llvm-project/compiler-rt/lib/scudo/scudo_allocator.cpp
Kostya Kortchinsky 3beafffcca [scudo] Modify Scudo to use its own Secondary Allocator
Summary:
The Sanitizer Secondary Allocator was not entirely ideal was Scudo for several
reasons: decent amount of unneeded code, redundant checks already performed by
the front end, unneeded data structures, difficulty to properly protect the
secondary chunks header.

Given that the second allocator is pretty straight forward, Scudo will use its
own, trimming all the unneeded code off of the Sanitizer one. A significant
difference in terms of security is that now each secondary chunk is preceded
and followed by a guard page, thus mitigating overflows into and from the
chunk.

A test was added as well to illustrate the overflow & underflow situations
into the guard pages.

Reviewers: kcc

Subscribers: llvm-commits

Differential Revision: https://reviews.llvm.org/D24737

llvm-svn: 281938
2016-09-19 21:11:55 +00:00

643 lines
23 KiB
C++

//===-- scudo_allocator.cpp -------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
///
/// Scudo Hardened Allocator implementation.
/// It uses the sanitizer_common allocator as a base and aims at mitigating
/// heap corruption vulnerabilities. It provides a checksum-guarded chunk
/// header, a delayed free list, and additional sanity checks.
///
//===----------------------------------------------------------------------===//
#include "scudo_allocator.h"
#include "scudo_utils.h"
#include "scudo_allocator_secondary.h"
#include "sanitizer_common/sanitizer_allocator_interface.h"
#include "sanitizer_common/sanitizer_quarantine.h"
#include <limits.h>
#include <pthread.h>
#include <smmintrin.h>
#include <atomic>
#include <cstring>
namespace __scudo {
const uptr MinAlignmentLog = 4; // 16 bytes for x64
const uptr MaxAlignmentLog = 24;
struct AP {
static const uptr kSpaceBeg = ~0ULL;
static const uptr kSpaceSize = 0x10000000000ULL;
static const uptr kMetadataSize = 0;
typedef DefaultSizeClassMap SizeClassMap;
typedef NoOpMapUnmapCallback MapUnmapCallback;
static const uptr kFlags =
SizeClassAllocator64FlagMasks::kRandomShuffleChunks;
};
typedef SizeClassAllocator64<AP> PrimaryAllocator;
typedef SizeClassAllocatorLocalCache<PrimaryAllocator> AllocatorCache;
typedef ScudoLargeMmapAllocator SecondaryAllocator;
typedef CombinedAllocator<PrimaryAllocator, AllocatorCache, SecondaryAllocator>
ScudoAllocator;
static ScudoAllocator &getAllocator();
static thread_local Xorshift128Plus Prng;
// Global static cookie, initialized at start-up.
static u64 Cookie;
enum ChunkState : u8 {
ChunkAvailable = 0,
ChunkAllocated = 1,
ChunkQuarantine = 2
};
typedef unsigned __int128 PackedHeader;
typedef std::atomic<PackedHeader> AtomicPackedHeader;
// Our header requires 128-bit of storage on x64 (the only platform supported
// as of now), which fits nicely with the alignment requirements.
// Having the offset saves us from using functions such as GetBlockBegin, that
// is fairly costly. Our first implementation used the MetaData as well, which
// offers the advantage of being stored away from the chunk itself, but
// accessing it was costly as well.
// The header will be atomically loaded and stored using the 16-byte primitives
// offered by the platform (likely requires cmpxchg16b support).
struct UnpackedHeader {
// 1st 8 bytes
u16 Checksum : 16;
u64 RequestedSize : 40; // Needed for reallocation purposes.
u8 State : 2; // available, allocated, or quarantined
u8 AllocType : 2; // malloc, new, new[], or memalign
u8 Unused_0_ : 4;
// 2nd 8 bytes
u64 Offset : 20; // Offset from the beginning of the backend
// allocation to the beginning chunk itself, in
// multiples of MinAlignment. See comment about its
// maximum value and test in init().
u64 Unused_1_ : 28;
u16 Salt : 16;
};
COMPILER_CHECK(sizeof(UnpackedHeader) == sizeof(PackedHeader));
const uptr ChunkHeaderSize = sizeof(PackedHeader);
struct ScudoChunk : UnpackedHeader {
// We can't use the offset member of the chunk itself, as we would double
// fetch it without any warranty that it wouldn't have been tampered. To
// prevent this, we work with a local copy of the header.
void *AllocBeg(UnpackedHeader *Header) {
return reinterpret_cast<void *>(
reinterpret_cast<uptr>(this) - (Header->Offset << MinAlignmentLog));
}
// CRC32 checksum of the Chunk pointer and its ChunkHeader.
