Philip Reames 20dd3297b1 [LV] Allow scalable vectorization with vscale = 1
This change is a bit subtle. If we have a type like <vscale x 1 x i64>, the vectorizer will currently reject vectorization. The reason is that a type like <1 x i64> is likely to get simply rescalarized, and the vectorizer doesn't want to be in the game of simple unrolling.

(I've given the example in terms of 1 x types which use a single register, but the same issue exists for any N x types which use N registers. e.g. RISCV LMULs.)

This change distinguishes scalable types from fixed types under the reasoning that converting to a scalable type isn't unrolling. Because the actual vscale isn't known until runtime, using a vscale type is potentially very profitable.

This makes an important, but unchecked, assumption. Specifically, the scalable type is assumed to only be legal per the cost model if there's actually a scalable register class which is distinct from the scalar domain. This is, to my knowledge, true for all targets which return non-invalid costs for scalable vector ops today, but in theory, we could have a target decide to lower scalable to fixed length vector or even scalar registers. If that ever happens, we'd need to revisit this code.

In practice, this patch unblocks scalable vectorization for ELEN types on RISCV.

Let me sketch one alternate implementation I considered. We could have restricted this to when we know a minimum value for vscale. Specifically, for the default +v extension for RISCV, we actually know that vscale >= 2 for ELEN types. However, doing it this way means we can't generate scalable vectors when using the various embedded vector extensions which have a minimum vscale of 1.

Differential Revision: https://reviews.llvm.org/D128542
2022-06-27 13:38:57 -07:00

1014 lines
59 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
; RUN: opt < %s -loop-vectorize -scalable-vectorization=on -mtriple riscv64-linux-gnu -mattr=+v,+f -S 2>%t | FileCheck %s -check-prefix=VLENUNK
; RUN: opt < %s -loop-vectorize -scalable-vectorization=on -riscv-v-vector-bits-min=-1 -mtriple riscv64-linux-gnu -mattr=+v,+f -S 2>%t | FileCheck %s -check-prefix=VLEN128
; Note: +v implies a Zvl128b (i.e. minimal VLEN of 128), but as can be seen, we're currently
; not using that information unless an explicit vector width is set. (FIXME)
; A collection of fairly basic functional tests when both fixed and scalable vectorization is
; allowed. The primary goal of this is check for crashes during cost modeling, but it also
; exercises the default heuristics in a useful way.
target datalayout = "e-m:e-p:64:64-i64:64-i128:128-n64-S128"
target triple = "riscv64"
define void @vector_add(ptr noalias nocapture %a, i64 %v, i64 %n) {
; VLENUNK-LABEL: @vector_add(
; VLENUNK-NEXT: entry:
; VLENUNK-NEXT: [[TMP0:%.*]] = call i64 @llvm.vscale.i64()
; VLENUNK-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 1024, [[TMP0]]
; VLENUNK-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; VLENUNK: vector.ph:
; VLENUNK-NEXT: [[TMP1:%.*]] = call i64 @llvm.vscale.i64()
; VLENUNK-NEXT: [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP1]]
; VLENUNK-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]]
; VLENUNK-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[V:%.*]], i32 0
; VLENUNK-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 1 x i64> [[BROADCAST_SPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
; VLENUNK-NEXT: br label [[VECTOR_BODY:%.*]]
; VLENUNK: vector.body:
; VLENUNK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; VLENUNK-NEXT: [[TMP2:%.*]] = add i64 [[INDEX]], 0
; VLENUNK-NEXT: [[TMP3:%.*]] = getelementptr inbounds i64, ptr [[A:%.*]], i64 [[TMP2]]
; VLENUNK-NEXT: [[TMP4:%.*]] = getelementptr inbounds i64, ptr [[TMP3]], i32 0
; VLENUNK-NEXT: [[WIDE_LOAD:%.*]] = load <vscale x 1 x i64>, ptr [[TMP4]], align 8
; VLENUNK-NEXT: [[TMP5:%.*]] = add <vscale x 1 x i64> [[WIDE_LOAD]], [[BROADCAST_SPLAT]]
; VLENUNK-NEXT: store <vscale x 1 x i64> [[TMP5]], ptr [[TMP4]], align 8
; VLENUNK-NEXT: [[TMP6:%.*]] = call i64 @llvm.vscale.i64()
; VLENUNK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP6]]
; VLENUNK-NEXT: [[TMP7:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
; VLENUNK-NEXT: br i1 [[TMP7]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP0:![0-9]+]]
; VLENUNK: middle.block:
; VLENUNK-NEXT: [[CMP_N:%.*]] = icmp eq i64 1024, [[N_VEC]]
; VLENUNK-NEXT: br i1 [[CMP_N]], label [[FOR_END:%.*]], label [[SCALAR_PH]]
; VLENUNK: scalar.ph:
; VLENUNK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; VLENUNK-NEXT: br label [[FOR_BODY:%.*]]
; VLENUNK: for.body:
; VLENUNK-NEXT: [[IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
; VLENUNK-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds i64, ptr [[A]], i64 [[IV]]
; VLENUNK-NEXT: [[ELEM:%.*]] = load i64, ptr [[ARRAYIDX]], align 8
; VLENUNK-NEXT: [[ADD:%.*]] = add i64 [[ELEM]], [[V]]
; VLENUNK-NEXT: store i64 [[ADD]], ptr [[ARRAYIDX]], align 8
; VLENUNK-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1
; VLENUNK-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024
; VLENUNK-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END]], label [[FOR_BODY]], !llvm.loop [[LOOP2:![0-9]+]]
; VLENUNK: for.end:
; VLENUNK-NEXT: ret void
;
; VLEN128-LABEL: @vector_add(
; VLEN128-NEXT: entry:
; VLEN128-NEXT: [[TMP0:%.*]] = call i64 @llvm.vscale.i64()
; VLEN128-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 1024, [[TMP0]]
; VLEN128-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; VLEN128: vector.ph:
; VLEN128-NEXT: [[TMP1:%.*]] = call i64 @llvm.vscale.i64()
; VLEN128-NEXT: [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP1]]
; VLEN128-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]]
; VLEN128-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[V:%.*]], i32 0
; VLEN128-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 1 x i64> [[BROADCAST_SPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
; VLEN128-NEXT: br label [[VECTOR_BODY:%.*]]
; VLEN128: vector.body:
; VLEN128-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; VLEN128-NEXT: [[TMP2:%.*]] = add i64 [[INDEX]], 0
; VLEN128-NEXT: [[TMP3:%.*]] = getelementptr inbounds i64, ptr [[A:%.*]], i64 [[TMP2]]
; VLEN128-NEXT: [[TMP4:%.*]] = getelementptr inbounds i64, ptr [[TMP3]], i32 0
; VLEN128-NEXT: [[WIDE_LOAD:%.*]] = load <vscale x 1 x i64>, ptr [[TMP4]], align 8
; VLEN128-NEXT: [[TMP5:%.*]] = add <vscale x 1 x i64> [[WIDE_LOAD]], [[BROADCAST_SPLAT]]
; VLEN128-NEXT: store <vscale x 1 x i64> [[TMP5]], ptr [[TMP4]], align 8
; VLEN128-NEXT: [[TMP6:%.*]] = call i64 @llvm.vscale.i64()
; VLEN128-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP6]]
; VLEN128-NEXT: [[TMP7:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
; VLEN128-NEXT: br i1 [[TMP7]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP0:![0-9]+]]
; VLEN128: middle.block:
; VLEN128-NEXT: [[CMP_N:%.*]] = icmp eq i64 1024, [[N_VEC]]
; VLEN128-NEXT: br i1 [[CMP_N]], label [[FOR_END:%.*]], label [[SCALAR_PH]]
; VLEN128: scalar.ph:
; VLEN128-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; VLEN128-NEXT: br label [[FOR_BODY:%.*]]
; VLEN128: for.body:
; VLEN128-NEXT: [[IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
; VLEN128-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds i64, ptr [[A]], i64 [[IV]]
; VLEN128-NEXT: [[ELEM:%.*]] = load i64, ptr [[ARRAYIDX]], align 8
; VLEN128-NEXT: [[ADD:%.*]] = add i64 [[ELEM]], [[V]]
; VLEN128-NEXT: store i64 [[ADD]], ptr [[ARRAYIDX]], align 8
; VLEN128-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1
; VLEN128-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024
; VLEN128-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END]], label [[FOR_BODY]], !llvm.loop [[LOOP2:![0-9]+]]
; VLEN128: for.end:
; VLEN128-NEXT: ret void
;
entry:
br label %for.body
for.body:
%iv = phi i64 [ 0, %entry ], [ %iv.next, %for.body ]
%arrayidx = getelementptr inbounds i64, ptr %a, i64 %iv
%elem = load i64, ptr %arrayidx
%add = add i64 %elem, %v
store i64 %add, ptr %arrayidx
%iv.next = add nuw nsw i64 %iv, 1
%exitcond.not = icmp eq i64 %iv.next, 1024
br i1 %exitcond.not, label %for.end, label %for.body
for.end:
ret void
}
; Same as above, but with op type of i32. We currently have a bug around
; etype=ELEN profitability in the vectorizer, and having a smaller element
; width test allows us to highlight different aspects of codegen.
