llvm-project/llvm/test/Transforms/LoopVectorize/RISCV/tail-folding-interleave.ll
Nikita Popov 573ca36753
[IR] Replace alignment argument with attribute on masked intrinsics (#163802)
The `masked.load`, `masked.store`, `masked.gather` and `masked.scatter`
intrinsics currently accept a separate alignment immarg. Replace this
with an `align` attribute on the pointer / vector of pointers argument.

This is the standard representation for alignment information on
intrinsics, and is already used by all other memory intrinsics. This
means the signatures now match llvm.expandload, llvm.vp.load, etc.
(Things like llvm.memcpy used to have a separate alignment argument as
well, but were already migrated a long time ago.)

It's worth noting that the masked.gather and masked.scatter intrinsics
previously accepted a zero alignment to indicate the ABI type alignment
of the element type. This special case is gone now: If the align
attribute is omitted, the implied alignment is 1, as usual. If ABI
alignment is desired, it needs to be explicitly emitted (which the
IRBuilder API already requires anyway).
2025-10-20 08:50:09 +00:00

792 lines
52 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
; RUN: opt -passes=loop-vectorize \
; RUN: -prefer-predicate-over-epilogue=predicate-else-scalar-epilogue \
; RUN: -mtriple=riscv64 -mattr=+v -S < %s | FileCheck --check-prefix=IF-EVL %s
; RUN: opt -passes=loop-vectorize \
; RUN: -prefer-predicate-over-epilogue=scalar-epilogue \
; RUN: -mtriple=riscv64 -mattr=+v -S < %s | FileCheck --check-prefix=NO-VP %s
define void @interleave(ptr noalias %a, ptr noalias %b, i64 %N) {
; IF-EVL-LABEL: @interleave(
; IF-EVL-NEXT: entry:
; IF-EVL-NEXT: br label [[VECTOR_PH:%.*]]
; IF-EVL: vector.ph:
; IF-EVL-NEXT: br label [[VECTOR_BODY:%.*]]
; IF-EVL: vector.body:
; IF-EVL-NEXT: [[EVL_BASED_IV:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_EVL_NEXT:%.*]], [[VECTOR_BODY]] ]
; IF-EVL-NEXT: [[AVL:%.*]] = phi i64 [ [[N:%.*]], [[VECTOR_PH]] ], [ [[AVL_NEXT:%.*]], [[VECTOR_BODY]] ]
; IF-EVL-NEXT: [[TMP16:%.*]] = call i32 @llvm.experimental.get.vector.length.i64(i64 [[AVL]], i32 4, i1 true)
; IF-EVL-NEXT: [[TMP6:%.*]] = getelementptr inbounds [2 x i32], ptr [[B:%.*]], i64 [[EVL_BASED_IV]], i32 0
; IF-EVL-NEXT: [[INTERLEAVE_EVL:%.*]] = mul nuw nsw i32 [[TMP16]], 2
; IF-EVL-NEXT: [[WIDE_VEC:%.*]] = call <vscale x 8 x i32> @llvm.vp.load.nxv8i32.p0(ptr align 4 [[TMP6]], <vscale x 8 x i1> splat (i1 true), i32 [[INTERLEAVE_EVL]])
; IF-EVL-NEXT: [[STRIDED_VEC:%.*]] = call { <vscale x 4 x i32>, <vscale x 4 x i32> } @llvm.vector.deinterleave2.nxv8i32(<vscale x 8 x i32> [[WIDE_VEC]])
; IF-EVL-NEXT: [[TMP14:%.*]] = extractvalue { <vscale x 4 x i32>, <vscale x 4 x i32> } [[STRIDED_VEC]], 0
; IF-EVL-NEXT: [[TMP15:%.*]] = extractvalue { <vscale x 4 x i32>, <vscale x 4 x i32> } [[STRIDED_VEC]], 1
; IF-EVL-NEXT: [[TMP9:%.*]] = add nsw <vscale x 4 x i32> [[TMP15]], [[TMP14]]
; IF-EVL-NEXT: [[TMP10:%.*]] = getelementptr inbounds i32, ptr [[A:%.*]], i64 [[EVL_BASED_IV]]
; IF-EVL-NEXT: call void @llvm.vp.store.nxv4i32.p0(<vscale x 4 x i32> [[TMP9]], ptr align 4 [[TMP10]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP16]])
; IF-EVL-NEXT: [[TMP8:%.*]] = zext i32 [[TMP16]] to i64
; IF-EVL-NEXT: [[INDEX_EVL_NEXT]] = add i64 [[TMP8]], [[EVL_BASED_IV]]
; IF-EVL-NEXT: [[AVL_NEXT]] = sub nuw i64 [[AVL]], [[TMP8]]
; IF-EVL-NEXT: [[TMP7:%.*]] = icmp eq i64 [[AVL_NEXT]], 0
; IF-EVL-NEXT: br i1 [[TMP7]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP0:![0-9]+]]
; IF-EVL: middle.block:
; IF-EVL-NEXT: br label [[FOR_BODY:%.*]]
; IF-EVL: for.cond.cleanup:
; IF-EVL-NEXT: ret void
;
; NO-VP-LABEL: @interleave(
; NO-VP-NEXT: entry:
; NO-VP-NEXT: [[TMP0:%.*]] = call i64 @llvm.vscale.i64()
; NO-VP-NEXT: [[TMP1:%.*]] = shl nuw i64 [[TMP0]], 2
; NO-VP-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 [[N:%.*]], [[TMP1]]
; NO-VP-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; NO-VP: vector.ph:
; NO-VP-NEXT: [[TMP2:%.*]] = call i64 @llvm.vscale.i64()
; NO-VP-NEXT: [[TMP3:%.*]] = mul nuw i64 [[TMP2]], 4
; NO-VP-NEXT: [[N_MOD_VF:%.*]] = urem i64 [[N]], [[TMP3]]
; NO-VP-NEXT: [[N_VEC:%.*]] = sub i64 [[N]], [[N_MOD_VF]]
; NO-VP-NEXT: br label [[VECTOR_BODY:%.*]]
; NO-VP: vector.body:
; NO-VP-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; NO-VP-NEXT: [[TMP13:%.*]] = getelementptr inbounds [2 x i32], ptr [[B:%.*]], i64 [[INDEX]], i32 0
; NO-VP-NEXT: [[WIDE_VEC1:%.*]] = load <vscale x 8 x i32>, ptr [[TMP13]], align 4
; NO-VP-NEXT: [[STRIDED_VEC2:%.*]] = call { <vscale x 4 x i32>, <vscale x 4 x i32> } @llvm.vector.deinterleave2.nxv8i32(<vscale x 8 x i32> [[WIDE_VEC1]])
; NO-VP-NEXT: [[TMP18:%.*]] = extractvalue { <vscale x 4 x i32>, <vscale x 4 x i32> } [[STRIDED_VEC2]], 0
; NO-VP-NEXT: [[TMP19:%.*]] = extractvalue { <vscale x 4 x i32>, <vscale x 4 x i32> } [[STRIDED_VEC2]], 1
; NO-VP-NEXT: [[TMP21:%.*]] = add nsw <vscale x 4 x i32> [[TMP19]], [[TMP18]]
; NO-VP-NEXT: [[TMP22:%.*]] = getelementptr inbounds i32, ptr [[A:%.*]], i64 [[INDEX]]
; NO-VP-NEXT: store <vscale x 4 x i32> [[TMP21]], ptr [[TMP22]], align 4
; NO-VP-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP3]]
; NO-VP-NEXT: [[TMP28:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
; NO-VP-NEXT: br i1 [[TMP28]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP0:![0-9]+]]
; NO-VP: middle.block:
; NO-VP-NEXT: [[CMP_N:%.*]] = icmp eq i64 [[N]], [[N_VEC]]
; NO-VP-NEXT: br i1 [[CMP_N]], label [[FOR_COND_CLEANUP:%.*]], label [[SCALAR_PH]]
; NO-VP: scalar.ph:
; NO-VP-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; NO-VP-NEXT: br label [[FOR_BODY:%.*]]
; NO-VP: for.body:
; NO-VP-NEXT: [[IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
; NO-VP-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds [2 x i32], ptr [[B]], i64 [[IV]], i32 0
; NO-VP-NEXT: [[TMP29:%.*]] = load i32, ptr [[ARRAYIDX]], align 4
; NO-VP-NEXT: [[ARRAYIDX2:%.*]] = getelementptr inbounds [2 x i32], ptr [[B]], i64 [[IV]], i32 1
; NO-VP-NEXT: [[TMP30:%.*]] = load i32, ptr [[ARRAYIDX2]], align 4
; NO-VP-NEXT: [[ADD:%.*]] = add nsw i32 [[TMP30]], [[TMP29]]
; NO-VP-NEXT: [[ARRAYIDX4:%.*]] = getelementptr inbounds i32, ptr [[A]], i64 [[IV]]
; NO-VP-NEXT: store i32 [[ADD]], ptr [[ARRAYIDX4]], align 4
; NO-VP-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1
; NO-VP-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], [[N]]
; NO-VP-NEXT: br i1 [[EXITCOND_NOT]], label [[FOR_COND_CLEANUP]], label [[FOR_BODY]], !llvm.loop [[LOOP3:![0-9]+]]
; NO-VP: for.cond.cleanup:
; NO-VP-NEXT: ret void
;
entry:
br label %for.body
for.body:
%iv = phi i64 [ 0, %entry ], [ %iv.next, %for.body ]
%arrayidx = getelementptr inbounds [2 x i32], ptr %b, i64 %iv, i32 0
%0 = load i32, ptr %arrayidx, align 4
%arrayidx2 = getelementptr inbounds [2 x i32], ptr %b, i64 %iv, i32 1
%1 = load i32, ptr %arrayidx2, align 4
%add = add nsw i32 %1, %0
%arrayidx4 = getelementptr inbounds i32, ptr %a, i64 %iv
store i32 %add, ptr %arrayidx4, align 4
%iv.next = add nuw nsw i64 %iv, 1
%exitcond.not = icmp eq i64 %iv.next, %N
br i1 %exitcond.not, label %for.cond.cleanup, label %for.body, !llvm.loop !0
for.cond.cleanup:
ret void
}
; Interleaved group with gap but without tail gap
; E.g.
