llvm-project/lldb/source/Breakpoint/BreakpointLocation.cpp
jimingham 36bce68b97
Add a scripted way to re-present a stop location (#158128)
This patch adds the notion of "Facade" locations which can be reported
from a ScriptedResolver instead of the actual underlying breakpoint
location for the breakpoint. Also add a "was_hit" method to the scripted
resolver that allows the breakpoint to say which of these "Facade"
locations was hit, and "get_location_description" to provide a
description for the facade locations.

I apologize in advance for the size of the patch. Almost all of what's
here was necessary to (a) make the feature testable and (b) not break
any of the current behavior.

The motivation for this feature is given in the "Providing Facade
Locations" section that I added to the python-reference.rst so I won't
repeat it here.

rdar://152112327
2025-10-09 08:37:21 -07:00

825 lines
28 KiB
C++

//===-- BreakpointLocation.cpp --------------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "lldb/Breakpoint/BreakpointLocation.h"
#include "lldb/Breakpoint/BreakpointID.h"
#include "lldb/Breakpoint/BreakpointResolver.h"
#include "lldb/Breakpoint/BreakpointResolverScripted.h"
#include "lldb/Breakpoint/StoppointCallbackContext.h"
#include "lldb/Core/Debugger.h"
#include "lldb/Core/Module.h"
#include "lldb/Expression/DiagnosticManager.h"
#include "lldb/Expression/ExpressionVariable.h"
#include "lldb/Expression/UserExpression.h"
#include "lldb/Symbol/CompileUnit.h"
#include "lldb/Symbol/Symbol.h"
#include "lldb/Symbol/TypeSystem.h"
#include "lldb/Target/Process.h"
#include "lldb/Target/Target.h"
#include "lldb/Target/Thread.h"
#include "lldb/Target/ThreadSpec.h"
#include "lldb/Utility/LLDBLog.h"
#include "lldb/Utility/Log.h"
#include "lldb/Utility/StreamString.h"
#include "lldb/ValueObject/ValueObject.h"
using namespace lldb;
using namespace lldb_private;
BreakpointLocation::BreakpointLocation(break_id_t loc_id, Breakpoint &owner,
const Address &addr, lldb::tid_t tid,
bool check_for_resolver)
: m_should_resolve_indirect_functions(false), m_is_reexported(false),
m_is_indirect(false), m_address(addr), m_owner(owner),
m_condition_hash(0), m_loc_id(loc_id), m_hit_counter() {
if (check_for_resolver) {
Symbol *symbol = m_address.CalculateSymbolContextSymbol();
if (symbol && symbol->IsIndirect()) {
SetShouldResolveIndirectFunctions(true);
}
}
SetThreadIDInternal(tid);
}
BreakpointLocation::BreakpointLocation(break_id_t loc_id, Breakpoint &owner)
: m_should_resolve_indirect_functions(false), m_is_reexported(false),
m_is_indirect(false), m_address(LLDB_INVALID_ADDRESS), m_owner(owner),
m_condition_hash(0), m_loc_id(loc_id), m_hit_counter() {
SetThreadIDInternal(LLDB_INVALID_THREAD_ID);
}
BreakpointLocation::~BreakpointLocation() {
llvm::consumeError(ClearBreakpointSite());
}
lldb::addr_t BreakpointLocation::GetLoadAddress() const {
return m_address.GetOpcodeLoadAddress(&m_owner.GetTarget());
}
const BreakpointOptions &BreakpointLocation::GetOptionsSpecifyingKind(
BreakpointOptions::OptionKind kind) const {
if (m_options_up && m_options_up->IsOptionSet(kind))
return *m_options_up;
return m_owner.GetOptions();
}
Address &BreakpointLocation::GetAddress() { return m_address; }
Breakpoint &BreakpointLocation::GetBreakpoint() { return m_owner; }
Target &BreakpointLocation::GetTarget() { return m_owner.GetTarget(); }
bool BreakpointLocation::IsEnabled() const {
if (!m_owner.IsEnabled())
return false;
if (m_options_up != nullptr)
return m_options_up->IsEnabled();
return true;
}
llvm::Error BreakpointLocation::SetEnabled(bool enabled) {
GetLocationOptions().SetEnabled(enabled);
