428 lines
15 KiB
C++
428 lines
15 KiB
C++
//= CStringChecker.h - Checks calls to C string functions ----------*- C++ -*-//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This defines CStringChecker, which is an assortment of checks on calls
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// to functions in <string.h>.
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//
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//===----------------------------------------------------------------------===//
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#include "GRExprEngineExperimentalChecks.h"
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#include "clang/Checker/BugReporter/BugType.h"
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#include "clang/Checker/PathSensitive/CheckerVisitor.h"
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#include "llvm/ADT/StringSwitch.h"
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using namespace clang;
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namespace {
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class CStringChecker : public CheckerVisitor<CStringChecker> {
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BugType *BT_Bounds;
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BugType *BT_Overlap;
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public:
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CStringChecker()
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: BT_Bounds(0), BT_Overlap(0) {}
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static void *getTag() { static int tag; return &tag; }
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bool EvalCallExpr(CheckerContext &C, const CallExpr *CE);
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typedef const GRState *(CStringChecker::*FnCheck)(CheckerContext &,
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const CallExpr *);
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const GRState *EvalMemcpy(CheckerContext &C, const CallExpr *CE);
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const GRState *EvalMemmove(CheckerContext &C, const CallExpr *CE);
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const GRState *EvalBcopy(CheckerContext &C, const CallExpr *CE);
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// Utility methods
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const GRState *CheckNonNull(CheckerContext &C, const GRState *state,
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const Stmt *S, SVal l);
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const GRState *CheckLocation(CheckerContext &C, const GRState *state,
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const Stmt *S, SVal l);
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const GRState *CheckBufferAccess(CheckerContext &C, const GRState *state,
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const Expr *Size,
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const Expr *FirstBuf,
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const Expr *SecondBuf = NULL);
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const GRState *CheckOverlap(CheckerContext &C, const GRState *state,
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const Expr *First, const Expr *Second,
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const Expr *Size);
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void EmitOverlapBug(CheckerContext &C, const GRState *state,
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const Stmt *First, const Stmt *Second);
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};
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} //end anonymous namespace
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void clang::RegisterCStringChecker(GRExprEngine &Eng) {
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Eng.registerCheck(new CStringChecker());
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}
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const GRState *CStringChecker::CheckNonNull(CheckerContext &C,
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const GRState *state,
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const Stmt *S, SVal l) {
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// FIXME: This method just checks, of course, that the value is non-null.
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// It should maybe be refactored and combined with AttrNonNullChecker.
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if (l.isUnknownOrUndef())
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return state;
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ValueManager &ValMgr = C.getValueManager();
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SValuator &SV = ValMgr.getSValuator();
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Loc Null = ValMgr.makeNull();
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DefinedOrUnknownSVal LocIsNull = SV.EvalEQ(state, cast<Loc>(l), Null);
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const GRState *stateIsNull, *stateIsNonNull;
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llvm::tie(stateIsNull, stateIsNonNull) = state->Assume(LocIsNull);
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if (stateIsNull && !stateIsNonNull) {
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ExplodedNode *N = C.GenerateSink(stateIsNull);
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if (!N)
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return NULL;
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if (!BT_Bounds)
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BT_Bounds = new BuiltinBug("API",
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"Null pointer argument in call to byte string function");
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// Generate a report for this bug.
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BuiltinBug *BT = static_cast<BuiltinBug*>(BT_Bounds);
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EnhancedBugReport *report = new EnhancedBugReport(*BT,
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BT->getDescription(), N);
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report->addRange(S->getSourceRange());
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report->addVisitorCreator(bugreporter::registerTrackNullOrUndefValue, S);
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C.EmitReport(report);
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return NULL;
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}
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// From here on, assume that the value is non-null.
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assert(stateIsNonNull);
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return stateIsNonNull;
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}
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// FIXME: This was originally copied from ArrayBoundChecker.cpp. Refactor?
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const GRState *CStringChecker::CheckLocation(CheckerContext &C,
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const GRState *state,
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const Stmt *S, SVal l) {
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// Check for out of bound array element access.