; int (*a)[4];
; int rdx = 0;
; for (int i = 0; i < n; i++) {
; rdx += a[i][0];
; rdx += a[i][1];
; // No access a[i][2]
; rdx += a[i][3];
; }
;
define i32 @load_factor_4_with_gap(i64 %n, ptr noalias %a) {
; IF-EVL-LABEL: @load_factor_4_with_gap(
; IF-EVL-NEXT: entry:
; IF-EVL-NEXT: br label [[VECTOR_PH:%.*]]
; IF-EVL: vector.ph:
; IF-EVL-NEXT: [[TMP2:%.*]] = call <vscale x 4 x i64> @llvm.stepvector.nxv4i64()
; IF-EVL-NEXT: [[TMP3:%.*]] = mul <vscale x 4 x i64> [[TMP2]], splat (i64 1)
; IF-EVL-NEXT: [[INDUCTION:%.*]] = add <vscale x 4 x i64> zeroinitializer, [[TMP3]]
; IF-EVL-NEXT: br label [[VECTOR_BODY:%.*]]
; IF-EVL: vector.body:
; IF-EVL-NEXT: [[VEC_IND:%.*]] = phi <vscale x 4 x i64> [ [[INDUCTION]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
; IF-EVL-NEXT: [[VEC_PHI:%.*]] = phi <vscale x 4 x i32> [ zeroinitializer, [[VECTOR_PH]] ], [ [[TMP12:%.*]], [[VECTOR_BODY]] ]
; IF-EVL-NEXT: [[AVL:%.*]] = phi i64 [ [[N:%.*]], [[VECTOR_PH]] ], [ [[AVL_NEXT:%.*]], [[VECTOR_BODY]] ]
; IF-EVL-NEXT: [[TMP4:%.*]] = call i32 @llvm.experimental.get.vector.length.i64(i64 [[AVL]], i32 4, i1 true)
; IF-EVL-NEXT: [[TMP5:%.*]] = zext i32 [[TMP4]] to i64
; IF-EVL-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[TMP5]], i64 0
; IF-EVL-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x i64> [[BROADCAST_SPLATINSERT]], <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer
; IF-EVL-NEXT: [[TMP7:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], <vscale x 4 x i64> [[VEC_IND]], i32 0
; IF-EVL-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP7]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP4]])
; IF-EVL-NEXT: [[TMP8:%.*]] = add <vscale x 4 x i32> [[VEC_PHI]], [[WIDE_MASKED_GATHER]]
; IF-EVL-NEXT: [[WIDE_MASKED_GATHER1:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP7]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP4]])
; IF-EVL-NEXT: [[TMP9:%.*]] = add <vscale x 4 x i32> [[TMP8]], [[WIDE_MASKED_GATHER1]]
; IF-EVL-NEXT: [[TMP10:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i64> [[VEC_IND]], i32 3
; IF-EVL-NEXT: [[WIDE_MASKED_GATHER2:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP10]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP4]])
; IF-EVL-NEXT: [[TMP11:%.*]] = add <vscale x 4 x i32> [[TMP9]], [[WIDE_MASKED_GATHER2]]
; IF-EVL-NEXT: [[TMP12]] = call <vscale x 4 x i32> @llvm.vp.merge.nxv4i32(<vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> [[TMP11]], <vscale x 4 x i32> [[VEC_PHI]], i32 [[TMP4]])
; IF-EVL-NEXT: [[AVL_NEXT]] = sub nuw i64 [[AVL]], [[TMP5]]
; IF-EVL-NEXT: [[VEC_IND_NEXT]] = add <vscale x 4 x i64> [[VEC_IND]], [[BROADCAST_SPLAT]]
; IF-EVL-NEXT: [[TMP14:%.*]] = icmp eq i64 [[AVL_NEXT]], 0
; IF-EVL-NEXT: br i1 [[TMP14]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP3:![0-9]+]]
; IF-EVL: middle.block:
; IF-EVL-NEXT: [[TMP15:%.*]] = call i32 @llvm.vector.reduce.add.nxv4i32(<vscale x 4 x i32> [[TMP12]])
; IF-EVL-NEXT: br label [[FOR_BODY:%.*]]
; IF-EVL: exit:
; IF-EVL-NEXT: ret i32 [[TMP15]]
;
; NO-VP-LABEL: @load_factor_4_with_gap(
; NO-VP-NEXT: entry:
; NO-VP-NEXT: [[TMP0:%.*]] = call i64 @llvm.vscale.i64()
; NO-VP-NEXT: [[TMP1:%.*]] = shl nuw i64 [[TMP0]], 2
; NO-VP-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ule i64 [[N:%.*]], [[TMP1]]
; NO-VP-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; NO-VP: vector.ph:
; NO-VP-NEXT: [[TMP2:%.*]] = call i64 @llvm.vscale.i64()
; NO-VP-NEXT: [[TMP3:%.*]] = mul nuw i64 [[TMP2]], 4
; NO-VP-NEXT: [[N_MOD_VF:%.*]] = urem i64 [[N]], [[TMP3]]
; NO-VP-NEXT: [[TMP4:%.*]] = icmp eq i64 [[N_MOD_VF]], 0
; NO-VP-NEXT: [[TMP5:%.*]] = select i1 [[TMP4]], i64 [[TMP3]], i64 [[N_MOD_VF]]
; NO-VP-NEXT: [[N_VEC:%.*]] = sub i64 [[N]], [[TMP5]]
; NO-VP-NEXT: [[TMP6:%.*]] = call <vscale x 4 x i64> @llvm.stepvector.nxv4i64()
; NO-VP-NEXT: [[TMP7:%.*]] = mul <vscale x 4 x i64> [[TMP6]], splat (i64 1)
; NO-VP-NEXT: [[INDUCTION:%.*]] = add <vscale x 4 x i64> zeroinitializer, [[TMP7]]
; NO-VP-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[TMP3]], i64 0
; NO-VP-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x i64> [[BROADCAST_SPLATINSERT]], <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer
; NO-VP-NEXT: br label [[VECTOR_BODY:%.*]]
; NO-VP: vector.body:
; NO-VP-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; NO-VP-NEXT: [[VEC_IND:%.*]] = phi <vscale x 4 x i64> [ [[INDUCTION]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
; NO-VP-NEXT: [[VEC_PHI:%.*]] = phi <vscale x 4 x i32> [ zeroinitializer, [[VECTOR_PH]] ], [ [[TMP13:%.*]], [[VECTOR_BODY]] ]
; NO-VP-NEXT: [[TMP9:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], <vscale x 4 x i64> [[VEC_IND]], i32 0
; NO-VP-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP9]], <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
; NO-VP-NEXT: [[TMP10:%.*]] = add <vscale x 4 x i32> [[VEC_PHI]], [[WIDE_MASKED_GATHER]]
; NO-VP-NEXT: [[WIDE_MASKED_GATHER1:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP9]], <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
; NO-VP-NEXT: [[TMP11:%.*]] = add <vscale x 4 x i32> [[TMP10]], [[WIDE_MASKED_GATHER1]]
; NO-VP-NEXT: [[TMP12:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i64> [[VEC_IND]], i32 3
; NO-VP-NEXT: [[WIDE_MASKED_GATHER2:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP12]], <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
; NO-VP-NEXT: [[TMP13]] = add <vscale x 4 x i32> [[TMP11]], [[WIDE_MASKED_GATHER2]]
; NO-VP-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP3]]
; NO-VP-NEXT: [[VEC_IND_NEXT]] = add <vscale x 4 x i64> [[VEC_IND]], [[BROADCAST_SPLAT]]
; NO-VP-NEXT: [[TMP14:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
; NO-VP-NEXT: br i1 [[TMP14]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP4:![0-9]+]]
