Jorge Gorbe Moya 3aecf41c2b
[SandboxVec] Add barebones Region class. (#108899)
A region identifies a set of vector instructions generated by
vectorization passes. The vectorizer can then run a series of
RegionPasses on the region, evaluate the cost, and commit/reject the
transforms on a region-by-region basis, instead of an entire basic
block.

This is heavily based ov @vporpo's prototype. In particular, the doc
comment for the Region class is all his. The rest of this commit is
mostly boilerplate around a SetVector: getters, iterators, and some
debug helpers.
2024-09-17 15:40:24 -07:00

47 lines
1.2 KiB
C++

//===- Region.cpp ---------------------------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "llvm/Transforms/Vectorize/SandboxVectorizer/Region.h"
namespace llvm::sandboxir {
Region::Region(Context &Ctx, BasicBlock &BB) : Ctx(Ctx), BB(BB) {
static unsigned StaticRegionID;
RegionID = StaticRegionID++;
}
Region::~Region() {}
void Region::add(Instruction *I) { Insts.insert(I); }
void Region::remove(Instruction *I) { Insts.remove(I); }
#ifndef NDEBUG
bool Region::operator==(const Region &Other) const {
if (Insts.size() != Other.Insts.size())
return false;
if (!std::is_permutation(Insts.begin(), Insts.end(), Other.Insts.begin()))
return false;
return true;
}
void Region::dump(raw_ostream &OS) const {
OS << "RegionID: " << getID() << "\n";
for (auto *I : Insts)
OS << *I << "\n";
}
void Region::dump() const {
dump(dbgs());
dbgs() << "\n";
}
} // namespace llvm::sandboxir
#endif // NDEBUG