define void @vector_add_i32(ptr noalias nocapture %a, i32 %v, i64 %n) {
; VLENUNK-LABEL: @vector_add_i32(
; VLENUNK-NEXT: entry:
; VLENUNK-NEXT: [[TMP0:%.*]] = call i64 @llvm.vscale.i64()
; VLENUNK-NEXT: [[TMP1:%.*]] = mul i64 [[TMP0]], 4
; VLENUNK-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 1024, [[TMP1]]
; VLENUNK-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; VLENUNK: vector.ph:
; VLENUNK-NEXT: [[TMP2:%.*]] = call i64 @llvm.vscale.i64()
; VLENUNK-NEXT: [[TMP3:%.*]] = mul i64 [[TMP2]], 4
; VLENUNK-NEXT: [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP3]]
; VLENUNK-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]]
; VLENUNK-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 2 x i32> poison, i32 [[V:%.*]], i32 0
; VLENUNK-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 2 x i32> [[BROADCAST_SPLATINSERT]], <vscale x 2 x i32> poison, <vscale x 2 x i32> zeroinitializer
; VLENUNK-NEXT: [[BROADCAST_SPLATINSERT2:%.*]] = insertelement <vscale x 2 x i32> poison, i32 [[V]], i32 0
; VLENUNK-NEXT: [[BROADCAST_SPLAT3:%.*]] = shufflevector <vscale x 2 x i32> [[BROADCAST_SPLATINSERT2]], <vscale x 2 x i32> poison, <vscale x 2 x i32> zeroinitializer
; VLENUNK-NEXT: br label [[VECTOR_BODY:%.*]]
; VLENUNK: vector.body:
; VLENUNK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; VLENUNK-NEXT: [[TMP4:%.*]] = add i64 [[INDEX]], 0
; VLENUNK-NEXT: [[TMP5:%.*]] = call i64 @llvm.vscale.i64()
; VLENUNK-NEXT: [[TMP6:%.*]] = mul i64 [[TMP5]], 2
; VLENUNK-NEXT: [[TMP7:%.*]] = add i64 [[TMP6]], 0
; VLENUNK-NEXT: [[TMP8:%.*]] = mul i64 [[TMP7]], 1
; VLENUNK-NEXT: [[TMP9:%.*]] = add i64 [[INDEX]], [[TMP8]]
; VLENUNK-NEXT: [[TMP10:%.*]] = getelementptr inbounds i32, ptr [[A:%.*]], i64 [[TMP4]]
; VLENUNK-NEXT: [[TMP11:%.*]] = getelementptr inbounds i32, ptr [[A]], i64 [[TMP9]]
; VLENUNK-NEXT: [[TMP12:%.*]] = getelementptr inbounds i32, ptr [[TMP10]], i32 0
; VLENUNK-NEXT: [[WIDE_LOAD:%.*]] = load <vscale x 2 x i32>, ptr [[TMP12]], align 4
; VLENUNK-NEXT: [[TMP13:%.*]] = call i32 @llvm.vscale.i32()
; VLENUNK-NEXT: [[TMP14:%.*]] = mul i32 [[TMP13]], 2
; VLENUNK-NEXT: [[TMP15:%.*]] = getelementptr inbounds i32, ptr [[TMP10]], i32 [[TMP14]]
; VLENUNK-NEXT: [[WIDE_LOAD1:%.*]] = load <vscale x 2 x i32>, ptr [[TMP15]], align 4
; VLENUNK-NEXT: [[TMP16:%.*]] = add <vscale x 2 x i32> [[WIDE_LOAD]], [[BROADCAST_SPLAT]]
; VLENUNK-NEXT: [[TMP17:%.*]] = add <vscale x 2 x i32> [[WIDE_LOAD1]], [[BROADCAST_SPLAT3]]
; VLENUNK-NEXT: store <vscale x 2 x i32> [[TMP16]], ptr [[TMP12]], align 4
; VLENUNK-NEXT: [[TMP18:%.*]] = call i32 @llvm.vscale.i32()
; VLENUNK-NEXT: [[TMP19:%.*]] = mul i32 [[TMP18]], 2
; VLENUNK-NEXT: [[TMP20:%.*]] = getelementptr inbounds i32, ptr [[TMP10]], i32 [[TMP19]]
; VLENUNK-NEXT: store <vscale x 2 x i32> [[TMP17]], ptr [[TMP20]], align 4
; VLENUNK-NEXT: [[TMP21:%.*]] = call i64 @llvm.vscale.i64()
; VLENUNK-NEXT: [[TMP22:%.*]] = mul i64 [[TMP21]], 4
; VLENUNK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP22]]
; VLENUNK-NEXT: [[TMP23:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
; VLENUNK-NEXT: br i1 [[TMP23]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP4:![0-9]+]]
; VLENUNK: middle.block:
; VLENUNK-NEXT: [[CMP_N:%.*]] = icmp eq i64 1024, [[N_VEC]]
; VLENUNK-NEXT: br i1 [[CMP_N]], label [[FOR_END:%.*]], label [[SCALAR_PH]]
; VLENUNK: scalar.ph:
; VLENUNK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; VLENUNK-NEXT: br label [[FOR_BODY:%.*]]
; VLENUNK: for.body:
; VLENUNK-NEXT: [[IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
; VLENUNK-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds i32, ptr [[A]], i64 [[IV]]
; VLENUNK-NEXT: [[ELEM:%.*]] = load i32, ptr [[ARRAYIDX]], align 4
; VLENUNK-NEXT: [[ADD:%.*]] = add i32 [[ELEM]], [[V]]
; VLENUNK-NEXT: store i32 [[ADD]], ptr [[ARRAYIDX]], align 4
; VLENUNK-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1
; VLENUNK-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024
; VLENUNK-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END]], label [[FOR_BODY]], !llvm.loop [[LOOP5:![0-9]+]]
; VLENUNK: for.end:
; VLENUNK-NEXT: ret void
;
; VLEN128-LABEL: @vector_add_i32(
; VLEN128-NEXT: entry:
; VLEN128-NEXT: [[TMP0:%.*]] = call i64 @llvm.vscale.i64()
; VLEN128-NEXT: [[TMP1:%.*]] = mul i64 [[TMP0]], 4
; VLEN128-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 1024, [[TMP1]]
; VLEN128-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; VLEN128: vector.ph:
; VLEN128-NEXT: [[TMP2:%.*]] = call i64 @llvm.vscale.i64()
; VLEN128-NEXT: [[TMP3:%.*]] = mul i64 [[TMP2]], 4
; VLEN128-NEXT: [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP3]]
; VLEN128-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]]
; VLEN128-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 2 x i32> poison, i32 [[V:%.*]], i32 0
; VLEN128-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 2 x i32> [[BROADCAST_SPLATINSERT]], <vscale x 2 x i32> poison, <vscale x 2 x i32> zeroinitializer
; VLEN128-NEXT: [[BROADCAST_SPLATINSERT2:%.*]] = insertelement <vscale x 2 x i32> poison, i32 [[V]], i32 0
; VLEN128-NEXT: [[BROADCAST_SPLAT3:%.*]] = shufflevector <vscale x 2 x i32> [[BROADCAST_SPLATINSERT2]], <vscale x 2 x i32> poison, <vscale x 2 x i32> zeroinitializer
; VLEN128-NEXT: br label [[VECTOR_BODY:%.*]]
; VLEN128: vector.body:
; VLEN128-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; VLEN128-NEXT: [[TMP4:%.*]] = add i64 [[INDEX]], 0
; VLEN128-NEXT: [[TMP5:%.*]] = call i64 @llvm.vscale.i64()
; VLEN128-NEXT: [[TMP6:%.*]] = mul i64 [[TMP5]], 2
; VLEN128-NEXT: [[TMP7:%.*]] = add i64 [[TMP6]], 0
; VLEN128-NEXT: [[TMP8:%.*]] = mul i64 [[TMP7]], 1
; VLEN128-NEXT: [[TMP9:%.*]] = add i64 [[INDEX]], [[TMP8]]
; VLEN128-NEXT: [[TMP10:%.*]] = getelementptr inbounds i32, ptr [[A:%.*]], i64 [[TMP4]]
; VLEN128-NEXT: [[TMP11:%.*]] = getelementptr inbounds i32, ptr [[A]], i64 [[TMP9]]
; VLEN128-NEXT: [[TMP12:%.*]] = getelementptr inbounds i32, ptr [[TMP10]], i32 0
; VLEN128-NEXT: [[WIDE_LOAD:%.*]] = load <vscale x 2 x i32>, ptr [[TMP12]], align 4
; VLEN128-NEXT: [[TMP13:%.*]] = call i32 @llvm.vscale.i32()
; VLEN128-NEXT: [[TMP14:%.*]] = mul i32 [[TMP13]], 2
; VLEN128-NEXT: [[TMP15:%.*]] = getelementptr inbounds i32, ptr [[TMP10]], i32 [[TMP14]]
; VLEN128-NEXT: [[WIDE_LOAD1:%.*]] = load <vscale x 2 x i32>, ptr [[TMP15]], align 4
; VLEN128-NEXT: [[TMP16:%.*]] = add <vscale x 2 x i32> [[WIDE_LOAD]], [[BROADCAST_SPLAT]]
; VLEN128-NEXT: [[TMP17:%.*]] = add <vscale x 2 x i32> [[WIDE_LOAD1]], [[BROADCAST_SPLAT3]]
; VLEN128-NEXT: store <vscale x 2 x i32> [[TMP16]], ptr [[TMP12]], align 4
; VLEN128-NEXT: [[TMP18:%.*]] = call i32 @llvm.vscale.i32()
; VLEN128-NEXT: [[TMP19:%.*]] = mul i32 [[TMP18]], 2
; VLEN128-NEXT: [[TMP20:%.*]] = getelementptr inbounds i32, ptr [[TMP10]], i32 [[TMP19]]
; VLEN128-NEXT: store <vscale x 2 x i32> [[TMP17]], ptr [[TMP20]], align 4
; VLEN128-NEXT: [[TMP21:%.*]] = call i64 @llvm.vscale.i64()
; VLEN128-NEXT: [[TMP22:%.*]] = mul i64 [[TMP21]], 4
; VLEN128-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP22]]
