llvm-project/compiler-rt/lib/scudo/scudo_allocator.cpp
Kostya Kortchinsky 8d6257b4bf [scudo] 32-bit quarantine sizes adjustments and bug fixes
Summary:
The local and global quarantine sizes were not offering a distinction for
32-bit and 64-bit platforms. This is addressed with lower values for 32-bit.

When writing additional tests for the quarantine, it was discovered that when
calling some of the allocator interface function prior to any allocation
operation having occured, the test would crash due to the allocator not being
initialized. This was addressed by making sure the allocator is initialized
for those scenarios.

Relevant tests were added in interface.cpp and quarantine.cpp.

Last change being the removal of the extraneous link dependencies for the
tests thanks to rL293220, anf the addition of the gc-sections linker flag.

Reviewers: kcc, alekseyshl

Reviewed By: alekseyshl

Subscribers: llvm-commits

Differential Revision: https://reviews.llvm.org/D29341

llvm-svn: 294037
2017-02-03 20:49:42 +00:00

703 lines
26 KiB
C++

//===-- scudo_allocator.cpp -------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
///
/// Scudo Hardened Allocator implementation.
/// It uses the sanitizer_common allocator as a base and aims at mitigating
/// heap corruption vulnerabilities. It provides a checksum-guarded chunk
/// header, a delayed free list, and additional sanity checks.
///
//===----------------------------------------------------------------------===//
#include "scudo_allocator.h"
#include "scudo_utils.h"
#include "sanitizer_common/sanitizer_allocator_interface.h"
#include "sanitizer_common/sanitizer_quarantine.h"
#include <limits.h>
#include <pthread.h>
#include <cstring>
namespace __scudo {
#if SANITIZER_CAN_USE_ALLOCATOR64
const uptr AllocatorSpace = ~0ULL;
const uptr AllocatorSize = 0x40000000000ULL;
typedef DefaultSizeClassMap SizeClassMap;
struct AP {
static const uptr kSpaceBeg = AllocatorSpace;
static const uptr kSpaceSize = AllocatorSize;
static const uptr kMetadataSize = 0;
typedef __scudo::SizeClassMap SizeClassMap;
typedef NoOpMapUnmapCallback MapUnmapCallback;
static const uptr kFlags =
SizeClassAllocator64FlagMasks::kRandomShuffleChunks;
};
typedef SizeClassAllocator64<AP> PrimaryAllocator;
#else
// Currently, the 32-bit Sanitizer allocator has not yet benefited from all the
// security improvements brought to the 64-bit one. This makes the 32-bit
// version of Scudo slightly less toughened.
static const uptr RegionSizeLog = 20;
static const uptr NumRegions = SANITIZER_MMAP_RANGE_SIZE >> RegionSizeLog;
# if SANITIZER_WORDSIZE == 32
typedef FlatByteMap<NumRegions> ByteMap;
# elif SANITIZER_WORDSIZE == 64
typedef TwoLevelByteMap<(NumRegions >> 12), 1 << 12> ByteMap;
# endif // SANITIZER_WORDSIZE
typedef DefaultSizeClassMap SizeClassMap;
typedef SizeClassAllocator32<0, SANITIZER_MMAP_RANGE_SIZE, 0, SizeClassMap,
RegionSizeLog, ByteMap> PrimaryAllocator;
#endif // SANITIZER_CAN_USE_ALLOCATOR64
typedef SizeClassAllocatorLocalCache<PrimaryAllocator> AllocatorCache;
typedef ScudoLargeMmapAllocator SecondaryAllocator;
typedef CombinedAllocator<PrimaryAllocator, AllocatorCache, SecondaryAllocator>
ScudoAllocator;
static ScudoAllocator &getAllocator();
static thread_local Xorshift128Plus Prng;
// Global static cookie, initialized at start-up.
static uptr Cookie;
// We default to software CRC32 if the alternatives are not supported, either
// at compilation or at runtime.
static atomic_uint8_t HashAlgorithm = { CRC32Software };
SANITIZER_WEAK_ATTRIBUTE u32 computeHardwareCRC32(u32 Crc, uptr Data);
INLINE u32 computeCRC32(u32 Crc, uptr Data, u8 HashType) {
// If SSE4.2 is defined here, it was enabled everywhere, as opposed to only
// for scudo_crc32.cpp. This means that other SSE instructions were likely
// emitted at other places, and as a result there is no reason to not use
// the hardware version of the CRC32.
