529 lines
19 KiB
C++
529 lines
19 KiB
C++
//===- RegisterScavenging.cpp - Machine register scavenging ---------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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/// \file
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/// This file implements the machine register scavenger. It can provide
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/// information, such as unused registers, at any point in a machine basic
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/// block. It also provides a mechanism to make registers available by evicting
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/// them to spill slots.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/CodeGen/RegisterScavenging.h"
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#include "llvm/ADT/ArrayRef.h"
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#include "llvm/ADT/BitVector.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/CodeGen/LiveRegUnits.h"
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#include "llvm/CodeGen/MachineBasicBlock.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/MachineInstr.h"
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#include "llvm/CodeGen/MachineOperand.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/CodeGen/TargetFrameLowering.h"
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#include "llvm/CodeGen/TargetInstrInfo.h"
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#include "llvm/CodeGen/TargetRegisterInfo.h"
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#include "llvm/CodeGen/TargetSubtargetInfo.h"
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#include "llvm/InitializePasses.h"
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#include "llvm/Pass.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/ErrorHandling.h"
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#include "llvm/Support/raw_ostream.h"
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#include <cassert>
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#include <iterator>
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#include <limits>
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#include <utility>
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using namespace llvm;
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#define DEBUG_TYPE "reg-scavenging"
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STATISTIC(NumScavengedRegs, "Number of frame index regs scavenged");
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void RegScavenger::setRegUsed(Register Reg, LaneBitmask LaneMask) {
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LiveUnits.addRegMasked(Reg, LaneMask);
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}
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void RegScavenger::init(MachineBasicBlock &MBB) {
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MachineFunction &MF = *MBB.getParent();
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TII = MF.getSubtarget().getInstrInfo();
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TRI = MF.getSubtarget().getRegisterInfo();
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MRI = &MF.getRegInfo();
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LiveUnits.init(*TRI);
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this->MBB = &MBB;
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for (ScavengedInfo &SI : Scavenged) {
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SI.Reg = 0;
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SI.Restore = nullptr;
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}
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}
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void RegScavenger::enterBasicBlock(MachineBasicBlock &MBB) {
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init(MBB);
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LiveUnits.addLiveIns(MBB);
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MBBI = MBB.begin();
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}
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void RegScavenger::enterBasicBlockEnd(MachineBasicBlock &MBB) {
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init(MBB);
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LiveUnits.addLiveOuts(MBB);
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MBBI = MBB.end();
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}
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void RegScavenger::backward() {
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const MachineInstr &MI = *--MBBI;
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LiveUnits.stepBackward(MI);
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// Expire scavenge spill frameindex uses.
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for (ScavengedInfo &I : Scavenged) {
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if (I.Restore == &MI) {
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I.Reg = 0;
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I.Restore = nullptr;
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}
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}
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}
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bool RegScavenger::isRegUsed(Register Reg, bool includeReserved) const {
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if (isReserved(Reg))
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return includeReserved;
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return !LiveUnits.available(Reg);
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}
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Register RegScavenger::FindUnusedReg(const TargetRegisterClass *RC) const {
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for (Register Reg : *RC) {
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if (!isRegUsed(Reg)) {
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LLVM_DEBUG(dbgs() << "Scavenger found unused reg: " << printReg(Reg, TRI)
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<< "\n");
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return Reg;
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}
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}
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return 0;
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}
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BitVector RegScavenger::getRegsAvailable(const TargetRegisterClass *RC) {
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BitVector Mask(TRI->getNumRegs());
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for (Register Reg : *RC)
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if (!isRegUsed(Reg))
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Mask.set(Reg.id());
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return Mask;
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}
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/// Given the bitvector \p Available of free register units at position
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/// \p From. Search backwards to find a register that is part of \p
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/// Candidates and not used/clobbered until the point \p To. If there is
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/// multiple candidates continue searching and pick the one that is not used/
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/// clobbered for the longest time.
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/// Returns the register and the earliest position we know it to be free or
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/// the position MBB.end() if no register is available.
