Convert: ``` s_add_u32 X, Y, 1 s_cmp_lg_i32 X, 0 ``` to: ``` s_add_u32 X, Y, 1 <invert scc uses> ``` Also delete with s_cmp_eq_i32 X, 0, but inverting scc uses is not necessary. --------- Signed-off-by: John Lu <John.Lu@amd.com>
729 lines
23 KiB
LLVM
729 lines
23 KiB
LLVM
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py UTC_ARGS: --version 6
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; RUN: llc -mtriple=amdgcn -mcpu=gfx900 < %s | FileCheck %s
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; Test deletion of redundant s_cmp* sX, 0 instructions.
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declare i32 @llvm.ctpop.i32(i32)
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declare i64 @llvm.ctpop.i64(i64)
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declare i32 @llvm.amdgcn.s.quadmask.i32(i32)
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declare i64 @llvm.amdgcn.s.quadmask.i64(i64)
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define amdgpu_ps i32 @add32(i32 inreg %val0) {
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; CHECK-LABEL: add32:
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; CHECK: ; %bb.0:
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; CHECK-NEXT: s_add_u32 s0, s0, 1
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; CHECK-NEXT: ;;#ASMSTART
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; CHECK-NEXT: ; use s0
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; CHECK-NEXT: ;;#ASMEND
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; CHECK-NEXT: s_cselect_b64 s[0:1], 0, -1
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; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1]
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; CHECK-NEXT: v_readfirstlane_b32 s0, v0
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; CHECK-NEXT: ; return to shader part epilog
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%result = add i32 %val0, 1
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call void asm "; use $0", "s"(i32 %result)
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%cmp = icmp ne i32 %result, 0
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%zext = zext i1 %cmp to i32
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ret i32 %zext
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}
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define amdgpu_ps i32 @shl32(i32 inreg %val0, i32 inreg %val1) {
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; CHECK-LABEL: shl32:
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; CHECK: ; %bb.0:
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; CHECK-NEXT: s_lshl_b32 s0, s0, s1
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; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0
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; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1]
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; CHECK-NEXT: v_readfirstlane_b32 s0, v0
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; CHECK-NEXT: ; return to shader part epilog
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%result = shl i32 %val0, %val1
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%cmp = icmp ne i32 %result, 0
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%zext = zext i1 %cmp to i32
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ret i32 %zext
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}
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; s_lshl_b32 sets SCC if result is non-zero.
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; Deletion of equal to zero comparison will require inversion of use.
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define amdgpu_ps i32 @shl32_eq(i32 inreg %val0, i32 inreg %val1) {
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; CHECK-LABEL: shl32_eq:
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; CHECK: ; %bb.0:
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; CHECK-NEXT: s_lshl_b32 s0, s0, 1
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; CHECK-NEXT: s_cselect_b32 s0, 0, s1
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; CHECK-NEXT: ; return to shader part epilog
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%result = shl i32 %val0, 1
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%cmp = icmp eq i32 %result, 0
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%select = select i1 %cmp, i32 %val1, i32 0
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ret i32 %select
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}
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; 64-bit selection will generate two 32-bit selects. Inversion of multiple
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; uses is required.
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define amdgpu_ps i64 @shl32_eq_multi_use(i32 inreg %val0, i64 inreg %val1) {
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; CHECK-LABEL: shl32_eq_multi_use:
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; CHECK: ; %bb.0:
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; CHECK-NEXT: s_lshl_b32 s0, s0, 1
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; CHECK-NEXT: s_cselect_b32 s2, 0, s2
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; CHECK-NEXT: s_cselect_b32 s0, 0, s1