llvm::Error error = enabled ? ResolveBreakpointSite() : ClearBreakpointSite();
SendBreakpointLocationChangedEvent(enabled ? eBreakpointEventTypeEnabled
: eBreakpointEventTypeDisabled);
return error;
}
bool BreakpointLocation::IsAutoContinue() const {
if (m_options_up &&
m_options_up->IsOptionSet(BreakpointOptions::eAutoContinue))
return m_options_up->IsAutoContinue();
return m_owner.IsAutoContinue();
}
void BreakpointLocation::SetAutoContinue(bool auto_continue) {
GetLocationOptions().SetAutoContinue(auto_continue);
SendBreakpointLocationChangedEvent(eBreakpointEventTypeAutoContinueChanged);
}
void BreakpointLocation::SetThreadID(lldb::tid_t thread_id) {
SetThreadIDInternal(thread_id);
SendBreakpointLocationChangedEvent(eBreakpointEventTypeThreadChanged);
}
lldb::tid_t BreakpointLocation::GetThreadID() {
const ThreadSpec *thread_spec =
GetOptionsSpecifyingKind(BreakpointOptions::eThreadSpec)
.GetThreadSpecNoCreate();
if (thread_spec)
return thread_spec->GetTID();
return LLDB_INVALID_THREAD_ID;
}
void BreakpointLocation::SetThreadIndex(uint32_t index) {
if (index != 0)
GetLocationOptions().GetThreadSpec()->SetIndex(index);
else {
// If we're resetting this to an invalid thread id, then don't make an
// options pointer just to do that.
if (m_options_up != nullptr)
m_options_up->GetThreadSpec()->SetIndex(index);
}
SendBreakpointLocationChangedEvent(eBreakpointEventTypeThreadChanged);
}
uint32_t BreakpointLocation::GetThreadIndex() const {
const ThreadSpec *thread_spec =
GetOptionsSpecifyingKind(BreakpointOptions::eThreadSpec)
.GetThreadSpecNoCreate();
if (thread_spec)
return thread_spec->GetIndex();
return 0;
}
void BreakpointLocation::SetThreadName(const char *thread_name) {
if (thread_name != nullptr)
GetLocationOptions().GetThreadSpec()->SetName(thread_name);
else {
// If we're resetting this to an invalid thread id, then don't make an
// options pointer just to do that.
if (m_options_up != nullptr)
m_options_up->GetThreadSpec()->SetName(thread_name);
}
SendBreakpointLocationChangedEvent(eBreakpointEventTypeThreadChanged);
}
const char *BreakpointLocation::GetThreadName() const {
const ThreadSpec *thread_spec =
GetOptionsSpecifyingKind(BreakpointOptions::eThreadSpec)
.GetThreadSpecNoCreate();
if (thread_spec)
return thread_spec->GetName();
return nullptr;
}
void BreakpointLocation::SetQueueName(const char *queue_name) {
if (queue_name != nullptr)
GetLocationOptions().GetThreadSpec()->SetQueueName(queue_name);
else {
// If we're resetting this to an invalid thread id, then don't make an
// options pointer just to do that.
if (m_options_up != nullptr)
m_options_up->GetThreadSpec()->SetQueueName(queue_name);
}
SendBreakpointLocationChangedEvent(eBreakpointEventTypeThreadChanged);
}
const char *BreakpointLocation::GetQueueName() const {
const ThreadSpec *thread_spec =
GetOptionsSpecifyingKind(BreakpointOptions::eThreadSpec)
.GetThreadSpecNoCreate();
if (thread_spec)
return thread_spec->GetQueueName();
return nullptr;
}
bool BreakpointLocation::InvokeCallback(StoppointCallbackContext *context) {
if (m_options_up != nullptr && m_options_up->HasCallback())
return m_options_up->InvokeCallback(context, m_owner.GetID(), GetID());
return m_owner.InvokeCallback(context, GetID());
}
bool BreakpointLocation::IsCallbackSynchronous() {
if (m_options_up != nullptr && m_options_up->HasCallback())
return m_options_up->IsCallbackSynchronous();
return m_owner.GetOptions().IsCallbackSynchronous();
}
void BreakpointLocation::SetCallback(BreakpointHitCallback callback,
void *baton, bool is_synchronous) {
// The default "Baton" class will keep a copy of "baton" and won't free or
// delete it when it goes out of scope.