; NO-VP: middle.block:
; NO-VP-NEXT: [[TMP15:%.*]] = call i32 @llvm.vector.reduce.add.nxv4i32(<vscale x 4 x i32> [[TMP13]])
; NO-VP-NEXT: br label [[SCALAR_PH]]
; NO-VP: scalar.ph:
; NO-VP-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; NO-VP-NEXT: [[BC_MERGE_RDX:%.*]] = phi i32 [ [[TMP15]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY]] ]
; NO-VP-NEXT: br label [[FOR_BODY:%.*]]
; NO-VP: for.body:
; NO-VP-NEXT: [[IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
; NO-VP-NEXT: [[RDX:%.*]] = phi i32 [ [[BC_MERGE_RDX]], [[SCALAR_PH]] ], [ [[ADD2:%.*]], [[FOR_BODY]] ]
; NO-VP-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 0
; NO-VP-NEXT: [[TMP16:%.*]] = load i32, ptr [[ARRAYIDX]], align 4
; NO-VP-NEXT: [[ADD:%.*]] = add nsw i32 [[RDX]], [[TMP16]]
; NO-VP-NEXT: [[ARRAYIDX1:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 1
; NO-VP-NEXT: [[TMP17:%.*]] = load i32, ptr [[ARRAYIDX]], align 4
; NO-VP-NEXT: [[ADD1:%.*]] = add nsw i32 [[ADD]], [[TMP17]]
; NO-VP-NEXT: [[ARRAYIDX2:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 3
; NO-VP-NEXT: [[TMP18:%.*]] = load i32, ptr [[ARRAYIDX2]], align 4
; NO-VP-NEXT: [[ADD2]] = add nsw i32 [[ADD1]], [[TMP18]]
; NO-VP-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1
; NO-VP-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], [[N]]
; NO-VP-NEXT: br i1 [[EXITCOND_NOT]], label [[EXIT:%.*]], label [[FOR_BODY]], !llvm.loop [[LOOP5:![0-9]+]]
; NO-VP: exit:
; NO-VP-NEXT: [[ADD2_LCSSA:%.*]] = phi i32 [ [[ADD2]], [[FOR_BODY]] ]
; NO-VP-NEXT: ret i32 [[ADD2_LCSSA]]
;
entry:
br label %for.body
for.body:
%iv = phi i64 [ 0, %entry ], [ %iv.next, %for.body ]
%rdx = phi i32 [ 0, %entry ], [ %add2, %for.body ]
%arrayidx = getelementptr inbounds [4 x i32], ptr %a, i64 %iv, i32 0
%0 = load i32, ptr %arrayidx, align 4
%add = add nsw i32 %rdx, %0
%arrayidx1 = getelementptr inbounds [4 x i32], ptr %a, i64 %iv, i32 1
%1 = load i32, ptr %arrayidx, align 4
%add1 = add nsw i32 %add, %1
%arrayidx2 = getelementptr inbounds [4 x i32], ptr %a, i64 %iv, i32 3
%2 = load i32, ptr %arrayidx2, align 4
%add2 = add nsw i32 %add1, %2
%iv.next = add nuw nsw i64 %iv, 1
%exitcond.not = icmp eq i64 %iv.next, %n
br i1 %exitcond.not, label %exit, label %for.body
exit:
ret i32 %add2
}
; Interleaved group with gap but without tail gap
; E.g.
; int (*a)[4];
; for (int i = 0; i < n; i++) {
; a[i][0] = i;
; a[i][1] = i;
; // No access a[i][2]
; a[i][3] = i;
; }
;
define void @store_factor_4_with_gap(i32 %n, ptr noalias %a) {
; IF-EVL-LABEL: @store_factor_4_with_gap(
; IF-EVL-NEXT: entry:
; IF-EVL-NEXT: br label [[VECTOR_PH:%.*]]
; IF-EVL: vector.ph:
; IF-EVL-NEXT: [[TMP4:%.*]] = call <vscale x 4 x i32> @llvm.stepvector.nxv4i32()
; IF-EVL-NEXT: [[TMP5:%.*]] = mul <vscale x 4 x i32> [[TMP4]], splat (i32 1)
; IF-EVL-NEXT: [[INDUCTION1:%.*]] = add <vscale x 4 x i32> zeroinitializer, [[TMP5]]
; IF-EVL-NEXT: br label [[VECTOR_BODY:%.*]]
; IF-EVL: vector.body:
; IF-EVL-NEXT: [[VEC_IND2:%.*]] = phi <vscale x 4 x i32> [ [[INDUCTION1]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT5:%.*]], [[VECTOR_BODY]] ]
; IF-EVL-NEXT: [[AVL:%.*]] = phi i32 [ [[N:%.*]], [[VECTOR_PH]] ], [ [[AVL_NEXT:%.*]], [[VECTOR_BODY]] ]
; IF-EVL-NEXT: [[TMP6:%.*]] = call i32 @llvm.experimental.get.vector.length.i32(i32 [[AVL]], i32 4, i1 true)
; IF-EVL-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[TMP6]], i64 0
; IF-EVL-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x i32> [[BROADCAST_SPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
; IF-EVL-NEXT: [[TMP10:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], <vscale x 4 x i32> [[VEC_IND2]], i32 0
; IF-EVL-NEXT: call void @llvm.vp.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[VEC_IND2]], <vscale x 4 x ptr> align 4 [[TMP10]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP6]])
; IF-EVL-NEXT: [[TMP11:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i32> [[VEC_IND2]], i32 1
; IF-EVL-NEXT: call void @llvm.vp.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[VEC_IND2]], <vscale x 4 x ptr> align 4 [[TMP11]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP6]])
; IF-EVL-NEXT: [[TMP12:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i32> [[VEC_IND2]], i32 3
; IF-EVL-NEXT: call void @llvm.vp.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[VEC_IND2]], <vscale x 4 x ptr> align 4 [[TMP12]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP6]])
; IF-EVL-NEXT: [[AVL_NEXT]] = sub nuw i32 [[AVL]], [[TMP6]]
; IF-EVL-NEXT: [[VEC_IND_NEXT5]] = add <vscale x 4 x i32> [[VEC_IND2]], [[BROADCAST_SPLAT]]
; IF-EVL-NEXT: [[TMP8:%.*]] = icmp eq i32 [[AVL_NEXT]], 0
; IF-EVL-NEXT: br i1 [[TMP8]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP4:![0-9]+]]
; IF-EVL: middle.block:
; IF-EVL-NEXT: br label [[FOR_BODY:%.*]]
; IF-EVL: exit:
; IF-EVL-NEXT: ret void
;
; NO-VP-LABEL: @store_factor_4_with_gap(
; NO-VP-NEXT: entry:
; NO-VP-NEXT: [[TMP0:%.*]] = call i32 @llvm.vscale.i32()
; NO-VP-NEXT: [[TMP1:%.*]] = shl nuw i32 [[TMP0]], 2
; NO-VP-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i32 [[N:%.*]], [[TMP1]]
; NO-VP-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; NO-VP: vector.ph:
; NO-VP-NEXT: [[TMP2:%.*]] = call i32 @llvm.vscale.i32()
; NO-VP-NEXT: [[TMP9:%.*]] = mul nuw i32 [[TMP2]], 4
; NO-VP-NEXT: [[N_MOD_VF:%.*]] = urem i32 [[N]], [[TMP9]]
; NO-VP-NEXT: [[N_VEC:%.*]] = sub i32 [[N]], [[N_MOD_VF]]
; NO-VP-NEXT: [[TMP7:%.*]] = call <vscale x 4 x i32> @llvm.stepvector.nxv4i32()
; NO-VP-NEXT: [[TMP8:%.*]] = mul <vscale x 4 x i32> [[TMP7]], splat (i32 1)
; NO-VP-NEXT: [[INDUCTION1:%.*]] = add <vscale x 4 x i32> zeroinitializer, [[TMP8]]
; NO-VP-NEXT: [[BROADCAST_SPLATINSERT2:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[TMP9]], i64 0
