llvm-project/llvm/lib/Target/ARM/ARMBlockPlacement.cpp
Malhar Jajoo 9ba5238c28 [ARM] Simplification to ARMBlockPlacement Pass.
It simplifies the logic by moving the predecessor  (preHeader or it's predecessor) above the target (or loopExit),
instead of moving the target to after the predecessor.

Since the loopExit is no longer being moved, directions of any branches within/to it are unaffected.

While the predecessor is being moved, the backwards movement simplifies some considerations,
and the only consideration now required is that a forward WLS to the predecessor should not become backwards.

Reviewed By: dmgreen

Differential Revision: https://reviews.llvm.org/D100094
2021-05-06 01:20:18 +01:00

229 lines
8.5 KiB
C++

//===-- ARMBlockPlacement.cpp - ARM block placement pass ------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This pass re-arranges machine basic blocks to suit target requirements.
// Currently it only moves blocks to fix backwards WLS branches.
//
//===----------------------------------------------------------------------===//
#include "ARM.h"
#include "ARMBaseInstrInfo.h"
#include "ARMBasicBlockInfo.h"
#include "ARMSubtarget.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/CodeGen/MachineLoopInfo.h"
using namespace llvm;
#define DEBUG_TYPE "arm-block-placement"
#define DEBUG_PREFIX "ARM Block Placement: "
namespace llvm {
class ARMBlockPlacement : public MachineFunctionPass {
private:
const ARMBaseInstrInfo *TII;
std::unique_ptr<ARMBasicBlockUtils> BBUtils = nullptr;
MachineLoopInfo *MLI = nullptr;
public:
static char ID;
ARMBlockPlacement() : MachineFunctionPass(ID) {}
bool runOnMachineFunction(MachineFunction &MF) override;
void moveBasicBlock(MachineBasicBlock *BB, MachineBasicBlock *Before);
bool blockIsBefore(MachineBasicBlock *BB, MachineBasicBlock *Other);
bool fixBackwardsWLS(MachineLoop *ML);
bool processPostOrderLoops(MachineLoop *ML);
void getAnalysisUsage(AnalysisUsage &AU) const override {
AU.setPreservesCFG();
AU.addRequired<MachineLoopInfo>();
MachineFunctionPass::getAnalysisUsage(AU);
}
};
} // namespace llvm
FunctionPass *llvm::createARMBlockPlacementPass() {
return new ARMBlockPlacement();
}
char ARMBlockPlacement::ID = 0;
INITIALIZE_PASS(ARMBlockPlacement, DEBUG_TYPE, "ARM block placement", false,
false)
static MachineInstr *findWLSInBlock(MachineBasicBlock *MBB) {
for (auto &Terminator : MBB->terminators()) {
if (Terminator.getOpcode() == ARM::t2WhileLoopStartLR)
return &Terminator;
}
return nullptr;
}
/// Find t2WhileLoopStartLR in the loop predecessor BB or otherwise in its only
/// predecessor. If found, returns (BB, WLS Instr) pair, otherwise a null pair.
static MachineInstr *findWLS(MachineLoop *ML) {
MachineBasicBlock *Predecessor = ML->getLoopPredecessor();
if (!Predecessor)
return nullptr;
MachineInstr *WlsInstr = findWLSInBlock(Predecessor);
if (WlsInstr)
return WlsInstr;
if (Predecessor->pred_size() == 1)
return findWLSInBlock(*Predecessor->pred_begin());
return nullptr;
}
/// Checks if loop has a backwards branching WLS, and if possible, fixes it.
/// This requires checking the predecessor (ie. preheader or it's predecessor)
/// for a WLS and if its loopExit/target is before it.
/// If moving the predecessor won't convert a WLS (to the predecessor) from
/// a forward to a backward branching WLS, then move the predecessor block
/// to before the loopExit/target.
bool ARMBlockPlacement::fixBackwardsWLS(MachineLoop *ML) {
MachineInstr *WlsInstr = findWLS(ML);
if (!WlsInstr)
return false;
MachineBasicBlock *Predecessor = WlsInstr->getParent();
MachineBasicBlock *LoopExit = WlsInstr->getOperand(2).getMBB();
// We don't want to move Preheader to before the function's entry block.
if (!LoopExit->getPrevNode())
return false;
if (blockIsBefore(Predecessor, LoopExit))
return false;
LLVM_DEBUG(dbgs() << DEBUG_PREFIX << "Found a backwards WLS from "
<< Predecessor->getFullName() << " to "
<< LoopExit->getFullName() << "\n");
// Make sure no forward branching WLSs to the Predecessor become backwards
// branching. An example loop structure where the Predecessor can't be moved,
// since bb2's WLS will become forwards once bb3 is moved before/above bb1.
//
// bb1: - LoopExit