GetLocationOptions().SetCallback(
callback, std::make_shared<UntypedBaton>(baton), is_synchronous);
SendBreakpointLocationChangedEvent(eBreakpointEventTypeCommandChanged);
}
void BreakpointLocation::SetCallback(BreakpointHitCallback callback,
const BatonSP &baton_sp,
bool is_synchronous) {
GetLocationOptions().SetCallback(callback, baton_sp, is_synchronous);
SendBreakpointLocationChangedEvent(eBreakpointEventTypeCommandChanged);
}
void BreakpointLocation::ClearCallback() {
GetLocationOptions().ClearCallback();
}
void BreakpointLocation::SetCondition(StopCondition condition) {
GetLocationOptions().SetCondition(std::move(condition));
SendBreakpointLocationChangedEvent(eBreakpointEventTypeConditionChanged);
}
const StopCondition &BreakpointLocation::GetCondition() const {
return GetOptionsSpecifyingKind(BreakpointOptions::eCondition).GetCondition();
}
bool BreakpointLocation::ConditionSaysStop(ExecutionContext &exe_ctx,
Status &error) {
Log *log = GetLog(LLDBLog::Breakpoints);
std::lock_guard<std::mutex> guard(m_condition_mutex);
StopCondition condition = GetCondition();
if (!condition) {
m_user_expression_sp.reset();
return false;
}
error.Clear();
DiagnosticManager diagnostics;
if (condition.GetHash() != m_condition_hash || !m_user_expression_sp ||
!m_user_expression_sp->IsParseCacheable() ||
!m_user_expression_sp->MatchesContext(exe_ctx)) {
LanguageType language = condition.GetLanguage();
if (language == lldb::eLanguageTypeUnknown) {
// See if we can figure out the language from the frame, otherwise use the
// default language:
if (CompileUnit *comp_unit =
m_address.CalculateSymbolContextCompileUnit())
language = comp_unit->GetLanguage();
}
m_user_expression_sp.reset(GetTarget().GetUserExpressionForLanguage(
condition.GetText(), llvm::StringRef(), language,
Expression::eResultTypeAny, EvaluateExpressionOptions(), nullptr,
error));
if (error.Fail()) {
LLDB_LOGF(log, "Error getting condition expression: %s.",
error.AsCString());
m_user_expression_sp.reset();
return true;
}
if (!m_user_expression_sp->Parse(diagnostics, exe_ctx,
eExecutionPolicyOnlyWhenNeeded, true,
false)) {
error = Status::FromError(
diagnostics.GetAsError(lldb::eExpressionParseError,
"Couldn't parse conditional expression:"));
m_user_expression_sp.reset();
return true;
}
m_condition_hash = condition.GetHash();
}
// We need to make sure the user sees any parse errors in their condition, so
// we'll hook the constructor errors up to the debugger's Async I/O.
ValueObjectSP result_value_sp;
EvaluateExpressionOptions options;
options.SetUnwindOnError(true);
options.SetIgnoreBreakpoints(true);
options.SetTryAllThreads(true);
options.SetSuppressPersistentResult(
true); // Don't generate a user variable for condition expressions.
Status expr_error;
diagnostics.Clear();
ExpressionVariableSP result_variable_sp;
ExpressionResults result_code = m_user_expression_sp->Execute(
diagnostics, exe_ctx, options, m_user_expression_sp, result_variable_sp);
bool ret;
if (result_code == eExpressionCompleted) {
if (!result_variable_sp) {
error = Status::FromErrorString("Expression did not return a result");
return false;
}
result_value_sp = result_variable_sp->GetValueObject();
if (result_value_sp) {
ret = result_value_sp->IsLogicalTrue(error);
if (log) {
if (error.Success()) {
LLDB_LOGF(log, "Condition successfully evaluated, result is %s.\n",
ret ? "true" : "false");
} else {
error = Status::FromErrorString(
"Failed to get an integer result from the expression");
ret = false;
}
}
} else {
ret = false;
error = Status::FromErrorString(
"Failed to get any result from the expression");
}
} else {
ret = false;
error = Status::FromError(diagnostics.GetAsError(
lldb::eExpressionParseError, "Couldn't execute expression:"));
}
return ret;
}
uint32_t BreakpointLocation::GetIgnoreCount() const {
return GetOptionsSpecifyingKind(BreakpointOptions::eIgnoreCount)
.GetIgnoreCount();
}
void BreakpointLocation::SetIgnoreCount(uint32_t n) {
GetLocationOptions().SetIgnoreCount(n);
SendBreakpointLocationChangedEvent(eBreakpointEventTypeIgnoreChanged);
}
void BreakpointLocation::DecrementIgnoreCount() {
if (m_options_up != nullptr) {
uint32_t loc_ignore = m_options_up->GetIgnoreCount();
if (loc_ignore != 0)
m_options_up->SetIgnoreCount(loc_ignore - 1);
}
}
bool BreakpointLocation::IgnoreCountShouldStop() {
uint32_t owner_ignore = GetBreakpoint().GetIgnoreCount();
uint32_t loc_ignore = 0;
if (m_options_up != nullptr)
loc_ignore = m_options_up->GetIgnoreCount();
if (loc_ignore != 0 || owner_ignore != 0) {
m_owner.DecrementIgnoreCount();
DecrementIgnoreCount(); // Have to decrement our owners' ignore count,
// since it won't get a chance to.