; NO-VP-NEXT: [[BROADCAST_SPLAT3:%.*]] = shufflevector <vscale x 4 x i32> [[BROADCAST_SPLATINSERT2]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
; NO-VP-NEXT: br label [[VECTOR_BODY:%.*]]
; NO-VP: vector.body:
; NO-VP-NEXT: [[INDEX:%.*]] = phi i32 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; NO-VP-NEXT: [[VEC_IND4:%.*]] = phi <vscale x 4 x i32> [ [[INDUCTION1]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT5:%.*]], [[VECTOR_BODY]] ]
; NO-VP-NEXT: [[TMP11:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], <vscale x 4 x i32> [[VEC_IND4]], i32 0
; NO-VP-NEXT: call void @llvm.masked.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[VEC_IND4]], <vscale x 4 x ptr> align 4 [[TMP11]], <vscale x 4 x i1> splat (i1 true))
; NO-VP-NEXT: [[TMP12:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i32> [[VEC_IND4]], i32 1
; NO-VP-NEXT: call void @llvm.masked.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[VEC_IND4]], <vscale x 4 x ptr> align 4 [[TMP12]], <vscale x 4 x i1> splat (i1 true))
; NO-VP-NEXT: [[TMP13:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i32> [[VEC_IND4]], i32 3
; NO-VP-NEXT: call void @llvm.masked.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[VEC_IND4]], <vscale x 4 x ptr> align 4 [[TMP13]], <vscale x 4 x i1> splat (i1 true))
; NO-VP-NEXT: [[INDEX_NEXT]] = add nuw i32 [[INDEX]], [[TMP9]]
; NO-VP-NEXT: [[VEC_IND_NEXT5]] = add <vscale x 4 x i32> [[VEC_IND4]], [[BROADCAST_SPLAT3]]
; NO-VP-NEXT: [[TMP14:%.*]] = icmp eq i32 [[INDEX_NEXT]], [[N_VEC]]
; NO-VP-NEXT: br i1 [[TMP14]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP6:![0-9]+]]
; NO-VP: middle.block:
; NO-VP-NEXT: [[CMP_N:%.*]] = icmp eq i32 [[N]], [[N_VEC]]
; NO-VP-NEXT: br i1 [[CMP_N]], label [[EXIT:%.*]], label [[SCALAR_PH]]
; NO-VP: scalar.ph:
; NO-VP-NEXT: [[BC_RESUME_VAL:%.*]] = phi i32 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; NO-VP-NEXT: br label [[FOR_BODY:%.*]]
; NO-VP: for.body:
; NO-VP-NEXT: [[TMP15:%.*]] = phi i32 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
; NO-VP-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i32 [[TMP15]], i32 0
; NO-VP-NEXT: store i32 [[TMP15]], ptr [[ARRAYIDX]], align 4
; NO-VP-NEXT: [[ARRAYIDX1:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i32 [[TMP15]], i32 1
; NO-VP-NEXT: store i32 [[TMP15]], ptr [[ARRAYIDX1]], align 4
; NO-VP-NEXT: [[ARRAYIDX2:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i32 [[TMP15]], i32 3
; NO-VP-NEXT: store i32 [[TMP15]], ptr [[ARRAYIDX2]], align 4
; NO-VP-NEXT: [[IV_NEXT]] = add nuw nsw i32 [[TMP15]], 1
; NO-VP-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i32 [[IV_NEXT]], [[N]]
; NO-VP-NEXT: br i1 [[EXITCOND_NOT]], label [[EXIT]], label [[FOR_BODY]], !llvm.loop [[LOOP7:![0-9]+]]
; NO-VP: exit:
; NO-VP-NEXT: ret void
;
entry:
br label %for.body
for.body:
%iv = phi i32 [ 0, %entry ], [ %iv.next, %for.body ]
%arrayidx = getelementptr inbounds [4 x i32], ptr %a, i32 %iv, i32 0
store i32 %iv, ptr %arrayidx, align 4
%arrayidx1 = getelementptr inbounds [4 x i32], ptr %a, i32 %iv, i32 1
store i32 %iv, ptr %arrayidx1, align 4
%arrayidx2 = getelementptr inbounds [4 x i32], ptr %a, i32 %iv, i32 3
store i32 %iv, ptr %arrayidx2, align 4
%iv.next = add nuw nsw i32 %iv, 1
%exitcond.not = icmp eq i32 %iv.next, %n
br i1 %exitcond.not, label %exit, label %for.body
exit:
ret void
}
; Interleaved group with tail gap
; E.g.
; int (*a)[4];
; int rdx = 0;
; for (int i = 0; i < n; i++) {
; rdx += a[i][0];
; rdx += a[i][1];
; rdx += a[i][2];
; // No access a[i][3]
; }
;
define i32 @load_factor_4_with_tail_gap(i64 %n, ptr noalias %a) {
; IF-EVL-LABEL: @load_factor_4_with_tail_gap(
; IF-EVL-NEXT: entry:
; IF-EVL-NEXT: br label [[VECTOR_PH:%.*]]
; IF-EVL: vector.ph:
; IF-EVL-NEXT: [[TMP2:%.*]] = call <vscale x 4 x i64> @llvm.stepvector.nxv4i64()
; IF-EVL-NEXT: [[TMP3:%.*]] = mul <vscale x 4 x i64> [[TMP2]], splat (i64 1)
; IF-EVL-NEXT: [[INDUCTION:%.*]] = add <vscale x 4 x i64> zeroinitializer, [[TMP3]]
; IF-EVL-NEXT: br label [[VECTOR_BODY:%.*]]
; IF-EVL: vector.body:
; IF-EVL-NEXT: [[VEC_IND:%.*]] = phi <vscale x 4 x i64> [ [[INDUCTION]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
; IF-EVL-NEXT: [[VEC_PHI:%.*]] = phi <vscale x 4 x i32> [ zeroinitializer, [[VECTOR_PH]] ], [ [[TMP12:%.*]], [[VECTOR_BODY]] ]
; IF-EVL-NEXT: [[AVL:%.*]] = phi i64 [ [[N:%.*]], [[VECTOR_PH]] ], [ [[AVL_NEXT:%.*]], [[VECTOR_BODY]] ]
; IF-EVL-NEXT: [[TMP4:%.*]] = call i32 @llvm.experimental.get.vector.length.i64(i64 [[AVL]], i32 4, i1 true)
; IF-EVL-NEXT: [[TMP5:%.*]] = zext i32 [[TMP4]] to i64
; IF-EVL-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[TMP5]], i64 0
; IF-EVL-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x i64> [[BROADCAST_SPLATINSERT]], <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer
; IF-EVL-NEXT: [[TMP7:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], <vscale x 4 x i64> [[VEC_IND]], i32 0
; IF-EVL-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP7]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP4]])
; IF-EVL-NEXT: [[TMP8:%.*]] = add <vscale x 4 x i32> [[VEC_PHI]], [[WIDE_MASKED_GATHER]]
; IF-EVL-NEXT: [[WIDE_MASKED_GATHER1:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP7]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP4]])
; IF-EVL-NEXT: [[TMP9:%.*]] = add <vscale x 4 x i32> [[TMP8]], [[WIDE_MASKED_GATHER1]]
; IF-EVL-NEXT: [[TMP10:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i64> [[VEC_IND]], i32 2
; IF-EVL-NEXT: [[WIDE_MASKED_GATHER2:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP10]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP4]])
; IF-EVL-NEXT: [[TMP11:%.*]] = add <vscale x 4 x i32> [[TMP9]], [[WIDE_MASKED_GATHER2]]