// It currently uses the Intel Nehalem SSE4.2 crc32 64-bit instruction.
u16 Checksum(UnpackedHeader *Header) const {
u64 HeaderHolder[2];
memcpy(HeaderHolder, Header, sizeof(HeaderHolder));
u64 Crc = _mm_crc32_u64(Cookie, reinterpret_cast<uptr>(this));
// This is somewhat of a shortcut. The checksum is stored in the 16 least
// significant bits of the first 8 bytes of the header, hence zero-ing
// those bits out. It would be more valid to zero the checksum field of the
// UnpackedHeader, but would require holding an additional copy of it.
Crc = _mm_crc32_u64(Crc, HeaderHolder[0] & 0xffffffffffff0000ULL);
Crc = _mm_crc32_u64(Crc, HeaderHolder[1]);
return static_cast<u16>(Crc);
}
// Loads and unpacks the header, verifying the checksum in the process.
void loadHeader(UnpackedHeader *NewUnpackedHeader) const {
const AtomicPackedHeader *AtomicHeader =
reinterpret_cast<const AtomicPackedHeader *>(this);
PackedHeader NewPackedHeader =
AtomicHeader->load(std::memory_order_relaxed);
*NewUnpackedHeader = bit_cast<UnpackedHeader>(NewPackedHeader);
if ((NewUnpackedHeader->Unused_0_ != 0) ||
(NewUnpackedHeader->Unused_1_ != 0) ||
(NewUnpackedHeader->Checksum != Checksum(NewUnpackedHeader))) {
dieWithMessage("ERROR: corrupted chunk header at address %p\n", this);
}
}
// Packs and stores the header, computing the checksum in the process.
void storeHeader(UnpackedHeader *NewUnpackedHeader) {
NewUnpackedHeader->Checksum = Checksum(NewUnpackedHeader);
PackedHeader NewPackedHeader = bit_cast<PackedHeader>(*NewUnpackedHeader);
AtomicPackedHeader *AtomicHeader =
reinterpret_cast<AtomicPackedHeader *>(this);
AtomicHeader->store(NewPackedHeader, std::memory_order_relaxed);
}
// Packs and stores the header, computing the checksum in the process. We
// compare the current header with the expected provided one to ensure that
// we are not being raced by a corruption occurring in another thread.
void compareExchangeHeader(UnpackedHeader *NewUnpackedHeader,
UnpackedHeader *OldUnpackedHeader) {
NewUnpackedHeader->Checksum = Checksum(NewUnpackedHeader);
PackedHeader NewPackedHeader = bit_cast<PackedHeader>(*NewUnpackedHeader);
PackedHeader OldPackedHeader = bit_cast<PackedHeader>(*OldUnpackedHeader);
AtomicPackedHeader *AtomicHeader =
reinterpret_cast<AtomicPackedHeader *>(this);
if (!AtomicHeader->compare_exchange_strong(OldPackedHeader,
NewPackedHeader,
std::memory_order_relaxed,
std::memory_order_relaxed)) {
dieWithMessage("ERROR: race on chunk header at address %p\n", this);
}
}
};
static bool ScudoInitIsRunning = false;
static pthread_once_t GlobalInited = PTHREAD_ONCE_INIT;
static pthread_key_t pkey;
static thread_local bool ThreadInited = false;
static thread_local bool ThreadTornDown = false;
static thread_local AllocatorCache Cache;
static void teardownThread(void *p) {
uptr v = reinterpret_cast<uptr>(p);
// The glibc POSIX thread-local-storage deallocation routine calls user
// provided destructors in a loop of PTHREAD_DESTRUCTOR_ITERATIONS.