return false;
}
return true;
}
BreakpointOptions &BreakpointLocation::GetLocationOptions() {
// If we make the copy we don't copy the callbacks because that is
// potentially expensive and we don't want to do that for the simple case
// where someone is just disabling the location.
if (m_options_up == nullptr)
m_options_up = std::make_unique<BreakpointOptions>(false);
return *m_options_up;
}
bool BreakpointLocation::ValidForThisThread(Thread &thread) {
return thread.MatchesSpec(
GetOptionsSpecifyingKind(BreakpointOptions::eThreadSpec)
.GetThreadSpecNoCreate());
}
BreakpointLocationSP
BreakpointLocation::WasHit(StoppointCallbackContext *context) {
// Only the BreakpointResolverScripted provides WasHit.
BreakpointResolverSP resolver_sp = GetBreakpoint().GetResolver();
BreakpointResolverScripted *scripted =
llvm::dyn_cast<BreakpointResolverScripted>(resolver_sp.get());
if (!scripted)
return shared_from_this();
StackFrameSP frame_sp = context->exe_ctx_ref.GetFrameSP();
if (!frame_sp)
return shared_from_this();
BreakpointLocationSP return_loc_sp =
scripted->WasHit(frame_sp, shared_from_this());
// If this is a facade location, then we won't have bumped its hit count
// while processing the original location hit. Do so here. We don't need
// to bump the breakpoint's hit count, however, since hitting the real
// location would have already done that.
// Also we have to check the enabled state here, since we would never have
// gotten here with a real location...
if (return_loc_sp && return_loc_sp->IsFacade()) {
if (return_loc_sp->IsEnabled())
return_loc_sp->m_hit_counter.Increment();
else
return {};
}
return return_loc_sp;
}
// RETURNS - true if we should stop at this breakpoint, false if we
// should continue. Note, we don't check the thread spec for the breakpoint
// here, since if the breakpoint is not for this thread, then the event won't
// even get reported, so the check is redundant.
bool BreakpointLocation::ShouldStop(StoppointCallbackContext *context,
lldb::BreakpointLocationSP &facade_loc_sp) {
bool should_stop = true;
Log *log = GetLog(LLDBLog::Breakpoints);
// Do this first, if a location is disabled, it shouldn't increment its hit
// count.
if (!IsEnabled())
return false;
// Next check WasHit:
BreakpointLocationSP loc_hit_sp = WasHit(context);
if (!loc_hit_sp) {
// We bump the hit counts in StopInfoBreakpoint::ShouldStopSynchronous,
// before we call into each location's ShouldStop. So we need to undo
// that here.
