llvm-project/lldb/unittests/Process/gdb-remote/GDBRemoteClientBaseTest.cpp
Jim Ingham 379f24ffde Revert "Revert "Reset the wakeup timeout when we re-enter the continue wait.""
This reverts commit 82a38837150099288a1262391ef43e1fd69ffde4.

The original version had a copy-paste error: using the Interrupt timeout
for the ResumeSynchronous wait, which is clearly wrong.  This error would
have been evident with real use, but the interrupt is long enough that it
only caused one testsuite failure (in the Swift fork).

Anyway, I found that mistake and fixed it and checked all the other places
where I had to plumb through a timeout, and added a test with a short
interrupt timeout stepping over a function that takes 3x the interrupt timeout
to complete, so that should detect a similar mistake in the future.
2021-07-12 14:20:49 -07:00

364 lines
14 KiB
C++

//===-- GDBRemoteClientBaseTest.cpp ---------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include <future>
#include "GDBRemoteTestUtils.h"
#include "Plugins/Process/Utility/LinuxSignals.h"
#include "Plugins/Process/gdb-remote/GDBRemoteClientBase.h"
#include "Plugins/Process/gdb-remote/GDBRemoteCommunicationServer.h"
#include "lldb/Utility/GDBRemote.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/Testing/Support/Error.h"
using namespace lldb_private::process_gdb_remote;
using namespace lldb_private;
using namespace lldb;
typedef GDBRemoteCommunication::PacketResult PacketResult;
namespace {
struct MockDelegate : public GDBRemoteClientBase::ContinueDelegate {
std::string output;
std::string misc_data;
unsigned stop_reply_called = 0;
std::vector<std::string> structured_data_packets;
void HandleAsyncStdout(llvm::StringRef out) override { output += out; }
void HandleAsyncMisc(llvm::StringRef data) override { misc_data += data; }
void HandleStopReply() override { ++stop_reply_called; }
void HandleAsyncStructuredDataPacket(llvm::StringRef data) override {
structured_data_packets.push_back(std::string(data));
}
};
struct TestClient : public GDBRemoteClientBase {
TestClient() : GDBRemoteClientBase("test.client", "test.client.listener") {
m_send_acks = false;
}
};
class GDBRemoteClientBaseTest : public GDBRemoteTest {
public:
void SetUp() override {
ASSERT_THAT_ERROR(GDBRemoteCommunication::ConnectLocally(client, server),
llvm::Succeeded());
ASSERT_EQ(TestClient::eBroadcastBitRunPacketSent,
listener_sp->StartListeningForEvents(
&client, TestClient::eBroadcastBitRunPacketSent));
}
protected:
// We don't have a process to get the interrupt timeout from, so make one up.
static std::chrono::seconds g_timeout;
TestClient client;
MockServer server;
MockDelegate delegate;
ListenerSP listener_sp = Listener::MakeListener("listener");
StateType SendCPacket(StringExtractorGDBRemote &response) {
return client.SendContinuePacketAndWaitForResponse(delegate, LinuxSignals(),
"c", g_timeout,
response);
}
void WaitForRunEvent() {
EventSP event_sp;
listener_sp->GetEventForBroadcasterWithType(
&client, TestClient::eBroadcastBitRunPacketSent, event_sp, llvm::None);
}
};
std::chrono::seconds GDBRemoteClientBaseTest::g_timeout(10);
} // end anonymous namespace
TEST_F(GDBRemoteClientBaseTest, SendContinueAndWait) {
StringExtractorGDBRemote response;
// Continue. The inferior will stop with a signal.
ASSERT_EQ(PacketResult::Success, server.SendPacket("T01"));
ASSERT_EQ(eStateStopped, SendCPacket(response));
ASSERT_EQ("T01", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
// Continue. The inferior will exit.
ASSERT_EQ(PacketResult::Success, server.SendPacket("W01"));
ASSERT_EQ(eStateExited, SendCPacket(response));
ASSERT_EQ("W01", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
// Continue. The inferior will get killed.
ASSERT_EQ(PacketResult::Success, server.SendPacket("X01"));
ASSERT_EQ(eStateExited, SendCPacket(response));
ASSERT_EQ("X01", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
}
TEST_F(GDBRemoteClientBaseTest, SendContinueAndAsyncSignal) {
StringExtractorGDBRemote continue_response, response;
// SendAsyncSignal should do nothing when we are not running.