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const MemRegion *R = l.getAsRegion();
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if (!R)
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return state;
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const ElementRegion *ER = dyn_cast<ElementRegion>(R);
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if (!ER)
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return state;
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assert(ER->getValueType(C.getASTContext()) == C.getASTContext().CharTy &&
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"CheckLocation should only be called with char* ElementRegions");
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// Get the size of the array.
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const SubRegion *Super = cast<SubRegion>(ER->getSuperRegion());
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ValueManager &ValMgr = C.getValueManager();
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SVal Extent = ValMgr.convertToArrayIndex(Super->getExtent(ValMgr));
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DefinedOrUnknownSVal Size = cast<DefinedOrUnknownSVal>(Extent);
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// Get the index of the accessed element.
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DefinedOrUnknownSVal &Idx = cast<DefinedOrUnknownSVal>(ER->getIndex());
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const GRState *StInBound = state->AssumeInBound(Idx, Size, true);
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const GRState *StOutBound = state->AssumeInBound(Idx, Size, false);
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if (StOutBound && !StInBound) {
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ExplodedNode *N = C.GenerateSink(StOutBound);
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if (!N)
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return NULL;
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if (!BT_Bounds)
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BT_Bounds = new BuiltinBug("Out-of-bound array access",
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"Byte string function accesses out-of-bound array element "
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"(buffer overflow)");
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// FIXME: It would be nice to eventually make this diagnostic more clear,
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// e.g., by referencing the original declaration or by saying *why* this
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// reference is outside the range.
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// Generate a report for this bug.
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BuiltinBug *BT = static_cast<BuiltinBug*>(BT_Bounds);
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RangedBugReport *report = new RangedBugReport(*BT, BT->getDescription(), N);
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report->addRange(S->getSourceRange());
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C.EmitReport(report);
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return NULL;
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}
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// Array bound check succeeded. From this point forward the array bound
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// should always succeed.
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return StInBound;
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}
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const GRState *CStringChecker::CheckBufferAccess(CheckerContext &C,
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const GRState *state,
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const Expr *Size,
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const Expr *FirstBuf,
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const Expr *SecondBuf) {
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ValueManager &VM = C.getValueManager();
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SValuator &SV = VM.getSValuator();
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ASTContext &Ctx = C.getASTContext();
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QualType SizeTy = Ctx.getSizeType();
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QualType PtrTy = Ctx.getPointerType(Ctx.CharTy);
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// Get the access length and make sure it is known.
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SVal LengthVal = state->getSVal(Size);
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NonLoc *Length = dyn_cast<NonLoc>(&LengthVal);
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if (!Length)
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return state;
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// If the length is zero, it doesn't matter what the two buffers are.
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DefinedOrUnknownSVal Zero = VM.makeZeroVal(SizeTy);
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DefinedOrUnknownSVal LengthIsZero = SV.EvalEQ(state, *Length, Zero);
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const GRState *stateZeroLength, *stateNonZeroLength;
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llvm::tie(stateZeroLength, stateNonZeroLength) = state->Assume(LengthIsZero);
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if (stateZeroLength && !stateNonZeroLength)
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return stateZeroLength;
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// FIXME: At this point all we know is it's *possible* for the length to be
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// nonzero; we don't know it for sure. Unfortunately, that means the next few
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// tests are incorrect for the edge cases in which a buffer is null or invalid
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// but the size argument was set to zero in some way that we couldn't track.
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// What we should really do is bifurcate the state here, but that doesn't
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// match the way CheckBufferAccess is being used.
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// From here on, we're going to pretend that even if the length is zero, the
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// buffer access rules still apply. That means the buffer must be non-NULL,
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// and the value at buffer[size-1] must be valid.
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// Check that the first buffer is non-null.
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SVal BufVal = state->getSVal(FirstBuf);
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state = CheckNonNull(C, state, FirstBuf, BufVal);
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if (!state)
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return NULL;
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// Compute the offset of the last element to be accessed: size-1.
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NonLoc One = cast<NonLoc>(VM.makeIntVal(1, SizeTy));
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NonLoc LastOffset = cast<NonLoc>(SV.EvalBinOpNN(state, BinaryOperator::Sub,
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*Length, One, SizeTy));
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// Check that the first buffer is sufficently long.