#if defined(__SSE4_2__) || defined(__ARM_FEATURE_CRC32)
return computeHardwareCRC32(Crc, Data);
#else
if (computeHardwareCRC32 && HashType == CRC32Hardware)
return computeHardwareCRC32(Crc, Data);
else
return computeSoftwareCRC32(Crc, Data);
#endif // defined(__SSE4_2__)
}
struct ScudoChunk : UnpackedHeader {
// We can't use the offset member of the chunk itself, as we would double
// fetch it without any warranty that it wouldn't have been tampered. To
// prevent this, we work with a local copy of the header.
void *getAllocBeg(UnpackedHeader *Header) {
return reinterpret_cast<void *>(
reinterpret_cast<uptr>(this) - (Header->Offset << MinAlignmentLog));
}
// Returns the usable size for a chunk, meaning the amount of bytes from the
// beginning of the user data to the end of the backend allocated chunk.
uptr getUsableSize(UnpackedHeader *Header) {
uptr Size = getAllocator().GetActuallyAllocatedSize(getAllocBeg(Header));
if (Size == 0)
return Size;
return Size - AlignedChunkHeaderSize - (Header->Offset << MinAlignmentLog);
}
// Compute the checksum of the Chunk pointer and its ChunkHeader.
u16 computeChecksum(UnpackedHeader *Header) const {
UnpackedHeader ZeroChecksumHeader = *Header;
ZeroChecksumHeader.Checksum = 0;
uptr HeaderHolder[sizeof(UnpackedHeader) / sizeof(uptr)];
memcpy(&HeaderHolder, &ZeroChecksumHeader, sizeof(HeaderHolder));
u8 HashType = atomic_load_relaxed(&HashAlgorithm);
u32 Crc = computeCRC32(Cookie, reinterpret_cast<uptr>(this), HashType);
for (uptr i = 0; i < ARRAY_SIZE(HeaderHolder); i++)
Crc = computeCRC32(Crc, HeaderHolder[i], HashType);
return static_cast<u16>(Crc);
}
// Checks the validity of a chunk by verifying its checksum.
bool isValid() {
UnpackedHeader NewUnpackedHeader;
const AtomicPackedHeader *AtomicHeader =
reinterpret_cast<const AtomicPackedHeader *>(this);
PackedHeader NewPackedHeader = atomic_load_relaxed(AtomicHeader);
NewUnpackedHeader = bit_cast<UnpackedHeader>(NewPackedHeader);
return (NewUnpackedHeader.Checksum == computeChecksum(&NewUnpackedHeader));
}
// Loads and unpacks the header, verifying the checksum in the process.
void loadHeader(UnpackedHeader *NewUnpackedHeader) const {
const AtomicPackedHeader *AtomicHeader =
reinterpret_cast<const AtomicPackedHeader *>(this);
PackedHeader NewPackedHeader = atomic_load_relaxed(AtomicHeader);
*NewUnpackedHeader = bit_cast<UnpackedHeader>(NewPackedHeader);
if (NewUnpackedHeader->Checksum != computeChecksum(NewUnpackedHeader)) {
dieWithMessage("ERROR: corrupted chunk header at address %p\n", this);
}
}
// Packs and stores the header, computing the checksum in the process.
void storeHeader(UnpackedHeader *NewUnpackedHeader) {
NewUnpackedHeader->Checksum = computeChecksum(NewUnpackedHeader);
PackedHeader NewPackedHeader = bit_cast<PackedHeader>(*NewUnpackedHeader);
AtomicPackedHeader *AtomicHeader =
reinterpret_cast<AtomicPackedHeader *>(this);
atomic_store_relaxed(AtomicHeader, NewPackedHeader);
}
// Packs and stores the header, computing the checksum in the process. We
// compare the current header with the expected provided one to ensure that
// we are not being raced by a corruption occurring in another thread.