// We want to be called last since other destructors might call free and the
// like, so we wait until PTHREAD_DESTRUCTOR_ITERATIONS before draining the
// quarantine and swallowing the cache.
if (v < PTHREAD_DESTRUCTOR_ITERATIONS) {
pthread_setspecific(pkey, reinterpret_cast<void *>(v + 1));
return;
}
drainQuarantine();
getAllocator().DestroyCache(&Cache);
ThreadTornDown = true;
}
static void initInternal() {
SanitizerToolName = "Scudo";
CHECK(!ScudoInitIsRunning && "Scudo init calls itself!");
ScudoInitIsRunning = true;
initFlags();
AllocatorOptions Options;
Options.setFrom(getFlags(), common_flags());
initAllocator(Options);
ScudoInitIsRunning = false;
}
static void initGlobal() {
pthread_key_create(&pkey, teardownThread);
initInternal();
}
static void NOINLINE initThread() {
pthread_once(&GlobalInited, initGlobal);
pthread_setspecific(pkey, reinterpret_cast<void *>(1));
getAllocator().InitCache(&Cache);
ThreadInited = true;
}
struct QuarantineCallback {
explicit QuarantineCallback(AllocatorCache *Cache)
: Cache_(Cache) {}
// Chunk recycling function, returns a quarantined chunk to the backend.
void Recycle(ScudoChunk *Chunk) {
UnpackedHeader Header;
Chunk->loadHeader(&Header);
if (Header.State != ChunkQuarantine) {
dieWithMessage("ERROR: invalid chunk state when recycling address %p\n",
Chunk);
}
void *Ptr = Chunk->AllocBeg(&Header);
getAllocator().Deallocate(Cache_, Ptr);
}
/// Internal quarantine allocation and deallocation functions.
void *Allocate(uptr Size) {
// The internal quarantine memory cannot be protected by us. But the only
// structures allocated are QuarantineBatch, that are 8KB for x64. So we
// will use mmap for those, and given that Deallocate doesn't pass a size
// in, we enforce the size of the allocation to be sizeof(QuarantineBatch).
// TODO(kostyak): switching to mmap impacts greatly performances, we have
// to find another solution
// CHECK_EQ(Size, sizeof(QuarantineBatch));
// return MmapOrDie(Size, "QuarantineBatch");
return getAllocator().Allocate(Cache_, Size, 1, false);
}
void Deallocate(void *Ptr) {
// UnmapOrDie(Ptr, sizeof(QuarantineBatch));
getAllocator().Deallocate(Cache_, Ptr);
}
AllocatorCache *Cache_;
};
typedef Quarantine<QuarantineCallback, ScudoChunk> ScudoQuarantine;
typedef ScudoQuarantine::Cache QuarantineCache;
static thread_local QuarantineCache ThreadQuarantineCache;
void AllocatorOptions::setFrom(const Flags *f, const CommonFlags *cf) {
MayReturnNull = cf->allocator_may_return_null;
QuarantineSizeMb = f->QuarantineSizeMb;
ThreadLocalQuarantineSizeKb = f->ThreadLocalQuarantineSizeKb;
DeallocationTypeMismatch = f->DeallocationTypeMismatch;
DeleteSizeMismatch = f->DeleteSizeMismatch;
ZeroContents = f->ZeroContents;
}
void AllocatorOptions::copyTo(Flags *f, CommonFlags *cf) const {
cf->allocator_may_return_null = MayReturnNull;
f->QuarantineSizeMb = QuarantineSizeMb;
f->ThreadLocalQuarantineSizeKb = ThreadLocalQuarantineSizeKb;
f->DeallocationTypeMismatch = DeallocationTypeMismatch;
f->DeleteSizeMismatch = DeleteSizeMismatch;
f->ZeroContents = ZeroContents;
}
struct Allocator {
static const uptr MaxAllowedMallocSize = 1ULL << 40;
static const uptr MinAlignment = 1 << MinAlignmentLog;
static const uptr MaxAlignment = 1 << MaxAlignmentLog; // 16 MB
ScudoAllocator BackendAllocator;
ScudoQuarantine AllocatorQuarantine;
// The fallback caches are used when the thread local caches have been
// 'detroyed' on thread tear-down. They are protected by a Mutex as they can
// be accessed by different threads.
StaticSpinMutex FallbackMutex;
AllocatorCache FallbackAllocatorCache;
QuarantineCache FallbackQuarantineCache;
bool DeallocationTypeMismatch;
bool ZeroContents;
bool DeleteSizeMismatch;
explicit Allocator(LinkerInitialized)
: AllocatorQuarantine(LINKER_INITIALIZED),
FallbackQuarantineCache(LINKER_INITIALIZED) {}
void init(const AllocatorOptions &Options) {
// Currently SSE 4.2 support is required. This might change later.
CHECK(testCPUFeature(SSE4_2)); // for crc32
// Verify that the header offset field can hold the maximum offset. In the
// worst case scenario, the backend allocation is already aligned on
// MaxAlignment, so in order to store the header and still be aligned, we
// add an extra MaxAlignment. As a result, the offset from the beginning of
// the backend allocation to the chunk will be MaxAlignment -
// ChunkHeaderSize.
