
This adds support for generating Chrome-tracing .json profile traces in the LLD COFF driver. Also add the necessary time scopes, so that the profile trace shows in great detail which tasks are executed. As an example, this is what we see when linking a Unreal Engine executable: 
158 lines
5.7 KiB
C++
158 lines
5.7 KiB
C++
//===- Filesystem.cpp -----------------------------------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file contains a few utility functions to handle files.
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//
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//===----------------------------------------------------------------------===//
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#include "lld/Common/Filesystem.h"
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#include "lld/Common/ErrorHandler.h"
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#include "llvm/Config/llvm-config.h"
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#include "llvm/Support/FileOutputBuffer.h"
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#include "llvm/Support/FileSystem.h"
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#include "llvm/Support/Parallel.h"
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#include "llvm/Support/Path.h"
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#include "llvm/Support/TimeProfiler.h"
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#if LLVM_ON_UNIX
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#include <unistd.h>
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#endif
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#include <thread>
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using namespace llvm;
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using namespace lld;
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// Removes a given file asynchronously. This is a performance hack,
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// so remove this when operating systems are improved.
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//
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// On Linux (and probably on other Unix-like systems), unlink(2) is a
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// noticeably slow system call. As of 2016, unlink takes 250
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// milliseconds to remove a 1 GB file on ext4 filesystem on my machine.
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//
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// To create a new result file, we first remove existing file. So, if
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// you repeatedly link a 1 GB program in a regular compile-link-debug
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// cycle, every cycle wastes 250 milliseconds only to remove a file.
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// Since LLD can link a 1 GB binary in about 5 seconds, that waste
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// actually counts.
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//
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// This function spawns a background thread to remove the file.
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// The calling thread returns almost immediately.
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void lld::unlinkAsync(StringRef path) {
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if (!sys::fs::exists(path) || !sys::fs::is_regular_file(path))
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return;
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// Removing a file is async on windows.
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#if defined(_WIN32)
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// On Windows co-operative programs can be expected to open LLD's
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// output in FILE_SHARE_DELETE mode. This allows us to delete the
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// file (by moving it to a temporary filename and then deleting
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// it) so that we can link another output file that overwrites
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// the existing file, even if the current file is in use.
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//
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// This is done on a best effort basis - we do not error if the
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// operation fails. The consequence is merely that the user
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// experiences an inconvenient work-flow.
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//
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// The code here allows LLD to work on all versions of Windows.
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// However, at Windows 10 1903 it seems that the behavior of
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// Windows has changed, so that we could simply delete the output
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// file. This code should be simplified once support for older
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// versions of Windows is dropped.
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//
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// Warning: It seems that the WINVER and _WIN32_WINNT preprocessor
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// defines affect the behavior of the Windows versions of the calls
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// we are using here. If this code stops working this is worth
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// bearing in mind.
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SmallString<128> tmpName;
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if (!sys::fs::createUniqueFile(path + "%%%%%%%%.tmp", tmpName)) {
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if (!sys::fs::rename(path, tmpName))
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path = tmpName;
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else
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sys::fs::remove(tmpName);
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}
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sys::fs::remove(path);
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#else
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if (parallel::strategy.ThreadsRequested == 1)
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return;
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// We cannot just remove path from a different thread because we are now going
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// to create path as a new file.
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// Instead we open the file and unlink it on this thread. The unlink is fast
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// since the open fd guarantees that it is not removing the last reference.
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int fd;
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std::error_code ec = sys::fs::openFileForRead(path, fd);
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sys::fs::remove(path);
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if (ec)
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return;
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// close and therefore remove TempPath in background.
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std::mutex m;
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std::condition_variable cv;
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bool started = false;
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std::thread([&, fd] {
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{
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std::lock_guard<std::mutex> l(m);
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started = true;
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cv.notify_all();
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}
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::close(fd);
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}).detach();
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// GLIBC 2.26 and earlier have race condition that crashes an entire process
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// if the main thread calls exit(2) while other thread is starting up.
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std::unique_lock<std::mutex> l(m);
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cv.wait(l, [&] { return started; });
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#endif
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}
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// Simulate file creation to see if Path is writable.
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//
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// Determining whether a file is writable or not is amazingly hard,
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// and after all the only reliable way of doing that is to actually
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// create a file. But we don't want to do that in this function
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// because LLD shouldn't update any file if it will end in a failure.
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// We also don't want to reimplement heuristics to determine if a
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// file is writable. So we'll let FileOutputBuffer do the work.
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//
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// FileOutputBuffer doesn't touch a destination file until commit()
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// is called. We use that class without calling commit() to predict
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// if the given file is writable.
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std::error_code lld::tryCreateFile(StringRef path) {
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llvm::TimeTraceScope timeScope("Try create output file");
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if (path.empty())
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return std::error_code();
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if (path == "-")
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return std::error_code();
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return errorToErrorCode(FileOutputBuffer::create(path, 1).takeError());
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}
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// Creates an empty file to and returns a raw_fd_ostream to write to it.
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std::unique_ptr<raw_fd_ostream> lld::openFile(StringRef file) {
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std::error_code ec;
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auto ret =
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std::make_unique<raw_fd_ostream>(file, ec, sys::fs::OpenFlags::OF_None);
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if (ec) {
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error("cannot open " + file + ": " + ec.message());
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return nullptr;
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}
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return ret;
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}
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// The merged bitcode after LTO is large. Try opening a file stream that
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// supports reading, seeking and writing. Such a file allows BitcodeWriter to
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// flush buffered data to reduce memory consumption. If this fails, open a file
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// stream that supports only write.
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std::unique_ptr<raw_fd_ostream> lld::openLTOOutputFile(StringRef file) {
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std::error_code ec;
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std::unique_ptr<raw_fd_ostream> fs =
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std::make_unique<raw_fd_stream>(file, ec);
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if (!ec)
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return fs;
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return openFile(file);
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}
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