UndoBumpHitCount();
return false;
}
// If the location hit was not us, it was a facade location, in which case
// we should use the facade location's callbacks, etc. Those will all be
// run in the asynchronous phase, so for now we just have to record the fact
// that we should treat this as a facade hit. This is strictly an out
// parameter, so clear it if this isn't a facade hit.
if (loc_hit_sp.get() != this)
facade_loc_sp = loc_hit_sp;
else
facade_loc_sp.reset();
// We only run synchronous callbacks in ShouldStop:
context->is_synchronous = true;
should_stop = InvokeCallback(context);
if (log) {
StreamString s;
GetDescription(&s, lldb::eDescriptionLevelVerbose);
LLDB_LOGF(log, "Hit breakpoint location: %s, %s.\n", s.GetData(),
should_stop ? "stopping" : "continuing");
if (facade_loc_sp) {
s.Clear();
facade_loc_sp->GetDescription(&s, lldb::eDescriptionLevelVerbose);
LLDB_LOGF(log, "Attributing to facade location: %s.\n", s.GetData());
}
}
return should_stop;
}
void BreakpointLocation::BumpHitCount() {
if (IsEnabled()) {
// Step our hit count, and also step the hit count of the owner.
m_hit_counter.Increment();
m_owner.m_hit_counter.Increment();
}
}
void BreakpointLocation::UndoBumpHitCount() {
if (IsEnabled()) {
// Step our hit count, and also step the hit count of the owner.
m_hit_counter.Decrement();
m_owner.m_hit_counter.Decrement();
}
}
bool BreakpointLocation::IsResolved() const {
bool has_site = m_bp_site_sp.get() != nullptr;
// Facade locations are currently always considered resolved.
return has_site || IsFacade();
}
lldb::BreakpointSiteSP BreakpointLocation::GetBreakpointSite() const {
return m_bp_site_sp;
}
llvm::Error BreakpointLocation::ResolveBreakpointSite() {
// This might be a facade location, which doesn't have an address.
// In that case, don't attempt to make a site.
if (m_bp_site_sp || IsFacade())
return llvm::Error::success();
Process *process = m_owner.GetTarget().GetProcessSP().get();
if (process == nullptr)
return llvm::createStringError("no process");
lldb::break_id_t new_id =
process->CreateBreakpointSite(shared_from_this(), m_owner.IsHardware());
if (new_id == LLDB_INVALID_BREAK_ID)
return llvm::createStringError(
llvm::formatv("Failed to add breakpoint site at {0:x}",
m_address.GetOpcodeLoadAddress(&m_owner.GetTarget())));
if (!IsResolved())
return llvm::createStringError(
"breakpoint site created but location is still unresolved");
return llvm::Error::success();
}
bool BreakpointLocation::SetBreakpointSite(BreakpointSiteSP &bp_site_sp) {
m_bp_site_sp = bp_site_sp;
SendBreakpointLocationChangedEvent(eBreakpointEventTypeLocationsResolved);
return true;
}
llvm::Error BreakpointLocation::ClearBreakpointSite() {
if (!m_bp_site_sp) {
// This might be a Facade Location, which don't have sites or addresses
if (IsFacade())
return llvm::Error::success();
return llvm::createStringError("no breakpoint site to clear");
}
// If the process exists, get it to remove the owner, it will remove the
// physical implementation of the breakpoint as well if there are no more
// owners. Otherwise just remove this owner.
if (ProcessSP process_sp = m_owner.GetTarget().GetProcessSP())
process_sp->RemoveConstituentFromBreakpointSite(GetBreakpoint().GetID(),
GetID(), m_bp_site_sp);
else
m_bp_site_sp->RemoveConstituent(GetBreakpoint().GetID(), GetID());
m_bp_site_sp.reset();
return llvm::Error::success();
}
void BreakpointLocation::GetDescription(Stream *s,
lldb::DescriptionLevel level) {
SymbolContext sc;
// If this is a scripted breakpoint, give it a chance to describe its
// locations:
std::optional<std::string> scripted_opt;
BreakpointResolverSP resolver_sp = GetBreakpoint().GetResolver();
BreakpointResolverScripted *scripted =
llvm::dyn_cast<BreakpointResolverScripted>(resolver_sp.get());
if (scripted)
scripted_opt = scripted->GetLocationDescription(shared_from_this(), level);
bool is_scripted_desc = scripted_opt.has_value();
// If the description level is "initial" then the breakpoint is printing out
// our initial state, and we should let it decide how it wants to print our
// label.
