
VirtRegMap keeps track of allocations so it knows what's not used. As a horrible hack, the stack coloring can color spill slots with *free* registers. That is, it replace reload and spills with copies from and to the free register. It unfold instructions that load and store the spill slot and replace them with register using variants. Not yet enabled. This is part 1. More coming. llvm-svn: 70787
261 lines
9.0 KiB
C++
261 lines
9.0 KiB
C++
//===-- llvm/CodeGen/VirtRegMap.cpp - Virtual Register Map ----------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the VirtRegMap class.
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//
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// It also contains implementations of the the Spiller interface, which, given a
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// virtual register map and a machine function, eliminates all virtual
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// references by replacing them with physical register references - adding spill
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// code as necessary.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "virtregmap"
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#include "VirtRegMap.h"
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#include "llvm/Function.h"
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#include "llvm/CodeGen/LiveIntervalAnalysis.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineInstrBuilder.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/ADT/BitVector.h"
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/DepthFirstIterator.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/ADT/SmallSet.h"
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#include <algorithm>
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using namespace llvm;
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STATISTIC(NumSpills , "Number of register spills");
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//===----------------------------------------------------------------------===//
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// VirtRegMap implementation
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//===----------------------------------------------------------------------===//
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char VirtRegMap::ID = 0;
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static RegisterPass<VirtRegMap>
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X("virtregmap", "Virtual Register Map");
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bool VirtRegMap::runOnMachineFunction(MachineFunction &mf) {
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TII = mf.getTarget().getInstrInfo();
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MF = &mf;
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ReMatId = MAX_STACK_SLOT+1;
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LowSpillSlot = HighSpillSlot = NO_STACK_SLOT;
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Virt2PhysMap.clear();
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Virt2StackSlotMap.clear();
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Virt2ReMatIdMap.clear();
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Virt2SplitMap.clear();
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Virt2SplitKillMap.clear();
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ReMatMap.clear();
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ImplicitDefed.clear();
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SpillSlotToUsesMap.clear();
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MI2VirtMap.clear();
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SpillPt2VirtMap.clear();
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RestorePt2VirtMap.clear();
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EmergencySpillMap.clear();
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EmergencySpillSlots.clear();
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SpillSlotToUsesMap.resize(8);
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ImplicitDefed.resize(MF->getRegInfo().getLastVirtReg()+1-
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TargetRegisterInfo::FirstVirtualRegister);
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grow();
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return false;
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}
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void VirtRegMap::grow() {
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unsigned LastVirtReg = MF->getRegInfo().getLastVirtReg();
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Virt2PhysMap.grow(LastVirtReg);
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Virt2StackSlotMap.grow(LastVirtReg);
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Virt2ReMatIdMap.grow(LastVirtReg);
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Virt2SplitMap.grow(LastVirtReg);
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Virt2SplitKillMap.grow(LastVirtReg);
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ReMatMap.grow(LastVirtReg);
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ImplicitDefed.resize(LastVirtReg-TargetRegisterInfo::FirstVirtualRegister+1);
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}
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int VirtRegMap::assignVirt2StackSlot(unsigned virtReg) {
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assert(TargetRegisterInfo::isVirtualRegister(virtReg));
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assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
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"attempt to assign stack slot to already spilled register");
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const TargetRegisterClass* RC = MF->getRegInfo().getRegClass(virtReg);
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int SS = MF->getFrameInfo()->CreateStackObject(RC->getSize(),
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RC->getAlignment());
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if (LowSpillSlot == NO_STACK_SLOT)
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LowSpillSlot = SS;
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if (HighSpillSlot == NO_STACK_SLOT || SS > HighSpillSlot)
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HighSpillSlot = SS;
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unsigned Idx = SS-LowSpillSlot;
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while (Idx >= SpillSlotToUsesMap.size())
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SpillSlotToUsesMap.resize(SpillSlotToUsesMap.size()*2);
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Virt2StackSlotMap[virtReg] = SS;
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++NumSpills;
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return SS;
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}
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void VirtRegMap::assignVirt2StackSlot(unsigned virtReg, int SS) {
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assert(TargetRegisterInfo::isVirtualRegister(virtReg));
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assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
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"attempt to assign stack slot to already spilled register");
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assert((SS >= 0 ||
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(SS >= MF->getFrameInfo()->getObjectIndexBegin())) &&
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"illegal fixed frame index");
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Virt2StackSlotMap[virtReg] = SS;
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}
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int VirtRegMap::assignVirtReMatId(unsigned virtReg) {
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assert(TargetRegisterInfo::isVirtualRegister(virtReg));
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assert(Virt2ReMatIdMap[virtReg] == NO_STACK_SLOT &&
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"attempt to assign re-mat id to already spilled register");
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Virt2ReMatIdMap[virtReg] = ReMatId;
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return ReMatId++;
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}
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void VirtRegMap::assignVirtReMatId(unsigned virtReg, int id) {
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assert(TargetRegisterInfo::isVirtualRegister(virtReg));
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assert(Virt2ReMatIdMap[virtReg] == NO_STACK_SLOT &&
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"attempt to assign re-mat id to already spilled register");
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Virt2ReMatIdMap[virtReg] = id;
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}
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int VirtRegMap::getEmergencySpillSlot(const TargetRegisterClass *RC) {
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std::map<const TargetRegisterClass*, int>::iterator I =
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EmergencySpillSlots.find(RC);
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if (I != EmergencySpillSlots.end())
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return I->second;
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int SS = MF->getFrameInfo()->CreateStackObject(RC->getSize(),
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RC->getAlignment());
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if (LowSpillSlot == NO_STACK_SLOT)
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LowSpillSlot = SS;
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if (HighSpillSlot == NO_STACK_SLOT || SS > HighSpillSlot)
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HighSpillSlot = SS;
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EmergencySpillSlots[RC] = SS;
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return SS;
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}
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void VirtRegMap::addSpillSlotUse(int FI, MachineInstr *MI) {
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if (!MF->getFrameInfo()->isFixedObjectIndex(FI)) {
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// If FI < LowSpillSlot, this stack reference was produced by
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// instruction selection and is not a spill
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if (FI >= LowSpillSlot) {
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assert(FI >= 0 && "Spill slot index should not be negative!");
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assert((unsigned)FI-LowSpillSlot < SpillSlotToUsesMap.size()
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&& "Invalid spill slot");
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SpillSlotToUsesMap[FI-LowSpillSlot].insert(MI);
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}
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}
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}
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void VirtRegMap::virtFolded(unsigned VirtReg, MachineInstr *OldMI,
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MachineInstr *NewMI, ModRef MRInfo) {
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// Move previous memory references folded to new instruction.
