
This change adds the Process/gdb-remote gtests to the Xcode build. It also adds a virtual method impl to the continuation delegate that I added with the StructuredDataPlugin change. llvm-svn: 279203
366 lines
13 KiB
C++
366 lines
13 KiB
C++
//===-- GDBRemoteClientBaseTest.cpp -----------------------------*- C++ -*-===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file is distributed under the University of Illinois Open Source
|
|
// License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#if defined(_MSC_VER) && (_HAS_EXCEPTIONS == 0)
|
|
// Workaround for MSVC standard library bug, which fails to include <thread> when
|
|
// exceptions are disabled.
|
|
#include <eh.h>
|
|
#endif
|
|
#include <future>
|
|
|
|
#include "GDBRemoteTestUtils.h"
|
|
#include "gtest/gtest.h"
|
|
|
|
#include "Plugins/Process/Utility/LinuxSignals.h"
|
|
#include "Plugins/Process/gdb-remote/GDBRemoteClientBase.h"
|
|
#include "Plugins/Process/gdb-remote/GDBRemoteCommunicationServer.h"
|
|
|
|
#include "llvm/ADT/STLExtras.h"
|
|
|
|
using namespace lldb_private::process_gdb_remote;
|
|
using namespace lldb_private;
|
|
using namespace lldb;
|
|
typedef GDBRemoteCommunication::PacketResult PacketResult;
|
|
|
|
namespace
|
|
{
|
|
|
|
struct MockDelegate : public GDBRemoteClientBase::ContinueDelegate
|
|
{
|
|
std::string output;
|
|
std::string misc_data;
|
|
unsigned stop_reply_called = 0;
|
|
|
|
void
|
|
HandleAsyncStdout(llvm::StringRef out)
|
|
{
|
|
output += out;
|
|
}
|
|
void
|
|
HandleAsyncMisc(llvm::StringRef data)
|
|
{
|
|
misc_data += data;
|
|
}
|
|
void
|
|
HandleStopReply()
|
|
{
|
|
++stop_reply_called;
|
|
}
|
|
|
|
bool
|
|
HandleAsyncStructuredData(const StructuredData::ObjectSP
|
|
&object_sp)
|
|
{
|
|
// TODO work in a test here after I fix the gtest breakage.
|
|
return true;
|
|
}
|
|
|
|
};
|
|
|
|
struct TestClient : public GDBRemoteClientBase
|
|
{
|
|
TestClient() : GDBRemoteClientBase("test.client", "test.client.listener") { m_send_acks = false; }
|
|
};
|
|
|
|
struct ContinueFixture
|
|
{
|
|
MockDelegate delegate;
|
|
TestClient client;
|
|
MockServer server;
|
|
ListenerSP listener_sp;
|
|
|
|
ContinueFixture();
|
|
|
|
StateType
|
|
SendCPacket(StringExtractorGDBRemote &response)
|
|
{
|
|
return client.SendContinuePacketAndWaitForResponse(delegate, LinuxSignals(), "c", response);
|
|
}
|
|
|
|
void
|
|
WaitForRunEvent()
|
|
{
|
|
EventSP event_sp;
|
|
listener_sp->WaitForEventForBroadcasterWithType(std::chrono::microseconds(0), &client,
|
|
TestClient::eBroadcastBitRunPacketSent, event_sp);
|
|
}
|
|
};
|
|
|
|
ContinueFixture::ContinueFixture() : listener_sp(Listener::MakeListener("listener"))
|
|
{
|
|
Connect(client, server);
|
|
listener_sp->StartListeningForEvents(&client, TestClient::eBroadcastBitRunPacketSent);
|
|
}
|
|
|
|
} // end anonymous namespace
|
|
|
|
class GDBRemoteClientBaseTest : public GDBRemoteTest
|
|
{
|
|
};
|
|
|
|
TEST_F(GDBRemoteClientBaseTest, SendContinueAndWait)
|
|
{
|
|
StringExtractorGDBRemote response;
|
|
ContinueFixture fix;
|
|
if (HasFailure())
|
|
return;
|
|
|
|
// Continue. The inferior will stop with a signal.
|
|
ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01"));
|
|
ASSERT_EQ(eStateStopped, fix.SendCPacket(response));
|
|
ASSERT_EQ("T01", response.GetStringRef());
|
|
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
|
|
ASSERT_EQ("c", response.GetStringRef());
|
|
|
|
// Continue. The inferior will exit.