if (level != eDescriptionLevelInitial) {
s->Indent();
BreakpointID::GetCanonicalReference(s, m_owner.GetID(), GetID());
}
if (level == lldb::eDescriptionLevelBrief)
return;
if (level != eDescriptionLevelInitial)
s->PutCString(": ");
if (level == lldb::eDescriptionLevelVerbose)
s->IndentMore();
if (is_scripted_desc) {
s->PutCString(scripted_opt->c_str());
} else if (m_address.IsSectionOffset()) {
m_address.CalculateSymbolContext(&sc);
if (level == lldb::eDescriptionLevelFull ||
level == eDescriptionLevelInitial) {
if (IsReExported())
s->PutCString("re-exported target = ");
else
s->PutCString("where = ");
// If there's a preferred line entry for printing, use that.
bool show_function_info = true;
if (auto preferred = GetPreferredLineEntry()) {
sc.line_entry = *preferred;
// FIXME: We're going to get the function name wrong when the preferred
// line entry is not the lowest one. For now, just leave the function
// out in this case, but we really should also figure out how to easily
// fake the function name here.
show_function_info = false;
}
sc.DumpStopContext(s, m_owner.GetTarget().GetProcessSP().get(), m_address,
false, true, false, show_function_info,
show_function_info, show_function_info);
} else {
if (sc.module_sp) {
s->EOL();
s->Indent("module = ");
sc.module_sp->GetFileSpec().Dump(s->AsRawOstream());
}
if (sc.comp_unit != nullptr) {
s->EOL();
s->Indent("compile unit = ");
sc.comp_unit->GetPrimaryFile().GetFilename().Dump(s);
if (sc.function != nullptr) {
s->EOL();
s->Indent("function = ");
s->PutCString(sc.function->GetName().AsCString("<unknown>"));
if (ConstString mangled_name =
sc.function->GetMangled().GetMangledName()) {
s->EOL();
s->Indent("mangled function = ");
s->PutCString(mangled_name.AsCString());
}
}
if (sc.line_entry.line > 0) {
s->EOL();
s->Indent("location = ");
if (auto preferred = GetPreferredLineEntry())
preferred->DumpStopContext(s, true);
else
sc.line_entry.DumpStopContext(s, true);
}
} else {
// If we don't have a comp unit, see if we have a symbol we can print.
if (sc.symbol) {
s->EOL();
if (IsReExported())
s->Indent("re-exported target = ");
else
s->Indent("symbol = ");
s->PutCString(sc.symbol->GetName().AsCString("<unknown>"));
}
}
}
}
if (level == lldb::eDescriptionLevelVerbose) {
s->EOL();
s->Indent();
}
if (!is_scripted_desc) {
if (m_address.IsSectionOffset() &&
(level == eDescriptionLevelFull || level == eDescriptionLevelInitial))
s->Printf(", ");
s->Printf("address = ");
ExecutionContextScope *exe_scope = nullptr;
Target *target = &m_owner.GetTarget();
if (target)
exe_scope = target->GetProcessSP().get();
if (exe_scope == nullptr)
exe_scope = target;
if (level == eDescriptionLevelInitial)
m_address.Dump(s, exe_scope, Address::DumpStyleLoadAddress,
Address::DumpStyleFileAddress);
else
m_address.Dump(s, exe_scope, Address::DumpStyleLoadAddress,
Address::DumpStyleModuleWithFileAddress);
if (IsIndirect() && m_bp_site_sp) {
Address resolved_address;
resolved_address.SetLoadAddress(m_bp_site_sp->GetLoadAddress(), target);
Symbol *resolved_symbol = resolved_address.CalculateSymbolContextSymbol();
if (resolved_symbol) {
if (level == eDescriptionLevelFull || level == eDescriptionLevelInitial)
s->Printf(", ");
else if (level == lldb::eDescriptionLevelVerbose) {
s->EOL();
s->Indent();
}
s->Printf("indirect target = %s",
resolved_symbol->GetName().GetCString());
}
}
}
// FIXME: scripted breakpoint are currently always resolved. Does this seem
// right? If they don't add any scripted locations, we shouldn't consider them
// resolved.
bool is_resolved = is_scripted_desc || IsResolved();
// A scripted breakpoint might be resolved but not have a site. Be sure to
// check for that.