; IF-EVL-NEXT: [[TMP12]] = call <vscale x 4 x i32> @llvm.vp.merge.nxv4i32(<vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> [[TMP11]], <vscale x 4 x i32> [[VEC_PHI]], i32 [[TMP4]])
; IF-EVL-NEXT: [[AVL_NEXT]] = sub nuw i64 [[AVL]], [[TMP5]]
; IF-EVL-NEXT: [[VEC_IND_NEXT]] = add <vscale x 4 x i64> [[VEC_IND]], [[BROADCAST_SPLAT]]
; IF-EVL-NEXT: [[TMP14:%.*]] = icmp eq i64 [[AVL_NEXT]], 0
; IF-EVL-NEXT: br i1 [[TMP14]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP5:![0-9]+]]
; IF-EVL: middle.block:
; IF-EVL-NEXT: [[TMP15:%.*]] = call i32 @llvm.vector.reduce.add.nxv4i32(<vscale x 4 x i32> [[TMP12]])
; IF-EVL-NEXT: br label [[FOR_BODY:%.*]]
; IF-EVL: exit:
; IF-EVL-NEXT: ret i32 [[TMP15]]
;
; NO-VP-LABEL: @load_factor_4_with_tail_gap(
; NO-VP-NEXT: entry:
; NO-VP-NEXT: [[TMP0:%.*]] = call i64 @llvm.vscale.i64()
; NO-VP-NEXT: [[TMP1:%.*]] = shl nuw i64 [[TMP0]], 2
; NO-VP-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ule i64 [[N:%.*]], [[TMP1]]
; NO-VP-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; NO-VP: vector.ph:
; NO-VP-NEXT: [[TMP2:%.*]] = call i64 @llvm.vscale.i64()
; NO-VP-NEXT: [[TMP3:%.*]] = mul nuw i64 [[TMP2]], 4
; NO-VP-NEXT: [[N_MOD_VF:%.*]] = urem i64 [[N]], [[TMP3]]
; NO-VP-NEXT: [[TMP4:%.*]] = icmp eq i64 [[N_MOD_VF]], 0
; NO-VP-NEXT: [[TMP5:%.*]] = select i1 [[TMP4]], i64 [[TMP3]], i64 [[N_MOD_VF]]
; NO-VP-NEXT: [[N_VEC:%.*]] = sub i64 [[N]], [[TMP5]]
; NO-VP-NEXT: [[TMP6:%.*]] = call <vscale x 4 x i64> @llvm.stepvector.nxv4i64()
; NO-VP-NEXT: [[TMP7:%.*]] = mul <vscale x 4 x i64> [[TMP6]], splat (i64 1)
; NO-VP-NEXT: [[INDUCTION:%.*]] = add <vscale x 4 x i64> zeroinitializer, [[TMP7]]
; NO-VP-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[TMP3]], i64 0
; NO-VP-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x i64> [[BROADCAST_SPLATINSERT]], <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer
; NO-VP-NEXT: br label [[VECTOR_BODY:%.*]]
; NO-VP: vector.body:
; NO-VP-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; NO-VP-NEXT: [[VEC_IND:%.*]] = phi <vscale x 4 x i64> [ [[INDUCTION]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
; NO-VP-NEXT: [[VEC_PHI:%.*]] = phi <vscale x 4 x i32> [ zeroinitializer, [[VECTOR_PH]] ], [ [[TMP13:%.*]], [[VECTOR_BODY]] ]
; NO-VP-NEXT: [[TMP9:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], <vscale x 4 x i64> [[VEC_IND]], i32 0
; NO-VP-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP9]], <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
; NO-VP-NEXT: [[TMP10:%.*]] = add <vscale x 4 x i32> [[VEC_PHI]], [[WIDE_MASKED_GATHER]]
; NO-VP-NEXT: [[WIDE_MASKED_GATHER1:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP9]], <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
; NO-VP-NEXT: [[TMP11:%.*]] = add <vscale x 4 x i32> [[TMP10]], [[WIDE_MASKED_GATHER1]]
; NO-VP-NEXT: [[TMP12:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i64> [[VEC_IND]], i32 2
; NO-VP-NEXT: [[WIDE_MASKED_GATHER2:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP12]], <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
; NO-VP-NEXT: [[TMP13]] = add <vscale x 4 x i32> [[TMP11]], [[WIDE_MASKED_GATHER2]]
; NO-VP-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP3]]
; NO-VP-NEXT: [[VEC_IND_NEXT]] = add <vscale x 4 x i64> [[VEC_IND]], [[BROADCAST_SPLAT]]
; NO-VP-NEXT: [[TMP14:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
; NO-VP-NEXT: br i1 [[TMP14]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP8:![0-9]+]]
; NO-VP: middle.block:
; NO-VP-NEXT: [[TMP15:%.*]] = call i32 @llvm.vector.reduce.add.nxv4i32(<vscale x 4 x i32> [[TMP13]])
; NO-VP-NEXT: br label [[SCALAR_PH]]
; NO-VP: scalar.ph:
; NO-VP-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; NO-VP-NEXT: [[BC_MERGE_RDX:%.*]] = phi i32 [ [[TMP15]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY]] ]
; NO-VP-NEXT: br label [[FOR_BODY:%.*]]
; NO-VP: for.body:
; NO-VP-NEXT: [[IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
; NO-VP-NEXT: [[RDX:%.*]] = phi i32 [ [[BC_MERGE_RDX]], [[SCALAR_PH]] ], [ [[ADD2:%.*]], [[FOR_BODY]] ]
; NO-VP-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 0
; NO-VP-NEXT: [[TMP16:%.*]] = load i32, ptr [[ARRAYIDX]], align 4
; NO-VP-NEXT: [[ADD:%.*]] = add nsw i32 [[RDX]], [[TMP16]]
; NO-VP-NEXT: [[ARRAYIDX1:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 1
; NO-VP-NEXT: [[TMP17:%.*]] = load i32, ptr [[ARRAYIDX]], align 4
; NO-VP-NEXT: [[ADD1:%.*]] = add nsw i32 [[ADD]], [[TMP17]]
; NO-VP-NEXT: [[ARRAYIDX2:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 2
; NO-VP-NEXT: [[TMP18:%.*]] = load i32, ptr [[ARRAYIDX2]], align 4
; NO-VP-NEXT: [[ADD2]] = add nsw i32 [[ADD1]], [[TMP18]]
; NO-VP-NEXT: [[IV_NEXT]] = add nuw nsw i64 [[IV]], 1
; NO-VP-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i64 [[IV_NEXT]], [[N]]
; NO-VP-NEXT: br i1 [[EXITCOND_NOT]], label [[EXIT:%.*]], label [[FOR_BODY]], !llvm.loop [[LOOP9:![0-9]+]]
; NO-VP: exit:
; NO-VP-NEXT: [[ADD2_LCSSA:%.*]] = phi i32 [ [[ADD2]], [[FOR_BODY]] ]
; NO-VP-NEXT: ret i32 [[ADD2_LCSSA]]
;
entry:
br label %for.body
for.body:
%iv = phi i64 [ 0, %entry ], [ %iv.next, %for.body ]
%rdx = phi i32 [ 0, %entry ], [ %add2, %for.body ]
%arrayidx = getelementptr inbounds [4 x i32], ptr %a, i64 %iv, i32 0
%0 = load i32, ptr %arrayidx, align 4
%add = add nsw i32 %rdx, %0
%arrayidx1 = getelementptr inbounds [4 x i32], ptr %a, i64 %iv, i32 1
%1 = load i32, ptr %arrayidx, align 4
%add1 = add nsw i32 %add, %1
%arrayidx2 = getelementptr inbounds [4 x i32], ptr %a, i64 %iv, i32 2
%2 = load i32, ptr %arrayidx2, align 4
%add2 = add nsw i32 %add1, %2
%iv.next = add nuw nsw i64 %iv, 1
%exitcond.not = icmp eq i64 %iv.next, %n
br i1 %exitcond.not, label %exit, label %for.body
exit:
ret i32 %add2
}
; Interleaved group with tail gap
; E.g.
