llvm-project/mlir/lib/Dialect/Vector/Transforms/LowerVectorTranspose.cpp
Nicolas Vasilache 2bc4c3e920 [mlir][Vector] NFC - Reorganize vector patterns
Vector dialect patterns have grown enormously in the past year to a point where they are now impenetrable.
Start reorganizing them towards finer-grained control.

Differential Revision: https://reviews.llvm.org/D146736
2023-03-23 11:30:25 -07:00

211 lines
8.2 KiB
C++

//===- LowerVectorTranspose.cpp - Lower 'vector.transpose' operation ------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file implements target-independent rewrites and utilities to lower the
// 'vector.transpose' operation.
//
//===----------------------------------------------------------------------===//
#include "mlir/Dialect/Affine/IR/AffineOps.h"
#include "mlir/Dialect/Arith/IR/Arith.h"
#include "mlir/Dialect/Arith/Utils/Utils.h"
#include "mlir/Dialect/Linalg/IR/Linalg.h"
#include "mlir/Dialect/MemRef/IR/MemRef.h"
#include "mlir/Dialect/SCF/IR/SCF.h"
#include "mlir/Dialect/Tensor/IR/Tensor.h"
#include "mlir/Dialect/Utils/IndexingUtils.h"
#include "mlir/Dialect/Utils/StructuredOpsUtils.h"
#include "mlir/Dialect/Vector/IR/VectorOps.h"
#include "mlir/Dialect/Vector/Transforms/LoweringPatterns.h"
#include "mlir/Dialect/Vector/Utils/VectorUtils.h"
#include "mlir/IR/BuiltinAttributeInterfaces.h"
#include "mlir/IR/BuiltinTypes.h"
#include "mlir/IR/ImplicitLocOpBuilder.h"
#include "mlir/IR/Location.h"
#include "mlir/IR/Matchers.h"
#include "mlir/IR/PatternMatch.h"
#include "mlir/IR/TypeUtilities.h"
#include "mlir/Interfaces/VectorInterfaces.h"
#include "mlir/Support/LogicalResult.h"
#define DEBUG_TYPE "vector-shape-cast-lowering"
using namespace mlir;
using namespace mlir::vector;
/// Given a 'transpose' pattern, prune the rightmost dimensions that are not
/// transposed.
static void pruneNonTransposedDims(ArrayRef<int64_t> transpose,
SmallVectorImpl<int64_t> &result) {
size_t numTransposedDims = transpose.size();
for (size_t transpDim : llvm::reverse(transpose)) {
if (transpDim != numTransposedDims - 1)
break;
numTransposedDims--;
}
result.append(transpose.begin(), transpose.begin() + numTransposedDims);
}
namespace {
/// Progressive lowering of TransposeOp.
/// One:
/// %x = vector.transpose %y, [1, 0]
/// is replaced by:
/// %z = arith.constant dense<0.000000e+00>
/// %0 = vector.extract %y[0, 0]
/// %1 = vector.insert %0, %z [0, 0]
/// ..
/// %x = vector.insert .., .. [.., ..]
class TransposeOpLowering : public OpRewritePattern<vector::TransposeOp> {
public:
using OpRewritePattern::OpRewritePattern;
TransposeOpLowering(vector::VectorTransformsOptions vectorTransformOptions,
MLIRContext *context, PatternBenefit benefit = 1)
: OpRewritePattern<vector::TransposeOp>(context, benefit),
vectorTransformOptions(vectorTransformOptions) {}
LogicalResult matchAndRewrite(vector::TransposeOp op,
PatternRewriter &rewriter) const override {
auto loc = op.getLoc();
Value input = op.getVector();
VectorType inputType = op.getSourceVectorType();
VectorType resType = op.getResultVectorType();
// Set up convenience transposition table.
SmallVector<int64_t> transp;
for (auto attr : op.getTransp())
transp.push_back(attr.cast<IntegerAttr>().getInt());
if (vectorTransformOptions.vectorTransposeLowering ==
vector::VectorTransposeLowering::Shuffle &&
resType.getRank() == 2 && transp[0] == 1 && transp[1] == 0)
return rewriter.notifyMatchFailure(
op, "Options specifies lowering to shuffle");
// Handle a true 2-D matrix transpose differently when requested.
if (vectorTransformOptions.vectorTransposeLowering ==
vector::VectorTransposeLowering::Flat &&
resType.getRank() == 2 && transp[0] == 1 && transp[1] == 0) {
Type flattenedType =
VectorType::get(resType.getNumElements(), resType.getElementType());
auto matrix =
rewriter.create<vector::ShapeCastOp>(loc, flattenedType, input);
auto rows = rewriter.getI32IntegerAttr(resType.getShape()[0]);