void compareExchangeHeader(UnpackedHeader *NewUnpackedHeader,
UnpackedHeader *OldUnpackedHeader) {
NewUnpackedHeader->Checksum = computeChecksum(NewUnpackedHeader);
PackedHeader NewPackedHeader = bit_cast<PackedHeader>(*NewUnpackedHeader);
PackedHeader OldPackedHeader = bit_cast<PackedHeader>(*OldUnpackedHeader);
AtomicPackedHeader *AtomicHeader =
reinterpret_cast<AtomicPackedHeader *>(this);
if (!atomic_compare_exchange_strong(AtomicHeader,
&OldPackedHeader,
NewPackedHeader,
memory_order_relaxed)) {
dieWithMessage("ERROR: race on chunk header at address %p\n", this);
}
}
};
static bool ScudoInitIsRunning = false;
static pthread_once_t GlobalInited = PTHREAD_ONCE_INIT;
static pthread_key_t PThreadKey;
static thread_local bool ThreadInited = false;
static thread_local bool ThreadTornDown = false;
static thread_local AllocatorCache Cache;
static void teardownThread(void *p) {
uptr v = reinterpret_cast<uptr>(p);
// The glibc POSIX thread-local-storage deallocation routine calls user
// provided destructors in a loop of PTHREAD_DESTRUCTOR_ITERATIONS.
// We want to be called last since other destructors might call free and the
// like, so we wait until PTHREAD_DESTRUCTOR_ITERATIONS before draining the
// quarantine and swallowing the cache.
if (v < PTHREAD_DESTRUCTOR_ITERATIONS) {
pthread_setspecific(PThreadKey, reinterpret_cast<void *>(v + 1));
return;
}
drainQuarantine();
getAllocator().DestroyCache(&Cache);
ThreadTornDown = true;
}
static void initInternal() {
SanitizerToolName = "Scudo";
CHECK(!ScudoInitIsRunning && "Scudo init calls itself!");
ScudoInitIsRunning = true;
// Check is SSE4.2 is supported, if so, opt for the CRC32 hardware version.
if (testCPUFeature(CRC32CPUFeature)) {
atomic_store_relaxed(&HashAlgorithm, CRC32Hardware);
}
initFlags();
AllocatorOptions Options;
Options.setFrom(getFlags(), common_flags());
initAllocator(Options);
MaybeStartBackgroudThread();
ScudoInitIsRunning = false;
}
static void initGlobal() {
pthread_key_create(&PThreadKey, teardownThread);
initInternal();
}
static void NOINLINE initThread() {
pthread_once(&GlobalInited, initGlobal);
pthread_setspecific(PThreadKey, reinterpret_cast<void *>(1));
getAllocator().InitCache(&Cache);
ThreadInited = true;
}
struct QuarantineCallback {
explicit QuarantineCallback(AllocatorCache *Cache)
: Cache_(Cache) {}
// Chunk recycling function, returns a quarantined chunk to the backend.
void Recycle(ScudoChunk *Chunk) {
UnpackedHeader Header;
Chunk->loadHeader(&Header);
if (Header.State != ChunkQuarantine) {
dieWithMessage("ERROR: invalid chunk state when recycling address %p\n",
Chunk);
}
void *Ptr = Chunk->getAllocBeg(&Header);
getAllocator().Deallocate(Cache_, Ptr);
}
/// Internal quarantine allocation and deallocation functions.
void *Allocate(uptr Size) {
// The internal quarantine memory cannot be protected by us. But the only
// structures allocated are QuarantineBatch, that are 8KB for x64. So we
// will use mmap for those, and given that Deallocate doesn't pass a size
// in, we enforce the size of the allocation to be sizeof(QuarantineBatch).