ASSERT_FALSE(client.SendAsyncSignal(0x47, g_timeout));
// Continue. After the run packet is sent, send an async signal.
std::future<StateType> continue_state = std::async(
std::launch::async, [&] { return SendCPacket(continue_response); });
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
WaitForRunEvent();
std::future<bool> async_result = std::async(std::launch::async, [&] {
return client.SendAsyncSignal(0x47, g_timeout);
});
// First we'll get interrupted.
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("\x03", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, server.SendPacket("T13"));
// Then we get the signal packet.
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("C47", response.GetStringRef());
ASSERT_TRUE(async_result.get());
// And we report back a signal stop.
ASSERT_EQ(PacketResult::Success, server.SendPacket("T47"));
ASSERT_EQ(eStateStopped, continue_state.get());
ASSERT_EQ("T47", continue_response.GetStringRef());
}
TEST_F(GDBRemoteClientBaseTest, SendContinueAndAsyncPacket) {
StringExtractorGDBRemote continue_response, async_response, response;
// Continue. After the run packet is sent, send an async packet.
std::future<StateType> continue_state = std::async(
std::launch::async, [&] { return SendCPacket(continue_response); });
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
WaitForRunEvent();
// Sending without async enabled should fail.
ASSERT_EQ(PacketResult::ErrorSendFailed,
client.SendPacketAndWaitForResponse("qTest1", response));
std::future<PacketResult> async_result = std::async(std::launch::async, [&] {
return client.SendPacketAndWaitForResponse("qTest2", async_response,
g_timeout);
});
// First we'll get interrupted.
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("\x03", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, server.SendPacket("T13"));
// Then we get the async packet.
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("qTest2", response.GetStringRef());
// Send the response and receive it.
ASSERT_EQ(PacketResult::Success, server.SendPacket("QTest2"));
ASSERT_EQ(PacketResult::Success, async_result.get());
ASSERT_EQ("QTest2", async_response.GetStringRef());
// And we get resumed again.
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, server.SendPacket("T01"));
ASSERT_EQ(eStateStopped, continue_state.get());
ASSERT_EQ("T01", continue_response.GetStringRef());
}
TEST_F(GDBRemoteClientBaseTest, SendContinueAndInterrupt) {
StringExtractorGDBRemote continue_response, response;
// Interrupt should do nothing when we're not running.
ASSERT_FALSE(client.Interrupt(g_timeout));
// Continue. After the run packet is sent, send an interrupt.
std::future<StateType> continue_state = std::async(
std::launch::async, [&] { return SendCPacket(continue_response); });
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
WaitForRunEvent();
std::future<bool> async_result = std::async(
std::launch::async, [&] { return client.Interrupt(g_timeout); });
// We get interrupted.
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("\x03", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, server.SendPacket("T13"));
// And that's it.
ASSERT_EQ(eStateStopped, continue_state.get());
ASSERT_EQ("T13", continue_response.GetStringRef());
ASSERT_TRUE(async_result.get());
}
TEST_F(GDBRemoteClientBaseTest, SendContinueAndLateInterrupt) {
StringExtractorGDBRemote continue_response, response;
// Continue. After the run packet is sent, send an interrupt.
std::future<StateType> continue_state = std::async(
std::launch::async, [&] { return SendCPacket(continue_response); });
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
WaitForRunEvent();
std::future<bool> async_result = std::async(
std::launch::async, [&] { return client.Interrupt(g_timeout); });
// However, the target stops due to a different reason than the original
// interrupt.
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("\x03", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, server.SendPacket("T01"));
ASSERT_EQ(eStateStopped, continue_state.get());
ASSERT_EQ("T01", continue_response.GetStringRef());
ASSERT_TRUE(async_result.get());
// The subsequent continue packet should work normally.
ASSERT_EQ(PacketResult::Success, server.SendPacket("T01"));
ASSERT_EQ(eStateStopped, SendCPacket(response));
ASSERT_EQ("T01", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
}
TEST_F(GDBRemoteClientBaseTest, SendContinueAndInterrupt2PacketBug) {
StringExtractorGDBRemote continue_response, async_response, response;
// Interrupt should do nothing when we're not running.
ASSERT_FALSE(client.Interrupt(g_timeout));
// Continue. After the run packet is sent, send an async signal.
std::future<StateType> continue_state = std::async(
std::launch::async, [&] { return SendCPacket(continue_response); });
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
WaitForRunEvent();
std::future<bool> interrupt_result = std::async(
std::launch::async, [&] { return client.Interrupt(g_timeout); });
// We get interrupted. We'll send two packets to simulate a buggy stub.
