Peter Klausler d71297ce74
[flang] Fix SPACING() of very small values
SPACING() must return TINY() for zero arguments (which we do)
and also for subnormal values smaller than TINY() in absolute value,
which we get wrong.  Fix folding and the runtime.

Differential Revision: https://reviews.llvm.org/D151272
2023-05-24 08:04:39 -07:00

783 lines
26 KiB
C++

//===-- lib/Evaluate/real.cpp ---------------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "flang/Evaluate/real.h"
#include "int-power.h"
#include "flang/Common/idioms.h"
#include "flang/Decimal/decimal.h"
#include "flang/Parser/characters.h"
#include "llvm/Support/raw_ostream.h"
#include <limits>
namespace Fortran::evaluate::value {
template <typename W, int P> Relation Real<W, P>::Compare(const Real &y) const {
if (IsNotANumber() || y.IsNotANumber()) { // NaN vs x, x vs NaN
return Relation::Unordered;
} else if (IsInfinite()) {
if (y.IsInfinite()) {
if (IsNegative()) { // -Inf vs +/-Inf
return y.IsNegative() ? Relation::Equal : Relation::Less;
} else { // +Inf vs +/-Inf
return y.IsNegative() ? Relation::Greater : Relation::Equal;
}
} else { // +/-Inf vs finite
return IsNegative() ? Relation::Less : Relation::Greater;
}
} else if (y.IsInfinite()) { // finite vs +/-Inf
return y.IsNegative() ? Relation::Greater : Relation::Less;
} else { // two finite numbers
bool isNegative{IsNegative()};
if (isNegative != y.IsNegative()) {
if (word_.IOR(y.word_).IBCLR(bits - 1).IsZero()) {
return Relation::Equal; // +/-0.0 == -/+0.0
} else {
return isNegative ? Relation::Less : Relation::Greater;
}
} else {
// same sign
Ordering order{evaluate::Compare(Exponent(), y.Exponent())};
if (order == Ordering::Equal) {
order = GetSignificand().CompareUnsigned(y.GetSignificand());
}
if (isNegative) {
order = Reverse(order);
}
return RelationFromOrdering(order);
}
}
}
template <typename W, int P>
ValueWithRealFlags<Real<W, P>> Real<W, P>::Add(
const Real &y, Rounding rounding) const {
ValueWithRealFlags<Real> result;
if (IsNotANumber() || y.IsNotANumber()) {
result.value = NotANumber(); // NaN + x -> NaN
if (IsSignalingNaN() || y.IsSignalingNaN()) {
result.flags.set(RealFlag::InvalidArgument);
}
return result;
}
bool isNegative{IsNegative()};
bool yIsNegative{y.IsNegative()};
if (IsInfinite()) {
if (y.IsInfinite()) {
if (isNegative == yIsNegative) {
result.value = *this; // +/-Inf + +/-Inf -> +/-Inf
} else {
result.value = NotANumber(); // +/-Inf + -/+Inf -> NaN
result.flags.set(RealFlag::InvalidArgument);
}
} else {
result.value = *this; // +/-Inf + x -> +/-Inf
}
return result;
}
if (y.IsInfinite()) {
result.value = y; // x + +/-Inf -> +/-Inf
return result;
}
int exponent{Exponent()};
int yExponent{y.Exponent()};
if (exponent < yExponent) {
// y is larger in magnitude; simplify by reversing operands
return y.Add(*this, rounding);
}
if (exponent == yExponent && isNegative != yIsNegative) {
Ordering order{GetSignificand().CompareUnsigned(y.GetSignificand())};
if (order == Ordering::Less) {
// Same exponent, opposite signs, and y is larger in magnitude
return y.Add(*this, rounding);
}
if (order == Ordering::Equal) {
// x + (-x) -> +0.0 unless rounding is directed downwards
if (rounding.mode == common::RoundingMode::Down) {
result.value = NegativeZero();
}
return result;
}
}
// Our exponent is greater than y's, or the exponents match and y is not
// of the opposite sign and greater magnitude. So (x+y) will have the
// same sign as x.