; int (*a)[4];
; int rdx = 0;
; for (int i = 0; i < n; i++) {
; a[i][0] = i;
; a[i][1] = i;
; a[i][2] = i;
; // No access a[i][3]
; }
;
define void @store_factor_4_with_tail_gap(i32 %n, ptr noalias %a) {
; IF-EVL-LABEL: @store_factor_4_with_tail_gap(
; IF-EVL-NEXT: entry:
; IF-EVL-NEXT: br label [[VECTOR_PH:%.*]]
; IF-EVL: vector.ph:
; IF-EVL-NEXT: [[TMP4:%.*]] = call <vscale x 4 x i32> @llvm.stepvector.nxv4i32()
; IF-EVL-NEXT: [[TMP5:%.*]] = mul <vscale x 4 x i32> [[TMP4]], splat (i32 1)
; IF-EVL-NEXT: [[INDUCTION1:%.*]] = add <vscale x 4 x i32> zeroinitializer, [[TMP5]]
; IF-EVL-NEXT: br label [[VECTOR_BODY:%.*]]
; IF-EVL: vector.body:
; IF-EVL-NEXT: [[VEC_IND2:%.*]] = phi <vscale x 4 x i32> [ [[INDUCTION1]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT5:%.*]], [[VECTOR_BODY]] ]
; IF-EVL-NEXT: [[AVL:%.*]] = phi i32 [ [[N:%.*]], [[VECTOR_PH]] ], [ [[AVL_NEXT:%.*]], [[VECTOR_BODY]] ]
; IF-EVL-NEXT: [[TMP6:%.*]] = call i32 @llvm.experimental.get.vector.length.i32(i32 [[AVL]], i32 4, i1 true)
; IF-EVL-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[TMP6]], i64 0
; IF-EVL-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x i32> [[BROADCAST_SPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
; IF-EVL-NEXT: [[TMP10:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], <vscale x 4 x i32> [[VEC_IND2]], i32 0
; IF-EVL-NEXT: call void @llvm.vp.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[VEC_IND2]], <vscale x 4 x ptr> align 4 [[TMP10]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP6]])
; IF-EVL-NEXT: [[TMP11:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i32> [[VEC_IND2]], i32 1
; IF-EVL-NEXT: call void @llvm.vp.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[VEC_IND2]], <vscale x 4 x ptr> align 4 [[TMP11]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP6]])
; IF-EVL-NEXT: [[TMP12:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i32> [[VEC_IND2]], i32 2
; IF-EVL-NEXT: call void @llvm.vp.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[VEC_IND2]], <vscale x 4 x ptr> align 4 [[TMP12]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP6]])
; IF-EVL-NEXT: [[AVL_NEXT]] = sub nuw i32 [[AVL]], [[TMP6]]
; IF-EVL-NEXT: [[VEC_IND_NEXT5]] = add <vscale x 4 x i32> [[VEC_IND2]], [[BROADCAST_SPLAT]]
; IF-EVL-NEXT: [[TMP8:%.*]] = icmp eq i32 [[AVL_NEXT]], 0
; IF-EVL-NEXT: br i1 [[TMP8]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP6:![0-9]+]]
; IF-EVL: middle.block:
; IF-EVL-NEXT: br label [[FOR_BODY:%.*]]
; IF-EVL: exit:
; IF-EVL-NEXT: ret void
;
; NO-VP-LABEL: @store_factor_4_with_tail_gap(
; NO-VP-NEXT: entry:
; NO-VP-NEXT: [[TMP0:%.*]] = call i32 @llvm.vscale.i32()
; NO-VP-NEXT: [[TMP1:%.*]] = shl nuw i32 [[TMP0]], 2
; NO-VP-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i32 [[N:%.*]], [[TMP1]]
; NO-VP-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; NO-VP: vector.ph:
; NO-VP-NEXT: [[TMP2:%.*]] = call i32 @llvm.vscale.i32()
; NO-VP-NEXT: [[TMP9:%.*]] = mul nuw i32 [[TMP2]], 4
; NO-VP-NEXT: [[N_MOD_VF:%.*]] = urem i32 [[N]], [[TMP9]]
; NO-VP-NEXT: [[N_VEC:%.*]] = sub i32 [[N]], [[N_MOD_VF]]
; NO-VP-NEXT: [[TMP7:%.*]] = call <vscale x 4 x i32> @llvm.stepvector.nxv4i32()
; NO-VP-NEXT: [[TMP8:%.*]] = mul <vscale x 4 x i32> [[TMP7]], splat (i32 1)
; NO-VP-NEXT: [[INDUCTION1:%.*]] = add <vscale x 4 x i32> zeroinitializer, [[TMP8]]
; NO-VP-NEXT: [[BROADCAST_SPLATINSERT2:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[TMP9]], i64 0
; NO-VP-NEXT: [[BROADCAST_SPLAT3:%.*]] = shufflevector <vscale x 4 x i32> [[BROADCAST_SPLATINSERT2]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
; NO-VP-NEXT: br label [[VECTOR_BODY:%.*]]
; NO-VP: vector.body:
; NO-VP-NEXT: [[INDEX:%.*]] = phi i32 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; NO-VP-NEXT: [[VEC_IND4:%.*]] = phi <vscale x 4 x i32> [ [[INDUCTION1]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT5:%.*]], [[VECTOR_BODY]] ]
; NO-VP-NEXT: [[TMP11:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], <vscale x 4 x i32> [[VEC_IND4]], i32 0
; NO-VP-NEXT: call void @llvm.masked.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[VEC_IND4]], <vscale x 4 x ptr> align 4 [[TMP11]], <vscale x 4 x i1> splat (i1 true))
; NO-VP-NEXT: [[TMP12:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i32> [[VEC_IND4]], i32 1
; NO-VP-NEXT: call void @llvm.masked.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[VEC_IND4]], <vscale x 4 x ptr> align 4 [[TMP12]], <vscale x 4 x i1> splat (i1 true))
; NO-VP-NEXT: [[TMP13:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i32> [[VEC_IND4]], i32 2
; NO-VP-NEXT: call void @llvm.masked.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[VEC_IND4]], <vscale x 4 x ptr> align 4 [[TMP13]], <vscale x 4 x i1> splat (i1 true))
; NO-VP-NEXT: [[INDEX_NEXT]] = add nuw i32 [[INDEX]], [[TMP9]]
; NO-VP-NEXT: [[VEC_IND_NEXT5]] = add <vscale x 4 x i32> [[VEC_IND4]], [[BROADCAST_SPLAT3]]
; NO-VP-NEXT: [[TMP14:%.*]] = icmp eq i32 [[INDEX_NEXT]], [[N_VEC]]
; NO-VP-NEXT: br i1 [[TMP14]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP10:![0-9]+]]
; NO-VP: middle.block:
; NO-VP-NEXT: [[CMP_N:%.*]] = icmp eq i32 [[N]], [[N_VEC]]
; NO-VP-NEXT: br i1 [[CMP_N]], label [[EXIT:%.*]], label [[SCALAR_PH]]
; NO-VP: scalar.ph:
; NO-VP-NEXT: [[BC_RESUME_VAL:%.*]] = phi i32 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; NO-VP-NEXT: br label [[FOR_BODY:%.*]]
; NO-VP: for.body:
; NO-VP-NEXT: [[TMP15:%.*]] = phi i32 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
; NO-VP-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i32 [[TMP15]], i32 0
; NO-VP-NEXT: store i32 [[TMP15]], ptr [[ARRAYIDX]], align 4
; NO-VP-NEXT: [[ARRAYIDX1:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i32 [[TMP15]], i32 1
; NO-VP-NEXT: store i32 [[TMP15]], ptr [[ARRAYIDX1]], align 4
; NO-VP-NEXT: [[ARRAYIDX2:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i32 [[TMP15]], i32 2
; NO-VP-NEXT: store i32 [[TMP15]], ptr [[ARRAYIDX2]], align 4
; NO-VP-NEXT: [[IV_NEXT]] = add nuw nsw i32 [[TMP15]], 1
; NO-VP-NEXT: [[EXITCOND_NOT:%.*]] = icmp eq i32 [[IV_NEXT]], [[N]]
; NO-VP-NEXT: br i1 [[EXITCOND_NOT]], label [[EXIT]], label [[FOR_BODY]], !llvm.loop [[LOOP11:![0-9]+]]
; NO-VP: exit:
; NO-VP-NEXT: ret void
;
entry:
br label %for.body
for.body:
%iv = phi i32 [ 0, %entry ], [ %iv.next, %for.body ]
%arrayidx = getelementptr inbounds [4 x i32], ptr %a, i32 %iv, i32 0
store i32 %iv, ptr %arrayidx, align 4
%arrayidx1 = getelementptr inbounds [4 x i32], ptr %a, i32 %iv, i32 1
store i32 %iv, ptr %arrayidx1, align 4
%arrayidx2 = getelementptr inbounds [4 x i32], ptr %a, i32 %iv, i32 2
store i32 %iv, ptr %arrayidx2, align 4