; VLEN128-NEXT: [[TMP23:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
; VLEN128-NEXT: br i1 [[TMP23]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP4:![0-9]+]]
; VLEN128: middle.block:
; VLEN128-NEXT: [[CMP_N:%.*]] = icmp eq i64 1024, [[N_VEC]]
; VLEN128-NEXT: br i1 [[CMP_N]], label [[FOR_END:%.*]], label [[SCALAR_PH]]
; VLEN128: scalar.ph:
; VLEN128-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; VLEN128-NEXT: br label [[FOR_BODY:%.*]]
; VLEN128: for.body:
; VLEN128-NEXT: [[IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
; VLEN128-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds i32, ptr [[A]], i64 [[IV]]
; VLEN128-NEXT: [[ELEM:%.*]] = load i32, ptr [[ARRAYIDX]], align 4
; VLEN128-NEXT: [[ADD:%.*]] = add i32 [[ELEM]], [[V]]
; VLEN128-NEXT: store i32 [[ADD]], ptr [[ARRAYIDX]], align 4
; VLEN128-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1
; VLEN128-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024
; VLEN128-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END]], label [[FOR_BODY]], !llvm.loop [[LOOP5:![0-9]+]]
; VLEN128: for.end:
; VLEN128-NEXT: ret void
;
entry:
br label %for.body
for.body:
%iv = phi i64 [ 0, %entry ], [ %iv.next, %for.body ]
%arrayidx = getelementptr inbounds i32, ptr %a, i64 %iv
%elem = load i32, ptr %arrayidx
%add = add i32 %elem, %v
store i32 %add, ptr %arrayidx
%iv.next = add nuw nsw i64 %iv, 1
%exitcond.not = icmp eq i64 %iv.next, 1024
br i1 %exitcond.not, label %for.end, label %for.body
for.end:
ret void
}
; a[b[i]] += v, mostly to exercise scatter/gather costing
; TODO: Currently fails to vectorize due to a memory conflict
define void @indexed_add(ptr noalias nocapture %a, ptr noalias nocapture %b, i64 %v, i64 %n) {
; VLENUNK-LABEL: @indexed_add(
; VLENUNK-NEXT: entry:
; VLENUNK-NEXT: br label [[FOR_BODY:%.*]]
; VLENUNK: for.body:
; VLENUNK-NEXT: [[IV:%.*]] = phi i64 [ 0, [[ENTRY:%.*]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
; VLENUNK-NEXT: [[BADDR:%.*]] = getelementptr inbounds i64, ptr [[B:%.*]], i64 [[IV]]
; VLENUNK-NEXT: [[AIDX:%.*]] = load i64, ptr [[BADDR]], align 8
; VLENUNK-NEXT: [[AADDR:%.*]] = getelementptr inbounds i64, ptr [[A:%.*]], i64 [[AIDX]]
; VLENUNK-NEXT: [[ELEM:%.*]] = load i64, ptr [[AADDR]], align 8
; VLENUNK-NEXT: [[ADD:%.*]] = add i64 [[ELEM]], [[V:%.*]]
; VLENUNK-NEXT: store i64 [[ADD]], ptr [[AADDR]], align 8
; VLENUNK-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1
; VLENUNK-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024
; VLENUNK-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END:%.*]], label [[FOR_BODY]]
; VLENUNK: for.end:
; VLENUNK-NEXT: ret void
;
; VLEN128-LABEL: @indexed_add(
; VLEN128-NEXT: entry:
; VLEN128-NEXT: br label [[FOR_BODY:%.*]]
; VLEN128: for.body:
; VLEN128-NEXT: [[IV:%.*]] = phi i64 [ 0, [[ENTRY:%.*]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
; VLEN128-NEXT: [[BADDR:%.*]] = getelementptr inbounds i64, ptr [[B:%.*]], i64 [[IV]]
; VLEN128-NEXT: [[AIDX:%.*]] = load i64, ptr [[BADDR]], align 8
; VLEN128-NEXT: [[AADDR:%.*]] = getelementptr inbounds i64, ptr [[A:%.*]], i64 [[AIDX]]
; VLEN128-NEXT: [[ELEM:%.*]] = load i64, ptr [[AADDR]], align 8
; VLEN128-NEXT: [[ADD:%.*]] = add i64 [[ELEM]], [[V:%.*]]
; VLEN128-NEXT: store i64 [[ADD]], ptr [[AADDR]], align 8
; VLEN128-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1
; VLEN128-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024
; VLEN128-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END:%.*]], label [[FOR_BODY]]
; VLEN128: for.end:
; VLEN128-NEXT: ret void
;
entry:
br label %for.body
for.body:
%iv = phi i64 [ 0, %entry ], [ %iv.next, %for.body ]
%baddr = getelementptr inbounds i64, ptr %b, i64 %iv
%aidx = load i64, ptr %baddr
%aaddr = getelementptr inbounds i64, ptr %a, i64 %aidx
%elem = load i64, ptr %aaddr
%add = add i64 %elem, %v
store i64 %add, ptr %aaddr
%iv.next = add nuw nsw i64 %iv, 1
%exitcond.not = icmp eq i64 %iv.next, 1024
br i1 %exitcond.not, label %for.end, label %for.body
for.end:
ret void
}
; a[b[i]] = v, exercise scatter support
define void @indexed_store(ptr noalias nocapture %a, ptr noalias nocapture %b, i64 %v, i64 %n) {
; VLENUNK-LABEL: @indexed_store(
; VLENUNK-NEXT: entry:
; VLENUNK-NEXT: br label [[FOR_BODY:%.*]]
; VLENUNK: for.body:
; VLENUNK-NEXT: [[IV:%.*]] = phi i64 [ 0, [[ENTRY:%.*]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
; VLENUNK-NEXT: [[BADDR:%.*]] = getelementptr inbounds i64, ptr [[B:%.*]], i64 [[IV]]
; VLENUNK-NEXT: [[AIDX:%.*]] = load i64, ptr [[BADDR]], align 8
; VLENUNK-NEXT: [[AADDR:%.*]] = getelementptr inbounds i64, ptr [[A:%.*]], i64 [[AIDX]]
; VLENUNK-NEXT: store i64 [[V:%.*]], ptr [[AADDR]], align 8
; VLENUNK-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1
; VLENUNK-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024
; VLENUNK-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END:%.*]], label [[FOR_BODY]]
; VLENUNK: for.end:
; VLENUNK-NEXT: ret void
;
; VLEN128-LABEL: @indexed_store(
; VLEN128-NEXT: entry:
; VLEN128-NEXT: br i1 false, label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; VLEN128: vector.ph:
; VLEN128-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <2 x i64> poison, i64 [[V:%.*]], i32 0
; VLEN128-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <2 x i64> [[BROADCAST_SPLATINSERT]], <2 x i64> poison, <2 x i32> zeroinitializer
; VLEN128-NEXT: [[BROADCAST_SPLATINSERT2:%.*]] = insertelement <2 x i64> poison, i64 [[V]], i32 0
; VLEN128-NEXT: [[BROADCAST_SPLAT3:%.*]] = shufflevector <2 x i64> [[BROADCAST_SPLATINSERT2]], <2 x i64> poison, <2 x i32> zeroinitializer
; VLEN128-NEXT: br label [[VECTOR_BODY:%.*]]
; VLEN128: vector.body:
; VLEN128-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; VLEN128-NEXT: [[TMP0:%.*]] = add i64 [[INDEX]], 0
; VLEN128-NEXT: [[TMP1:%.*]] = add i64 [[INDEX]], 2
; VLEN128-NEXT: [[TMP2:%.*]] = getelementptr inbounds i64, ptr [[B:%.*]], i64 [[TMP0]]
; VLEN128-NEXT: [[TMP3:%.*]] = getelementptr inbounds i64, ptr [[B]], i64 [[TMP1]]
; VLEN128-NEXT: [[TMP4:%.*]] = getelementptr inbounds i64, ptr [[TMP2]], i32 0
; VLEN128-NEXT: [[WIDE_LOAD:%.*]] = load <2 x i64>, ptr [[TMP4]], align 8
; VLEN128-NEXT: [[TMP5:%.*]] = getelementptr inbounds i64, ptr [[TMP2]], i32 2
; VLEN128-NEXT: [[WIDE_LOAD1:%.*]] = load <2 x i64>, ptr [[TMP5]], align 8
; VLEN128-NEXT: [[TMP6:%.*]] = getelementptr inbounds i64, ptr [[A:%.*]], <2 x i64> [[WIDE_LOAD]]
; VLEN128-NEXT: [[TMP7:%.*]] = getelementptr inbounds i64, ptr [[A]], <2 x i64> [[WIDE_LOAD1]]
; VLEN128-NEXT: call void @llvm.masked.scatter.v2i64.v2p0(<2 x i64> [[BROADCAST_SPLAT]], <2 x ptr> [[TMP6]], i32 8, <2 x i1> <i1 true, i1 true>)
; VLEN128-NEXT: call void @llvm.masked.scatter.v2i64.v2p0(<2 x i64> [[BROADCAST_SPLAT3]], <2 x ptr> [[TMP7]], i32 8, <2 x i1> <i1 true, i1 true>)
; VLEN128-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 4
; VLEN128-NEXT: [[TMP8:%.*]] = icmp eq i64 [[INDEX_NEXT]], 1024
; VLEN128-NEXT: br i1 [[TMP8]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP6:![0-9]+]]
; VLEN128: middle.block:
; VLEN128-NEXT: [[CMP_N:%.*]] = icmp eq i64 1024, 1024