// TODO(kostyak): switching to mmap impacts greatly performances, we have
// to find another solution
// CHECK_EQ(Size, sizeof(QuarantineBatch));
// return MmapOrDie(Size, "QuarantineBatch");
return getAllocator().Allocate(Cache_, Size, 1, false);
}
void Deallocate(void *Ptr) {
// UnmapOrDie(Ptr, sizeof(QuarantineBatch));
getAllocator().Deallocate(Cache_, Ptr);
}
AllocatorCache *Cache_;
};
typedef Quarantine<QuarantineCallback, ScudoChunk> ScudoQuarantine;
typedef ScudoQuarantine::Cache QuarantineCache;
static thread_local QuarantineCache ThreadQuarantineCache;
void AllocatorOptions::setFrom(const Flags *f, const CommonFlags *cf) {
MayReturnNull = cf->allocator_may_return_null;
ReleaseToOSIntervalMs = cf->allocator_release_to_os_interval_ms;
QuarantineSizeMb = f->QuarantineSizeMb;
ThreadLocalQuarantineSizeKb = f->ThreadLocalQuarantineSizeKb;
DeallocationTypeMismatch = f->DeallocationTypeMismatch;
DeleteSizeMismatch = f->DeleteSizeMismatch;
ZeroContents = f->ZeroContents;
}
void AllocatorOptions::copyTo(Flags *f, CommonFlags *cf) const {
cf->allocator_may_return_null = MayReturnNull;
cf->allocator_release_to_os_interval_ms = ReleaseToOSIntervalMs;
f->QuarantineSizeMb = QuarantineSizeMb;
f->ThreadLocalQuarantineSizeKb = ThreadLocalQuarantineSizeKb;
f->DeallocationTypeMismatch = DeallocationTypeMismatch;
f->DeleteSizeMismatch = DeleteSizeMismatch;
f->ZeroContents = ZeroContents;
}
struct Allocator {
static const uptr MaxAllowedMallocSize =
FIRST_32_SECOND_64(2UL << 30, 1ULL << 40);
ScudoAllocator BackendAllocator;
ScudoQuarantine AllocatorQuarantine;
// The fallback caches are used when the thread local caches have been
// 'detroyed' on thread tear-down. They are protected by a Mutex as they can
// be accessed by different threads.
StaticSpinMutex FallbackMutex;
AllocatorCache FallbackAllocatorCache;
QuarantineCache FallbackQuarantineCache;
bool DeallocationTypeMismatch;
bool ZeroContents;
bool DeleteSizeMismatch;
explicit Allocator(LinkerInitialized)
: AllocatorQuarantine(LINKER_INITIALIZED),
FallbackQuarantineCache(LINKER_INITIALIZED) {}
void init(const AllocatorOptions &Options) {
// Verify that the header offset field can hold the maximum offset. In the
// case of the Secondary allocator, it takes care of alignment and the
// offset will always be 0. In the case of the Primary, the worst case
// scenario happens in the last size class, when the backend allocation
// would already be aligned on the requested alignment, which would happen
// to be the maximum alignment that would fit in that size class. As a
// result, the maximum offset will be at most the maximum alignment for the
// last size class minus the header size, in multiples of MinAlignment.
UnpackedHeader Header = {};
uptr MaxPrimaryAlignment = 1 << MostSignificantSetBitIndex(
SizeClassMap::kMaxSize - MinAlignment);
uptr MaxOffset = (MaxPrimaryAlignment - AlignedChunkHeaderSize) >>
MinAlignmentLog;
Header.Offset = MaxOffset;
if (Header.Offset != MaxOffset) {
dieWithMessage("ERROR: the maximum possible offset doesn't fit in the "
"header\n");
}
// Verify that we can fit the maximum amount of unused bytes in the header.
// Given that the Secondary fits the allocation to a page, the worst case
// scenario happens in the Primary. It will depend on the second to last
// and last class sizes, as well as the dynamic base for the Primary. The
// following is an over-approximation that works for our needs.
uptr MaxUnusedBytes = SizeClassMap::kMaxSize - 1 - AlignedChunkHeaderSize;
Header.UnusedBytes = MaxUnusedBytes;
if (Header.UnusedBytes != MaxUnusedBytes) {
dieWithMessage("ERROR: the maximum possible unused bytes doesn't fit in "
"the header\n");
}
DeallocationTypeMismatch = Options.DeallocationTypeMismatch;
DeleteSizeMismatch = Options.DeleteSizeMismatch;
ZeroContents = Options.ZeroContents;
BackendAllocator.Init(Options.MayReturnNull, Options.ReleaseToOSIntervalMs);
AllocatorQuarantine.Init(
static_cast<uptr>(Options.QuarantineSizeMb) << 20,
static_cast<uptr>(Options.ThreadLocalQuarantineSizeKb) << 10);
BackendAllocator.InitCache(&FallbackAllocatorCache);
Cookie = Prng.Next();
}
// Helper function that checks for a valid Scudo chunk.
bool isValidPointer(const void *UserPtr) {
if (UNLIKELY(!ThreadInited))
initThread();
uptr ChunkBeg = reinterpret_cast<uptr>(UserPtr);
if (!IsAligned(ChunkBeg, MinAlignment)) {
return false;
}
ScudoChunk *Chunk =
reinterpret_cast<ScudoChunk *>(ChunkBeg - AlignedChunkHeaderSize);
return Chunk->isValid();
}
// Allocates a chunk.
