
Refactor code revolving source objects such that most logics will be reused. The main change is to expose a single `CreateSource(addr, target)` that can return either a normal or an assembly source object, and call `ShouldDisplayAssemblySource()` only from this function instead of multiple places across the code. Other functions can use `source.IsAssemblySource()` in order to check which type the source is.
108 lines
3.4 KiB
C++
108 lines
3.4 KiB
C++
//===-- Breakpoint.cpp ----------------------------------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "Breakpoint.h"
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#include "DAP.h"
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#include "ProtocolUtils.h"
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#include "lldb/API/SBAddress.h"
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#include "lldb/API/SBBreakpointLocation.h"
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#include "lldb/API/SBLineEntry.h"
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#include "lldb/API/SBMutex.h"
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#include "llvm/ADT/StringExtras.h"
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#include <cstddef>
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#include <cstdint>
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#include <mutex>
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#include <string>
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using namespace lldb_dap;
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void Breakpoint::SetCondition() { m_bp.SetCondition(m_condition.c_str()); }
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void Breakpoint::SetHitCondition() {
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uint64_t hitCount = 0;
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if (llvm::to_integer(m_hit_condition, hitCount))
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m_bp.SetIgnoreCount(hitCount - 1);
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}
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protocol::Breakpoint Breakpoint::ToProtocolBreakpoint() {
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protocol::Breakpoint breakpoint;
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// Each breakpoint location is treated as a separate breakpoint for VS code.
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// They don't have the notion of a single breakpoint with multiple locations.
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if (!m_bp.IsValid())
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return breakpoint;
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breakpoint.verified = m_bp.GetNumResolvedLocations() > 0;
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breakpoint.id = m_bp.GetID();
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// VS Code DAP doesn't currently allow one breakpoint to have multiple
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// locations so we just report the first one. If we report all locations
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// then the IDE starts showing the wrong line numbers and locations for
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// other source file and line breakpoints in the same file.
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// Below we search for the first resolved location in a breakpoint and report
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// this as the breakpoint location since it will have a complete location
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// that is at least loaded in the current process.
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lldb::SBBreakpointLocation bp_loc;
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const auto num_locs = m_bp.GetNumLocations();
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for (size_t i = 0; i < num_locs; ++i) {
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bp_loc = m_bp.GetLocationAtIndex(i);
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if (bp_loc.IsResolved())
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break;
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}
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// If not locations are resolved, use the first location.
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if (!bp_loc.IsResolved())
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bp_loc = m_bp.GetLocationAtIndex(0);
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auto bp_addr = bp_loc.GetAddress();
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if (bp_addr.IsValid()) {
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std::string formatted_addr =
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"0x" + llvm::utohexstr(bp_addr.GetLoadAddress(m_bp.GetTarget()));
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breakpoint.instructionReference = formatted_addr;
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auto source = CreateSource(bp_addr, m_dap.target);
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if (!IsAssemblySource(source)) {
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auto line_entry = bp_addr.GetLineEntry();
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const auto line = line_entry.GetLine();
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if (line != LLDB_INVALID_LINE_NUMBER)
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breakpoint.line = line;
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const auto column = line_entry.GetColumn();
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if (column != LLDB_INVALID_COLUMN_NUMBER)
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breakpoint.column = column;
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} else {
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// Assembly breakpoint.
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auto symbol = bp_addr.GetSymbol();
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if (symbol.IsValid()) {
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breakpoint.line =
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m_bp.GetTarget()
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.ReadInstructions(symbol.GetStartAddress(), bp_addr, nullptr)
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.GetSize() +
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1;
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}
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}
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breakpoint.source = std::move(source);
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}
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return breakpoint;
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}
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bool Breakpoint::MatchesName(const char *name) {
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return m_bp.MatchesName(name);
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}
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void Breakpoint::SetBreakpoint() {
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lldb::SBMutex lock = m_dap.GetAPIMutex();
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std::lock_guard<lldb::SBMutex> guard(lock);
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m_bp.AddName(kDAPBreakpointLabel);
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if (!m_condition.empty())
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SetCondition();
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if (!m_hit_condition.empty())
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SetHitCondition();
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}
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