UnpackedHeader Header = {};
uptr MaximumOffset = (MaxAlignment - ChunkHeaderSize) >> MinAlignmentLog;
Header.Offset = MaximumOffset;
if (Header.Offset != MaximumOffset) {
dieWithMessage("ERROR: the maximum possible offset doesn't fit in the "
"header\n");
}
DeallocationTypeMismatch = Options.DeallocationTypeMismatch;
DeleteSizeMismatch = Options.DeleteSizeMismatch;
ZeroContents = Options.ZeroContents;
BackendAllocator.Init(Options.MayReturnNull);
AllocatorQuarantine.Init(static_cast<uptr>(Options.QuarantineSizeMb) << 20,
static_cast<uptr>(
Options.ThreadLocalQuarantineSizeKb) << 10);
BackendAllocator.InitCache(&FallbackAllocatorCache);
Cookie = Prng.Next();
}
// Allocates a chunk.
void *allocate(uptr Size, uptr Alignment, AllocType Type) {
if (UNLIKELY(!ThreadInited))
initThread();
if (!IsPowerOfTwo(Alignment)) {
dieWithMessage("ERROR: malloc alignment is not a power of 2\n");
}
if (Alignment > MaxAlignment)
return BackendAllocator.ReturnNullOrDie();
if (Alignment < MinAlignment)
Alignment = MinAlignment;
if (Size == 0)
Size = 1;
if (Size >= MaxAllowedMallocSize)
return BackendAllocator.ReturnNullOrDie();
uptr RoundedSize = RoundUpTo(Size, MinAlignment);
uptr ExtraBytes = ChunkHeaderSize;
if (Alignment > MinAlignment)
ExtraBytes += Alignment;
uptr NeededSize = RoundedSize + ExtraBytes;
if (NeededSize >= MaxAllowedMallocSize)
return BackendAllocator.ReturnNullOrDie();
void *Ptr;
if (LIKELY(!ThreadTornDown)) {
Ptr = BackendAllocator.Allocate(&Cache, NeededSize, MinAlignment);
} else {
SpinMutexLock l(&FallbackMutex);
Ptr = BackendAllocator.Allocate(&FallbackAllocatorCache, NeededSize,
MinAlignment);
}
if (!Ptr)
return BackendAllocator.ReturnNullOrDie();
// If requested, we will zero out the entire contents of the returned chunk.
if (ZeroContents && BackendAllocator.FromPrimary(Ptr))
memset(Ptr, 0, BackendAllocator.GetActuallyAllocatedSize(Ptr));
uptr AllocBeg = reinterpret_cast<uptr>(Ptr);
uptr ChunkBeg = AllocBeg + ChunkHeaderSize;
if (!IsAligned(ChunkBeg, Alignment))
ChunkBeg = RoundUpTo(ChunkBeg, Alignment);
CHECK_LE(ChunkBeg + Size, AllocBeg + NeededSize);
ScudoChunk *Chunk =
reinterpret_cast<ScudoChunk *>(ChunkBeg - ChunkHeaderSize);
UnpackedHeader Header = {};
Header.State = ChunkAllocated;
Header.Offset = (ChunkBeg - ChunkHeaderSize - AllocBeg) >> MinAlignmentLog;
Header.AllocType = Type;
Header.RequestedSize = Size;
Header.Salt = static_cast<u16>(Prng.Next());
Chunk->storeHeader(&Header);
void *UserPtr = reinterpret_cast<void *>(ChunkBeg);
// TODO(kostyak): hooks sound like a terrible idea security wise but might
// be needed for things to work properly?
// if (&__sanitizer_malloc_hook) __sanitizer_malloc_hook(UserPtr, Size);
return UserPtr;
}
// Deallocates a Chunk, which means adding it to the delayed free list (or
// Quarantine).