%iv.next = add nuw nsw i32 %iv, 1
%exitcond.not = icmp eq i32 %iv.next, %n
br i1 %exitcond.not, label %exit, label %for.body
exit:
ret void
}
define i32 @load_factor_4_reverse(i64 %n, ptr noalias %a) {
; IF-EVL-LABEL: @load_factor_4_reverse(
; IF-EVL-NEXT: entry:
; IF-EVL-NEXT: [[TMP0:%.*]] = add nsw i64 [[N:%.*]], -1
; IF-EVL-NEXT: [[SMIN:%.*]] = call i64 @llvm.smin.i64(i64 [[TMP0]], i64 0)
; IF-EVL-NEXT: [[TMP1:%.*]] = sub i64 [[N]], [[SMIN]]
; IF-EVL-NEXT: br label [[VECTOR_PH:%.*]]
; IF-EVL: vector.ph:
; IF-EVL-NEXT: [[TMP4:%.*]] = call <vscale x 4 x i64> @llvm.stepvector.nxv4i64()
; IF-EVL-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[N]], i64 0
; IF-EVL-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x i64> [[BROADCAST_SPLATINSERT]], <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer
; IF-EVL-NEXT: [[TMP5:%.*]] = mul <vscale x 4 x i64> [[TMP4]], splat (i64 -1)
; IF-EVL-NEXT: [[INDUCTION:%.*]] = add <vscale x 4 x i64> [[BROADCAST_SPLAT]], [[TMP5]]
; IF-EVL-NEXT: br label [[VECTOR_BODY:%.*]]
; IF-EVL: vector.body:
; IF-EVL-NEXT: [[VEC_IND:%.*]] = phi <vscale x 4 x i64> [ [[INDUCTION]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
; IF-EVL-NEXT: [[VEC_PHI:%.*]] = phi <vscale x 4 x i32> [ zeroinitializer, [[VECTOR_PH]] ], [ [[TMP16:%.*]], [[VECTOR_BODY]] ]
; IF-EVL-NEXT: [[AVL:%.*]] = phi i64 [ [[TMP1]], [[VECTOR_PH]] ], [ [[AVL_NEXT:%.*]], [[VECTOR_BODY]] ]
; IF-EVL-NEXT: [[TMP6:%.*]] = call i32 @llvm.experimental.get.vector.length.i64(i64 [[AVL]], i32 4, i1 true)
; IF-EVL-NEXT: [[TMP7:%.*]] = zext i32 [[TMP6]] to i64
; IF-EVL-NEXT: [[TMP8:%.*]] = mul i64 -1, [[TMP7]]
; IF-EVL-NEXT: [[BROADCAST_SPLATINSERT1:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[TMP8]], i64 0
; IF-EVL-NEXT: [[BROADCAST_SPLAT2:%.*]] = shufflevector <vscale x 4 x i64> [[BROADCAST_SPLATINSERT1]], <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer
; IF-EVL-NEXT: [[TMP9:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], <vscale x 4 x i64> [[VEC_IND]], i32 0
; IF-EVL-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP9]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP6]])
; IF-EVL-NEXT: [[TMP10:%.*]] = add <vscale x 4 x i32> [[VEC_PHI]], [[WIDE_MASKED_GATHER]]
; IF-EVL-NEXT: [[WIDE_MASKED_GATHER3:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP9]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP6]])
; IF-EVL-NEXT: [[TMP11:%.*]] = add <vscale x 4 x i32> [[TMP10]], [[WIDE_MASKED_GATHER3]]
; IF-EVL-NEXT: [[TMP12:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i64> [[VEC_IND]], i32 2
; IF-EVL-NEXT: [[WIDE_MASKED_GATHER4:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP12]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP6]])
; IF-EVL-NEXT: [[TMP13:%.*]] = add <vscale x 4 x i32> [[TMP11]], [[WIDE_MASKED_GATHER4]]
; IF-EVL-NEXT: [[TMP14:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i64> [[VEC_IND]], i32 3
; IF-EVL-NEXT: [[WIDE_MASKED_GATHER5:%.*]] = call <vscale x 4 x i32> @llvm.vp.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP14]], <vscale x 4 x i1> splat (i1 true), i32 [[TMP6]])
; IF-EVL-NEXT: [[TMP15:%.*]] = add <vscale x 4 x i32> [[TMP13]], [[WIDE_MASKED_GATHER5]]
; IF-EVL-NEXT: [[TMP16]] = call <vscale x 4 x i32> @llvm.vp.merge.nxv4i32(<vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> [[TMP15]], <vscale x 4 x i32> [[VEC_PHI]], i32 [[TMP6]])
; IF-EVL-NEXT: [[AVL_NEXT]] = sub nuw i64 [[AVL]], [[TMP7]]
; IF-EVL-NEXT: [[VEC_IND_NEXT]] = add <vscale x 4 x i64> [[VEC_IND]], [[BROADCAST_SPLAT2]]
; IF-EVL-NEXT: [[TMP18:%.*]] = icmp eq i64 [[AVL_NEXT]], 0
; IF-EVL-NEXT: br i1 [[TMP18]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP7:![0-9]+]]
; IF-EVL: middle.block:
; IF-EVL-NEXT: [[TMP19:%.*]] = call i32 @llvm.vector.reduce.add.nxv4i32(<vscale x 4 x i32> [[TMP16]])
; IF-EVL-NEXT: br label [[FOR_BODY:%.*]]
; IF-EVL: exit:
; IF-EVL-NEXT: ret i32 [[TMP19]]
;
; NO-VP-LABEL: @load_factor_4_reverse(
; NO-VP-NEXT: entry:
; NO-VP-NEXT: [[TMP0:%.*]] = add nsw i64 [[N:%.*]], -1
; NO-VP-NEXT: [[SMIN:%.*]] = call i64 @llvm.smin.i64(i64 [[TMP0]], i64 0)
; NO-VP-NEXT: [[TMP1:%.*]] = sub i64 [[N]], [[SMIN]]
; NO-VP-NEXT: [[TMP2:%.*]] = call i64 @llvm.vscale.i64()
; NO-VP-NEXT: [[TMP3:%.*]] = shl nuw i64 [[TMP2]], 2
; NO-VP-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 [[TMP1]], [[TMP3]]
; NO-VP-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; NO-VP: vector.ph:
; NO-VP-NEXT: [[TMP4:%.*]] = call i64 @llvm.vscale.i64()
; NO-VP-NEXT: [[TMP5:%.*]] = mul nuw i64 [[TMP4]], 4
; NO-VP-NEXT: [[N_MOD_VF:%.*]] = urem i64 [[TMP1]], [[TMP5]]
; NO-VP-NEXT: [[N_VEC:%.*]] = sub i64 [[TMP1]], [[N_MOD_VF]]
; NO-VP-NEXT: [[TMP6:%.*]] = sub i64 [[N]], [[N_VEC]]
; NO-VP-NEXT: [[TMP7:%.*]] = call <vscale x 4 x i64> @llvm.stepvector.nxv4i64()
; NO-VP-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[N]], i64 0
; NO-VP-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x i64> [[BROADCAST_SPLATINSERT]], <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer
; NO-VP-NEXT: [[TMP8:%.*]] = mul <vscale x 4 x i64> [[TMP7]], splat (i64 -1)
; NO-VP-NEXT: [[INDUCTION:%.*]] = add <vscale x 4 x i64> [[BROADCAST_SPLAT]], [[TMP8]]
; NO-VP-NEXT: [[TMP9:%.*]] = mul i64 -1, [[TMP5]]
; NO-VP-NEXT: [[BROADCAST_SPLATINSERT1:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[TMP9]], i64 0
; NO-VP-NEXT: [[BROADCAST_SPLAT2:%.*]] = shufflevector <vscale x 4 x i64> [[BROADCAST_SPLATINSERT1]], <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer
; NO-VP-NEXT: br label [[VECTOR_BODY:%.*]]
; NO-VP: vector.body:
; NO-VP-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; NO-VP-NEXT: [[VEC_IND:%.*]] = phi <vscale x 4 x i64> [ [[INDUCTION]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
; NO-VP-NEXT: [[VEC_PHI:%.*]] = phi <vscale x 4 x i32> [ zeroinitializer, [[VECTOR_PH]] ], [ [[TMP16:%.*]], [[VECTOR_BODY]] ]
; NO-VP-NEXT: [[TMP10:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], <vscale x 4 x i64> [[VEC_IND]], i32 0
; NO-VP-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP10]], <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
; NO-VP-NEXT: [[TMP11:%.*]] = add <vscale x 4 x i32> [[VEC_PHI]], [[WIDE_MASKED_GATHER]]
; NO-VP-NEXT: [[WIDE_MASKED_GATHER3:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP10]], <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
; NO-VP-NEXT: [[TMP12:%.*]] = add <vscale x 4 x i32> [[TMP11]], [[WIDE_MASKED_GATHER3]]
; NO-VP-NEXT: [[TMP13:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i64> [[VEC_IND]], i32 2
; NO-VP-NEXT: [[WIDE_MASKED_GATHER4:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP13]], <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