Fraction fraction{GetFraction()};
Fraction yFraction{y.GetFraction()};
int rshift = exponent - yExponent;
if (exponent > 0 && yExponent == 0) {
--rshift; // correct overshift when only y is subnormal
}
RoundingBits roundingBits{yFraction, rshift};
yFraction = yFraction.SHIFTR(rshift);
bool carry{false};
if (isNegative != yIsNegative) {
// Opposite signs: subtract via addition of two's complement of y and
// the rounding bits.
yFraction = yFraction.NOT();
carry = roundingBits.Negate();
}
auto sum{fraction.AddUnsigned(yFraction, carry)};
fraction = sum.value;
if (isNegative == yIsNegative && sum.carry) {
roundingBits.ShiftRight(sum.value.BTEST(0));
fraction = fraction.SHIFTR(1).IBSET(fraction.bits - 1);
++exponent;
}
NormalizeAndRound(
result, isNegative, exponent, fraction, rounding, roundingBits);
return result;
}
template <typename W, int P>
ValueWithRealFlags<Real<W, P>> Real<W, P>::Multiply(
const Real &y, Rounding rounding) const {
ValueWithRealFlags<Real> result;
if (IsNotANumber() || y.IsNotANumber()) {
result.value = NotANumber(); // NaN * x -> NaN
if (IsSignalingNaN() || y.IsSignalingNaN()) {
result.flags.set(RealFlag::InvalidArgument);
}
} else {
bool isNegative{IsNegative() != y.IsNegative()};
if (IsInfinite() || y.IsInfinite()) {
if (IsZero() || y.IsZero()) {
result.value = NotANumber(); // 0 * Inf -> NaN
result.flags.set(RealFlag::InvalidArgument);
} else {
result.value = Infinity(isNegative);
}
} else {
auto product{GetFraction().MultiplyUnsigned(y.GetFraction())};
std::int64_t exponent{CombineExponents(y, false)};
if (exponent < 1) {
int rshift = 1 - exponent;
exponent = 1;
bool sticky{false};
if (rshift >= product.upper.bits + product.lower.bits) {
sticky = !product.lower.IsZero() || !product.upper.IsZero();
} else if (rshift >= product.lower.bits) {
sticky = !product.lower.IsZero() ||
!product.upper
.IAND(product.upper.MASKR(rshift - product.lower.bits))
.IsZero();
} else {
sticky = !product.lower.IAND(product.lower.MASKR(rshift)).IsZero();
}
product.lower = product.lower.SHIFTRWithFill(product.upper, rshift);
product.upper = product.upper.SHIFTR(rshift);
if (sticky) {
product.lower = product.lower.IBSET(0);
}
}
int leadz{product.upper.LEADZ()};
if (leadz >= product.upper.bits) {
leadz += product.lower.LEADZ();
}
int lshift{leadz};
if (lshift > exponent - 1) {
lshift = exponent - 1;
}
exponent -= lshift;
product.upper = product.upper.SHIFTLWithFill(product.lower, lshift);
product.lower = product.lower.SHIFTL(lshift);
RoundingBits roundingBits{product.lower, product.lower.bits};
NormalizeAndRound(result, isNegative, exponent, product.upper, rounding,
roundingBits, true /*multiply*/);
}
}
return result;
}
template <typename W, int P>
ValueWithRealFlags<Real<W, P>> Real<W, P>::Divide(
const Real &y, Rounding rounding) const {
ValueWithRealFlags<Real> result;
if (IsNotANumber() || y.IsNotANumber()) {
result.value = NotANumber(); // NaN / x -> NaN, x / NaN -> NaN
if (IsSignalingNaN() || y.IsSignalingNaN()) {
result.flags.set(RealFlag::InvalidArgument);
}
} else {
bool isNegative{IsNegative() != y.IsNegative()};
if (IsInfinite()) {
if (y.IsInfinite()) {