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; CHECK-NEXT: s_mov_b32 s1, s2
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; CHECK-NEXT: ; return to shader part epilog
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%result = shl i32 %val0, 1
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%cmp = icmp eq i32 %result, 0
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%select = select i1 %cmp, i64 %val1, i64 0
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ret i64 %select
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}
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define amdgpu_ps i32 @shl64(i64 inreg %val0, i64 inreg %val1) {
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; CHECK-LABEL: shl64:
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; CHECK: ; %bb.0:
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; CHECK-NEXT: s_lshl_b64 s[0:1], s[0:1], s2
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; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0
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; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1]
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; CHECK-NEXT: v_readfirstlane_b32 s0, v0
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; CHECK-NEXT: ; return to shader part epilog
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%result = shl i64 %val0, %val1
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%cmp = icmp ne i64 %result, 0
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%zext = zext i1 %cmp to i32
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ret i32 %zext
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}
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define amdgpu_ps i32 @lshr32(i32 inreg %val0, i32 inreg %val1) {
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; CHECK-LABEL: lshr32:
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; CHECK: ; %bb.0:
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; CHECK-NEXT: s_lshr_b32 s0, s0, s1
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; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0
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; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1]
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; CHECK-NEXT: v_readfirstlane_b32 s0, v0
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; CHECK-NEXT: ; return to shader part epilog
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%result = lshr i32 %val0, %val1
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%cmp = icmp ne i32 %result, 0
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%zext = zext i1 %cmp to i32
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ret i32 %zext
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}
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define amdgpu_ps i32 @lshr64(i64 inreg %val0, i64 inreg %val1) {
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; CHECK-LABEL: lshr64:
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; CHECK: ; %bb.0:
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; CHECK-NEXT: s_lshr_b64 s[0:1], s[0:1], s2
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; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0
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; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1]
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; CHECK-NEXT: v_readfirstlane_b32 s0, v0
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; CHECK-NEXT: ; return to shader part epilog
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%result = lshr i64 %val0, %val1
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%cmp = icmp ne i64 %result, 0
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%zext = zext i1 %cmp to i32
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ret i32 %zext
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}
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define amdgpu_ps i32 @ashr32(i32 inreg %val0, i32 inreg %val1) {
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; CHECK-LABEL: ashr32:
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; CHECK: ; %bb.0:
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; CHECK-NEXT: s_ashr_i32 s0, s0, s1
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; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0
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; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1]
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; CHECK-NEXT: v_readfirstlane_b32 s0, v0
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; CHECK-NEXT: ; return to shader part epilog
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%result = ashr i32 %val0, %val1
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%cmp = icmp ne i32 %result, 0
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%zext = zext i1 %cmp to i32
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ret i32 %zext
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}
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define amdgpu_ps i32 @ashr64(i64 inreg %val0, i64 inreg %val1) {
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; CHECK-LABEL: ashr64:
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; CHECK: ; %bb.0:
