
This reverts commit 82a38837150099288a1262391ef43e1fd69ffde4. The original version had a copy-paste error: using the Interrupt timeout for the ResumeSynchronous wait, which is clearly wrong. This error would have been evident with real use, but the interrupt is long enough that it only caused one testsuite failure (in the Swift fork). Anyway, I found that mistake and fixed it and checked all the other places where I had to plumb through a timeout, and added a test with a short interrupt timeout stepping over a function that takes 3x the interrupt timeout to complete, so that should detect a similar mistake in the future.
417 lines
15 KiB
C++
417 lines
15 KiB
C++
//===-- GDBRemoteClientBase.cpp -------------------------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "GDBRemoteClientBase.h"
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#include "llvm/ADT/StringExtras.h"
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#include "lldb/Target/UnixSignals.h"
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#include "lldb/Utility/LLDBAssert.h"
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#include "ProcessGDBRemoteLog.h"
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using namespace lldb;
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using namespace lldb_private;
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using namespace lldb_private::process_gdb_remote;
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using namespace std::chrono;
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// When we've sent a continue packet and are waiting for the target to stop,
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// we wake up the wait with this interval to make sure the stub hasn't gone
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// away while we were waiting.
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static const seconds kWakeupInterval(5);
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/////////////////////////
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// GDBRemoteClientBase //
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/////////////////////////
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GDBRemoteClientBase::ContinueDelegate::~ContinueDelegate() = default;
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GDBRemoteClientBase::GDBRemoteClientBase(const char *comm_name,
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const char *listener_name)
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: GDBRemoteCommunication(comm_name, listener_name), m_async_count(0),
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m_is_running(false), m_should_stop(false) {}
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StateType GDBRemoteClientBase::SendContinuePacketAndWaitForResponse(
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ContinueDelegate &delegate, const UnixSignals &signals,
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llvm::StringRef payload, std::chrono::seconds interrupt_timeout,
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StringExtractorGDBRemote &response) {
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Log *log(ProcessGDBRemoteLog::GetLogIfAllCategoriesSet(GDBR_LOG_PROCESS));
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response.Clear();
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{
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std::lock_guard<std::mutex> lock(m_mutex);
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m_continue_packet = std::string(payload);
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m_should_stop = false;
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}
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ContinueLock cont_lock(*this);
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if (!cont_lock)
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return eStateInvalid;
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OnRunPacketSent(true);
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// The main ReadPacket loop wakes up at computed_timeout intervals, just to
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// check that the connection hasn't dropped. When we wake up we also check
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// whether there is an interrupt request that has reached its endpoint.
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// If we want a shorter interrupt timeout that kWakeupInterval, we need to
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// choose the shorter interval for the wake up as well.
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std::chrono::seconds computed_timeout = std::min(interrupt_timeout,
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kWakeupInterval);
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for (;;) {
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PacketResult read_result = ReadPacket(response, computed_timeout, false);
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// Reset the computed_timeout to the default value in case we are going
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// round again.
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computed_timeout = std::min(interrupt_timeout, kWakeupInterval);
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switch (read_result) {
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case PacketResult::ErrorReplyTimeout: {
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std::lock_guard<std::mutex> lock(m_mutex);
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if (m_async_count == 0) {
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continue;
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}
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auto cur_time = steady_clock::now();
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if (cur_time >= m_interrupt_endpoint)
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return eStateInvalid;
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else {
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// We woke up and found an interrupt is in flight, but we haven't
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// exceeded the interrupt wait time. So reset the wait time to the
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// time left till the interrupt timeout. But don't wait longer
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// than our wakeup timeout.