result.value = NotANumber(); // Inf/Inf -> NaN
result.flags.set(RealFlag::InvalidArgument);
} else { // Inf/x -> Inf, Inf/0 -> Inf
result.value = Infinity(isNegative);
}
} else if (y.IsZero()) {
if (IsZero()) { // 0/0 -> NaN
result.value = NotANumber();
result.flags.set(RealFlag::InvalidArgument);
} else { // x/0 -> Inf, Inf/0 -> Inf
result.value = Infinity(isNegative);
result.flags.set(RealFlag::DivideByZero);
}
} else if (IsZero() || y.IsInfinite()) { // 0/x, x/Inf -> 0
if (isNegative) {
result.value = NegativeZero();
}
} else {
// dividend and divisor are both finite and nonzero numbers
Fraction top{GetFraction()}, divisor{y.GetFraction()};
std::int64_t exponent{CombineExponents(y, true)};
Fraction quotient;
bool msb{false};
if (!top.BTEST(top.bits - 1) || !divisor.BTEST(divisor.bits - 1)) {
// One or two subnormals
int topLshift{top.LEADZ()};
top = top.SHIFTL(topLshift);
int divisorLshift{divisor.LEADZ()};
divisor = divisor.SHIFTL(divisorLshift);
exponent += divisorLshift - topLshift;
}
for (int j{1}; j <= quotient.bits; ++j) {
if (NextQuotientBit(top, msb, divisor)) {
quotient = quotient.IBSET(quotient.bits - j);
}
}
bool guard{NextQuotientBit(top, msb, divisor)};
bool round{NextQuotientBit(top, msb, divisor)};
bool sticky{msb || !top.IsZero()};
RoundingBits roundingBits{guard, round, sticky};
if (exponent < 1) {
std::int64_t rshift{1 - exponent};
for (; rshift > 0; --rshift) {
roundingBits.ShiftRight(quotient.BTEST(0));
quotient = quotient.SHIFTR(1);
}
exponent = 1;
}
NormalizeAndRound(
result, isNegative, exponent, quotient, rounding, roundingBits);
}
}
return result;
}
template <typename W, int P>
ValueWithRealFlags<Real<W, P>> Real<W, P>::SQRT(Rounding rounding) const {
ValueWithRealFlags<Real> result;
if (IsNotANumber()) {
result.value = NotANumber();
if (IsSignalingNaN()) {
result.flags.set(RealFlag::InvalidArgument);
}
} else if (IsNegative()) {
if (IsZero()) {
// SQRT(-0) == -0 in IEEE-754.
result.value = NegativeZero();
} else {
result.flags.set(RealFlag::InvalidArgument);
result.value = NotANumber();
}
} else if (IsInfinite()) {
// SQRT(+Inf) == +Inf
result.value = Infinity(false);
} else if (IsZero()) {
result.value = PositiveZero();
} else {
int expo{UnbiasedExponent()};
if (expo < -1 || expo > 1) {
// Reduce the range to [0.5 .. 4.0) by dividing by an integral power
// of four to avoid trouble with very large and very small values
// (esp. truncation of subnormals).
// SQRT(2**(2a) * x) = SQRT(2**(2a)) * SQRT(x) = 2**a * SQRT(x)
Real scaled;
int adjust{expo / 2};
scaled.Normalize(false, expo - 2 * adjust + exponentBias, GetFraction());
result = scaled.SQRT(rounding);
result.value.Normalize(false,
result.value.UnbiasedExponent() + adjust + exponentBias,
result.value.GetFraction());
return result;
}
// (-1) <= expo <= 1; use it as a shift to set the desired square.
using Extended = typename value::Integer<(binaryPrecision + 2)>;
Extended goal{
Extended::ConvertUnsigned(GetFraction()).value.SHIFTL(expo + 1)};
// Calculate the exact square root by maximizing a value whose square
// does not exceed the goal. Use two extra bits of precision for
// rounding.