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; CHECK-NEXT: s_ashr_i64 s[0:1], s[0:1], s2
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; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0
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; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1]
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; CHECK-NEXT: v_readfirstlane_b32 s0, v0
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; CHECK-NEXT: ; return to shader part epilog
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%result = ashr i64 %val0, %val1
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%cmp = icmp ne i64 %result, 0
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%zext = zext i1 %cmp to i32
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ret i32 %zext
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}
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define amdgpu_ps i32 @abs32(i32 inreg %val0) {
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; CHECK-LABEL: abs32:
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; CHECK: ; %bb.0:
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; CHECK-NEXT: s_abs_i32 s0, s0
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; CHECK-NEXT: ;;#ASMSTART
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; CHECK-NEXT: ; use s0
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; CHECK-NEXT: ;;#ASMEND
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; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0
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; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1]
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; CHECK-NEXT: v_readfirstlane_b32 s0, v0
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; CHECK-NEXT: ; return to shader part epilog
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%neg = sub i32 0, %val0
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%cond = icmp sgt i32 %val0, %neg
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%result = select i1 %cond, i32 %val0, i32 %neg
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call void asm "; use $0", "s"(i32 %result)
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%cmp = icmp ne i32 %result, 0
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%zext = zext i1 %cmp to i32
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ret i32 %zext
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}
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define amdgpu_ps i32 @absdiff32(i32 inreg %val0, i32 inreg %val1) {
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; CHECK-LABEL: absdiff32:
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; CHECK: ; %bb.0:
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; CHECK-NEXT: s_absdiff_i32 s0, s0, s1
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; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0
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; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1]
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; CHECK-NEXT: v_readfirstlane_b32 s0, v0
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; CHECK-NEXT: ; return to shader part epilog
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%diff = sub i32 %val0, %val1
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%result = call i32 @llvm.abs.i32(i32 %diff, i1 false)
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%cmp = icmp ne i32 %result, 0
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%zext = zext i1 %cmp to i32
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ret i32 %zext
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}
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define amdgpu_ps i32 @and32(i32 inreg %val0, i32 inreg %val1) {
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; CHECK-LABEL: and32:
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; CHECK: ; %bb.0:
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; CHECK-NEXT: s_and_b32 s0, s0, s1
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; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0
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; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1]
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; CHECK-NEXT: v_readfirstlane_b32 s0, v0
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; CHECK-NEXT: ; return to shader part epilog
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%result = and i32 %val0, %val1
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%cmp = icmp ne i32 %result, 0
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%zext = zext i1 %cmp to i32
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ret i32 %zext
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}
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define amdgpu_ps i32 @and64(i64 inreg %val0, i64 inreg %val1) {
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; CHECK-LABEL: and64:
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; CHECK: ; %bb.0:
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; CHECK-NEXT: s_and_b64 s[0:1], s[0:1], s[2:3]
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; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0