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static std::pair<MCPhysReg, MachineBasicBlock::iterator>
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findSurvivorBackwards(const MachineRegisterInfo &MRI,
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MachineBasicBlock::iterator From, MachineBasicBlock::iterator To,
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const LiveRegUnits &LiveOut, ArrayRef<MCPhysReg> AllocationOrder,
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bool RestoreAfter) {
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bool FoundTo = false;
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MCPhysReg Survivor = 0;
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MachineBasicBlock::iterator Pos;
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MachineBasicBlock &MBB = *From->getParent();
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unsigned InstrLimit = 25;
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unsigned InstrCountDown = InstrLimit;
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const TargetRegisterInfo &TRI = *MRI.getTargetRegisterInfo();
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LiveRegUnits Used(TRI);
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assert(From->getParent() == To->getParent() &&
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"Target instruction is in other than current basic block, use "
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"enterBasicBlockEnd first");
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for (MachineBasicBlock::iterator I = From;; --I) {
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const MachineInstr &MI = *I;
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Used.accumulate(MI);
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if (I == To) {
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// See if one of the registers in RC wasn't used so far.
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for (MCPhysReg Reg : AllocationOrder) {
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if (!MRI.isReserved(Reg) && Used.available(Reg) &&
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LiveOut.available(Reg))
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return std::make_pair(Reg, MBB.end());
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}
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// Otherwise we will continue up to InstrLimit instructions to find
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// the register which is not defined/used for the longest time.
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FoundTo = true;
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Pos = To;
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// Note: It was fine so far to start our search at From, however now that
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// we have to spill, and can only place the restore after From then
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// add the regs used/defed by std::next(From) to the set.
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if (RestoreAfter)
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Used.accumulate(*std::next(From));
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}
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if (FoundTo) {
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// Don't search to FrameSetup instructions if we were searching from
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// Non-FrameSetup instructions. Otherwise, the spill position may point
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// before FrameSetup instructions.
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if (!From->getFlag(MachineInstr::FrameSetup) &&
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MI.getFlag(MachineInstr::FrameSetup))
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break;
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if (Survivor == 0 || !Used.available(Survivor)) {
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MCPhysReg AvilableReg = 0;
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for (MCPhysReg Reg : AllocationOrder) {
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if (!MRI.isReserved(Reg) && Used.available(Reg)) {
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AvilableReg = Reg;
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break;
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}
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}
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if (AvilableReg == 0)
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break;
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Survivor = AvilableReg;
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}
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if (--InstrCountDown == 0)
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break;
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// Keep searching when we find a vreg since the spilled register will
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// be usefull for this other vreg as well later.
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bool FoundVReg = false;
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for (const MachineOperand &MO : MI.operands()) {
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if (MO.isReg() && MO.getReg().isVirtual()) {
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FoundVReg = true;
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break;
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}
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}
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if (FoundVReg) {
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InstrCountDown = InstrLimit;
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Pos = I;
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}
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if (I == MBB.begin())
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break;
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}
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assert(I != MBB.begin() && "Did not find target instruction while "
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"iterating backwards");
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}
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return std::make_pair(Survivor, Pos);
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}
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static unsigned getFrameIndexOperandNum(MachineInstr &MI) {
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unsigned i = 0;
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while (!MI.getOperand(i).isFI()) {
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++i;
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assert(i < MI.getNumOperands() && "Instr doesn't have FrameIndex operand!");
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}
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return i;
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}
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RegScavenger::ScavengedInfo &
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RegScavenger::spill(Register Reg, const TargetRegisterClass &RC, int SPAdj,
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MachineBasicBlock::iterator Before,
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MachineBasicBlock::iterator &UseMI) {
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// Find an available scavenging slot with size and alignment matching
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// the requirements of the class RC.
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const MachineFunction &MF = *Before->getMF();
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const MachineFrameInfo &MFI = MF.getFrameInfo();
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unsigned NeedSize = TRI->getSpillSize(RC);
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Align NeedAlign = TRI->getSpillAlign(RC);
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unsigned SI = Scavenged.size(), Diff = std::numeric_limits<unsigned>::max();
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int FIB = MFI.getObjectIndexBegin(), FIE = MFI.getObjectIndexEnd();
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for (unsigned I = 0; I < Scavenged.size(); ++I) {
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if (Scavenged[I].Reg != 0)
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continue;
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// Verify that this slot is valid for this register.