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MI2VirtMapTy::iterator IP = MI2VirtMap.lower_bound(NewMI);
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for (MI2VirtMapTy::iterator I = MI2VirtMap.lower_bound(OldMI),
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E = MI2VirtMap.end(); I != E && I->first == OldMI; ) {
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MI2VirtMap.insert(IP, std::make_pair(NewMI, I->second));
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MI2VirtMap.erase(I++);
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}
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// add new memory reference
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MI2VirtMap.insert(IP, std::make_pair(NewMI, std::make_pair(VirtReg, MRInfo)));
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}
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void VirtRegMap::virtFolded(unsigned VirtReg, MachineInstr *MI, ModRef MRInfo) {
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MI2VirtMapTy::iterator IP = MI2VirtMap.lower_bound(MI);
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MI2VirtMap.insert(IP, std::make_pair(MI, std::make_pair(VirtReg, MRInfo)));
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}
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void VirtRegMap::RemoveMachineInstrFromMaps(MachineInstr *MI) {
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for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
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MachineOperand &MO = MI->getOperand(i);
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if (!MO.isFI())
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continue;
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int FI = MO.getIndex();
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if (MF->getFrameInfo()->isFixedObjectIndex(FI))
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continue;
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// This stack reference was produced by instruction selection and
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// is not a spill
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if (FI < LowSpillSlot)
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continue;
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assert((unsigned)FI-LowSpillSlot < SpillSlotToUsesMap.size()
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&& "Invalid spill slot");
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SpillSlotToUsesMap[FI-LowSpillSlot].erase(MI);
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}
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MI2VirtMap.erase(MI);
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SpillPt2VirtMap.erase(MI);
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RestorePt2VirtMap.erase(MI);
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EmergencySpillMap.erase(MI);
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}
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/// FindUnusedRegisters - Gather a list of allocatable registers that
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/// have not been allocated to any virtual register.
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bool VirtRegMap::FindUnusedRegisters(const TargetRegisterInfo *TRI,
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LiveIntervals* LIs) {
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unsigned NumRegs = TRI->getNumRegs();
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UnusedRegs.reset();
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UnusedRegs.resize(NumRegs);
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BitVector Used(NumRegs);
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for (unsigned i = TargetRegisterInfo::FirstVirtualRegister,
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e = MF->getRegInfo().getLastVirtReg(); i <= e; ++i)
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if (Virt2PhysMap[i] != (unsigned)VirtRegMap::NO_PHYS_REG)
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Used.set(Virt2PhysMap[i]);
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BitVector Allocatable = TRI->getAllocatableSet(*MF);
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bool AnyUnused = false;
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for (unsigned Reg = 1; Reg < NumRegs; ++Reg) {
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if (Allocatable[Reg] && !Used[Reg] && !LIs->hasInterval(Reg)) {
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bool ReallyUnused = true;
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for (const unsigned *AS = TRI->getAliasSet(Reg); *AS; ++AS) {
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if (Used[*AS] || LIs->hasInterval(*AS)) {
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ReallyUnused = false;
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break;
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}
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}
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if (ReallyUnused) {
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AnyUnused = true;
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UnusedRegs.set(Reg);
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}
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}
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}
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return AnyUnused;
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}
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void VirtRegMap::print(std::ostream &OS, const Module* M) const {
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const TargetRegisterInfo* TRI = MF->getTarget().getRegisterInfo();
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OS << "********** REGISTER MAP **********\n";
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for (unsigned i = TargetRegisterInfo::FirstVirtualRegister,
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e = MF->getRegInfo().getLastVirtReg(); i <= e; ++i) {
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if (Virt2PhysMap[i] != (unsigned)VirtRegMap::NO_PHYS_REG)
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OS << "[reg" << i << " -> " << TRI->getName(Virt2PhysMap[i])
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<< "]\n";
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}
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for (unsigned i = TargetRegisterInfo::FirstVirtualRegister,
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e = MF->getRegInfo().getLastVirtReg(); i <= e; ++i)
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if (Virt2StackSlotMap[i] != VirtRegMap::NO_STACK_SLOT)
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OS << "[reg" << i << " -> fi#" << Virt2StackSlotMap[i] << "]\n";
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OS << '\n';
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}
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void VirtRegMap::dump() const {
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print(cerr);
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}
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