; VLEN128-NEXT: br i1 [[CMP_N]], label [[FOR_END:%.*]], label [[SCALAR_PH]]
; VLEN128: scalar.ph:
; VLEN128-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ 1024, [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; VLEN128-NEXT: br label [[FOR_BODY:%.*]]
; VLEN128: for.body:
; VLEN128-NEXT: [[IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
; VLEN128-NEXT: [[BADDR:%.*]] = getelementptr inbounds i64, ptr [[B]], i64 [[IV]]
; VLEN128-NEXT: [[AIDX:%.*]] = load i64, ptr [[BADDR]], align 8
; VLEN128-NEXT: [[AADDR:%.*]] = getelementptr inbounds i64, ptr [[A]], i64 [[AIDX]]
; VLEN128-NEXT: store i64 [[V]], ptr [[AADDR]], align 8
; VLEN128-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1
; VLEN128-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024
; VLEN128-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END]], label [[FOR_BODY]], !llvm.loop [[LOOP7:![0-9]+]]
; VLEN128: for.end:
; VLEN128-NEXT: ret void
;
entry:
br label %for.body
for.body:
%iv = phi i64 [ 0, %entry ], [ %iv.next, %for.body ]
%baddr = getelementptr inbounds i64, ptr %b, i64 %iv
%aidx = load i64, ptr %baddr
%aaddr = getelementptr inbounds i64, ptr %a, i64 %aidx
store i64 %v, ptr %aaddr
%iv.next = add nuw nsw i64 %iv, 1
%exitcond.not = icmp eq i64 %iv.next, 1024
br i1 %exitcond.not, label %for.end, label %for.body
for.end:
ret void
}
define i64 @indexed_load(ptr noalias nocapture %a, ptr noalias nocapture %b, i64 %v, i64 %n) {
; VLENUNK-LABEL: @indexed_load(
; VLENUNK-NEXT: entry:
; VLENUNK-NEXT: br label [[FOR_BODY:%.*]]
; VLENUNK: for.body:
; VLENUNK-NEXT: [[IV:%.*]] = phi i64 [ 0, [[ENTRY:%.*]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
; VLENUNK-NEXT: [[SUM:%.*]] = phi i64 [ 0, [[ENTRY]] ], [ [[SUM_NEXT:%.*]], [[FOR_BODY]] ]
; VLENUNK-NEXT: [[BADDR:%.*]] = getelementptr inbounds i64, ptr [[B:%.*]], i64 [[IV]]
; VLENUNK-NEXT: [[AIDX:%.*]] = load i64, ptr [[BADDR]], align 8
; VLENUNK-NEXT: [[AADDR:%.*]] = getelementptr inbounds i64, ptr [[A:%.*]], i64 [[AIDX]]
; VLENUNK-NEXT: [[ELEM:%.*]] = load i64, ptr [[AADDR]], align 8
; VLENUNK-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1
; VLENUNK-NEXT: [[SUM_NEXT]] = add i64 [[SUM]], [[ELEM]]
; VLENUNK-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024
; VLENUNK-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END:%.*]], label [[FOR_BODY]]
; VLENUNK: for.end:
; VLENUNK-NEXT: [[SUM_NEXT_LCSSA:%.*]] = phi i64 [ [[SUM_NEXT]], [[FOR_BODY]] ]
; VLENUNK-NEXT: ret i64 [[SUM_NEXT_LCSSA]]
;
; VLEN128-LABEL: @indexed_load(
; VLEN128-NEXT: entry:
; VLEN128-NEXT: br i1 false, label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; VLEN128: vector.ph:
; VLEN128-NEXT: br label [[VECTOR_BODY:%.*]]
; VLEN128: vector.body:
; VLEN128-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; VLEN128-NEXT: [[VEC_PHI:%.*]] = phi <2 x i64> [ zeroinitializer, [[VECTOR_PH]] ], [ [[TMP8:%.*]], [[VECTOR_BODY]] ]
; VLEN128-NEXT: [[VEC_PHI1:%.*]] = phi <2 x i64> [ zeroinitializer, [[VECTOR_PH]] ], [ [[TMP9:%.*]], [[VECTOR_BODY]] ]
; VLEN128-NEXT: [[TMP0:%.*]] = add i64 [[INDEX]], 0
; VLEN128-NEXT: [[TMP1:%.*]] = add i64 [[INDEX]], 2
; VLEN128-NEXT: [[TMP2:%.*]] = getelementptr inbounds i64, ptr [[B:%.*]], i64 [[TMP0]]
; VLEN128-NEXT: [[TMP3:%.*]] = getelementptr inbounds i64, ptr [[B]], i64 [[TMP1]]
; VLEN128-NEXT: [[TMP4:%.*]] = getelementptr inbounds i64, ptr [[TMP2]], i32 0
; VLEN128-NEXT: [[WIDE_LOAD:%.*]] = load <2 x i64>, ptr [[TMP4]], align 8
; VLEN128-NEXT: [[TMP5:%.*]] = getelementptr inbounds i64, ptr [[TMP2]], i32 2
; VLEN128-NEXT: [[WIDE_LOAD2:%.*]] = load <2 x i64>, ptr [[TMP5]], align 8
; VLEN128-NEXT: [[TMP6:%.*]] = getelementptr inbounds i64, ptr [[A:%.*]], <2 x i64> [[WIDE_LOAD]]
; VLEN128-NEXT: [[TMP7:%.*]] = getelementptr inbounds i64, ptr [[A]], <2 x i64> [[WIDE_LOAD2]]
; VLEN128-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <2 x i64> @llvm.masked.gather.v2i64.v2p0(<2 x ptr> [[TMP6]], i32 8, <2 x i1> <i1 true, i1 true>, <2 x i64> undef)
; VLEN128-NEXT: [[WIDE_MASKED_GATHER3:%.*]] = call <2 x i64> @llvm.masked.gather.v2i64.v2p0(<2 x ptr> [[TMP7]], i32 8, <2 x i1> <i1 true, i1 true>, <2 x i64> undef)
; VLEN128-NEXT: [[TMP8]] = add <2 x i64> [[VEC_PHI]], [[WIDE_MASKED_GATHER]]
; VLEN128-NEXT: [[TMP9]] = add <2 x i64> [[VEC_PHI1]], [[WIDE_MASKED_GATHER3]]
; VLEN128-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 4
; VLEN128-NEXT: [[TMP10:%.*]] = icmp eq i64 [[INDEX_NEXT]], 1024
; VLEN128-NEXT: br i1 [[TMP10]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP8:![0-9]+]]
; VLEN128: middle.block:
; VLEN128-NEXT: [[BIN_RDX:%.*]] = add <2 x i64> [[TMP9]], [[TMP8]]
; VLEN128-NEXT: [[TMP11:%.*]] = call i64 @llvm.vector.reduce.add.v2i64(<2 x i64> [[BIN_RDX]])
; VLEN128-NEXT: [[CMP_N:%.*]] = icmp eq i64 1024, 1024
; VLEN128-NEXT: br i1 [[CMP_N]], label [[FOR_END:%.*]], label [[SCALAR_PH]]
; VLEN128: scalar.ph:
; VLEN128-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ 1024, [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; VLEN128-NEXT: [[BC_MERGE_RDX:%.*]] = phi i64 [ 0, [[ENTRY]] ], [ [[TMP11]], [[MIDDLE_BLOCK]] ]
; VLEN128-NEXT: br label [[FOR_BODY:%.*]]
; VLEN128: for.body:
; VLEN128-NEXT: [[IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
; VLEN128-NEXT: [[SUM:%.*]] = phi i64 [ [[BC_MERGE_RDX]], [[SCALAR_PH]] ], [ [[SUM_NEXT:%.*]], [[FOR_BODY]] ]
; VLEN128-NEXT: [[BADDR:%.*]] = getelementptr inbounds i64, ptr [[B]], i64 [[IV]]
; VLEN128-NEXT: [[AIDX:%.*]] = load i64, ptr [[BADDR]], align 8
; VLEN128-NEXT: [[AADDR:%.*]] = getelementptr inbounds i64, ptr [[A]], i64 [[AIDX]]
; VLEN128-NEXT: [[ELEM:%.*]] = load i64, ptr [[AADDR]], align 8
; VLEN128-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1
; VLEN128-NEXT: [[SUM_NEXT]] = add i64 [[SUM]], [[ELEM]]
; VLEN128-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024
; VLEN128-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END]], label [[FOR_BODY]], !llvm.loop [[LOOP9:![0-9]+]]
; VLEN128: for.end:
; VLEN128-NEXT: [[SUM_NEXT_LCSSA:%.*]] = phi i64 [ [[SUM_NEXT]], [[FOR_BODY]] ], [ [[TMP11]], [[MIDDLE_BLOCK]] ]
; VLEN128-NEXT: ret i64 [[SUM_NEXT_LCSSA]]
;
entry:
br label %for.body
for.body:
%iv = phi i64 [ 0, %entry ], [ %iv.next, %for.body ]
%sum = phi i64 [0, %entry], [%sum.next, %for.body]
%baddr = getelementptr inbounds i64, ptr %b, i64 %iv
%aidx = load i64, ptr %baddr
%aaddr = getelementptr inbounds i64, ptr %a, i64 %aidx
%elem = load i64, ptr %aaddr
%iv.next = add nuw nsw i64 %iv, 1
%sum.next = add i64 %sum, %elem
%exitcond.not = icmp eq i64 %iv.next, 1024
br i1 %exitcond.not, label %for.end, label %for.body
for.end:
ret i64 %sum.next
}
define void @splat_int(ptr noalias nocapture %a, i64 %v, i64 %n) {
; VLENUNK-LABEL: @splat_int(
; VLENUNK-NEXT: entry:
; VLENUNK-NEXT: [[TMP0:%.*]] = call i64 @llvm.vscale.i64()
; VLENUNK-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 1024, [[TMP0]]
; VLENUNK-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; VLENUNK: vector.ph:
; VLENUNK-NEXT: [[TMP1:%.*]] = call i64 @llvm.vscale.i64()
; VLENUNK-NEXT: [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP1]]