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int FI = Scavenged[I].FrameIndex;
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if (FI < FIB || FI >= FIE)
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continue;
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unsigned S = MFI.getObjectSize(FI);
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Align A = MFI.getObjectAlign(FI);
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if (NeedSize > S || NeedAlign > A)
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continue;
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// Avoid wasting slots with large size and/or large alignment. Pick one
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// that is the best fit for this register class (in street metric).
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// Picking a larger slot than necessary could happen if a slot for a
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// larger register is reserved before a slot for a smaller one. When
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// trying to spill a smaller register, the large slot would be found
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// first, thus making it impossible to spill the larger register later.
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unsigned D = (S - NeedSize) + (A.value() - NeedAlign.value());
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if (D < Diff) {
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SI = I;
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Diff = D;
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}
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}
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if (SI == Scavenged.size()) {
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// We need to scavenge a register but have no spill slot, the target
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// must know how to do it (if not, we'll assert below).
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Scavenged.push_back(ScavengedInfo(FIE));
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}
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// Avoid infinite regress
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Scavenged[SI].Reg = Reg;
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// If the target knows how to save/restore the register, let it do so;
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// otherwise, use the emergency stack spill slot.
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if (!TRI->saveScavengerRegister(*MBB, Before, UseMI, &RC, Reg)) {
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// Spill the scavenged register before \p Before.
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int FI = Scavenged[SI].FrameIndex;
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if (FI < FIB || FI >= FIE) {
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report_fatal_error(Twine("Error while trying to spill ") +
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TRI->getName(Reg) + " from class " +
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TRI->getRegClassName(&RC) +
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": Cannot scavenge register without an emergency "
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"spill slot!");
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}
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TII->storeRegToStackSlot(*MBB, Before, Reg, true, FI, &RC, TRI, Register());
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MachineBasicBlock::iterator II = std::prev(Before);
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unsigned FIOperandNum = getFrameIndexOperandNum(*II);
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TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this);
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// Restore the scavenged register before its use (or first terminator).
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TII->loadRegFromStackSlot(*MBB, UseMI, Reg, FI, &RC, TRI, Register());
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II = std::prev(UseMI);
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FIOperandNum = getFrameIndexOperandNum(*II);
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TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this);
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}
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return Scavenged[SI];
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}
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Register RegScavenger::scavengeRegisterBackwards(const TargetRegisterClass &RC,
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MachineBasicBlock::iterator To,
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bool RestoreAfter, int SPAdj,
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bool AllowSpill) {
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const MachineBasicBlock &MBB = *To->getParent();
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const MachineFunction &MF = *MBB.getParent();
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// Find the register whose use is furthest away.
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MachineBasicBlock::iterator UseMI;
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ArrayRef<MCPhysReg> AllocationOrder = RC.getRawAllocationOrder(MF);
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std::pair<MCPhysReg, MachineBasicBlock::iterator> P = findSurvivorBackwards(
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*MRI, std::prev(MBBI), To, LiveUnits, AllocationOrder, RestoreAfter);
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MCPhysReg Reg = P.first;
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MachineBasicBlock::iterator SpillBefore = P.second;
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// Found an available register?
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if (Reg != 0 && SpillBefore == MBB.end()) {
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LLVM_DEBUG(dbgs() << "Scavenged free register: " << printReg(Reg, TRI)
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<< '\n');
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return Reg;
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}
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if (!AllowSpill)
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return 0;
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assert(Reg != 0 && "No register left to scavenge!");
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MachineBasicBlock::iterator ReloadBefore =
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RestoreAfter ? std::next(MBBI) : MBBI;
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if (ReloadBefore != MBB.end())
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LLVM_DEBUG(dbgs() << "Reload before: " << *ReloadBefore << '\n');
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ScavengedInfo &Scavenged = spill(Reg, RC, SPAdj, SpillBefore, ReloadBefore);
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Scavenged.Restore = &*std::prev(SpillBefore);
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LiveUnits.removeReg(Reg);
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LLVM_DEBUG(dbgs() << "Scavenged register with spill: " << printReg(Reg, TRI)
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<< " until " << *SpillBefore);
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return Reg;
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}
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/// Allocate a register for the virtual register \p VReg. The last use of
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/// \p VReg is around the current position of the register scavenger \p RS.
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/// \p ReserveAfter controls whether the scavenged register needs to be reserved
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/// after the current instruction, otherwise it will only be reserved before the
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/// current instruction.