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auto new_wait = m_interrupt_endpoint - cur_time;
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computed_timeout = std::min(kWakeupInterval,
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std::chrono::duration_cast<std::chrono::seconds>(new_wait));
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continue;
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}
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break;
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}
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case PacketResult::Success:
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break;
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default:
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LLDB_LOGF(log, "GDBRemoteClientBase::%s () ReadPacket(...) => false",
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__FUNCTION__);
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return eStateInvalid;
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}
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if (response.Empty())
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return eStateInvalid;
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const char stop_type = response.GetChar();
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LLDB_LOGF(log, "GDBRemoteClientBase::%s () got packet: %s", __FUNCTION__,
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response.GetStringRef().data());
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switch (stop_type) {
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case 'W':
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case 'X':
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return eStateExited;
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case 'E':
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// ERROR
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return eStateInvalid;
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default:
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LLDB_LOGF(log, "GDBRemoteClientBase::%s () unrecognized async packet",
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__FUNCTION__);
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return eStateInvalid;
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case 'O': {
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std::string inferior_stdout;
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response.GetHexByteString(inferior_stdout);
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delegate.HandleAsyncStdout(inferior_stdout);
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break;
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}
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case 'A':
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delegate.HandleAsyncMisc(
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llvm::StringRef(response.GetStringRef()).substr(1));
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break;
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case 'J':
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delegate.HandleAsyncStructuredDataPacket(response.GetStringRef());
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break;
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case 'T':
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case 'S':
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// Do this with the continue lock held.
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const bool should_stop = ShouldStop(signals, response);
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response.SetFilePos(0);
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// The packet we should resume with. In the future we should check our
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// thread list and "do the right thing" for new threads that show up
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// while we stop and run async packets. Setting the packet to 'c' to
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// continue all threads is the right thing to do 99.99% of the time
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// because if a thread was single stepping, and we sent an interrupt, we
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// will notice above that we didn't stop due to an interrupt but stopped
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// due to stepping and we would _not_ continue. This packet may get
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// modified by the async actions (e.g. to send a signal).
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m_continue_packet = 'c';
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cont_lock.unlock();
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delegate.HandleStopReply();
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if (should_stop)
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return eStateStopped;
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switch (cont_lock.lock()) {
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case ContinueLock::LockResult::Success:
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break;
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case ContinueLock::LockResult::Failed:
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return eStateInvalid;
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case ContinueLock::LockResult::Cancelled:
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return eStateStopped;
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}
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OnRunPacketSent(false);
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break;
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}
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}
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}
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bool GDBRemoteClientBase::SendAsyncSignal(
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int signo, std::chrono::seconds interrupt_timeout) {
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Lock lock(*this, interrupt_timeout);
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if (!lock || !lock.DidInterrupt())
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return false;
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m_continue_packet = 'C';
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m_continue_packet += llvm::hexdigit((signo / 16) % 16);
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m_continue_packet += llvm::hexdigit(signo % 16);
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return true;
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}
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bool GDBRemoteClientBase::Interrupt(std::chrono::seconds interrupt_timeout) {
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Lock lock(*this, interrupt_timeout);
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if (!lock.DidInterrupt())
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return false;
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m_should_stop = true;
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return true;
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}
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GDBRemoteCommunication::PacketResult
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GDBRemoteClientBase::SendPacketAndWaitForResponse(
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llvm::StringRef payload, StringExtractorGDBRemote &response,
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std::chrono::seconds interrupt_timeout) {
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Lock lock(*this, interrupt_timeout);
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if (!lock) {
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if (Log *log =
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ProcessGDBRemoteLog::GetLogIfAllCategoriesSet(GDBR_LOG_PROCESS))
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LLDB_LOGF(log,
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"GDBRemoteClientBase::%s failed to get mutex, not sending "
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"packet '%.*s'",
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__FUNCTION__, int(payload.size()), payload.data());
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return PacketResult::ErrorSendFailed;
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}
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return SendPacketAndWaitForResponseNoLock(payload, response);
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}