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; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1]
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; CHECK-NEXT: v_readfirstlane_b32 s0, v0
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; CHECK-NEXT: ; return to shader part epilog
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%result = and i64 %val0, %val1
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%cmp = icmp ne i64 %result, 0
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%zext = zext i1 %cmp to i32
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ret i32 %zext
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}
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define amdgpu_ps i32 @and32_clear_one_bit(i32 inreg %val0) {
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; CHECK-LABEL: and32_clear_one_bit:
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; CHECK: ; %bb.0:
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; CHECK-NEXT: s_and_b32 s0, s0, 0x7fffffff
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; CHECK-NEXT: ;;#ASMSTART
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; CHECK-NEXT: ; use s0
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; CHECK-NEXT: ;;#ASMEND
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; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0
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; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1]
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; CHECK-NEXT: v_readfirstlane_b32 s0, v0
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; CHECK-NEXT: ; return to shader part epilog
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%result = and i32 %val0, 2147483647
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call void asm "; use $0", "s"(i32 %result)
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%cmp = icmp ne i32 %result, 0
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%zext = zext i1 %cmp to i32
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ret i32 %zext
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}
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define amdgpu_ps i32 @and64_clear_one_bit(i64 inreg %val0) {
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; CHECK-LABEL: and64_clear_one_bit:
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; CHECK: ; %bb.0:
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; CHECK-NEXT: s_bitset0_b32 s0, 31
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; CHECK-NEXT: s_cmp_lg_u64 s[0:1], 0
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; CHECK-NEXT: ;;#ASMSTART
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; CHECK-NEXT: ; use s[0:1]
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; CHECK-NEXT: ;;#ASMEND
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; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0
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; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1]
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; CHECK-NEXT: v_readfirstlane_b32 s0, v0
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; CHECK-NEXT: ; return to shader part epilog
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%result = and i64 %val0, -2147483649
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call void asm "; use $0", "s"(i64 %result)
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%cmp = icmp ne i64 %result, 0
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%zext = zext i1 %cmp to i32
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ret i32 %zext
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}
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define amdgpu_ps i32 @or32(i32 inreg %val0, i32 inreg %val1) {
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; CHECK-LABEL: or32:
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; CHECK: ; %bb.0:
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; CHECK-NEXT: s_or_b32 s0, s0, s1
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; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0
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; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1]
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; CHECK-NEXT: v_readfirstlane_b32 s0, v0
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; CHECK-NEXT: ; return to shader part epilog
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%result = or i32 %val0, %val1
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%cmp = icmp ne i32 %result, 0
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%zext = zext i1 %cmp to i32
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ret i32 %zext
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}
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define amdgpu_ps i32 @or64(i64 inreg %val0, i64 inreg %val1) {
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; CHECK-LABEL: or64:
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; CHECK: ; %bb.0:
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; CHECK-NEXT: s_or_b64 s[0:1], s[0:1], s[2:3]
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; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0
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; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1]