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("\x03", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, server.SendPacket("T13"));
ASSERT_EQ(PacketResult::Success, server.SendPacket("T13"));
// We should stop.
ASSERT_EQ(eStateStopped, continue_state.get());
ASSERT_EQ("T13", continue_response.GetStringRef());
ASSERT_TRUE(interrupt_result.get());
// Packet stream should remain synchronized.
std::future<PacketResult> send_result = std::async(std::launch::async, [&] {
return client.SendPacketAndWaitForResponse("qTest", async_response);
});
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("qTest", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, server.SendPacket("QTest"));
ASSERT_EQ(PacketResult::Success, send_result.get());
ASSERT_EQ("QTest", async_response.GetStringRef());
}
TEST_F(GDBRemoteClientBaseTest, SendContinueDelegateInterface) {
StringExtractorGDBRemote response;
// Continue. We'll have the server send a bunch of async packets before it
// stops.
ASSERT_EQ(PacketResult::Success, server.SendPacket("O4142"));
ASSERT_EQ(PacketResult::Success, server.SendPacket("Apro"));
ASSERT_EQ(PacketResult::Success, server.SendPacket("O4344"));
ASSERT_EQ(PacketResult::Success, server.SendPacket("Afile"));
ASSERT_EQ(PacketResult::Success, server.SendPacket("T01"));
ASSERT_EQ(eStateStopped, SendCPacket(response));
ASSERT_EQ("T01", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
EXPECT_EQ("ABCD", delegate.output);
EXPECT_EQ("profile", delegate.misc_data);
EXPECT_EQ(1u, delegate.stop_reply_called);
}
TEST_F(GDBRemoteClientBaseTest, SendContinueDelegateStructuredDataReceipt) {
// Build the plain-text version of the JSON data we will have the
// server send.
const std::string json_payload =
"{ \"type\": \"MyFeatureType\", "
" \"elements\": [ \"entry1\", \"entry2\" ] }";
const std::string json_packet = "JSON-async:" + json_payload;
// Escape it properly for transit.
StreamGDBRemote stream;
stream.PutEscapedBytes(json_packet.c_str(), json_packet.length());
stream.Flush();
StringExtractorGDBRemote response;
// Send async structured data packet, then stop.
ASSERT_EQ(PacketResult::Success, server.SendPacket(stream.GetData()));
ASSERT_EQ(PacketResult::Success, server.SendPacket("T01"));
ASSERT_EQ(eStateStopped, SendCPacket(response));
ASSERT_EQ("T01", response.GetStringRef());
ASSERT_EQ(1ul, delegate.structured_data_packets.size());
// Verify the packet contents. It should have been unescaped upon packet
// reception.
ASSERT_EQ(json_packet, delegate.structured_data_packets[0]);
}
TEST_F(GDBRemoteClientBaseTest, InterruptNoResponse) {
StringExtractorGDBRemote continue_response, response;
// Continue. After the run packet is sent, send an interrupt.
std::future<StateType> continue_state = std::async(
std::launch::async, [&] { return SendCPacket(continue_response); });
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
WaitForRunEvent();
std::future<bool> async_result = std::async(
std::launch::async, [&] { return client.Interrupt(g_timeout); });
// We get interrupted, but we don't send a stop packet.
ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
ASSERT_EQ("\x03", response.GetStringRef());
// The functions should still terminate (after a timeout).
ASSERT_TRUE(async_result.get());
ASSERT_EQ(eStateInvalid, continue_state.get());
}
TEST_F(GDBRemoteClientBaseTest, SendPacketAndReceiveResponseWithOutputSupport) {
StringExtractorGDBRemote response;
StreamString command_output;
ASSERT_EQ(PacketResult::Success, server.SendPacket("O"));
ASSERT_EQ(PacketResult::Success, server.SendPacket("O48656c6c6f2c"));
ASSERT_EQ(PacketResult::Success, server.SendPacket("O20"));
ASSERT_EQ(PacketResult::Success, server.SendPacket("O"));
ASSERT_EQ(PacketResult::Success, server.SendPacket("O776f726c64"));
ASSERT_EQ(PacketResult::Success, server.SendPacket("OK"));
PacketResult result = client.SendPacketAndReceiveResponseWithOutputSupport(
"qRcmd,test", response, g_timeout,
[&command_output](llvm::StringRef output) { command_output << output; });
ASSERT_EQ(PacketResult::Success, result);
ASSERT_EQ("OK", response.GetStringRef());
ASSERT_EQ("Hello, world", command_output.GetString().str());
}