bool sticky{true};
Extended extFrac{};
for (int bit{Extended::bits - 1}; bit >= 0; --bit) {
Extended next{extFrac.IBSET(bit)};
auto squared{next.MultiplyUnsigned(next)};
auto cmp{squared.upper.CompareUnsigned(goal)};
if (cmp == Ordering::Less) {
extFrac = next;
} else if (cmp == Ordering::Equal && squared.lower.IsZero()) {
extFrac = next;
sticky = false;
break; // exact result
}
}
RoundingBits roundingBits{extFrac.BTEST(1), extFrac.BTEST(0), sticky};
NormalizeAndRound(result, false, exponentBias,
Fraction::ConvertUnsigned(extFrac.SHIFTR(2)).value, rounding,
roundingBits);
}
return result;
}
template <typename W, int P>
ValueWithRealFlags<Real<W, P>> Real<W, P>::NEAREST(bool upward) const {
ValueWithRealFlags<Real> result;
if (IsFinite()) {
Fraction fraction{GetFraction()};
int expo{Exponent()};
Fraction one{1};
Fraction nearest;
bool isNegative{IsNegative()};
if (upward != isNegative) { // upward in magnitude
auto next{fraction.AddUnsigned(one)};
if (next.carry) {
++expo;
nearest = Fraction::Least(); // MSB only
} else {
nearest = next.value;
}
} else { // downward in magnitude
if (IsZero()) {
nearest = 1; // smallest magnitude negative subnormal
isNegative = !isNegative;
} else {
auto sub1{fraction.SubtractSigned(one)};
if (sub1.overflow) {
nearest = Fraction{0}.NOT();
--expo;
} else {
nearest = sub1.value;
}
}
}
result.flags = result.value.Normalize(isNegative, expo, nearest);
} else {
result.flags.set(RealFlag::InvalidArgument);
result.value = *this;
}
return result;
}
// HYPOT(x,y) = SQRT(x**2 + y**2) by definition, but those squared intermediate
// values are susceptible to over/underflow when computed naively.
// Assuming that x>=y, calculate instead:
// HYPOT(x,y) = SQRT(x**2 * (1+(y/x)**2))
// = ABS(x) * SQRT(1+(y/x)**2)
template <typename W, int P>
ValueWithRealFlags<Real<W, P>> Real<W, P>::HYPOT(
const Real &y, Rounding rounding) const {
ValueWithRealFlags<Real> result;
if (IsNotANumber() || y.IsNotANumber()) {
result.flags.set(RealFlag::InvalidArgument);
result.value = NotANumber();
} else if (ABS().Compare(y.ABS()) == Relation::Less) {
return y.HYPOT(*this);
} else if (IsZero()) {
return result; // x==y==0
} else {
auto yOverX{y.Divide(*this, rounding)}; // y/x
bool inexact{yOverX.flags.test(RealFlag::Inexact)};
auto squared{yOverX.value.Multiply(yOverX.value, rounding)}; // (y/x)**2
inexact |= squared.flags.test(RealFlag::Inexact);
Real one;
one.Normalize(false, exponentBias, Fraction::MASKL(1)); // 1.0
auto sum{squared.value.Add(one, rounding)}; // 1.0 + (y/x)**2
inexact |= sum.flags.test(RealFlag::Inexact);
auto sqrt{sum.value.SQRT()};
inexact |= sqrt.flags.test(RealFlag::Inexact);
result = sqrt.value.Multiply(ABS(), rounding);
if (inexact) {
result.flags.set(RealFlag::Inexact);
}
}
return result;
}
// MOD(x,y) = x - AINT(x/y)*y
template <typename W, int P>
ValueWithRealFlags<Real<W, P>> Real<W, P>::MOD(
const Real &y, Rounding rounding) const {
ValueWithRealFlags<Real> result;
auto quotient{Divide(y, rounding)};
if (quotient.value.IsInfinite() && IsFinite() && y.IsFinite() &&
!y.IsZero()) {
// x/y overflowed -- so it must be an integer in this representation and
// the result must be a zero.
if (IsNegative()) {
result.value = Real{}.Negate(); // -0.