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GDBRemoteCommunication::PacketResult
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GDBRemoteClientBase::SendPacketAndReceiveResponseWithOutputSupport(
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llvm::StringRef payload, StringExtractorGDBRemote &response,
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std::chrono::seconds interrupt_timeout,
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llvm::function_ref<void(llvm::StringRef)> output_callback) {
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Lock lock(*this, interrupt_timeout);
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if (!lock) {
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if (Log *log =
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ProcessGDBRemoteLog::GetLogIfAllCategoriesSet(GDBR_LOG_PROCESS))
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LLDB_LOGF(log,
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"GDBRemoteClientBase::%s failed to get mutex, not sending "
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"packet '%.*s'",
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__FUNCTION__, int(payload.size()), payload.data());
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return PacketResult::ErrorSendFailed;
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}
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PacketResult packet_result = SendPacketNoLock(payload);
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if (packet_result != PacketResult::Success)
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return packet_result;
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return ReadPacketWithOutputSupport(response, GetPacketTimeout(), true,
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output_callback);
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}
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GDBRemoteCommunication::PacketResult
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GDBRemoteClientBase::SendPacketAndWaitForResponseNoLock(
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llvm::StringRef payload, StringExtractorGDBRemote &response) {
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PacketResult packet_result = SendPacketNoLock(payload);
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if (packet_result != PacketResult::Success)
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return packet_result;
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const size_t max_response_retries = 3;
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for (size_t i = 0; i < max_response_retries; ++i) {
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packet_result = ReadPacket(response, GetPacketTimeout(), true);
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// Make sure we received a response
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if (packet_result != PacketResult::Success)
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return packet_result;
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// Make sure our response is valid for the payload that was sent
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if (response.ValidateResponse())
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return packet_result;
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// Response says it wasn't valid
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Log *log = ProcessGDBRemoteLog::GetLogIfAllCategoriesSet(GDBR_LOG_PACKETS);
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LLDB_LOGF(
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log,
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"error: packet with payload \"%.*s\" got invalid response \"%s\": %s",
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int(payload.size()), payload.data(), response.GetStringRef().data(),
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(i == (max_response_retries - 1))
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? "using invalid response and giving up"
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: "ignoring response and waiting for another");
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}
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return packet_result;
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}
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bool GDBRemoteClientBase::SendvContPacket(
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llvm::StringRef payload, std::chrono::seconds interrupt_timeout,
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StringExtractorGDBRemote &response) {
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Log *log(ProcessGDBRemoteLog::GetLogIfAllCategoriesSet(GDBR_LOG_PROCESS));
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LLDB_LOGF(log, "GDBRemoteCommunicationClient::%s ()", __FUNCTION__);
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// we want to lock down packet sending while we continue
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Lock lock(*this, interrupt_timeout);
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LLDB_LOGF(log,
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"GDBRemoteCommunicationClient::%s () sending vCont packet: %.*s",
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__FUNCTION__, int(payload.size()), payload.data());
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if (SendPacketNoLock(payload) != PacketResult::Success)
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return false;
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OnRunPacketSent(true);
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// wait for the response to the vCont
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if (ReadPacket(response, llvm::None, false) == PacketResult::Success) {
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if (response.IsOKResponse())
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return true;
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}
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return false;
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}
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bool GDBRemoteClientBase::ShouldStop(const UnixSignals &signals,
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StringExtractorGDBRemote &response) {
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std::lock_guard<std::mutex> lock(m_mutex);
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if (m_async_count == 0)
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return true; // We were not interrupted. The process stopped on its own.
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// Older debugserver stubs (before April 2016) can return two stop-reply
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// packets in response to a ^C packet. Additionally, all debugservers still
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// return two stop replies if the inferior stops due to some other reason
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// before the remote stub manages to interrupt it. We need to wait for this
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// additional packet to make sure the packet sequence does not get skewed.
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StringExtractorGDBRemote extra_stop_reply_packet;
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ReadPacket(extra_stop_reply_packet, milliseconds(100), false);
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// Interrupting is typically done using SIGSTOP or SIGINT, so if the process
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// stops with some other signal, we definitely want to stop.
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const uint8_t signo = response.GetHexU8(UINT8_MAX);
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if (signo != signals.GetSignalNumberFromName("SIGSTOP") &&
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signo != signals.GetSignalNumberFromName("SIGINT"))
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return true;
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// We probably only stopped to perform some async processing, so continue
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// after that is done.
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// TODO: This is not 100% correct, as the process may have been stopped with
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// SIGINT or SIGSTOP that was not caused by us (e.g. raise(SIGINT)). This will
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// normally cause a stop, but if it's done concurrently with a async
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// interrupt, that stop will get eaten (llvm.org/pr20231).