// bb2:
// WLS bb3
// bb3: - Predecessor
// WLS bb1
// bb4: - Header
for (auto It = ++LoopExit->getIterator(); It != Predecessor->getIterator();
++It) {
MachineBasicBlock *MBB = &*It;
for (auto &Terminator : MBB->terminators()) {
if (Terminator.getOpcode() != ARM::t2WhileLoopStartLR)
continue;
MachineBasicBlock *WLSTarget = Terminator.getOperand(2).getMBB();
// TODO: Analyse the blocks to make a decision if it would be worth
// moving Preheader even if we'd introduce a backwards WLS
if (WLSTarget == Predecessor) {
LLVM_DEBUG(
dbgs() << DEBUG_PREFIX
<< "Can't move Predecessor"
"block as it would convert a WLS from forward to a "
"backwards branching WLS\n");
return false;
}
}
}
moveBasicBlock(Predecessor, LoopExit);
return true;
}
/// Updates ordering (of WLS BB and their loopExits) in inner loops first
/// Returns true if any change was made in any of the loops
bool ARMBlockPlacement::processPostOrderLoops(MachineLoop *ML) {
bool Changed = false;
for (auto *InnerML : *ML)
Changed |= processPostOrderLoops(InnerML);
return Changed | fixBackwardsWLS(ML);
}
bool ARMBlockPlacement::runOnMachineFunction(MachineFunction &MF) {
if (skipFunction(MF.getFunction()))
return false;
const ARMSubtarget &ST = static_cast<const ARMSubtarget &>(MF.getSubtarget());
if (!ST.hasLOB())
return false;
LLVM_DEBUG(dbgs() << DEBUG_PREFIX << "Running on " << MF.getName() << "\n");
MLI = &getAnalysis<MachineLoopInfo>();
TII = static_cast<const ARMBaseInstrInfo *>(ST.getInstrInfo());
BBUtils = std::unique_ptr<ARMBasicBlockUtils>(new ARMBasicBlockUtils(MF));
MF.RenumberBlocks();
BBUtils->computeAllBlockSizes();
BBUtils->adjustBBOffsetsAfter(&MF.front());
bool Changed = false;
// Find loops with a backwards branching WLS and fix if possible.
for (auto *ML : *MLI)
Changed |= processPostOrderLoops(ML);
return Changed;
}
bool ARMBlockPlacement::blockIsBefore(MachineBasicBlock *BB,
MachineBasicBlock *Other) {
return BBUtils->getOffsetOf(Other) > BBUtils->getOffsetOf(BB);
}
// Moves a BasicBlock before another, without changing the control flow
void ARMBlockPlacement::moveBasicBlock(MachineBasicBlock *BB,
MachineBasicBlock *Before) {
LLVM_DEBUG(dbgs() << DEBUG_PREFIX << "Moving " << BB->getName() << " before "
<< Before->getName() << "\n");
MachineBasicBlock *BBPrevious = BB->getPrevNode();
assert(BBPrevious && "Cannot move the function entry basic block");
MachineBasicBlock *BBNext = BB->getNextNode();
MachineBasicBlock *BeforePrev = Before->getPrevNode();
assert(BeforePrev &&
"Cannot move the given block to before the function entry block");
MachineFunction *F = BB->getParent();
BB->moveBefore(Before);
// Since only the blocks are to be moved around (but the control flow must
// not change), if there were any fall-throughs (to/from adjacent blocks),
// replace with unconditional branch to the fall through block.
auto FixFallthrough = [&](MachineBasicBlock *From, MachineBasicBlock *To) {
LLVM_DEBUG(dbgs() << DEBUG_PREFIX << "Checking for fallthrough from "
<< From->getName() << " to " << To->getName() << "\n");
assert(From->isSuccessor(To) &&
"'To' is expected to be a successor of 'From'");
MachineInstr &Terminator = *(--From->terminators().end());
if (!Terminator.isUnconditionalBranch()) {
// The BB doesn't have an unconditional branch so it relied on
// fall-through. Fix by adding an unconditional branch to the moved BB.
MachineInstrBuilder MIB =
BuildMI(From, Terminator.getDebugLoc(), TII->get(ARM::t2B));
MIB.addMBB(To);
MIB.addImm(ARMCC::CondCodes::AL);
MIB.addReg(ARM::NoRegister);
LLVM_DEBUG(dbgs() << DEBUG_PREFIX << "Adding unconditional branch from "
<< From->getName() << " to " << To->getName() << ": "
<< *MIB.getInstr());
}
};
// Fix fall-through to the moved BB from the one that used to be before it.
if (BBPrevious->isSuccessor(BB))
FixFallthrough(BBPrevious, BB);
// Fix fall through from the destination BB to the one that used to before it.
if (BeforePrev->isSuccessor(Before))
FixFallthrough(BeforePrev, Before);
// Fix fall through from the moved BB to the one that used to follow.
if (BBNext && BB->isSuccessor(BBNext))
FixFallthrough(BB, BBNext);
F->RenumberBlocks();
BBUtils->computeAllBlockSizes();
BBUtils->adjustBBOffsetsAfter(&F->front());
}