}
} else {
Real toInt{quotient.AccumulateFlags(result.flags)
.ToWholeNumber(common::RoundingMode::ToZero)
.AccumulateFlags(result.flags)};
Real product{toInt.Multiply(y, rounding).AccumulateFlags(result.flags)};
result.value = Subtract(product, rounding).AccumulateFlags(result.flags);
}
return result;
}
// MODULO(x,y) = x - FLOOR(x/y)*y
template <typename W, int P>
ValueWithRealFlags<Real<W, P>> Real<W, P>::MODULO(
const Real &y, Rounding rounding) const {
ValueWithRealFlags<Real> result;
auto quotient{Divide(y, rounding)};
if (quotient.value.IsInfinite() && IsFinite() && y.IsFinite() &&
!y.IsZero()) {
// x/y overflowed -- so it must be an integer in this representation and
// the result must be a zero.
if (y.IsNegative()) {
result.value = Real{}.Negate(); // -0.
}
} else {
Real toInt{quotient.AccumulateFlags(result.flags)
.ToWholeNumber(common::RoundingMode::Down)
.AccumulateFlags(result.flags)};
Real product{toInt.Multiply(y, rounding).AccumulateFlags(result.flags)};
result.value = Subtract(product, rounding).AccumulateFlags(result.flags);
}
return result;
}
template <typename W, int P>
ValueWithRealFlags<Real<W, P>> Real<W, P>::DIM(
const Real &y, Rounding rounding) const {
ValueWithRealFlags<Real> result;
if (IsNotANumber() || y.IsNotANumber()) {
result.flags.set(RealFlag::InvalidArgument);
result.value = NotANumber();
} else if (Compare(y) == Relation::Greater) {
result = Subtract(y, rounding);
} else {
// result is already zero
}
return result;
}
template <typename W, int P>
ValueWithRealFlags<Real<W, P>> Real<W, P>::ToWholeNumber(
common::RoundingMode mode) const {
ValueWithRealFlags<Real> result{*this};
if (IsNotANumber()) {
result.flags.set(RealFlag::InvalidArgument);
result.value = NotANumber();
} else if (IsInfinite()) {
result.flags.set(RealFlag::Overflow);
} else {
constexpr int noClipExponent{exponentBias + binaryPrecision - 1};
if (Exponent() < noClipExponent) {
Real adjust; // ABS(EPSILON(adjust)) == 0.5
adjust.Normalize(IsSignBitSet(), noClipExponent, Fraction::MASKL(1));
// Compute ival=(*this + adjust), losing any fractional bits; keep flags
result = Add(adjust, Rounding{mode});
result.flags.reset(RealFlag::Inexact); // result *is* exact
// Return (ival-adjust) with original sign in case we've generated a zero.
result.value =
result.value.Subtract(adjust, Rounding{common::RoundingMode::ToZero})
.value.SIGN(*this);
}
}
return result;
}
template <typename W, int P>
RealFlags Real<W, P>::Normalize(bool negative, int exponent,
const Fraction &fraction, Rounding rounding, RoundingBits *roundingBits) {
int lshift{fraction.LEADZ()};
if (lshift == fraction.bits /* fraction is zero */ &&
(!roundingBits || roundingBits->empty())) {
// No fraction, no rounding bits -> +/-0.0
exponent = lshift = 0;
} else if (lshift < exponent) {
exponent -= lshift;
} else if (exponent > 0) {
lshift = exponent - 1;
exponent = 0;
} else if (lshift == 0) {
exponent = 1;
} else {
lshift = 0;
}
if (exponent >= maxExponent) {
// Infinity or overflow
if (rounding.mode == common::RoundingMode::TiesToEven ||
rounding.mode == common::RoundingMode::TiesAwayFromZero ||
(rounding.mode == common::RoundingMode::Up && !negative) ||
(rounding.mode == common::RoundingMode::Down && negative)) {
word_ = Word{maxExponent}.SHIFTL(significandBits); // Inf
} else {
// directed rounding: round to largest finite value rather than infinity
// (x86 does this, not sure whether it's standard behavior)
word_ = Word{word_.MASKR(word_.bits - 1)}.IBCLR(significandBits);