; NO-VP-NEXT: [[TMP14:%.*]] = add <vscale x 4 x i32> [[TMP12]], [[WIDE_MASKED_GATHER4]]
; NO-VP-NEXT: [[TMP15:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], <vscale x 4 x i64> [[VEC_IND]], i32 3
; NO-VP-NEXT: [[WIDE_MASKED_GATHER5:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> align 4 [[TMP15]], <vscale x 4 x i1> splat (i1 true), <vscale x 4 x i32> poison)
; NO-VP-NEXT: [[TMP16]] = add <vscale x 4 x i32> [[TMP14]], [[WIDE_MASKED_GATHER5]]
; NO-VP-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP5]]
; NO-VP-NEXT: [[VEC_IND_NEXT]] = add <vscale x 4 x i64> [[VEC_IND]], [[BROADCAST_SPLAT2]]
; NO-VP-NEXT: [[TMP17:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
; NO-VP-NEXT: br i1 [[TMP17]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP12:![0-9]+]]
; NO-VP: middle.block:
; NO-VP-NEXT: [[TMP18:%.*]] = call i32 @llvm.vector.reduce.add.nxv4i32(<vscale x 4 x i32> [[TMP16]])
; NO-VP-NEXT: [[CMP_N:%.*]] = icmp eq i64 [[TMP1]], [[N_VEC]]
; NO-VP-NEXT: br i1 [[CMP_N]], label [[EXIT:%.*]], label [[SCALAR_PH]]
; NO-VP: scalar.ph:
; NO-VP-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[TMP6]], [[MIDDLE_BLOCK]] ], [ [[N]], [[ENTRY:%.*]] ]
; NO-VP-NEXT: [[BC_MERGE_RDX:%.*]] = phi i32 [ [[TMP18]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY]] ]
; NO-VP-NEXT: br label [[FOR_BODY:%.*]]
; NO-VP: for.body:
; NO-VP-NEXT: [[IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
; NO-VP-NEXT: [[RDX:%.*]] = phi i32 [ [[BC_MERGE_RDX]], [[SCALAR_PH]] ], [ [[ADD3:%.*]], [[FOR_BODY]] ]
; NO-VP-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 0
; NO-VP-NEXT: [[TMP19:%.*]] = load i32, ptr [[ARRAYIDX]], align 4
; NO-VP-NEXT: [[ADD:%.*]] = add nsw i32 [[RDX]], [[TMP19]]
; NO-VP-NEXT: [[ARRAYIDX1:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 1
; NO-VP-NEXT: [[TMP20:%.*]] = load i32, ptr [[ARRAYIDX]], align 4
; NO-VP-NEXT: [[ADD1:%.*]] = add nsw i32 [[ADD]], [[TMP20]]
; NO-VP-NEXT: [[ARRAYIDX2:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 2
; NO-VP-NEXT: [[TMP21:%.*]] = load i32, ptr [[ARRAYIDX2]], align 4
; NO-VP-NEXT: [[ADD2:%.*]] = add nsw i32 [[ADD1]], [[TMP21]]
; NO-VP-NEXT: [[ARRAYIDX3:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i64 [[IV]], i32 3
; NO-VP-NEXT: [[TMP22:%.*]] = load i32, ptr [[ARRAYIDX3]], align 4
; NO-VP-NEXT: [[ADD3]] = add nsw i32 [[ADD2]], [[TMP22]]
; NO-VP-NEXT: [[IV_NEXT]] = add nsw i64 [[IV]], -1
; NO-VP-NEXT: [[EXITCOND:%.*]] = icmp sgt i64 [[IV_NEXT]], 0
; NO-VP-NEXT: br i1 [[EXITCOND]], label [[FOR_BODY]], label [[EXIT]], !llvm.loop [[LOOP13:![0-9]+]]
; NO-VP: exit:
; NO-VP-NEXT: [[ADD3_LCSSA:%.*]] = phi i32 [ [[ADD3]], [[FOR_BODY]] ], [ [[TMP18]], [[MIDDLE_BLOCK]] ]
; NO-VP-NEXT: ret i32 [[ADD3_LCSSA]]
;
entry:
br label %for.body
for.body:
%iv = phi i64 [ %n, %entry ], [ %iv.next, %for.body ]
%rdx = phi i32 [ 0, %entry ], [ %add3, %for.body ]
%arrayidx = getelementptr inbounds [4 x i32], ptr %a, i64 %iv, i32 0
%0 = load i32, ptr %arrayidx, align 4
%add = add nsw i32 %rdx, %0
%arrayidx1 = getelementptr inbounds [4 x i32], ptr %a, i64 %iv, i32 1
%1 = load i32, ptr %arrayidx, align 4
%add1 = add nsw i32 %add, %1
%arrayidx2 = getelementptr inbounds [4 x i32], ptr %a, i64 %iv, i32 2
%2 = load i32, ptr %arrayidx2, align 4
%add2 = add nsw i32 %add1, %2
%arrayidx3 = getelementptr inbounds [4 x i32], ptr %a, i64 %iv, i32 3
%3 = load i32, ptr %arrayidx3, align 4
%add3 = add nsw i32 %add2, %3
%iv.next = add nsw i64 %iv, -1
%exitcond = icmp sgt i64 %iv.next, 0
br i1 %exitcond, label %for.body, label %exit
exit:
ret i32 %add3
}
define void @store_factor_4_reverse(i32 %n, ptr noalias %a) {
; IF-EVL-LABEL: @store_factor_4_reverse(
; IF-EVL-NEXT: entry:
; IF-EVL-NEXT: br label [[FOR_BODY:%.*]]
; IF-EVL: for.body:
; IF-EVL-NEXT: [[TMP19:%.*]] = phi i32 [ [[TMP6:%.*]], [[SCALAR_PH:%.*]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
; IF-EVL-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], i32 [[TMP19]], i32 0
; IF-EVL-NEXT: store i32 [[TMP19]], ptr [[ARRAYIDX]], align 4
; IF-EVL-NEXT: [[ARRAYIDX1:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i32 [[TMP19]], i32 1
; IF-EVL-NEXT: store i32 [[TMP19]], ptr [[ARRAYIDX1]], align 4
; IF-EVL-NEXT: [[ARRAYIDX2:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i32 [[TMP19]], i32 2
; IF-EVL-NEXT: store i32 [[TMP19]], ptr [[ARRAYIDX2]], align 4
; IF-EVL-NEXT: [[ARRAYIDX3:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i32 [[TMP19]], i32 3
; IF-EVL-NEXT: store i32 [[TMP19]], ptr [[ARRAYIDX3]], align 4
; IF-EVL-NEXT: [[IV_NEXT]] = add nsw i32 [[TMP19]], -1
; IF-EVL-NEXT: [[EXITCOND:%.*]] = icmp sgt i32 [[IV_NEXT]], 0
; IF-EVL-NEXT: br i1 [[EXITCOND]], label [[FOR_BODY]], label [[EXIT:%.*]]
; IF-EVL: exit:
; IF-EVL-NEXT: ret void
;
; NO-VP-LABEL: @store_factor_4_reverse(
; NO-VP-NEXT: entry:
; NO-VP-NEXT: br label [[FOR_BODY:%.*]]
; NO-VP: for.body:
; NO-VP-NEXT: [[TMP20:%.*]] = phi i32 [ [[BC_RESUME_VAL:%.*]], [[SCALAR_PH:%.*]] ], [ [[IV_NEXT:%.*]], [[FOR_BODY]] ]
; NO-VP-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds [4 x i32], ptr [[A:%.*]], i32 [[TMP20]], i32 0
; NO-VP-NEXT: store i32 [[TMP20]], ptr [[ARRAYIDX]], align 4
; NO-VP-NEXT: [[ARRAYIDX1:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i32 [[TMP20]], i32 1
; NO-VP-NEXT: store i32 [[TMP20]], ptr [[ARRAYIDX1]], align 4
; NO-VP-NEXT: [[ARRAYIDX2:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i32 [[TMP20]], i32 2
; NO-VP-NEXT: store i32 [[TMP20]], ptr [[ARRAYIDX2]], align 4
; NO-VP-NEXT: [[ARRAYIDX3:%.*]] = getelementptr inbounds [4 x i32], ptr [[A]], i32 [[TMP20]], i32 3
; NO-VP-NEXT: store i32 [[TMP20]], ptr [[ARRAYIDX3]], align 4
; NO-VP-NEXT: [[IV_NEXT]] = add nsw i32 [[TMP20]], -1
; NO-VP-NEXT: [[EXITCOND:%.*]] = icmp sgt i32 [[IV_NEXT]], 0
; NO-VP-NEXT: br i1 [[EXITCOND]], label [[FOR_BODY]], label [[EXIT:%.*]]
; NO-VP: exit:
; NO-VP-NEXT: ret void
;
entry:
br label %for.body
for.body:
%iv = phi i32 [ %n, %entry ], [ %iv.next, %for.body ]
%arrayidx = getelementptr inbounds [4 x i32], ptr %a, i32 %iv, i32 0
store i32 %iv, ptr %arrayidx, align 4
%arrayidx1 = getelementptr inbounds [4 x i32], ptr %a, i32 %iv, i32 1
store i32 %iv, ptr %arrayidx1, align 4
%arrayidx2 = getelementptr inbounds [4 x i32], ptr %a, i32 %iv, i32 2
store i32 %iv, ptr %arrayidx2, align 4
%arrayidx3 = getelementptr inbounds [4 x i32], ptr %a, i32 %iv, i32 3
store i32 %iv, ptr %arrayidx3, align 4
%iv.next = add nsw i32 %iv, -1
%exitcond = icmp sgt i32 %iv.next, 0
br i1 %exitcond, label %for.body, label %exit
exit:
ret void
}
!0 = distinct !{!0, !1}
!1 = !{!"llvm.loop.vectorize.enable", i1 true}