void *allocate(uptr Size, uptr Alignment, AllocType Type) {
if (UNLIKELY(!ThreadInited))
initThread();
if (!IsPowerOfTwo(Alignment)) {
dieWithMessage("ERROR: alignment is not a power of 2\n");
}
if (Alignment > MaxAlignment)
return BackendAllocator.ReturnNullOrDieOnBadRequest();
if (Alignment < MinAlignment)
Alignment = MinAlignment;
if (Size == 0)
Size = 1;
if (Size >= MaxAllowedMallocSize)
return BackendAllocator.ReturnNullOrDieOnBadRequest();
uptr NeededSize = RoundUpTo(Size, MinAlignment) + AlignedChunkHeaderSize;
if (Alignment > MinAlignment)
NeededSize += Alignment;
if (NeededSize >= MaxAllowedMallocSize)
return BackendAllocator.ReturnNullOrDieOnBadRequest();
// Primary backed and Secondary backed allocations have a different
// treatment. We deal with alignment requirements of Primary serviced
// allocations here, but the Secondary will take care of its own alignment
// needs, which means we also have to work around some limitations of the
// combined allocator to accommodate the situation.
bool FromPrimary = PrimaryAllocator::CanAllocate(NeededSize, MinAlignment);
void *Ptr;
if (LIKELY(!ThreadTornDown)) {
Ptr = BackendAllocator.Allocate(&Cache, NeededSize,
FromPrimary ? MinAlignment : Alignment);
} else {
SpinMutexLock l(&FallbackMutex);
Ptr = BackendAllocator.Allocate(&FallbackAllocatorCache, NeededSize,
FromPrimary ? MinAlignment : Alignment);
}
if (!Ptr)
return BackendAllocator.ReturnNullOrDieOnOOM();
uptr AllocBeg = reinterpret_cast<uptr>(Ptr);
// If the allocation was serviced by the secondary, the returned pointer
// accounts for ChunkHeaderSize to pass the alignment check of the combined
// allocator. Adjust it here.
if (!FromPrimary) {
AllocBeg -= AlignedChunkHeaderSize;
if (Alignment > MinAlignment)
NeededSize -= Alignment;
}
uptr ActuallyAllocatedSize = BackendAllocator.GetActuallyAllocatedSize(
reinterpret_cast<void *>(AllocBeg));
// If requested, we will zero out the entire contents of the returned chunk.
if (ZeroContents && FromPrimary)
memset(Ptr, 0, ActuallyAllocatedSize);
uptr ChunkBeg = AllocBeg + AlignedChunkHeaderSize;
if (!IsAligned(ChunkBeg, Alignment))
ChunkBeg = RoundUpTo(ChunkBeg, Alignment);
CHECK_LE(ChunkBeg + Size, AllocBeg + NeededSize);
ScudoChunk *Chunk =
reinterpret_cast<ScudoChunk *>(ChunkBeg - AlignedChunkHeaderSize);
UnpackedHeader Header = {};
Header.State = ChunkAllocated;
uptr Offset = ChunkBeg - AlignedChunkHeaderSize - AllocBeg;
Header.Offset = Offset >> MinAlignmentLog;
Header.AllocType = Type;
Header.UnusedBytes = ActuallyAllocatedSize - Offset -
AlignedChunkHeaderSize - Size;
Header.Salt = static_cast<u8>(Prng.Next());
Chunk->storeHeader(&Header);
void *UserPtr = reinterpret_cast<void *>(ChunkBeg);
// TODO(kostyak): hooks sound like a terrible idea security wise but might
// be needed for things to work properly?
// if (&__sanitizer_malloc_hook) __sanitizer_malloc_hook(UserPtr, Size);
return UserPtr;
}
// Deallocates a Chunk, which means adding it to the delayed free list (or
// Quarantine).
