Jonas Devlieghere 2861324208 [lldb/Lua] Implement a Simple Lua Script Interpreter Prototype
This implements a very elementary Lua script interpreter. It supports
running a single command as well as running interactively. It uses
editline if available. It's still missing a bunch of stuff though. Some
things that I intentionally ingored for now are that I/O isn't properly
hooked up (so every print goes to stdout) and the non-editline support
which is not handling a bunch of corner cases. The latter is a matter of
reusing existing code in the Python interpreter.

Discussion on the mailing list:
http://lists.llvm.org/pipermail/lldb-dev/2019-December/015812.html

Differential revision: https://reviews.llvm.org/D71234
2019-12-20 11:19:47 -08:00

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//===-- Lua.cpp -----------------------------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "Lua.h"
#include "llvm/Support/FormatVariadic.h"
using namespace lldb_private;
llvm::Error Lua::Run(llvm::StringRef buffer) {
int error =
luaL_loadbuffer(m_lua_state, buffer.data(), buffer.size(), "buffer") ||
lua_pcall(m_lua_state, 0, 0, 0);
if (!error)
return llvm::Error::success();
llvm::Error e = llvm::make_error<llvm::StringError>(
llvm::formatv("{0}\n", lua_tostring(m_lua_state, -1)),
llvm::inconvertibleErrorCode());
// Pop error message from the stack.
lua_pop(m_lua_state, 1);
return e;
}