; VLENUNK-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]]
; VLENUNK-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[V:%.*]], i32 0
; VLENUNK-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 1 x i64> [[BROADCAST_SPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
; VLENUNK-NEXT: br label [[VECTOR_BODY:%.*]]
; VLENUNK: vector.body:
; VLENUNK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; VLENUNK-NEXT: [[TMP2:%.*]] = add i64 [[INDEX]], 0
; VLENUNK-NEXT: [[TMP3:%.*]] = getelementptr inbounds i64, ptr [[A:%.*]], i64 [[TMP2]]
; VLENUNK-NEXT: [[TMP4:%.*]] = getelementptr inbounds i64, ptr [[TMP3]], i32 0
; VLENUNK-NEXT: store <vscale x 1 x i64> [[BROADCAST_SPLAT]], ptr [[TMP4]], align 8
; VLENUNK-NEXT: [[TMP5:%.*]] = call i64 @llvm.vscale.i64()
; VLENUNK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP5]]
; VLENUNK-NEXT: [[TMP6:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
; VLENUNK-NEXT: br i1 [[TMP6]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP6:![0-9]+]]
; VLENUNK: middle.block:
; VLENUNK-NEXT: [[CMP_N:%.*]] = icmp eq i64 1024, [[N_VEC]]
; VLENUNK-NEXT: br i1 [[CMP_N]], label [[FOR_END:%.*]], label [[SCALAR_PH]]
; VLENUNK: scalar.ph:
; VLENUNK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; VLENUNK-NEXT: br label [[FOR_BODY:%.*]]
; VLENUNK: for.body:
; VLENUNK-NEXT: [[IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
; VLENUNK-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds i64, ptr [[A]], i64 [[IV]]
; VLENUNK-NEXT: store i64 [[V]], ptr [[ARRAYIDX]], align 8
; VLENUNK-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1
; VLENUNK-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024
; VLENUNK-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END]], label [[FOR_BODY]], !llvm.loop [[LOOP7:![0-9]+]]
; VLENUNK: for.end:
; VLENUNK-NEXT: ret void
;
; VLEN128-LABEL: @splat_int(
; VLEN128-NEXT: entry:
; VLEN128-NEXT: [[TMP0:%.*]] = call i64 @llvm.vscale.i64()
; VLEN128-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 1024, [[TMP0]]
; VLEN128-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; VLEN128: vector.ph:
; VLEN128-NEXT: [[TMP1:%.*]] = call i64 @llvm.vscale.i64()
; VLEN128-NEXT: [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP1]]
; VLEN128-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]]
; VLEN128-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[V:%.*]], i32 0
; VLEN128-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 1 x i64> [[BROADCAST_SPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
; VLEN128-NEXT: br label [[VECTOR_BODY:%.*]]
; VLEN128: vector.body:
; VLEN128-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; VLEN128-NEXT: [[TMP2:%.*]] = add i64 [[INDEX]], 0
; VLEN128-NEXT: [[TMP3:%.*]] = getelementptr inbounds i64, ptr [[A:%.*]], i64 [[TMP2]]
; VLEN128-NEXT: [[TMP4:%.*]] = getelementptr inbounds i64, ptr [[TMP3]], i32 0
; VLEN128-NEXT: store <vscale x 1 x i64> [[BROADCAST_SPLAT]], ptr [[TMP4]], align 8
; VLEN128-NEXT: [[TMP5:%.*]] = call i64 @llvm.vscale.i64()
; VLEN128-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP5]]
; VLEN128-NEXT: [[TMP6:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
; VLEN128-NEXT: br i1 [[TMP6]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP10:![0-9]+]]
; VLEN128: middle.block:
; VLEN128-NEXT: [[CMP_N:%.*]] = icmp eq i64 1024, [[N_VEC]]
; VLEN128-NEXT: br i1 [[CMP_N]], label [[FOR_END:%.*]], label [[SCALAR_PH]]
; VLEN128: scalar.ph:
; VLEN128-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; VLEN128-NEXT: br label [[FOR_BODY:%.*]]
; VLEN128: for.body:
; VLEN128-NEXT: [[IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
; VLEN128-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds i64, ptr [[A]], i64 [[IV]]
; VLEN128-NEXT: store i64 [[V]], ptr [[ARRAYIDX]], align 8
; VLEN128-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1
; VLEN128-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024
; VLEN128-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END]], label [[FOR_BODY]], !llvm.loop [[LOOP11:![0-9]+]]
; VLEN128: for.end:
; VLEN128-NEXT: ret void
;
entry:
br label %for.body
for.body:
%iv = phi i64 [ 0, %entry ], [ %iv.next, %for.body ]
%arrayidx = getelementptr inbounds i64, ptr %a, i64 %iv
store i64 %v, ptr %arrayidx
%iv.next = add nuw nsw i64 %iv, 1
%exitcond.not = icmp eq i64 %iv.next, 1024
br i1 %exitcond.not, label %for.end, label %for.body
for.end:
ret void
}
define void @splat_ptr(ptr noalias nocapture %a, ptr %v, i64 %n) {
; VLENUNK-LABEL: @splat_ptr(
; VLENUNK-NEXT: entry:
; VLENUNK-NEXT: [[TMP0:%.*]] = call i64 @llvm.vscale.i64()
; VLENUNK-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 1024, [[TMP0]]
; VLENUNK-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; VLENUNK: vector.ph:
; VLENUNK-NEXT: [[TMP1:%.*]] = call i64 @llvm.vscale.i64()
; VLENUNK-NEXT: [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP1]]
; VLENUNK-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]]
; VLENUNK-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 1 x ptr> poison, ptr [[V:%.*]], i32 0
; VLENUNK-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 1 x ptr> [[BROADCAST_SPLATINSERT]], <vscale x 1 x ptr> poison, <vscale x 1 x i32> zeroinitializer
; VLENUNK-NEXT: br label [[VECTOR_BODY:%.*]]
; VLENUNK: vector.body:
; VLENUNK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; VLENUNK-NEXT: [[TMP2:%.*]] = add i64 [[INDEX]], 0
; VLENUNK-NEXT: [[TMP3:%.*]] = getelementptr inbounds i64, ptr [[A:%.*]], i64 [[TMP2]]
; VLENUNK-NEXT: [[TMP4:%.*]] = getelementptr inbounds ptr, ptr [[TMP3]], i32 0
; VLENUNK-NEXT: store <vscale x 1 x ptr> [[BROADCAST_SPLAT]], ptr [[TMP4]], align 8
; VLENUNK-NEXT: [[TMP5:%.*]] = call i64 @llvm.vscale.i64()
; VLENUNK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP5]]
; VLENUNK-NEXT: [[TMP6:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
; VLENUNK-NEXT: br i1 [[TMP6]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP8:![0-9]+]]
; VLENUNK: middle.block:
; VLENUNK-NEXT: [[CMP_N:%.*]] = icmp eq i64 1024, [[N_VEC]]
; VLENUNK-NEXT: br i1 [[CMP_N]], label [[FOR_END:%.*]], label [[SCALAR_PH]]
; VLENUNK: scalar.ph:
; VLENUNK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; VLENUNK-NEXT: br label [[FOR_BODY:%.*]]
; VLENUNK: for.body:
; VLENUNK-NEXT: [[IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
; VLENUNK-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds i64, ptr [[A]], i64 [[IV]]
; VLENUNK-NEXT: store ptr [[V]], ptr [[ARRAYIDX]], align 8
; VLENUNK-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1
; VLENUNK-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024
; VLENUNK-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END]], label [[FOR_BODY]], !llvm.loop [[LOOP9:![0-9]+]]
; VLENUNK: for.end:
; VLENUNK-NEXT: ret void
;
; VLEN128-LABEL: @splat_ptr(
; VLEN128-NEXT: entry:
; VLEN128-NEXT: [[TMP0:%.*]] = call i64 @llvm.vscale.i64()
; VLEN128-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 1024, [[TMP0]]