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Loc BufStart = cast<Loc>(SV.EvalCast(BufVal, PtrTy, FirstBuf->getType()));
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SVal BufEnd
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= SV.EvalBinOpLN(state, BinaryOperator::Add, BufStart, LastOffset, PtrTy);
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state = CheckLocation(C, state, FirstBuf, BufEnd);
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// If the buffer isn't large enough, abort.
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if (!state)
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return NULL;
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// If there's a second buffer, check it as well.
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if (SecondBuf) {
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BufVal = state->getSVal(SecondBuf);
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state = CheckNonNull(C, state, SecondBuf, BufVal);
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if (!state)
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return NULL;
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BufStart = cast<Loc>(SV.EvalCast(BufVal, PtrTy, SecondBuf->getType()));
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BufEnd
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= SV.EvalBinOpLN(state, BinaryOperator::Add, BufStart, LastOffset, PtrTy);
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state = CheckLocation(C, state, SecondBuf, BufEnd);
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}
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// Large enough or not, return this state!
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return state;
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}
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const GRState *CStringChecker::CheckOverlap(CheckerContext &C,
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const GRState *state,
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const Expr *First,
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const Expr *Second,
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const Expr *Size) {
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// Do a simple check for overlap: if the two arguments are from the same
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// buffer, see if the end of the first is greater than the start of the second
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// or vice versa.
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ValueManager &VM = state->getStateManager().getValueManager();
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SValuator &SV = VM.getSValuator();
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ASTContext &Ctx = VM.getContext();
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const GRState *stateTrue, *stateFalse;
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// Get the buffer values and make sure they're known locations.
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SVal FirstVal = state->getSVal(First);
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SVal SecondVal = state->getSVal(Second);
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Loc *FirstLoc = dyn_cast<Loc>(&FirstVal);
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if (!FirstLoc)
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return state;
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Loc *SecondLoc = dyn_cast<Loc>(&SecondVal);
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if (!SecondLoc)
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return state;
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// Are the two values the same?
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DefinedOrUnknownSVal EqualTest = SV.EvalEQ(state, *FirstLoc, *SecondLoc);
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llvm::tie(stateTrue, stateFalse) = state->Assume(EqualTest);
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if (stateTrue && !stateFalse) {
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// If the values are known to be equal, that's automatically an overlap.
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EmitOverlapBug(C, stateTrue, First, Second);
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return NULL;
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}
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// Assume the two expressions are not equal.
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assert(stateFalse);
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state = stateFalse;
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// Which value comes first?
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QualType CmpTy = Ctx.IntTy;
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SVal Reverse = SV.EvalBinOpLL(state, BinaryOperator::GT,
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*FirstLoc, *SecondLoc, CmpTy);
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DefinedOrUnknownSVal *ReverseTest = dyn_cast<DefinedOrUnknownSVal>(&Reverse);
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if (!ReverseTest)
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return state;
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llvm::tie(stateTrue, stateFalse) = state->Assume(*ReverseTest);
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if (stateTrue) {
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if (stateFalse) {
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// If we don't know which one comes first, we can't perform this test.
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return state;
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} else {
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// Switch the values so that FirstVal is before SecondVal.
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Loc *tmpLoc = FirstLoc;
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FirstLoc = SecondLoc;
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SecondLoc = tmpLoc;
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// Switch the Exprs as well, so that they still correspond.
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const Expr *tmpExpr = First;
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First = Second;
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Second = tmpExpr;
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}
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}
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// Get the length, and make sure it too is known.
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SVal LengthVal = state->getSVal(Size);
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NonLoc *Length = dyn_cast<NonLoc>(&LengthVal);
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if (!Length)
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return state;
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// Convert the first buffer's start address to char*.
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// Bail out if the cast fails.
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QualType CharPtrTy = Ctx.getPointerType(Ctx.CharTy);
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SVal FirstStart = SV.EvalCast(*FirstLoc, CharPtrTy, First->getType());
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Loc *FirstStartLoc = dyn_cast<Loc>(&FirstStart);
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if (!FirstStartLoc)
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return state;
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// Compute the end of the first buffer. Bail out if THAT fails.