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static Register scavengeVReg(MachineRegisterInfo &MRI, RegScavenger &RS,
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Register VReg, bool ReserveAfter) {
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const TargetRegisterInfo &TRI = *MRI.getTargetRegisterInfo();
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#ifndef NDEBUG
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// Verify that all definitions and uses are in the same basic block.
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const MachineBasicBlock *CommonMBB = nullptr;
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// Real definition for the reg, re-definitions are not considered.
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const MachineInstr *RealDef = nullptr;
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for (MachineOperand &MO : MRI.reg_nodbg_operands(VReg)) {
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MachineBasicBlock *MBB = MO.getParent()->getParent();
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if (CommonMBB == nullptr)
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CommonMBB = MBB;
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assert(MBB == CommonMBB && "All defs+uses must be in the same basic block");
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if (MO.isDef()) {
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const MachineInstr &MI = *MO.getParent();
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if (!MI.readsRegister(VReg, &TRI)) {
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assert((!RealDef || RealDef == &MI) &&
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"Can have at most one definition which is not a redefinition");
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RealDef = &MI;
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}
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}
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}
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assert(RealDef != nullptr && "Must have at least 1 Def");
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#endif
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// We should only have one definition of the register. However to accommodate
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// the requirements of two address code we also allow definitions in
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// subsequent instructions provided they also read the register. That way
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// we get a single contiguous lifetime.
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//
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// Definitions in MRI.def_begin() are unordered, search for the first.
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MachineRegisterInfo::def_iterator FirstDef = llvm::find_if(
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MRI.def_operands(VReg), [VReg, &TRI](const MachineOperand &MO) {
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return !MO.getParent()->readsRegister(VReg, &TRI);
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});
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assert(FirstDef != MRI.def_end() &&
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"Must have one definition that does not redefine vreg");
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MachineInstr &DefMI = *FirstDef->getParent();
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// The register scavenger will report a free register inserting an emergency
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// spill/reload if necessary.
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int SPAdj = 0;
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const TargetRegisterClass &RC = *MRI.getRegClass(VReg);
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Register SReg = RS.scavengeRegisterBackwards(RC, DefMI.getIterator(),
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ReserveAfter, SPAdj);
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MRI.replaceRegWith(VReg, SReg);
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++NumScavengedRegs;
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return SReg;
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}
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/// Allocate (scavenge) vregs inside a single basic block.
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/// Returns true if the target spill callback created new vregs and a 2nd pass
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/// is necessary.
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static bool scavengeFrameVirtualRegsInBlock(MachineRegisterInfo &MRI,
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RegScavenger &RS,
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MachineBasicBlock &MBB) {
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const TargetRegisterInfo &TRI = *MRI.getTargetRegisterInfo();
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RS.enterBasicBlockEnd(MBB);
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unsigned InitialNumVirtRegs = MRI.getNumVirtRegs();
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bool NextInstructionReadsVReg = false;
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for (MachineBasicBlock::iterator I = MBB.end(); I != MBB.begin(); ) {
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// Move RegScavenger to the position between *std::prev(I) and *I.
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RS.backward(I);
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--I;
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// Look for unassigned vregs in the uses of *std::next(I).
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if (NextInstructionReadsVReg) {
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MachineBasicBlock::iterator N = std::next(I);
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const MachineInstr &NMI = *N;
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for (const MachineOperand &MO : NMI.operands()) {
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if (!MO.isReg())
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continue;
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Register Reg = MO.getReg();
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// We only care about virtual registers and ignore virtual registers
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// created by the target callbacks in the process (those will be handled
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// in a scavenging round).
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if (!Reg.isVirtual() || Reg.virtRegIndex() >= InitialNumVirtRegs)
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continue;
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if (!MO.readsReg())
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continue;
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Register SReg = scavengeVReg(MRI, RS, Reg, true);
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N->addRegisterKilled(SReg, &TRI, false);
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RS.setRegUsed(SReg);
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}
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}
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// Look for unassigned vregs in the defs of *I.
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NextInstructionReadsVReg = false;
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const MachineInstr &MI = *I;
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for (const MachineOperand &MO : MI.operands()) {
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if (!MO.isReg())
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continue;
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Register Reg = MO.getReg();
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// Only vregs, no newly created vregs (see above).