; VLEN128-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; VLEN128: vector.ph:
; VLEN128-NEXT: [[TMP1:%.*]] = call i64 @llvm.vscale.i64()
; VLEN128-NEXT: [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP1]]
; VLEN128-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]]
; VLEN128-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 1 x ptr> poison, ptr [[V:%.*]], i32 0
; VLEN128-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 1 x ptr> [[BROADCAST_SPLATINSERT]], <vscale x 1 x ptr> poison, <vscale x 1 x i32> zeroinitializer
; VLEN128-NEXT: br label [[VECTOR_BODY:%.*]]
; VLEN128: vector.body:
; VLEN128-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; VLEN128-NEXT: [[TMP2:%.*]] = add i64 [[INDEX]], 0
; VLEN128-NEXT: [[TMP3:%.*]] = getelementptr inbounds i64, ptr [[A:%.*]], i64 [[TMP2]]
; VLEN128-NEXT: [[TMP4:%.*]] = getelementptr inbounds ptr, ptr [[TMP3]], i32 0
; VLEN128-NEXT: store <vscale x 1 x ptr> [[BROADCAST_SPLAT]], ptr [[TMP4]], align 8
; VLEN128-NEXT: [[TMP5:%.*]] = call i64 @llvm.vscale.i64()
; VLEN128-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP5]]
; VLEN128-NEXT: [[TMP6:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
; VLEN128-NEXT: br i1 [[TMP6]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP12:![0-9]+]]
; VLEN128: middle.block:
; VLEN128-NEXT: [[CMP_N:%.*]] = icmp eq i64 1024, [[N_VEC]]
; VLEN128-NEXT: br i1 [[CMP_N]], label [[FOR_END:%.*]], label [[SCALAR_PH]]
; VLEN128: scalar.ph:
; VLEN128-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; VLEN128-NEXT: br label [[FOR_BODY:%.*]]
; VLEN128: for.body:
; VLEN128-NEXT: [[IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
; VLEN128-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds i64, ptr [[A]], i64 [[IV]]
; VLEN128-NEXT: store ptr [[V]], ptr [[ARRAYIDX]], align 8
; VLEN128-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1
; VLEN128-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024
; VLEN128-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END]], label [[FOR_BODY]], !llvm.loop [[LOOP13:![0-9]+]]
; VLEN128: for.end:
; VLEN128-NEXT: ret void
;
entry:
br label %for.body
for.body:
%iv = phi i64 [ 0, %entry ], [ %iv.next, %for.body ]
%arrayidx = getelementptr inbounds i64, ptr %a, i64 %iv
store ptr %v, ptr %arrayidx
%iv.next = add nuw nsw i64 %iv, 1
%exitcond.not = icmp eq i64 %iv.next, 1024
br i1 %exitcond.not, label %for.end, label %for.body
for.end:
ret void
}
define void @uniform_store(ptr noalias nocapture %a, ptr noalias nocapture %b, i64 %v, i64 %n) {
; VLENUNK-LABEL: @uniform_store(
; VLENUNK-NEXT: entry:
; VLENUNK-NEXT: br label [[FOR_BODY:%.*]]
; VLENUNK: for.body:
; VLENUNK-NEXT: [[IV:%.*]] = phi i64 [ 0, [[ENTRY:%.*]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
; VLENUNK-NEXT: store i64 [[V:%.*]], ptr [[B:%.*]], align 8
; VLENUNK-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds i64, ptr [[A:%.*]], i64 [[IV]]
; VLENUNK-NEXT: store i64 [[V]], ptr [[ARRAYIDX]], align 8
; VLENUNK-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1
; VLENUNK-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024
; VLENUNK-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END:%.*]], label [[FOR_BODY]]
; VLENUNK: for.end:
; VLENUNK-NEXT: ret void
;
; VLEN128-LABEL: @uniform_store(
; VLEN128-NEXT: entry:
; VLEN128-NEXT: br i1 false, label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; VLEN128: vector.ph:
; VLEN128-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <2 x i64> poison, i64 [[V:%.*]], i32 0
; VLEN128-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <2 x i64> [[BROADCAST_SPLATINSERT]], <2 x i64> poison, <2 x i32> zeroinitializer
; VLEN128-NEXT: [[BROADCAST_SPLATINSERT1:%.*]] = insertelement <2 x i64> poison, i64 [[V]], i32 0
; VLEN128-NEXT: [[BROADCAST_SPLAT2:%.*]] = shufflevector <2 x i64> [[BROADCAST_SPLATINSERT1]], <2 x i64> poison, <2 x i32> zeroinitializer
; VLEN128-NEXT: br label [[VECTOR_BODY:%.*]]
; VLEN128: vector.body:
; VLEN128-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; VLEN128-NEXT: [[TMP0:%.*]] = add i64 [[INDEX]], 0
; VLEN128-NEXT: [[TMP1:%.*]] = add i64 [[INDEX]], 2
; VLEN128-NEXT: store i64 [[V]], ptr [[B:%.*]], align 8
; VLEN128-NEXT: store i64 [[V]], ptr [[B]], align 8
; VLEN128-NEXT: store i64 [[V]], ptr [[B]], align 8
; VLEN128-NEXT: store i64 [[V]], ptr [[B]], align 8
; VLEN128-NEXT: [[TMP2:%.*]] = getelementptr inbounds i64, ptr [[A:%.*]], i64 [[TMP0]]
; VLEN128-NEXT: [[TMP3:%.*]] = getelementptr inbounds i64, ptr [[A]], i64 [[TMP1]]
; VLEN128-NEXT: [[TMP4:%.*]] = getelementptr inbounds i64, ptr [[TMP2]], i32 0
; VLEN128-NEXT: store <2 x i64> [[BROADCAST_SPLAT]], ptr [[TMP4]], align 8
; VLEN128-NEXT: [[TMP5:%.*]] = getelementptr inbounds i64, ptr [[TMP2]], i32 2
; VLEN128-NEXT: store <2 x i64> [[BROADCAST_SPLAT2]], ptr [[TMP5]], align 8
; VLEN128-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 4
; VLEN128-NEXT: [[TMP6:%.*]] = icmp eq i64 [[INDEX_NEXT]], 1024
; VLEN128-NEXT: br i1 [[TMP6]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP14:![0-9]+]]
; VLEN128: middle.block:
; VLEN128-NEXT: [[CMP_N:%.*]] = icmp eq i64 1024, 1024
; VLEN128-NEXT: br i1 [[CMP_N]], label [[FOR_END:%.*]], label [[SCALAR_PH]]
; VLEN128: scalar.ph:
; VLEN128-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ 1024, [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; VLEN128-NEXT: br label [[FOR_BODY:%.*]]
; VLEN128: for.body:
; VLEN128-NEXT: [[IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
; VLEN128-NEXT: store i64 [[V]], ptr [[B]], align 8
; VLEN128-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds i64, ptr [[A]], i64 [[IV]]
; VLEN128-NEXT: store i64 [[V]], ptr [[ARRAYIDX]], align 8
; VLEN128-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1
; VLEN128-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024
; VLEN128-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END]], label [[FOR_BODY]], !llvm.loop [[LOOP15:![0-9]+]]
; VLEN128: for.end:
; VLEN128-NEXT: ret void
;
entry:
br label %for.body
for.body:
%iv = phi i64 [ 0, %entry ], [ %iv.next, %for.body ]
store i64 %v, ptr %b, align 8
%arrayidx = getelementptr inbounds i64, ptr %a, i64 %iv
store i64 %v, ptr %arrayidx
%iv.next = add nuw nsw i64 %iv, 1
%exitcond.not = icmp eq i64 %iv.next, 1024
br i1 %exitcond.not, label %for.end, label %for.body
for.end:
ret void
}
define void @uniform_store_unaligned(ptr noalias nocapture %a, ptr noalias nocapture %b, i64 %v, i64 %n) {
; VLENUNK-LABEL: @uniform_store_unaligned(
; VLENUNK-NEXT: entry:
; VLENUNK-NEXT: br label [[FOR_BODY:%.*]]
; VLENUNK: for.body:
; VLENUNK-NEXT: [[IV:%.*]] = phi i64 [ 0, [[ENTRY:%.*]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
; VLENUNK-NEXT: store i64 [[V:%.*]], ptr [[B:%.*]], align 1
; VLENUNK-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds i64, ptr [[A:%.*]], i64 [[IV]]
; VLENUNK-NEXT: store i64 [[V]], ptr [[ARRAYIDX]], align 8
; VLENUNK-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1
; VLENUNK-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024
; VLENUNK-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END:%.*]], label [[FOR_BODY]]