bool is_hardware = !is_scripted_desc && IsResolved() && m_bp_site_sp &&
m_bp_site_sp->IsHardware();
if (level == lldb::eDescriptionLevelVerbose) {
s->EOL();
s->Indent();
s->Printf("resolved = %s\n", is_resolved ? "true" : "false");
s->Indent();
s->Printf("hardware = %s\n", is_hardware ? "true" : "false");
s->Indent();
s->Printf("hit count = %-4u\n", GetHitCount());
if (m_options_up) {
s->Indent();
m_options_up->GetDescription(s, level);
s->EOL();
}
s->IndentLess();
} else if (level != eDescriptionLevelInitial) {
s->Printf(", %sresolved, %shit count = %u ", (is_resolved ? "" : "un"),
(is_hardware ? "hardware, " : ""), GetHitCount());
if (m_options_up) {
m_options_up->GetDescription(s, level);
}
}
}
void BreakpointLocation::Dump(Stream *s) const {
if (s == nullptr)
return;
bool is_resolved = IsResolved();
bool is_hardware = is_resolved && m_bp_site_sp->IsHardware();
lldb::tid_t tid = GetOptionsSpecifyingKind(BreakpointOptions::eThreadSpec)
.GetThreadSpecNoCreate()
->GetTID();
s->Printf("BreakpointLocation %u: tid = %4.4" PRIx64
" load addr = 0x%8.8" PRIx64 " state = %s type = %s breakpoint "
"hit_count = %-4u ignore_count = %-4u",
GetID(), tid,
(uint64_t)m_address.GetOpcodeLoadAddress(&m_owner.GetTarget()),
(m_options_up ? m_options_up->IsEnabled() : m_owner.IsEnabled())
? "enabled "
: "disabled",
is_hardware ? "hardware" : "software", GetHitCount(),
GetOptionsSpecifyingKind(BreakpointOptions::eIgnoreCount)
.GetIgnoreCount());
}
void BreakpointLocation::SendBreakpointLocationChangedEvent(
lldb::BreakpointEventType eventKind) {
if (!m_owner.IsInternal() && m_owner.GetTarget().EventTypeHasListeners(
Target::eBroadcastBitBreakpointChanged)) {
auto data_sp = std::make_shared<Breakpoint::BreakpointEventData>(
eventKind, m_owner.shared_from_this());
data_sp->GetBreakpointLocationCollection().Add(shared_from_this());
m_owner.GetTarget().BroadcastEvent(Target::eBroadcastBitBreakpointChanged,
data_sp);
}
}
std::optional<uint32_t> BreakpointLocation::GetSuggestedStackFrameIndex() {
auto preferred_opt = GetPreferredLineEntry();
if (!preferred_opt)
return {};
LineEntry preferred = *preferred_opt;
SymbolContext sc;
if (!m_address.CalculateSymbolContext(&sc))
return {};
// Don't return anything special if frame 0 is the preferred line entry.
// We not really telling the stack frame list to do anything special in that
// case.
if (!LineEntry::Compare(sc.line_entry, preferred))
return {};
if (!sc.block)
return {};
// Blocks have their line info in Declaration form, so make one here:
Declaration preferred_decl(preferred.GetFile(), preferred.line,
preferred.column);
uint32_t depth = 0;
Block *inlined_block = sc.block->GetContainingInlinedBlock();
while (inlined_block) {
// If we've moved to a block that this isn't the start of, that's not
// our inlining info or call site, so we can stop here.
Address start_address;
if (!inlined_block->GetStartAddress(start_address) ||
start_address != m_address)
return {};
const InlineFunctionInfo *info = inlined_block->GetInlinedFunctionInfo();
if (info) {
if (preferred_decl == info->GetDeclaration())
return depth;
if (preferred_decl == info->GetCallSite())
return depth + 1;
}
inlined_block = inlined_block->GetInlinedParent();
depth++;
}
return {};
}
void BreakpointLocation::SwapLocation(BreakpointLocationSP swap_from) {
m_address = swap_from->m_address;
m_should_resolve_indirect_functions =
swap_from->m_should_resolve_indirect_functions;
m_is_reexported = swap_from->m_is_reexported;
m_is_indirect = swap_from->m_is_indirect;
m_user_expression_sp.reset();
}
void BreakpointLocation::SetThreadIDInternal(lldb::tid_t thread_id) {
if (thread_id != LLDB_INVALID_THREAD_ID) {
GetLocationOptions().SetThreadID(thread_id);
} else {
// If we're resetting this to an invalid thread id, then don't make an
// options pointer just to do that.
if (m_options_up != nullptr)
m_options_up->SetThreadID(thread_id);
}
}