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if (!Reg.isVirtual() || Reg.virtRegIndex() >= InitialNumVirtRegs)
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continue;
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// We have to look at all operands anyway so we can precalculate here
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// whether there is a reading operand. This allows use to skip the use
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// step in the next iteration if there was none.
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assert(!MO.isInternalRead() && "Cannot assign inside bundles");
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assert((!MO.isUndef() || MO.isDef()) && "Cannot handle undef uses");
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if (MO.readsReg()) {
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NextInstructionReadsVReg = true;
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}
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if (MO.isDef()) {
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Register SReg = scavengeVReg(MRI, RS, Reg, false);
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I->addRegisterDead(SReg, &TRI, false);
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}
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}
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}
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#ifndef NDEBUG
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for (const MachineOperand &MO : MBB.front().operands()) {
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if (!MO.isReg() || !MO.getReg().isVirtual())
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continue;
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assert(!MO.isInternalRead() && "Cannot assign inside bundles");
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assert((!MO.isUndef() || MO.isDef()) && "Cannot handle undef uses");
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assert(!MO.readsReg() && "Vreg use in first instruction not allowed");
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}
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#endif
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return MRI.getNumVirtRegs() != InitialNumVirtRegs;
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}
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void llvm::scavengeFrameVirtualRegs(MachineFunction &MF, RegScavenger &RS) {
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// FIXME: Iterating over the instruction stream is unnecessary. We can simply
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// iterate over the vreg use list, which at this point only contains machine
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// operands for which eliminateFrameIndex need a new scratch reg.
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MachineRegisterInfo &MRI = MF.getRegInfo();
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// Shortcut.
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if (MRI.getNumVirtRegs() == 0) {
|
|
MF.getProperties().setNoVRegs();
|
|
return;
|
|
}
|
|
|
|
// Run through the instructions and find any virtual registers.
|
|
for (MachineBasicBlock &MBB : MF) {
|
|
if (MBB.empty())
|
|
continue;
|
|
|
|
bool Again = scavengeFrameVirtualRegsInBlock(MRI, RS, MBB);
|
|
if (Again) {
|
|
LLVM_DEBUG(dbgs() << "Warning: Required two scavenging passes for block "
|
|
<< MBB.getName() << '\n');
|
|
Again = scavengeFrameVirtualRegsInBlock(MRI, RS, MBB);
|
|
// The target required a 2nd run (because it created new vregs while
|
|
// spilling). Refuse to do another pass to keep compiletime in check.
|
|
if (Again)
|
|
report_fatal_error("Incomplete scavenging after 2nd pass");
|
|
}
|
|
}
|
|
|
|
MRI.clearVirtRegs();
|
|
MF.getProperties().setNoVRegs();
|
|
}
|
|
|
|
namespace {
|
|
|
|
/// This class runs register scavenging independ of the PrologEpilogInserter.
|
|
/// This is used in for testing.
|
|
class ScavengerTest : public MachineFunctionPass {
|
|
public:
|
|
static char ID;
|
|
|
|
ScavengerTest() : MachineFunctionPass(ID) {}
|
|
|
|
bool runOnMachineFunction(MachineFunction &MF) override {
|
|
const TargetSubtargetInfo &STI = MF.getSubtarget();
|
|
const TargetFrameLowering &TFL = *STI.getFrameLowering();
|
|
|
|
RegScavenger RS;
|
|
// Let's hope that calling those outside of PrologEpilogueInserter works
|
|
// well enough to initialize the scavenger with some emergency spillslots
|
|
// for the target.
|
|
BitVector SavedRegs;
|
|
TFL.determineCalleeSaves(MF, SavedRegs, &RS);
|
|
TFL.processFunctionBeforeFrameFinalized(MF, &RS);
|
|
|
|
// Let's scavenge the current function
|
|
scavengeFrameVirtualRegs(MF, RS);
|
|
return true;
|
|
}
|
|
};
|
|
|
|
} // end anonymous namespace
|
|
|
|
char ScavengerTest::ID;
|
|
|
|
INITIALIZE_PASS(ScavengerTest, "scavenger-test",
|
|
"Scavenge virtual registers inside basic blocks", false, false)
|