void deallocate(void *UserPtr, uptr DeleteSize, AllocType Type) {
if (UNLIKELY(!ThreadInited))
initThread();
// TODO(kostyak): see hook comment above
// if (&__sanitizer_free_hook) __sanitizer_free_hook(UserPtr);
if (!UserPtr)
return;
uptr ChunkBeg = reinterpret_cast<uptr>(UserPtr);
if (!IsAligned(ChunkBeg, MinAlignment)) {
dieWithMessage("ERROR: attempted to deallocate a chunk not properly "
"aligned at address %p\n", UserPtr);
}
ScudoChunk *Chunk =
reinterpret_cast<ScudoChunk *>(ChunkBeg - AlignedChunkHeaderSize);
UnpackedHeader OldHeader;
Chunk->loadHeader(&OldHeader);
if (OldHeader.State != ChunkAllocated) {
dieWithMessage("ERROR: invalid chunk state when deallocating address "
"%p\n", UserPtr);
}
uptr UsableSize = Chunk->getUsableSize(&OldHeader);
UnpackedHeader NewHeader = OldHeader;
NewHeader.State = ChunkQuarantine;
Chunk->compareExchangeHeader(&NewHeader, &OldHeader);
if (DeallocationTypeMismatch) {
// The deallocation type has to match the allocation one.
if (NewHeader.AllocType != Type) {
// With the exception of memalign'd Chunks, that can be still be free'd.
if (NewHeader.AllocType != FromMemalign || Type != FromMalloc) {
dieWithMessage("ERROR: allocation type mismatch on address %p\n",
Chunk);
}
}
}
uptr Size = UsableSize - OldHeader.UnusedBytes;
if (DeleteSizeMismatch) {
if (DeleteSize && DeleteSize != Size) {
dieWithMessage("ERROR: invalid sized delete on chunk at address %p\n",
Chunk);
}
}
if (LIKELY(!ThreadTornDown)) {
AllocatorQuarantine.Put(&ThreadQuarantineCache,
QuarantineCallback(&Cache), Chunk, UsableSize);
} else {
SpinMutexLock l(&FallbackMutex);
AllocatorQuarantine.Put(&FallbackQuarantineCache,
QuarantineCallback(&FallbackAllocatorCache),
Chunk, UsableSize);
}
}
// Reallocates a chunk. We can save on a new allocation if the new requested
// size still fits in the chunk.
void *reallocate(void *OldPtr, uptr NewSize) {
if (UNLIKELY(!ThreadInited))
initThread();
uptr ChunkBeg = reinterpret_cast<uptr>(OldPtr);
ScudoChunk *Chunk =
reinterpret_cast<ScudoChunk *>(ChunkBeg - AlignedChunkHeaderSize);
UnpackedHeader OldHeader;
Chunk->loadHeader(&OldHeader);
if (OldHeader.State != ChunkAllocated) {
dieWithMessage("ERROR: invalid chunk state when reallocating address "
"%p\n", OldPtr);
}
uptr Size = Chunk->getUsableSize(&OldHeader);
if (OldHeader.AllocType != FromMalloc) {
dieWithMessage("ERROR: invalid chunk type when reallocating address %p\n",
Chunk);
}
UnpackedHeader NewHeader = OldHeader;
// The new size still fits in the current chunk.
if (NewSize <= Size) {
NewHeader.UnusedBytes = Size - NewSize;
Chunk->compareExchangeHeader(&NewHeader, &OldHeader);
return OldPtr;
}
// Otherwise, we have to allocate a new chunk and copy the contents of the
// old one.
void *NewPtr = allocate(NewSize, MinAlignment, FromMalloc);
if (NewPtr) {
uptr OldSize = Size - OldHeader.UnusedBytes;
memcpy(NewPtr, OldPtr, Min(NewSize, OldSize));
NewHeader.State = ChunkQuarantine;
Chunk->compareExchangeHeader(&NewHeader, &OldHeader);
if (LIKELY(!ThreadTornDown)) {
AllocatorQuarantine.Put(&ThreadQuarantineCache,
QuarantineCallback(&Cache), Chunk, Size);
} else {
SpinMutexLock l(&FallbackMutex);
AllocatorQuarantine.Put(&FallbackQuarantineCache,
QuarantineCallback(&FallbackAllocatorCache),
Chunk, Size);
}
}
return NewPtr;
}
// Helper function that returns the actual usable size of a chunk.
uptr getUsableSize(const void *Ptr) {
if (UNLIKELY(!ThreadInited))
initThread();
if (!Ptr)
return 0;
uptr ChunkBeg = reinterpret_cast<uptr>(Ptr);
ScudoChunk *Chunk =
reinterpret_cast<ScudoChunk *>(ChunkBeg - AlignedChunkHeaderSize);
UnpackedHeader Header;
Chunk->loadHeader(&Header);
// Getting the usable size of a chunk only makes sense if it's allocated.