; VLENUNK: for.end:
; VLENUNK-NEXT: ret void
;
; VLEN128-LABEL: @uniform_store_unaligned(
; VLEN128-NEXT: entry:
; VLEN128-NEXT: br i1 false, label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; VLEN128: vector.ph:
; VLEN128-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <2 x i64> poison, i64 [[V:%.*]], i32 0
; VLEN128-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <2 x i64> [[BROADCAST_SPLATINSERT]], <2 x i64> poison, <2 x i32> zeroinitializer
; VLEN128-NEXT: [[BROADCAST_SPLATINSERT1:%.*]] = insertelement <2 x i64> poison, i64 [[V]], i32 0
; VLEN128-NEXT: [[BROADCAST_SPLAT2:%.*]] = shufflevector <2 x i64> [[BROADCAST_SPLATINSERT1]], <2 x i64> poison, <2 x i32> zeroinitializer
; VLEN128-NEXT: br label [[VECTOR_BODY:%.*]]
; VLEN128: vector.body:
; VLEN128-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; VLEN128-NEXT: [[TMP0:%.*]] = add i64 [[INDEX]], 0
; VLEN128-NEXT: [[TMP1:%.*]] = add i64 [[INDEX]], 2
; VLEN128-NEXT: store i64 [[V]], ptr [[B:%.*]], align 1
; VLEN128-NEXT: store i64 [[V]], ptr [[B]], align 1
; VLEN128-NEXT: store i64 [[V]], ptr [[B]], align 1
; VLEN128-NEXT: store i64 [[V]], ptr [[B]], align 1
; VLEN128-NEXT: [[TMP2:%.*]] = getelementptr inbounds i64, ptr [[A:%.*]], i64 [[TMP0]]
; VLEN128-NEXT: [[TMP3:%.*]] = getelementptr inbounds i64, ptr [[A]], i64 [[TMP1]]
; VLEN128-NEXT: [[TMP4:%.*]] = getelementptr inbounds i64, ptr [[TMP2]], i32 0
; VLEN128-NEXT: store <2 x i64> [[BROADCAST_SPLAT]], ptr [[TMP4]], align 8
; VLEN128-NEXT: [[TMP5:%.*]] = getelementptr inbounds i64, ptr [[TMP2]], i32 2
; VLEN128-NEXT: store <2 x i64> [[BROADCAST_SPLAT2]], ptr [[TMP5]], align 8
; VLEN128-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 4
; VLEN128-NEXT: [[TMP6:%.*]] = icmp eq i64 [[INDEX_NEXT]], 1024
; VLEN128-NEXT: br i1 [[TMP6]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP16:![0-9]+]]
; VLEN128: middle.block:
; VLEN128-NEXT: [[CMP_N:%.*]] = icmp eq i64 1024, 1024
; VLEN128-NEXT: br i1 [[CMP_N]], label [[FOR_END:%.*]], label [[SCALAR_PH]]
; VLEN128: scalar.ph:
; VLEN128-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ 1024, [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; VLEN128-NEXT: br label [[FOR_BODY:%.*]]
; VLEN128: for.body:
; VLEN128-NEXT: [[IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
; VLEN128-NEXT: store i64 [[V]], ptr [[B]], align 1
; VLEN128-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds i64, ptr [[A]], i64 [[IV]]
; VLEN128-NEXT: store i64 [[V]], ptr [[ARRAYIDX]], align 8
; VLEN128-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1
; VLEN128-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024
; VLEN128-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END]], label [[FOR_BODY]], !llvm.loop [[LOOP17:![0-9]+]]
; VLEN128: for.end:
; VLEN128-NEXT: ret void
;
entry:
br label %for.body
for.body:
%iv = phi i64 [ 0, %entry ], [ %iv.next, %for.body ]
store i64 %v, ptr %b, align 1
%arrayidx = getelementptr inbounds i64, ptr %a, i64 %iv
store i64 %v, ptr %arrayidx
%iv.next = add nuw nsw i64 %iv, 1
%exitcond.not = icmp eq i64 %iv.next, 1024
br i1 %exitcond.not, label %for.end, label %for.body
for.end:
ret void
}
define i64 @uniform_load(ptr noalias nocapture %a, ptr noalias nocapture %b, i64 %n) {
; VLENUNK-LABEL: @uniform_load(
; VLENUNK-NEXT: entry:
; VLENUNK-NEXT: [[TMP0:%.*]] = call i64 @llvm.vscale.i64()
; VLENUNK-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 1024, [[TMP0]]
; VLENUNK-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; VLENUNK: vector.ph:
; VLENUNK-NEXT: [[TMP1:%.*]] = call i64 @llvm.vscale.i64()
; VLENUNK-NEXT: [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP1]]
; VLENUNK-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]]
; VLENUNK-NEXT: br label [[VECTOR_BODY:%.*]]
; VLENUNK: vector.body:
; VLENUNK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; VLENUNK-NEXT: [[TMP2:%.*]] = add i64 [[INDEX]], 0
; VLENUNK-NEXT: [[TMP3:%.*]] = load i64, ptr [[B:%.*]], align 8
; VLENUNK-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[TMP3]], i32 0
; VLENUNK-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 1 x i64> [[BROADCAST_SPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
; VLENUNK-NEXT: [[TMP4:%.*]] = getelementptr inbounds i64, ptr [[A:%.*]], i64 [[TMP2]]
; VLENUNK-NEXT: [[TMP5:%.*]] = getelementptr inbounds i64, ptr [[TMP4]], i32 0
; VLENUNK-NEXT: store <vscale x 1 x i64> [[BROADCAST_SPLAT]], ptr [[TMP5]], align 8
; VLENUNK-NEXT: [[TMP6:%.*]] = call i64 @llvm.vscale.i64()
; VLENUNK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP6]]
; VLENUNK-NEXT: [[TMP7:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
; VLENUNK-NEXT: br i1 [[TMP7]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP10:![0-9]+]]
; VLENUNK: middle.block:
; VLENUNK-NEXT: [[CMP_N:%.*]] = icmp eq i64 1024, [[N_VEC]]
; VLENUNK-NEXT: br i1 [[CMP_N]], label [[FOR_END:%.*]], label [[SCALAR_PH]]
; VLENUNK: scalar.ph:
; VLENUNK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; VLENUNK-NEXT: br label [[FOR_BODY:%.*]]
; VLENUNK: for.body:
; VLENUNK-NEXT: [[IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
; VLENUNK-NEXT: [[V:%.*]] = load i64, ptr [[B]], align 8
; VLENUNK-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds i64, ptr [[A]], i64 [[IV]]
; VLENUNK-NEXT: store i64 [[V]], ptr [[ARRAYIDX]], align 8
; VLENUNK-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1
; VLENUNK-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024
; VLENUNK-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END]], label [[FOR_BODY]], !llvm.loop [[LOOP11:![0-9]+]]
; VLENUNK: for.end:
; VLENUNK-NEXT: [[V_LCSSA:%.*]] = phi i64 [ [[V]], [[FOR_BODY]] ], [ [[TMP3]], [[MIDDLE_BLOCK]] ]
; VLENUNK-NEXT: ret i64 [[V_LCSSA]]
;
; VLEN128-LABEL: @uniform_load(
; VLEN128-NEXT: entry:
; VLEN128-NEXT: [[TMP0:%.*]] = call i64 @llvm.vscale.i64()
; VLEN128-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 1024, [[TMP0]]
; VLEN128-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; VLEN128: vector.ph:
; VLEN128-NEXT: [[TMP1:%.*]] = call i64 @llvm.vscale.i64()
; VLEN128-NEXT: [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP1]]
; VLEN128-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]]
; VLEN128-NEXT: br label [[VECTOR_BODY:%.*]]
; VLEN128: vector.body:
; VLEN128-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; VLEN128-NEXT: [[TMP2:%.*]] = add i64 [[INDEX]], 0
; VLEN128-NEXT: [[TMP3:%.*]] = load i64, ptr [[B:%.*]], align 8
; VLEN128-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[TMP3]], i32 0
; VLEN128-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 1 x i64> [[BROADCAST_SPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
; VLEN128-NEXT: [[TMP4:%.*]] = getelementptr inbounds i64, ptr [[A:%.*]], i64 [[TMP2]]
; VLEN128-NEXT: [[TMP5:%.*]] = getelementptr inbounds i64, ptr [[TMP4]], i32 0
; VLEN128-NEXT: store <vscale x 1 x i64> [[BROADCAST_SPLAT]], ptr [[TMP5]], align 8
; VLEN128-NEXT: [[TMP6:%.*]] = call i64 @llvm.vscale.i64()
; VLEN128-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP6]]