void deallocate(void *UserPtr, uptr DeleteSize, AllocType Type) {
if (UNLIKELY(!ThreadInited))
initThread();
// TODO(kostyak): see hook comment above
// if (&__sanitizer_free_hook) __sanitizer_free_hook(UserPtr);
if (!UserPtr)
return;
uptr ChunkBeg = reinterpret_cast<uptr>(UserPtr);
if (!IsAligned(ChunkBeg, MinAlignment)) {
dieWithMessage("ERROR: attempted to deallocate a chunk not properly "
"aligned at address %p\n", UserPtr);
}
ScudoChunk *Chunk =
reinterpret_cast<ScudoChunk *>(ChunkBeg - ChunkHeaderSize);
UnpackedHeader OldHeader;
Chunk->loadHeader(&OldHeader);
if (OldHeader.State != ChunkAllocated) {
dieWithMessage("ERROR: invalid chunk state when deallocating address "
"%p\n", Chunk);
}
UnpackedHeader NewHeader = OldHeader;
NewHeader.State = ChunkQuarantine;
Chunk->compareExchangeHeader(&NewHeader, &OldHeader);
if (DeallocationTypeMismatch) {
// The deallocation type has to match the allocation one.
if (NewHeader.AllocType != Type) {
// With the exception of memalign'd Chunks, that can be still be free'd.
if (NewHeader.AllocType != FromMemalign || Type != FromMalloc) {
dieWithMessage("ERROR: allocation type mismatch on address %p\n",
Chunk);
}
}
}
uptr Size = NewHeader.RequestedSize;
if (DeleteSizeMismatch) {
if (DeleteSize && DeleteSize != Size) {
dieWithMessage("ERROR: invalid sized delete on chunk at address %p\n",
Chunk);
}
}
if (LIKELY(!ThreadTornDown)) {
AllocatorQuarantine.Put(&ThreadQuarantineCache,
QuarantineCallback(&Cache), Chunk, Size);
} else {
SpinMutexLock l(&FallbackMutex);
AllocatorQuarantine.Put(&FallbackQuarantineCache,
QuarantineCallback(&FallbackAllocatorCache),
Chunk, Size);
}
}
// Returns the actual usable size of a chunk. Since this requires loading the
// header, we will return it in the second parameter, as it can be required
// by the caller to perform additional processing.
uptr getUsableSize(const void *Ptr, UnpackedHeader *Header) {
if (UNLIKELY(!ThreadInited))
initThread();
if (!Ptr)
return 0;
uptr ChunkBeg = reinterpret_cast<uptr>(Ptr);
ScudoChunk *Chunk =
reinterpret_cast<ScudoChunk *>(ChunkBeg - ChunkHeaderSize);
Chunk->loadHeader(Header);
// Getting the usable size of a chunk only makes sense if it's allocated.
if (Header->State != ChunkAllocated) {
dieWithMessage("ERROR: attempted to size a non-allocated chunk at "
"address %p\n", Chunk);
}
uptr Size =
BackendAllocator.GetActuallyAllocatedSize(Chunk->AllocBeg(Header));
// UsableSize works as malloc_usable_size, which is also what (AFAIU)
// tcmalloc's MallocExtension::GetAllocatedSize aims at providing. This
// means we will return the size of the chunk from the user beginning to
// the end of the 'user' allocation, hence us subtracting the header size
// and the offset from the size.
if (Size == 0)
return Size;
return Size - ChunkHeaderSize - (Header->Offset << MinAlignmentLog);
}
// Helper function that doesn't care about the header.
uptr getUsableSize(const void *Ptr) {
UnpackedHeader Header;
return getUsableSize(Ptr, &Header);
}
// Reallocates a chunk. We can save on a new allocation if the new requested
// size still fits in the chunk.
void *reallocate(void *OldPtr, uptr NewSize) {
if (UNLIKELY(!ThreadInited))
initThread();
UnpackedHeader OldHeader;
uptr Size = getUsableSize(OldPtr, &OldHeader);
uptr ChunkBeg = reinterpret_cast<uptr>(OldPtr);
ScudoChunk *Chunk =
reinterpret_cast<ScudoChunk *>(ChunkBeg - ChunkHeaderSize);
if (OldHeader.AllocType != FromMalloc) {
dieWithMessage("ERROR: invalid chunk type when reallocating address %p\n",
Chunk);
}
UnpackedHeader NewHeader = OldHeader;
// The new size still fits in the current chunk.
if (NewSize <= Size) {
NewHeader.RequestedSize = NewSize;
Chunk->compareExchangeHeader(&NewHeader, &OldHeader);
return OldPtr;
}
// Otherwise, we have to allocate a new chunk and copy the contents of the
// old one.