auto columns = rewriter.getI32IntegerAttr(resType.getShape()[1]);
Value trans = rewriter.create<vector::FlatTransposeOp>(
loc, flattenedType, matrix, rows, columns);
rewriter.replaceOpWithNewOp<vector::ShapeCastOp>(op, resType, trans);
return success();
}
// Generate unrolled extract/insert ops. We do not unroll the rightmost
// (i.e., highest-order) dimensions that are not transposed and leave them
// in vector form to improve performance. Therefore, we prune those
// dimensions from the shape/transpose data structures used to generate the
// extract/insert ops.
SmallVector<int64_t> prunedTransp;
pruneNonTransposedDims(transp, prunedTransp);
size_t numPrunedDims = transp.size() - prunedTransp.size();
auto prunedInShape = inputType.getShape().drop_back(numPrunedDims);
auto prunedInStrides = computeStrides(prunedInShape);
// Generates the extract/insert operations for every scalar/vector element
// of the leftmost transposed dimensions. We traverse every transpose
// element using a linearized index that we delinearize to generate the
// appropriate indices for the extract/insert operations.
Value result = rewriter.create<arith::ConstantOp>(
loc, resType, rewriter.getZeroAttr(resType));
int64_t numTransposedElements = ShapedType::getNumElements(prunedInShape);
for (int64_t linearIdx = 0; linearIdx < numTransposedElements;
++linearIdx) {
auto extractIdxs = delinearize(linearIdx, prunedInStrides);
SmallVector<int64_t> insertIdxs(extractIdxs);
applyPermutationToVector(insertIdxs, prunedTransp);
Value extractOp =
rewriter.create<vector::ExtractOp>(loc, input, extractIdxs);
result =
rewriter.create<vector::InsertOp>(loc, extractOp, result, insertIdxs);
}
rewriter.replaceOp(op, result);
return success();
}
private:
/// Options to control the vector patterns.
vector::VectorTransformsOptions vectorTransformOptions;
};
/// Rewrite a 2-D vector.transpose as a sequence of:
/// vector.shape_cast 2D -> 1D
/// vector.shuffle
/// vector.shape_cast 1D -> 2D
class TransposeOp2DToShuffleLowering
: public OpRewritePattern<vector::TransposeOp> {
public:
using OpRewritePattern::OpRewritePattern;
TransposeOp2DToShuffleLowering(
vector::VectorTransformsOptions vectorTransformOptions,
MLIRContext *context, PatternBenefit benefit = 1)
: OpRewritePattern<vector::TransposeOp>(context, benefit),
vectorTransformOptions(vectorTransformOptions) {}
LogicalResult matchAndRewrite(vector::TransposeOp op,
PatternRewriter &rewriter) const override {
auto loc = op.getLoc();
VectorType srcType = op.getSourceVectorType();
if (srcType.getRank() != 2)
return rewriter.notifyMatchFailure(op, "Not a 2D transpose");
SmallVector<int64_t> transp;
for (auto attr : op.getTransp())
transp.push_back(attr.cast<IntegerAttr>().getInt());
if (transp[0] != 1 && transp[1] != 0)
return rewriter.notifyMatchFailure(op, "Not a 2D transpose permutation");
if (vectorTransformOptions.vectorTransposeLowering !=
VectorTransposeLowering::Shuffle)
return rewriter.notifyMatchFailure(op, "Options do not ask for Shuffle");
int64_t m = srcType.getShape().front(), n = srcType.getShape().back();
Value casted = rewriter.create<vector::ShapeCastOp>(
loc, VectorType::get({m * n}, srcType.getElementType()),
op.getVector());
SmallVector<int64_t> mask;
mask.reserve(m * n);
for (int64_t j = 0; j < n; ++j)
for (int64_t i = 0; i < m; ++i)
mask.push_back(i * n + j);
Value shuffled =
rewriter.create<vector::ShuffleOp>(loc, casted, casted, mask);
rewriter.replaceOpWithNewOp<vector::ShapeCastOp>(
op, op.getResultVectorType(), shuffled);
return success();
}
private:
/// Options to control the vector patterns.
vector::VectorTransformsOptions vectorTransformOptions;
};
} // namespace
void mlir::vector::populateVectorTransposeLoweringPatterns(
RewritePatternSet &patterns, VectorTransformsOptions options,
PatternBenefit benefit) {
patterns.add<TransposeOpLowering, TransposeOp2DToShuffleLowering>(
options, patterns.getContext(), benefit);
}