}
if (negative) {
word_ = word_.IBSET(bits - 1);
}
RealFlags flags{RealFlag::Overflow};
if (!fraction.IsZero()) {
flags.set(RealFlag::Inexact);
}
return flags;
}
word_ = Word::ConvertUnsigned(fraction).value;
if (lshift > 0) {
word_ = word_.SHIFTL(lshift);
if (roundingBits) {
for (; lshift > 0; --lshift) {
if (roundingBits->ShiftLeft()) {
word_ = word_.IBSET(lshift - 1);
}
}
}
}
if constexpr (isImplicitMSB) {
word_ = word_.IBCLR(significandBits);
}
word_ = word_.IOR(Word{exponent}.SHIFTL(significandBits));
if (negative) {
word_ = word_.IBSET(bits - 1);
}
return {};
}
template <typename W, int P>
RealFlags Real<W, P>::Round(
Rounding rounding, const RoundingBits &bits, bool multiply) {
int origExponent{Exponent()};
RealFlags flags;
bool inexact{!bits.empty()};
if (inexact) {
flags.set(RealFlag::Inexact);
}
if (origExponent < maxExponent &&
bits.MustRound(rounding, IsNegative(), word_.BTEST(0) /* is odd */)) {
typename Fraction::ValueWithCarry sum{
GetFraction().AddUnsigned(Fraction{}, true)};
int newExponent{origExponent};
if (sum.carry) {
// The fraction was all ones before rounding; sum.value is now zero
sum.value = sum.value.IBSET(binaryPrecision - 1);
if (++newExponent >= maxExponent) {
flags.set(RealFlag::Overflow); // rounded away to an infinity
}
}
flags |= Normalize(IsNegative(), newExponent, sum.value);
}
if (inexact && origExponent == 0) {
// inexact subnormal input: signal Underflow unless in an x86-specific
// edge case
if (rounding.x86CompatibleBehavior && Exponent() != 0 && multiply &&
bits.sticky() &&
(bits.guard() ||
(rounding.mode != common::RoundingMode::Up &&
rounding.mode != common::RoundingMode::Down))) {
// x86 edge case in which Underflow fails to signal when a subnormal
// inexact multiplication product rounds to a normal result when
// the guard bit is set or we're not using directed rounding
} else {
flags.set(RealFlag::Underflow);
}
}
return flags;
}
template <typename W, int P>
void Real<W, P>::NormalizeAndRound(ValueWithRealFlags<Real> &result,
bool isNegative, int exponent, const Fraction &fraction, Rounding rounding,
RoundingBits roundingBits, bool multiply) {
result.flags |= result.value.Normalize(
isNegative, exponent, fraction, rounding, &roundingBits);
result.flags |= result.value.Round(rounding, roundingBits, multiply);
}
inline enum decimal::FortranRounding MapRoundingMode(
common::RoundingMode rounding) {
switch (rounding) {
case common::RoundingMode::TiesToEven:
break;
case common::RoundingMode::ToZero:
return decimal::RoundToZero;
case common::RoundingMode::Down:
return decimal::RoundDown;
case common::RoundingMode::Up:
return decimal::RoundUp;
case common::RoundingMode::TiesAwayFromZero:
return decimal::RoundCompatible;
}
return decimal::RoundNearest; // dodge gcc warning about lack of result
}
inline RealFlags MapFlags(decimal::ConversionResultFlags flags) {
RealFlags result;
if (flags & decimal::Overflow) {
result.set(RealFlag::Overflow);
}
if (flags & decimal::Inexact) {
result.set(RealFlag::Inexact);
}
if (flags & decimal::Invalid) {
result.set(RealFlag::InvalidArgument);
}
return result;
}
template <typename W, int P>
ValueWithRealFlags<Real<W, P>> Real<W, P>::Read(
const char *&p, Rounding rounding) {
auto converted{
decimal::ConvertToBinary<P>(p, MapRoundingMode(rounding.mode))};
const auto *value{reinterpret_cast<Real<W, P> *>(&converted.binary)};
return {*value, MapFlags(converted.flags)};
}
template <typename W, int P> std::string Real<W, P>::DumpHexadecimal() const {