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; CHECK-NEXT: v_readfirstlane_b32 s0, v0
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; CHECK-NEXT: ; return to shader part epilog
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%result = or i64 %val0, %val1
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%cmp = icmp ne i64 %result, 0
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%zext = zext i1 %cmp to i32
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ret i32 %zext
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}
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define amdgpu_ps i32 @xor32(i32 inreg %val0, i32 inreg %val1) {
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; CHECK-LABEL: xor32:
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; CHECK: ; %bb.0:
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; CHECK-NEXT: s_xor_b32 s0, s0, s1
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; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0
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; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1]
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; CHECK-NEXT: v_readfirstlane_b32 s0, v0
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; CHECK-NEXT: ; return to shader part epilog
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%result = xor i32 %val0, %val1
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%cmp = icmp ne i32 %result, 0
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%zext = zext i1 %cmp to i32
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ret i32 %zext
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}
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define amdgpu_ps i32 @xor64(i64 inreg %val0, i64 inreg %val1) {
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; CHECK-LABEL: xor64:
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; CHECK: ; %bb.0:
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; CHECK-NEXT: s_xor_b64 s[0:1], s[0:1], s[2:3]
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; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0
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; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1]
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; CHECK-NEXT: v_readfirstlane_b32 s0, v0
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; CHECK-NEXT: ; return to shader part epilog
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%result = xor i64 %val0, %val1
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%cmp = icmp ne i64 %result, 0
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%zext = zext i1 %cmp to i32
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ret i32 %zext
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}
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define amdgpu_ps i32 @nand32(i32 inreg %val0, i32 inreg %val1) {
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; CHECK-LABEL: nand32:
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; CHECK: ; %bb.0:
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; CHECK-NEXT: s_nand_b32 s0, s0, s1
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; CHECK-NEXT: ;;#ASMSTART
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; CHECK-NEXT: ; use s0
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; CHECK-NEXT: ;;#ASMEND
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; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0
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; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1]
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; CHECK-NEXT: v_readfirstlane_b32 s0, v0
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; CHECK-NEXT: ; return to shader part epilog
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%result = and i32 %val0, %val1
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%result2 = xor i32 %result, -1
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call void asm "; use $0", "s"(i32 %result2)
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%cmp = icmp ne i32 %result2, 0
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%zext = zext i1 %cmp to i32
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ret i32 %zext
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}
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define amdgpu_ps i32 @nand64(i64 inreg %val0, i64 inreg %val1) {
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; CHECK-LABEL: nand64:
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; CHECK: ; %bb.0:
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; CHECK-NEXT: s_nand_b64 s[0:1], s[0:1], s[2:3]
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; CHECK-NEXT: ;;#ASMSTART
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; CHECK-NEXT: ; use s[0:1]
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; CHECK-NEXT: ;;#ASMEND
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; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0
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; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1]
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; CHECK-NEXT: v_readfirstlane_b32 s0, v0
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; CHECK-NEXT: ; return to shader part epilog