void *NewPtr = allocate(NewSize, MinAlignment, FromMalloc);
if (NewPtr) {
uptr OldSize = OldHeader.RequestedSize;
memcpy(NewPtr, OldPtr, Min(NewSize, OldSize));
NewHeader.State = ChunkQuarantine;
Chunk->compareExchangeHeader(&NewHeader, &OldHeader);
if (LIKELY(!ThreadTornDown)) {
AllocatorQuarantine.Put(&ThreadQuarantineCache,
QuarantineCallback(&Cache), Chunk, OldSize);
} else {
SpinMutexLock l(&FallbackMutex);
AllocatorQuarantine.Put(&FallbackQuarantineCache,
QuarantineCallback(&FallbackAllocatorCache),
Chunk, OldSize);
}
}
return NewPtr;
}
void *calloc(uptr NMemB, uptr Size) {
if (UNLIKELY(!ThreadInited))
initThread();
uptr Total = NMemB * Size;
if (Size != 0 && Total / Size != NMemB) // Overflow check
return BackendAllocator.ReturnNullOrDie();
void *Ptr = allocate(Total, MinAlignment, FromMalloc);
// If ZeroContents, the content of the chunk has already been zero'd out.
if (!ZeroContents && Ptr && BackendAllocator.FromPrimary(Ptr))
memset(Ptr, 0, getUsableSize(Ptr));
return Ptr;
}
void drainQuarantine() {
AllocatorQuarantine.Drain(&ThreadQuarantineCache,
QuarantineCallback(&Cache));
}
};
static Allocator Instance(LINKER_INITIALIZED);
static ScudoAllocator &getAllocator() {
return Instance.BackendAllocator;
}
void initAllocator(const AllocatorOptions &Options) {
Instance.init(Options);
}
void drainQuarantine() {
Instance.drainQuarantine();
}
void *scudoMalloc(uptr Size, AllocType Type) {
return Instance.allocate(Size, Allocator::MinAlignment, Type);
}
void scudoFree(void *Ptr, AllocType Type) {
Instance.deallocate(Ptr, 0, Type);
}
void scudoSizedFree(void *Ptr, uptr Size, AllocType Type) {
Instance.deallocate(Ptr, Size, Type);
}
void *scudoRealloc(void *Ptr, uptr Size) {
if (!Ptr)
return Instance.allocate(Size, Allocator::MinAlignment, FromMalloc);
if (Size == 0) {
Instance.deallocate(Ptr, 0, FromMalloc);
return nullptr;
}
return Instance.reallocate(Ptr, Size);
}
void *scudoCalloc(uptr NMemB, uptr Size) {
return Instance.calloc(NMemB, Size);
}
void *scudoValloc(uptr Size) {
return Instance.allocate(Size, GetPageSizeCached(), FromMemalign);
}
void *scudoMemalign(uptr Alignment, uptr Size) {
return Instance.allocate(Size, Alignment, FromMemalign);
}
void *scudoPvalloc(uptr Size) {
uptr PageSize = GetPageSizeCached();
Size = RoundUpTo(Size, PageSize);
if (Size == 0) {
// pvalloc(0) should allocate one page.
Size = PageSize;
}
return Instance.allocate(Size, PageSize, FromMemalign);
}
int scudoPosixMemalign(void **MemPtr, uptr Alignment, uptr Size) {
*MemPtr = Instance.allocate(Size, Alignment, FromMemalign);
return 0;
}
void *scudoAlignedAlloc(uptr Alignment, uptr Size) {
// size must be a multiple of the alignment. To avoid a division, we first
// make sure that alignment is a power of 2.
CHECK(IsPowerOfTwo(Alignment));
CHECK_EQ((Size & (Alignment - 1)), 0);
return Instance.allocate(Size, Alignment, FromMalloc);
}
uptr scudoMallocUsableSize(void *Ptr) {
return Instance.getUsableSize(Ptr);
}
} // namespace __scudo
using namespace __scudo;
// MallocExtension helper functions
uptr __sanitizer_get_current_allocated_bytes() {
uptr stats[AllocatorStatCount];
getAllocator().GetStats(stats);
return stats[AllocatorStatAllocated];
}
uptr __sanitizer_get_heap_size() {
uptr stats[AllocatorStatCount];
getAllocator().GetStats(stats);
return stats[AllocatorStatMapped];
}
uptr __sanitizer_get_free_bytes() {
return 1;
}
uptr __sanitizer_get_unmapped_bytes() {
return 1;
}
uptr __sanitizer_get_estimated_allocated_size(uptr size) {
return size;
}
int __sanitizer_get_ownership(const void *p) {
return Instance.getUsableSize(p) != 0;
}
uptr __sanitizer_get_allocated_size(const void *p) {
return Instance.getUsableSize(p);
}