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return false;
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}
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void GDBRemoteClientBase::OnRunPacketSent(bool first) {
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if (first)
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BroadcastEvent(eBroadcastBitRunPacketSent, nullptr);
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}
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///////////////////////////////////////
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// GDBRemoteClientBase::ContinueLock //
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///////////////////////////////////////
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GDBRemoteClientBase::ContinueLock::ContinueLock(GDBRemoteClientBase &comm)
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: m_comm(comm), m_acquired(false) {
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lock();
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}
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GDBRemoteClientBase::ContinueLock::~ContinueLock() {
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if (m_acquired)
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unlock();
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}
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void GDBRemoteClientBase::ContinueLock::unlock() {
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lldbassert(m_acquired);
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{
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std::unique_lock<std::mutex> lock(m_comm.m_mutex);
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m_comm.m_is_running = false;
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}
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m_comm.m_cv.notify_all();
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m_acquired = false;
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}
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GDBRemoteClientBase::ContinueLock::LockResult
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GDBRemoteClientBase::ContinueLock::lock() {
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Log *log = ProcessGDBRemoteLog::GetLogIfAllCategoriesSet(GDBR_LOG_PROCESS);
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LLDB_LOGF(log, "GDBRemoteClientBase::ContinueLock::%s() resuming with %s",
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__FUNCTION__, m_comm.m_continue_packet.c_str());
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lldbassert(!m_acquired);
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std::unique_lock<std::mutex> lock(m_comm.m_mutex);
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m_comm.m_cv.wait(lock, [this] { return m_comm.m_async_count == 0; });
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if (m_comm.m_should_stop) {
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m_comm.m_should_stop = false;
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LLDB_LOGF(log, "GDBRemoteClientBase::ContinueLock::%s() cancelled",
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__FUNCTION__);
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return LockResult::Cancelled;
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}
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if (m_comm.SendPacketNoLock(m_comm.m_continue_packet) !=
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PacketResult::Success)
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return LockResult::Failed;
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lldbassert(!m_comm.m_is_running);
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m_comm.m_is_running = true;
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m_acquired = true;
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return LockResult::Success;
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}
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///////////////////////////////
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// GDBRemoteClientBase::Lock //
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///////////////////////////////
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GDBRemoteClientBase::Lock::Lock(GDBRemoteClientBase &comm,
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std::chrono::seconds interrupt_timeout)
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: m_async_lock(comm.m_async_mutex, std::defer_lock), m_comm(comm),
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m_interrupt_timeout(interrupt_timeout), m_acquired(false),
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m_did_interrupt(false) {
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SyncWithContinueThread();
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if (m_acquired)
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m_async_lock.lock();
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}
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void GDBRemoteClientBase::Lock::SyncWithContinueThread() {
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Log *log(ProcessGDBRemoteLog::GetLogIfAllCategoriesSet(GDBR_LOG_PROCESS));
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std::unique_lock<std::mutex> lock(m_comm.m_mutex);
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if (m_comm.m_is_running && m_interrupt_timeout == std::chrono::seconds(0))
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return; // We were asked to avoid interrupting the sender. Lock is not
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// acquired.
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++m_comm.m_async_count;
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if (m_comm.m_is_running) {
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if (m_comm.m_async_count == 1) {
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// The sender has sent the continue packet and we are the first async
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// packet. Let's interrupt it.
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const char ctrl_c = '\x03';
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ConnectionStatus status = eConnectionStatusSuccess;
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size_t bytes_written = m_comm.Write(&ctrl_c, 1, status, nullptr);
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if (bytes_written == 0) {
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--m_comm.m_async_count;
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LLDB_LOGF(log, "GDBRemoteClientBase::Lock::Lock failed to send "
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"interrupt packet");
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return;
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}
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m_comm.m_interrupt_endpoint = steady_clock::now() + m_interrupt_timeout;
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if (log)
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log->PutCString("GDBRemoteClientBase::Lock::Lock sent packet: \\x03");
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}
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m_comm.m_cv.wait(lock, [this] { return !m_comm.m_is_running; });
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m_did_interrupt = true;
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}
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m_acquired = true;
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}
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GDBRemoteClientBase::Lock::~Lock() {
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if (!m_acquired)
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return;
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{
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std::unique_lock<std::mutex> lock(m_comm.m_mutex);
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--m_comm.m_async_count;
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}
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m_comm.m_cv.notify_one();
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}
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