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%result = and i64 %val0, %val1
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%result2 = xor i64 %result, -1
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call void asm "; use $0", "s"(i64 %result2)
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%cmp = icmp ne i64 %result2, 0
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%zext = zext i1 %cmp to i32
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ret i32 %zext
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}
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define amdgpu_ps i32 @nor32(i32 inreg %val0, i32 inreg %val1) {
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; CHECK-LABEL: nor32:
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; CHECK: ; %bb.0:
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; CHECK-NEXT: s_nor_b32 s0, s0, s1
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; CHECK-NEXT: ;;#ASMSTART
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; CHECK-NEXT: ; use s0
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; CHECK-NEXT: ;;#ASMEND
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; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0
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; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1]
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; CHECK-NEXT: v_readfirstlane_b32 s0, v0
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; CHECK-NEXT: ; return to shader part epilog
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%result = or i32 %val0, %val1
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%result2 = xor i32 %result, -1
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call void asm "; use $0", "s"(i32 %result2)
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%cmp = icmp ne i32 %result2, 0
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%zext = zext i1 %cmp to i32
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ret i32 %zext
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}
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define amdgpu_ps i32 @nor64(i64 inreg %val0, i64 inreg %val1) {
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; CHECK-LABEL: nor64:
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; CHECK: ; %bb.0:
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; CHECK-NEXT: s_nor_b64 s[0:1], s[0:1], s[2:3]
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; CHECK-NEXT: ;;#ASMSTART
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; CHECK-NEXT: ; use s[0:1]
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; CHECK-NEXT: ;;#ASMEND
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; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0
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; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1]
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; CHECK-NEXT: v_readfirstlane_b32 s0, v0
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; CHECK-NEXT: ; return to shader part epilog
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%result = or i64 %val0, %val1
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%result2 = xor i64 %result, -1
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call void asm "; use $0", "s"(i64 %result2)
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%cmp = icmp ne i64 %result2, 0
|
|
%zext = zext i1 %cmp to i32
|
|
ret i32 %zext
|
|
}
|
|
|
|
define amdgpu_ps i32 @xnor32(i32 inreg %val0, i32 inreg %val1) {
|
|
; CHECK-LABEL: xnor32:
|
|
; CHECK: ; %bb.0:
|
|
; CHECK-NEXT: s_xnor_b32 s0, s0, s1
|
|
; CHECK-NEXT: ;;#ASMSTART
|
|
; CHECK-NEXT: ; use s0
|
|
; CHECK-NEXT: ;;#ASMEND
|
|
; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0
|
|
; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1]
|
|
; CHECK-NEXT: v_readfirstlane_b32 s0, v0
|
|
; CHECK-NEXT: ; return to shader part epilog
|
|
%result = xor i32 %val0, %val1
|
|
%result2 = xor i32 %result, -1
|
|
call void asm "; use $0", "s"(i32 %result2)
|
|
%cmp = icmp ne i32 %result2, 0
|
|
%zext = zext i1 %cmp to i32
|
|
ret i32 %zext
|
|
}
|
|
|
|
define amdgpu_ps i32 @xnor64(i64 inreg %val0, i64 inreg %val1) {
|
|
; CHECK-LABEL: xnor64:
|
|
; CHECK: ; %bb.0:
|
|
; CHECK-NEXT: s_xnor_b64 s[0:1], s[0:1], s[2:3]
|
|
; CHECK-NEXT: ;;#ASMSTART
|
|
; CHECK-NEXT: ; use s[0:1]
|
|
; CHECK-NEXT: ;;#ASMEND
|
|
; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0
|
|
; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1]
|
|
; CHECK-NEXT: v_readfirstlane_b32 s0, v0
|
|
; CHECK-NEXT: ; return to shader part epilog
|
|
%result = xor i64 %val0, %val1
|
|
%result2 = xor i64 %result, -1
|
|
call void asm "; use $0", "s"(i64 %result2)
|
|
%cmp = icmp ne i64 %result2, 0
|
|
%zext = zext i1 %cmp to i32
|
|
ret i32 %zext
|
|
}
|
|
|
|
define amdgpu_ps i32 @andn232(i32 inreg %val0, i32 inreg %val1) {
|
|
; CHECK-LABEL: andn232:
|
|
; CHECK: ; %bb.0:
|
|
; CHECK-NEXT: s_andn2_b32 s0, s0, s1
|
|
; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0
|
|
; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1]
|
|
; CHECK-NEXT: v_readfirstlane_b32 s0, v0
|
|
; CHECK-NEXT: ; return to shader part epilog
|
|
%nval1 = xor i32 %val1, -1
|
|
%result = and i32 %val0, %nval1
|
|
%cmp = icmp ne i32 %result, 0
|
|
%zext = zext i1 %cmp to i32