if (IsNotANumber()) {
return "NaN0x"s + word_.Hexadecimal();
} else if (IsNegative()) {
return "-"s + Negate().DumpHexadecimal();
} else if (IsInfinite()) {
return "Inf"s;
} else if (IsZero()) {
return "0.0"s;
} else {
Fraction frac{GetFraction()};
std::string result{"0x"};
char intPart = '0' + frac.BTEST(frac.bits - 1);
result += intPart;
result += '.';
int trailz{frac.TRAILZ()};
if (trailz >= frac.bits - 1) {
result += '0';
} else {
int remainingBits{frac.bits - 1 - trailz};
int wholeNybbles{remainingBits / 4};
int lostBits{remainingBits - 4 * wholeNybbles};
if (wholeNybbles > 0) {
std::string fracHex{frac.SHIFTR(trailz + lostBits)
.IAND(frac.MASKR(4 * wholeNybbles))
.Hexadecimal()};
std::size_t field = wholeNybbles;
if (fracHex.size() < field) {
result += std::string(field - fracHex.size(), '0');
}
result += fracHex;
}
if (lostBits > 0) {
result += frac.SHIFTR(trailz)
.IAND(frac.MASKR(lostBits))
.SHIFTL(4 - lostBits)
.Hexadecimal();
}
}
result += 'p';
int exponent = Exponent() - exponentBias;
if (intPart == '0') {
exponent += 1;
}
result += Integer<32>{exponent}.SignedDecimal();
return result;
}
}
template <typename W, int P>
llvm::raw_ostream &Real<W, P>::AsFortran(
llvm::raw_ostream &o, int kind, bool minimal) const {
if (IsNotANumber()) {
o << "(0._" << kind << "/0.)";
} else if (IsInfinite()) {
if (IsNegative()) {
o << "(-1._" << kind << "/0.)";
} else {
o << "(1._" << kind << "/0.)";
}
} else {
using B = decimal::BinaryFloatingPointNumber<P>;
B value{word_.template ToUInt<typename B::RawType>()};
char buffer[common::MaxDecimalConversionDigits(P) +
EXTRA_DECIMAL_CONVERSION_SPACE];
decimal::DecimalConversionFlags flags{}; // default: exact representation
if (minimal) {
flags = decimal::Minimize;
}
auto result{decimal::ConvertToDecimal<P>(buffer, sizeof buffer, flags,
static_cast<int>(sizeof buffer), decimal::RoundNearest, value)};
const char *p{result.str};
if (DEREF(p) == '-' || *p == '+') {
o << *p++;
}
int expo{result.decimalExponent};
if (*p != '0') {
--expo;
}
o << *p << '.' << (p + 1);
if (expo != 0) {
o << 'e' << expo;
}
o << '_' << kind;
}
return o;
}
// 16.9.180
template <typename W, int P> Real<W, P> Real<W, P>::RRSPACING() const {
if (IsNotANumber()) {
return *this;
} else if (IsInfinite()) {
return NotANumber();
} else {
Real result;
result.Normalize(false, binaryPrecision + exponentBias - 1, GetFraction());
return result;
}
}
// 16.9.180
template <typename W, int P> Real<W, P> Real<W, P>::SPACING() const {
if (IsNotANumber()) {
return *this;
} else if (IsInfinite()) {
return NotANumber();
} else if (IsZero() || IsSubnormal()) {
return TINY(); // mandated by standard
} else {
Real result;
result.Normalize(false, Exponent(), Fraction::MASKR(1));
return result.IsZero() ? TINY() : result;
}
}
// 16.9.171
template <typename W, int P>
Real<W, P> Real<W, P>::SET_EXPONENT(std::int64_t expo) const {
if (IsNotANumber()) {
return *this;
} else if (IsInfinite()) {
return NotANumber();
} else if (IsZero()) {
return *this;
} else {
return SCALE(Integer<64>(expo - UnbiasedExponent() - 1)).value;
}
}
// 16.9.171
template <typename W, int P> Real<W, P> Real<W, P>::FRACTION() const {
return SET_EXPONENT(0);
}
template class Real<Integer<16>, 11>;
template class Real<Integer<16>, 8>;
template class Real<Integer<32>, 24>;
template class Real<Integer<64>, 53>;
template class Real<Integer<80>, 64>;
template class Real<Integer<128>, 113>;
} // namespace Fortran::evaluate::value