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SVal FirstEnd = SV.EvalBinOpLN(state, BinaryOperator::Add,
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*FirstStartLoc, *Length, CharPtrTy);
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Loc *FirstEndLoc = dyn_cast<Loc>(&FirstEnd);
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if (!FirstEndLoc)
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return state;
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// Is the end of the first buffer past the start of the second buffer?
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SVal Overlap = SV.EvalBinOpLL(state, BinaryOperator::GT,
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*FirstEndLoc, *SecondLoc, CmpTy);
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DefinedOrUnknownSVal *OverlapTest = dyn_cast<DefinedOrUnknownSVal>(&Overlap);
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if (!OverlapTest)
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return state;
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llvm::tie(stateTrue, stateFalse) = state->Assume(*OverlapTest);
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if (stateTrue && !stateFalse) {
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// Overlap!
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EmitOverlapBug(C, stateTrue, First, Second);
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return NULL;
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}
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// Assume the two expressions don't overlap.
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assert(stateFalse);
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return stateFalse;
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}
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void CStringChecker::EmitOverlapBug(CheckerContext &C, const GRState *state,
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const Stmt *First, const Stmt *Second) {
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ExplodedNode *N = C.GenerateSink(state);
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if (!N)
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return;
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if (!BT_Overlap)
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BT_Overlap = new BugType("Unix API", "Improper arguments");
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// Generate a report for this bug.
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RangedBugReport *report =
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new RangedBugReport(*BT_Overlap,
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"Arguments must not be overlapping buffers", N);
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report->addRange(First->getSourceRange());
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report->addRange(Second->getSourceRange());
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C.EmitReport(report);
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}
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const GRState *
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CStringChecker::EvalMemcpy(CheckerContext &C, const CallExpr *CE) {
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// void *memcpy(void *restrict dst, const void *restrict src, size_t n);
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// memcpy() is like memmove(), but with the extra requirement that the buffers
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// not overlap.
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const GRState *state = EvalMemmove(C, CE);
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if (!state)
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return NULL;
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return CheckOverlap(C, state, CE->getArg(0), CE->getArg(1), CE->getArg(2));
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}
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const GRState *
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CStringChecker::EvalMemmove(CheckerContext &C, const CallExpr *CE) {
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// void *memmove(void *dst, const void *src, size_t n);
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const Expr *Dest = CE->getArg(0);
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const Expr *Source = CE->getArg(1);
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const Expr *Size = CE->getArg(2);
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// Check that the accesses will stay in bounds.
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const GRState *state = C.getState();
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state = CheckBufferAccess(C, state, Size, Dest, Source);
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if (!state)
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return NULL;
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// The return value is the address of the destination buffer.
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return state->BindExpr(CE, state->getSVal(Dest));
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}
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const GRState *
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CStringChecker::EvalBcopy(CheckerContext &C, const CallExpr *CE) {
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// void bcopy(const void *src, void *dst, size_t n);
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return CheckBufferAccess(C, C.getState(),
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CE->getArg(2), CE->getArg(0), CE->getArg(1));
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}
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bool CStringChecker::EvalCallExpr(CheckerContext &C, const CallExpr *CE) {
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// Get the callee. All the functions we care about are C functions
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// with simple identifiers.
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const GRState *state = C.getState();
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const Expr *Callee = CE->getCallee();
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const FunctionDecl *FD = state->getSVal(Callee).getAsFunctionDecl();
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if (!FD)
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return false;
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// Get the name of the callee. If it's a builtin, strip off the prefix.
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llvm::StringRef Name = FD->getName();
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if (Name.startswith("__builtin_"))
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Name = Name.substr(10);
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FnCheck EvalFunction = llvm::StringSwitch<FnCheck>(Name)
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.Cases("memcpy", "__memcpy_chk", &CStringChecker::EvalMemcpy)
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.Cases("memmove", "__memmove_chk", &CStringChecker::EvalMemmove)
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.Case("bcopy", &CStringChecker::EvalBcopy)
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.Default(NULL);
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if (!EvalFunction)
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// The callee isn't a string function. Let another checker handle it.
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return false;
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const GRState *NewState = (this->*EvalFunction)(C, CE);
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if (NewState)
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C.addTransition(NewState);
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return true;
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}
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