|
|
ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("W01"));
|
|
ASSERT_EQ(eStateExited, fix.SendCPacket(response));
|
|
ASSERT_EQ("W01", response.GetStringRef());
|
|
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
|
|
ASSERT_EQ("c", response.GetStringRef());
|
|
|
|
// Continue. The inferior will get killed.
|
|
ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("X01"));
|
|
ASSERT_EQ(eStateExited, fix.SendCPacket(response));
|
|
ASSERT_EQ("X01", response.GetStringRef());
|
|
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
|
|
ASSERT_EQ("c", response.GetStringRef());
|
|
}
|
|
|
|
TEST_F(GDBRemoteClientBaseTest, SendContinueAndAsyncSignal)
|
|
{
|
|
StringExtractorGDBRemote continue_response, response;
|
|
ContinueFixture fix;
|
|
if (HasFailure())
|
|
return;
|
|
|
|
// SendAsyncSignal should do nothing when we are not running.
|
|
ASSERT_FALSE(fix.client.SendAsyncSignal(0x47));
|
|
|
|
// Continue. After the run packet is sent, send an async signal.
|
|
std::future<StateType> continue_state =
|
|
std::async(std::launch::async, [&] { return fix.SendCPacket(continue_response); });
|
|
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
|
|
ASSERT_EQ("c", response.GetStringRef());
|
|
fix.WaitForRunEvent();
|
|
|
|
std::future<bool> async_result = std::async(std::launch::async, [&] { return fix.client.SendAsyncSignal(0x47); });
|
|
|
|
// First we'll get interrupted.
|
|
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
|
|
ASSERT_EQ("\x03", response.GetStringRef());
|
|
ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13"));
|
|
|
|
// Then we get the signal packet.
|
|
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
|
|
ASSERT_EQ("C47", response.GetStringRef());
|
|
ASSERT_TRUE(async_result.get());
|
|
|
|
// And we report back a signal stop.
|
|
ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T47"));
|
|
ASSERT_EQ(eStateStopped, continue_state.get());
|
|
ASSERT_EQ("T47", continue_response.GetStringRef());
|
|
}
|
|
|
|
TEST_F(GDBRemoteClientBaseTest, SendContinueAndAsyncPacket)
|
|
{
|
|
StringExtractorGDBRemote continue_response, async_response, response;
|
|
const bool send_async = true;
|
|
ContinueFixture fix;
|
|
if (HasFailure())
|
|
return;
|
|
|
|
// Continue. After the run packet is sent, send an async packet.
|
|
std::future<StateType> continue_state =
|
|
std::async(std::launch::async, [&] { return fix.SendCPacket(continue_response); });
|
|
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
|
|
ASSERT_EQ("c", response.GetStringRef());
|
|
fix.WaitForRunEvent();
|
|
|
|
// Sending without async enabled should fail.
|
|
ASSERT_EQ(PacketResult::ErrorSendFailed, fix.client.SendPacketAndWaitForResponse("qTest1", response, !send_async));
|
|
|
|
std::future<PacketResult> async_result = std::async(std::launch::async, [&] {
|
|
return fix.client.SendPacketAndWaitForResponse("qTest2", async_response, send_async);
|
|
});
|
|
|
|
// First we'll get interrupted.
|
|
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
|
|
ASSERT_EQ("\x03", response.GetStringRef());
|
|
ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13"));
|
|
|
|
// Then we get the async packet.
|
|
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
|
|
ASSERT_EQ("qTest2", response.GetStringRef());
|
|
|
|
// Send the response and receive it.
|
|
ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("QTest2"));
|
|
ASSERT_EQ(PacketResult::Success, async_result.get());
|
|
ASSERT_EQ("QTest2", async_response.GetStringRef());
|
|
|
|
// And we get resumed again.
|
|
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
|
|
ASSERT_EQ("c", response.GetStringRef());
|
|
ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01"));
|
|
ASSERT_EQ(eStateStopped, continue_state.get());
|
|
ASSERT_EQ("T01", continue_response.GetStringRef());
|
|
}
|
|
|
|
TEST_F(GDBRemoteClientBaseTest, SendContinueAndInterrupt)
|
|
{
|
|
StringExtractorGDBRemote continue_response, response;
|
|
ContinueFixture fix;
|
|
if (HasFailure())
|
|
return;
|
|
|
|
// Interrupt should do nothing when we're not running.