; VLEN128-NEXT: [[TMP7:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
; VLEN128-NEXT: br i1 [[TMP7]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP18:![0-9]+]]
; VLEN128: middle.block:
; VLEN128-NEXT: [[CMP_N:%.*]] = icmp eq i64 1024, [[N_VEC]]
; VLEN128-NEXT: br i1 [[CMP_N]], label [[FOR_END:%.*]], label [[SCALAR_PH]]
; VLEN128: scalar.ph:
; VLEN128-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; VLEN128-NEXT: br label [[FOR_BODY:%.*]]
; VLEN128: for.body:
; VLEN128-NEXT: [[IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
; VLEN128-NEXT: [[V:%.*]] = load i64, ptr [[B]], align 8
; VLEN128-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds i64, ptr [[A]], i64 [[IV]]
; VLEN128-NEXT: store i64 [[V]], ptr [[ARRAYIDX]], align 8
; VLEN128-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1
; VLEN128-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024
; VLEN128-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END]], label [[FOR_BODY]], !llvm.loop [[LOOP19:![0-9]+]]
; VLEN128: for.end:
; VLEN128-NEXT: [[V_LCSSA:%.*]] = phi i64 [ [[V]], [[FOR_BODY]] ], [ [[TMP3]], [[MIDDLE_BLOCK]] ]
; VLEN128-NEXT: ret i64 [[V_LCSSA]]
;
entry:
br label %for.body
for.body:
%iv = phi i64 [ 0, %entry ], [ %iv.next, %for.body ]
%v = load i64, ptr %b, align 8
%arrayidx = getelementptr inbounds i64, ptr %a, i64 %iv
store i64 %v, ptr %arrayidx
%iv.next = add nuw nsw i64 %iv, 1
%exitcond.not = icmp eq i64 %iv.next, 1024
br i1 %exitcond.not, label %for.end, label %for.body
for.end:
ret i64 %v
}
define i64 @uniform_load_unaligned(ptr noalias nocapture %a, ptr noalias nocapture %b, i64 %n) {
; VLENUNK-LABEL: @uniform_load_unaligned(
; VLENUNK-NEXT: entry:
; VLENUNK-NEXT: [[TMP0:%.*]] = call i64 @llvm.vscale.i64()
; VLENUNK-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 1024, [[TMP0]]
; VLENUNK-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; VLENUNK: vector.ph:
; VLENUNK-NEXT: [[TMP1:%.*]] = call i64 @llvm.vscale.i64()
; VLENUNK-NEXT: [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP1]]
; VLENUNK-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]]
; VLENUNK-NEXT: br label [[VECTOR_BODY:%.*]]
; VLENUNK: vector.body:
; VLENUNK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; VLENUNK-NEXT: [[TMP2:%.*]] = add i64 [[INDEX]], 0
; VLENUNK-NEXT: [[TMP3:%.*]] = load i64, ptr [[B:%.*]], align 1
; VLENUNK-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[TMP3]], i32 0
; VLENUNK-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 1 x i64> [[BROADCAST_SPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
; VLENUNK-NEXT: [[TMP4:%.*]] = getelementptr inbounds i64, ptr [[A:%.*]], i64 [[TMP2]]
; VLENUNK-NEXT: [[TMP5:%.*]] = getelementptr inbounds i64, ptr [[TMP4]], i32 0
; VLENUNK-NEXT: store <vscale x 1 x i64> [[BROADCAST_SPLAT]], ptr [[TMP5]], align 8
; VLENUNK-NEXT: [[TMP6:%.*]] = call i64 @llvm.vscale.i64()
; VLENUNK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP6]]
; VLENUNK-NEXT: [[TMP7:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
; VLENUNK-NEXT: br i1 [[TMP7]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP12:![0-9]+]]
; VLENUNK: middle.block:
; VLENUNK-NEXT: [[CMP_N:%.*]] = icmp eq i64 1024, [[N_VEC]]
; VLENUNK-NEXT: br i1 [[CMP_N]], label [[FOR_END:%.*]], label [[SCALAR_PH]]
; VLENUNK: scalar.ph:
; VLENUNK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; VLENUNK-NEXT: br label [[FOR_BODY:%.*]]
; VLENUNK: for.body:
; VLENUNK-NEXT: [[IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
; VLENUNK-NEXT: [[V:%.*]] = load i64, ptr [[B]], align 1
; VLENUNK-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds i64, ptr [[A]], i64 [[IV]]
; VLENUNK-NEXT: store i64 [[V]], ptr [[ARRAYIDX]], align 8
; VLENUNK-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1
; VLENUNK-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024
; VLENUNK-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END]], label [[FOR_BODY]], !llvm.loop [[LOOP13:![0-9]+]]
; VLENUNK: for.end:
; VLENUNK-NEXT: [[V_LCSSA:%.*]] = phi i64 [ [[V]], [[FOR_BODY]] ], [ [[TMP3]], [[MIDDLE_BLOCK]] ]
; VLENUNK-NEXT: ret i64 [[V_LCSSA]]
;
; VLEN128-LABEL: @uniform_load_unaligned(
; VLEN128-NEXT: entry:
; VLEN128-NEXT: [[TMP0:%.*]] = call i64 @llvm.vscale.i64()
; VLEN128-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 1024, [[TMP0]]
; VLEN128-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; VLEN128: vector.ph:
; VLEN128-NEXT: [[TMP1:%.*]] = call i64 @llvm.vscale.i64()
; VLEN128-NEXT: [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP1]]
; VLEN128-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]]
; VLEN128-NEXT: br label [[VECTOR_BODY:%.*]]
; VLEN128: vector.body:
; VLEN128-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; VLEN128-NEXT: [[TMP2:%.*]] = add i64 [[INDEX]], 0
; VLEN128-NEXT: [[TMP3:%.*]] = load i64, ptr [[B:%.*]], align 1
; VLEN128-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 1 x i64> poison, i64 [[TMP3]], i32 0
; VLEN128-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 1 x i64> [[BROADCAST_SPLATINSERT]], <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
; VLEN128-NEXT: [[TMP4:%.*]] = getelementptr inbounds i64, ptr [[A:%.*]], i64 [[TMP2]]
; VLEN128-NEXT: [[TMP5:%.*]] = getelementptr inbounds i64, ptr [[TMP4]], i32 0
; VLEN128-NEXT: store <vscale x 1 x i64> [[BROADCAST_SPLAT]], ptr [[TMP5]], align 8
; VLEN128-NEXT: [[TMP6:%.*]] = call i64 @llvm.vscale.i64()
; VLEN128-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP6]]
; VLEN128-NEXT: [[TMP7:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
; VLEN128-NEXT: br i1 [[TMP7]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP20:![0-9]+]]
; VLEN128: middle.block:
; VLEN128-NEXT: [[CMP_N:%.*]] = icmp eq i64 1024, [[N_VEC]]
; VLEN128-NEXT: br i1 [[CMP_N]], label [[FOR_END:%.*]], label [[SCALAR_PH]]
; VLEN128: scalar.ph:
; VLEN128-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; VLEN128-NEXT: br label [[FOR_BODY:%.*]]
; VLEN128: for.body:
; VLEN128-NEXT: [[IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
; VLEN128-NEXT: [[V:%.*]] = load i64, ptr [[B]], align 1
; VLEN128-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds i64, ptr [[A]], i64 [[IV]]
; VLEN128-NEXT: store i64 [[V]], ptr [[ARRAYIDX]], align 8
; VLEN128-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1
; VLEN128-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], 1024
; VLEN128-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_END]], label [[FOR_BODY]], !llvm.loop [[LOOP21:![0-9]+]]
; VLEN128: for.end:
; VLEN128-NEXT: [[V_LCSSA:%.*]] = phi i64 [ [[V]], [[FOR_BODY]] ], [ [[TMP3]], [[MIDDLE_BLOCK]] ]
; VLEN128-NEXT: ret i64 [[V_LCSSA]]
;
entry:
br label %for.body
for.body:
%iv = phi i64 [ 0, %entry ], [ %iv.next, %for.body ]
%v = load i64, ptr %b, align 1
%arrayidx = getelementptr inbounds i64, ptr %a, i64 %iv
store i64 %v, ptr %arrayidx
%iv.next = add nuw nsw i64 %iv, 1
%exitcond.not = icmp eq i64 %iv.next, 1024
br i1 %exitcond.not, label %for.end, label %for.body
for.end:
ret i64 %v
}