-for-evaluation>]")
{
}
CommandObjectScript::~CommandObjectScript ()
{
}
bool
CommandObjectScript::DoExecute
(
const char *command,
CommandReturnObject &result
)
{
#ifdef LLDB_DISABLE_PYTHON
// if we ever support languages other than Python this simple #ifdef won't work
result.AppendError("your copy of LLDB does not support scripting.");
result.SetStatus (eReturnStatusFailed);
return false;
#else
if (m_interpreter.GetDebugger().GetScriptLanguage() == lldb::eScriptLanguageNone)
{
result.AppendError("the script-lang setting is set to none - scripting not available");
result.SetStatus (eReturnStatusFailed);
return false;
}
ScriptInterpreter *script_interpreter = m_interpreter.GetScriptInterpreter ();
if (script_interpreter == nullptr)
{
result.AppendError("no script interpreter");
result.SetStatus (eReturnStatusFailed);
return false;
}
DataVisualization::ForceUpdate(); // script might change Python code we use for formatting.. make sure we keep up to date with it
if (command == nullptr || command[0] == '\0')
{
script_interpreter->ExecuteInterpreterLoop ();
result.SetStatus (eReturnStatusSuccessFinishNoResult);
return result.Succeeded();
}
// We can do better when reporting the status of one-liner script execution.
if (script_interpreter->ExecuteOneLine (command, &result))
result.SetStatus(eReturnStatusSuccessFinishNoResult);
else
result.SetStatus(eReturnStatusFailed);
return result.Succeeded();
#endif
}