if (Header.State != ChunkAllocated) {
dieWithMessage("ERROR: invalid chunk state when sizing address %p\n",
Ptr);
}
return Chunk->getUsableSize(&Header);
}
void *calloc(uptr NMemB, uptr Size) {
if (UNLIKELY(!ThreadInited))
initThread();
uptr Total = NMemB * Size;
if (Size != 0 && Total / Size != NMemB) // Overflow check
return BackendAllocator.ReturnNullOrDieOnBadRequest();
void *Ptr = allocate(Total, MinAlignment, FromMalloc);
// If ZeroContents, the content of the chunk has already been zero'd out.
if (!ZeroContents && Ptr && BackendAllocator.FromPrimary(Ptr))
memset(Ptr, 0, getUsableSize(Ptr));
return Ptr;
}
void drainQuarantine() {
AllocatorQuarantine.Drain(&ThreadQuarantineCache,
QuarantineCallback(&Cache));
}
uptr getStats(AllocatorStat StatType) {
if (UNLIKELY(!ThreadInited))
initThread();
uptr stats[AllocatorStatCount];
BackendAllocator.GetStats(stats);
return stats[StatType];
}
};
static Allocator Instance(LINKER_INITIALIZED);
static ScudoAllocator &getAllocator() {
return Instance.BackendAllocator;
}
void initAllocator(const AllocatorOptions &Options) {
Instance.init(Options);
}
void drainQuarantine() {
Instance.drainQuarantine();
}
void *scudoMalloc(uptr Size, AllocType Type) {
return Instance.allocate(Size, MinAlignment, Type);
}
void scudoFree(void *Ptr, AllocType Type) {
Instance.deallocate(Ptr, 0, Type);
}
void scudoSizedFree(void *Ptr, uptr Size, AllocType Type) {
Instance.deallocate(Ptr, Size, Type);
}
void *scudoRealloc(void *Ptr, uptr Size) {
if (!Ptr)
return Instance.allocate(Size, MinAlignment, FromMalloc);
if (Size == 0) {
Instance.deallocate(Ptr, 0, FromMalloc);
return nullptr;
}
return Instance.reallocate(Ptr, Size);
}
void *scudoCalloc(uptr NMemB, uptr Size) {
return Instance.calloc(NMemB, Size);
}
void *scudoValloc(uptr Size) {
return Instance.allocate(Size, GetPageSizeCached(), FromMemalign);
}
void *scudoMemalign(uptr Alignment, uptr Size) {
return Instance.allocate(Size, Alignment, FromMemalign);
}
void *scudoPvalloc(uptr Size) {
uptr PageSize = GetPageSizeCached();
Size = RoundUpTo(Size, PageSize);
if (Size == 0) {
// pvalloc(0) should allocate one page.
Size = PageSize;
}
return Instance.allocate(Size, PageSize, FromMemalign);
}
int scudoPosixMemalign(void **MemPtr, uptr Alignment, uptr Size) {
*MemPtr = Instance.allocate(Size, Alignment, FromMemalign);
return 0;
}
void *scudoAlignedAlloc(uptr Alignment, uptr Size) {
// size must be a multiple of the alignment. To avoid a division, we first
// make sure that alignment is a power of 2.
CHECK(IsPowerOfTwo(Alignment));
CHECK_EQ((Size & (Alignment - 1)), 0);
return Instance.allocate(Size, Alignment, FromMalloc);
}
uptr scudoMallocUsableSize(void *Ptr) {
return Instance.getUsableSize(Ptr);
}
} // namespace __scudo
using namespace __scudo;
// MallocExtension helper functions
uptr __sanitizer_get_current_allocated_bytes() {
return Instance.getStats(AllocatorStatAllocated);
}
uptr __sanitizer_get_heap_size() {
return Instance.getStats(AllocatorStatMapped);
}
uptr __sanitizer_get_free_bytes() {
return 1;
}
uptr __sanitizer_get_unmapped_bytes() {
return 1;
}
uptr __sanitizer_get_estimated_allocated_size(uptr size) {
return size;
}
int __sanitizer_get_ownership(const void *Ptr) {
return Instance.isValidPointer(Ptr);
}
uptr __sanitizer_get_allocated_size(const void *Ptr) {
return Instance.getUsableSize(Ptr);
}