|
|
ret i32 %zext
|
|
}
|
|
|
|
define amdgpu_ps i32 @nandn264(i64 inreg %val0, i64 inreg %val1) {
|
|
; CHECK-LABEL: nandn264:
|
|
; CHECK: ; %bb.0:
|
|
; CHECK-NEXT: s_andn2_b64 s[0:1], s[0:1], s[2:3]
|
|
; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0
|
|
; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1]
|
|
; CHECK-NEXT: v_readfirstlane_b32 s0, v0
|
|
; CHECK-NEXT: ; return to shader part epilog
|
|
%nval1 = xor i64 %val1, -1
|
|
%result = and i64 %val0, %nval1
|
|
%cmp = icmp ne i64 %result, 0
|
|
%zext = zext i1 %cmp to i32
|
|
ret i32 %zext
|
|
}
|
|
|
|
define amdgpu_ps i32 @orn232(i32 inreg %val0, i32 inreg %val1) {
|
|
; CHECK-LABEL: orn232:
|
|
; CHECK: ; %bb.0:
|
|
; CHECK-NEXT: s_orn2_b32 s0, s0, s1
|
|
; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0
|
|
; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1]
|
|
; CHECK-NEXT: v_readfirstlane_b32 s0, v0
|
|
; CHECK-NEXT: ; return to shader part epilog
|
|
%nval1 = xor i32 %val1, -1
|
|
%result = or i32 %val0, %nval1
|
|
%cmp = icmp ne i32 %result, 0
|
|
%zext = zext i1 %cmp to i32
|
|
ret i32 %zext
|
|
}
|
|
|
|
define amdgpu_ps i32 @orn264(i64 inreg %val0, i64 inreg %val1) {
|
|
; CHECK-LABEL: orn264:
|
|
; CHECK: ; %bb.0:
|
|
; CHECK-NEXT: s_orn2_b64 s[0:1], s[0:1], s[2:3]
|
|
; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0
|
|
; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1]
|
|
; CHECK-NEXT: v_readfirstlane_b32 s0, v0
|
|
; CHECK-NEXT: ; return to shader part epilog
|
|
%nval1 = xor i64 %val1, -1
|
|
%result = or i64 %val0, %nval1
|
|
%cmp = icmp ne i64 %result, 0
|
|
%zext = zext i1 %cmp to i32
|
|
ret i32 %zext
|
|
}
|
|
|
|
define amdgpu_ps i32 @bfe_i32(i32 inreg %val0) {
|
|
; CHECK-LABEL: bfe_i32:
|
|
; CHECK: ; %bb.0:
|
|
; CHECK-NEXT: s_bfe_i32 s0, s0, 0x80010
|
|
; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0
|
|
; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1]
|
|
; CHECK-NEXT: v_readfirstlane_b32 s0, v0
|
|
; CHECK-NEXT: ; return to shader part epilog
|
|
%shl = shl i32 %val0, 8
|
|
%result = ashr i32 %shl, 24
|
|
%cmp = icmp ne i32 %result, 0
|
|
%zext = zext i1 %cmp to i32
|
|
ret i32 %zext
|
|
}
|
|
|
|
define amdgpu_ps i32 @bfe_i64(i64 inreg %val0) {
|
|
; CHECK-LABEL: bfe_i64:
|
|
; CHECK: ; %bb.0:
|
|
; CHECK-NEXT: s_bfe_i64 s[2:3], s[0:1], 0x80000
|
|
; CHECK-NEXT: s_and_b32 s0, s0, 0xff
|
|
; CHECK-NEXT: s_mov_b32 s1, 0
|
|
; CHECK-NEXT: s_cmp_lg_u64 s[0:1], 0
|
|
; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0
|
|
; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1]
|
|
; CHECK-NEXT: v_readfirstlane_b32 s0, v0
|
|
; CHECK-NEXT: ;;#ASMSTART
|
|
; CHECK-NEXT: ; use s[2:3]
|
|
; CHECK-NEXT: ;;#ASMEND
|
|
; CHECK-NEXT: ; return to shader part epilog
|
|
%shl = shl i64 %val0, 56
|
|
%result = ashr i64 %shl, 56
|
|
call void asm "; use $0", "s"(i64 %result)
|
|
%cmp = icmp ne i64 %result, 0
|
|
%zext = zext i1 %cmp to i32
|
|
ret i32 %zext
|
|
}
|
|
|
|
define amdgpu_ps i32 @bfe_u32(i32 inreg %val0) {
|
|
; CHECK-LABEL: bfe_u32:
|
|
; CHECK: ; %bb.0:
|
|
; CHECK-NEXT: s_bfe_u32 s0, s0, 0x80010
|
|
; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0
|
|
; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1]
|
|
; CHECK-NEXT: v_readfirstlane_b32 s0, v0
|
|
; CHECK-NEXT: ; return to shader part epilog
|
|
%shl = shl i32 %val0, 8
|
|
%result = lshr i32 %shl, 24
|
|
%cmp = icmp ne i32 %result, 0
|
|
%zext = zext i1 %cmp to i32
|
|
ret i32 %zext
|
|
}
|
|
|
|
define amdgpu_ps i32 @bfe_u64(i64 inreg %val0) {
|
|
; CHECK-LABEL: bfe_u64:
|
|
; CHECK: ; %bb.0:
|
|
; CHECK-NEXT: s_and_b32 s0, s0, 0xff
|
|
; CHECK-NEXT: s_mov_b32 s1, 0
|
|
; CHECK-NEXT: s_cmp_lg_u64 s[0:1], 0
|
|
; CHECK-NEXT: ;;#ASMSTART
|
|
; CHECK-NEXT: ; use s[0:1]
|
|
; CHECK-NEXT: ;;#ASMEND
|
|
; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0
|
|
; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1]
|
|
; CHECK-NEXT: v_readfirstlane_b32 s0, v0
|
|
; CHECK-NEXT: ; return to shader part epilog
|
|
%shl = shl i64 %val0, 56
|
|
%result = lshr i64 %shl, 56
|
|
call void asm "; use $0", "s"(i64 %result)
|
|
%cmp = icmp ne i64 %result, 0
|
|
%zext = zext i1 %cmp to i32
|
|
ret i32 %zext
|
|
}
|
|
|
|
define amdgpu_ps i32 @bcnt032(i32 inreg %val0) {
|
|
; CHECK-LABEL: bcnt032:
|
|
; CHECK: ; %bb.0:
|
|
; CHECK-NEXT: s_bcnt1_i32_b32 s0, s0
|
|
; CHECK-NEXT: s_sub_i32 s0, 32, s0
|
|
; CHECK-NEXT: s_cmp_lg_u32 s0, 0
|
|
; CHECK-NEXT: ;;#ASMSTART
|
|
; CHECK-NEXT: ; use s0
|
|
; CHECK-NEXT: ;;#ASMEND
|
|
; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0
|
|
; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1]
|
|
; CHECK-NEXT: v_readfirstlane_b32 s0, v0
|
|
; CHECK-NEXT: ; return to shader part epilog
|
|
%result = call i32 @llvm.ctpop.i32(i32 %val0) nounwind readnone
|
|
%result2 = sub i32 32, %result
|
|
call void asm "; use $0", "s"(i32 %result2)
|
|
%cmp = icmp ne i32 %result2, 0
|
|
%zext = zext i1 %cmp to i32
|
|
ret i32 %zext
|
|
}
|
|
|
|
define amdgpu_ps i32 @bcnt064(i64 inreg %val0) {
|
|
; CHECK-LABEL: bcnt064:
|
|
; CHECK: ; %bb.0:
|
|
; CHECK-NEXT: s_bcnt1_i32_b64 s0, s[0:1]
|
|
; CHECK-NEXT: s_sub_u32 s0, 64, s0
|
|
; CHECK-NEXT: s_subb_u32 s1, 0, 0
|
|
; CHECK-NEXT: s_cmp_lg_u64 s[0:1], 0
|
|
; CHECK-NEXT: ;;#ASMSTART
|
|
; CHECK-NEXT: ; use s[0:1]
|
|
; CHECK-NEXT: ;;#ASMEND
|
|
; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0
|
|
; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1]
|
|
; CHECK-NEXT: v_readfirstlane_b32 s0, v0
|
|
; CHECK-NEXT: ; return to shader part epilog
|
|
%result = call i64 @llvm.ctpop.i64(i64 %val0) nounwind readnone
|
|
%result2 = sub i64 64, %result
|
|
call void asm "; use $0", "s"(i64 %result2)
|
|
%cmp = icmp ne i64 %result2, 0
|
|
%zext = zext i1 %cmp to i32
|
|
ret i32 %zext
|
|
}
|
|
|
|
define amdgpu_ps i32 @bcnt132(i32 inreg %val0) {
|
|
; CHECK-LABEL: bcnt132:
|
|
; CHECK: ; %bb.0:
|
|
; CHECK-NEXT: s_bcnt1_i32_b32 s0, s0
|
|
; CHECK-NEXT: ;;#ASMSTART
|
|
; CHECK-NEXT: ; use s0
|
|
; CHECK-NEXT: ;;#ASMEND
|
|
; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0
|
|
; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1]
|
|
; CHECK-NEXT: v_readfirstlane_b32 s0, v0
|
|
; CHECK-NEXT: ; return to shader part epilog
|
|
%result = call i32 @llvm.ctpop.i32(i32 %val0) nounwind readnone
|
|
call void asm "; use $0", "s"(i32 %result)
|
|
%cmp = icmp ne i32 %result, 0
|
|
%zext = zext i1 %cmp to i32
|
|
ret i32 %zext
|
|
}
|
|
|
|
define amdgpu_ps i32 @bcnt164(i64 inreg %val0) {
|
|
; CHECK-LABEL: bcnt164:
|
|
; CHECK: ; %bb.0:
|
|
; CHECK-NEXT: s_bcnt1_i32_b64 s0, s[0:1]
|
|
; CHECK-NEXT: s_mov_b32 s1, 0
|
|
; CHECK-NEXT: s_cmp_lg_u64 s[0:1], 0
|
|
; CHECK-NEXT: ;;#ASMSTART
|
|
; CHECK-NEXT: ; use s[0:1]
|
|
; CHECK-NEXT: ;;#ASMEND
|
|
; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0
|
|
; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1]
|
|
; CHECK-NEXT: v_readfirstlane_b32 s0, v0
|
|
; CHECK-NEXT: ; return to shader part epilog
|
|
%result = call i64 @llvm.ctpop.i64(i64 %val0) nounwind readnone
|
|
call void asm "; use $0", "s"(i64 %result)
|
|
%cmp = icmp ne i64 %result, 0
|
|
%zext = zext i1 %cmp to i32
|
|
ret i32 %zext
|
|
}
|
|
|
|
define amdgpu_ps i32 @quadmask32(i32 inreg %val0) {
|
|
; CHECK-LABEL: quadmask32:
|
|
; CHECK: ; %bb.0:
|
|
; CHECK-NEXT: s_quadmask_b32 s0, s0
|
|
; CHECK-NEXT: ;;#ASMSTART
|
|
; CHECK-NEXT: ; use s0
|
|
; CHECK-NEXT: ;;#ASMEND
|
|
; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0
|
|
; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1]
|
|
; CHECK-NEXT: v_readfirstlane_b32 s0, v0
|
|
; CHECK-NEXT: ; return to shader part epilog
|
|
%result = call i32 @llvm.amdgcn.s.quadmask.i32(i32 %val0) nounwind readnone
|
|
call void asm "; use $0", "s"(i32 %result)
|
|
%cmp = icmp ne i32 %result, 0
|
|
%zext = zext i1 %cmp to i32
|
|
ret i32 %zext
|
|
}
|
|
|
|
define amdgpu_ps i32 @quadmask64(i64 inreg %val0) {
|
|
; CHECK-LABEL: quadmask64:
|
|
; CHECK: ; %bb.0:
|
|
; CHECK-NEXT: s_quadmask_b64 s[0:1], s[0:1]
|
|
; CHECK-NEXT: ;;#ASMSTART
|
|
; CHECK-NEXT: ; use s[0:1]
|
|
; CHECK-NEXT: ;;#ASMEND
|
|
; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0
|
|
; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1]
|
|
; CHECK-NEXT: v_readfirstlane_b32 s0, v0
|
|
; CHECK-NEXT: ; return to shader part epilog
|
|
%result = call i64 @llvm.amdgcn.s.quadmask.i64(i64 %val0) nounwind readnone
|
|
call void asm "; use $0", "s"(i64 %result)
|
|
%cmp = icmp ne i64 %result, 0
|
|
%zext = zext i1 %cmp to i32
|
|
ret i32 %zext
|
|
}
|
|
|
|
define amdgpu_ps i32 @not32(i32 inreg %val0) {
|
|
; CHECK-LABEL: not32:
|
|
; CHECK: ; %bb.0:
|
|
; CHECK-NEXT: s_not_b32 s0, s0
|
|
; CHECK-NEXT: ;;#ASMSTART
|
|
; CHECK-NEXT: ; use s0
|
|
; CHECK-NEXT: ;;#ASMEND
|
|
; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0
|
|
; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1]
|
|
; CHECK-NEXT: v_readfirstlane_b32 s0, v0
|
|
; CHECK-NEXT: ; return to shader part epilog
|
|
%result = xor i32 %val0, -1
|
|
call void asm "; use $0", "s"(i32 %result)
|
|
%cmp = icmp ne i32 %result, 0
|
|
%zext = zext i1 %cmp to i32
|
|
ret i32 %zext
|
|
}
|
|
|
|
define amdgpu_ps i32 @not64(i64 inreg %val0) {
|
|
; CHECK-LABEL: not64:
|
|
; CHECK: ; %bb.0:
|
|
; CHECK-NEXT: s_not_b64 s[0:1], s[0:1]
|
|
; CHECK-NEXT: ;;#ASMSTART
|
|
; CHECK-NEXT: ; use s[0:1]
|
|
; CHECK-NEXT: ;;#ASMEND
|
|
; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0
|
|
; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1]
|
|
; CHECK-NEXT: v_readfirstlane_b32 s0, v0
|
|
; CHECK-NEXT: ; return to shader part epilog
|
|
%result = xor i64 %val0, -1
|
|
call void asm "; use $0", "s"(i64 %result)
|
|
%cmp = icmp ne i64 %result, 0
|
|
%zext = zext i1 %cmp to i32
|
|
ret i32 %zext
|
|
}
|
|
|
|
|
|
; --------------------------------------------------------------------------------
|
|
; Negative tests
|
|
; --------------------------------------------------------------------------------
|
|
|
|
@1 = extern_weak dso_local addrspace(4) constant i32
|
|
|
|
define amdgpu_ps i32 @si_pc_add_rel_offset_must_not_optimize() {
|
|
; CHECK-LABEL: si_pc_add_rel_offset_must_not_optimize:
|
|
; CHECK: ; %bb.0:
|
|
; CHECK-NEXT: s_getpc_b64 s[0:1]
|
|
; CHECK-NEXT: s_add_u32 s0, s0, __unnamed_1@rel32@lo+4
|
|
; CHECK-NEXT: s_addc_u32 s1, s1, __unnamed_1@rel32@hi+12
|
|
; CHECK-NEXT: s_cmp_lg_u64 s[0:1], 0
|
|
; CHECK-NEXT: s_cbranch_scc0 .LBB41_2
|
|
; CHECK-NEXT: ; %bb.1: ; %endif
|
|
; CHECK-NEXT: s_mov_b32 s0, 1
|
|
; CHECK-NEXT: s_branch .LBB41_3
|
|
; CHECK-NEXT: .LBB41_2: ; %if
|
|
; CHECK-NEXT: s_mov_b32 s0, 0
|
|
; CHECK-NEXT: s_branch .LBB41_3
|
|
; CHECK-NEXT: .LBB41_3:
|
|
%cmp = icmp ne ptr addrspace(4) @1, null
|
|
br i1 %cmp, label %endif, label %if
|
|
|
|
if:
|
|
ret i32 0
|
|
|
|
endif:
|
|
ret i32 1
|
|
}
|