|
|
ASSERT_FALSE(fix.client.Interrupt());
|
|
|
|
// Continue. After the run packet is sent, send an interrupt.
|
|
std::future<StateType> continue_state =
|
|
std::async(std::launch::async, [&] { return fix.SendCPacket(continue_response); });
|
|
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
|
|
ASSERT_EQ("c", response.GetStringRef());
|
|
fix.WaitForRunEvent();
|
|
|
|
std::future<bool> async_result = std::async(std::launch::async, [&] { return fix.client.Interrupt(); });
|
|
|
|
// We get interrupted.
|
|
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
|
|
ASSERT_EQ("\x03", response.GetStringRef());
|
|
ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13"));
|
|
|
|
// And that's it.
|
|
ASSERT_EQ(eStateStopped, continue_state.get());
|
|
ASSERT_EQ("T13", continue_response.GetStringRef());
|
|
ASSERT_TRUE(async_result.get());
|
|
}
|
|
|
|
TEST_F(GDBRemoteClientBaseTest, SendContinueAndLateInterrupt)
|
|
{
|
|
StringExtractorGDBRemote continue_response, response;
|
|
ContinueFixture fix;
|
|
if (HasFailure())
|
|
return;
|
|
|
|
// Continue. After the run packet is sent, send an interrupt.
|
|
std::future<StateType> continue_state =
|
|
std::async(std::launch::async, [&] { return fix.SendCPacket(continue_response); });
|
|
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
|
|
ASSERT_EQ("c", response.GetStringRef());
|
|
fix.WaitForRunEvent();
|
|
|
|
std::future<bool> async_result = std::async(std::launch::async, [&] { return fix.client.Interrupt(); });
|
|
|
|
// However, the target stops due to a different reason than the original interrupt.
|
|
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
|
|
ASSERT_EQ("\x03", response.GetStringRef());
|
|
ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01"));
|
|
ASSERT_EQ(eStateStopped, continue_state.get());
|
|
ASSERT_EQ("T01", continue_response.GetStringRef());
|
|
ASSERT_TRUE(async_result.get());
|
|
|
|
// The subsequent continue packet should work normally.
|
|
ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01"));
|
|
ASSERT_EQ(eStateStopped, fix.SendCPacket(response));
|
|
ASSERT_EQ("T01", response.GetStringRef());
|
|
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
|
|
ASSERT_EQ("c", response.GetStringRef());
|
|
}
|
|
|
|
TEST_F(GDBRemoteClientBaseTest, SendContinueAndInterrupt2PacketBug)
|
|
{
|
|
StringExtractorGDBRemote continue_response, async_response, response;
|
|
const bool send_async = true;
|
|
ContinueFixture fix;
|
|
if (HasFailure())
|
|
return;
|
|
|
|
// Interrupt should do nothing when we're not running.
|
|
ASSERT_FALSE(fix.client.Interrupt());
|
|
|
|
// Continue. After the run packet is sent, send an async signal.
|
|
std::future<StateType> continue_state =
|
|
std::async(std::launch::async, [&] { return fix.SendCPacket(continue_response); });
|
|
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
|
|
ASSERT_EQ("c", response.GetStringRef());
|
|
fix.WaitForRunEvent();
|
|
|
|
std::future<bool> interrupt_result = std::async(std::launch::async, [&] { return fix.client.Interrupt(); });
|
|
|
|
// We get interrupted. We'll send two packets to simulate a buggy stub.
|
|
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
|
|
ASSERT_EQ("\x03", response.GetStringRef());
|
|
ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13"));
|
|
ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13"));
|
|
|
|
// We should stop.
|
|
ASSERT_EQ(eStateStopped, continue_state.get());
|
|
ASSERT_EQ("T13", continue_response.GetStringRef());
|
|
ASSERT_TRUE(interrupt_result.get());
|
|
|
|
// Packet stream should remain synchronized.
|
|
std::future<PacketResult> send_result = std::async(std::launch::async, [&] {
|
|
return fix.client.SendPacketAndWaitForResponse("qTest", async_response, !send_async);
|
|
});
|
|
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
|
|
ASSERT_EQ("qTest", response.GetStringRef());
|
|
ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("QTest"));
|
|
ASSERT_EQ(PacketResult::Success, send_result.get());
|
|
ASSERT_EQ("QTest", async_response.GetStringRef());
|
|
}
|
|
|
|
TEST_F(GDBRemoteClientBaseTest, SendContinueDelegateInterface)
|
|
{
|
|
StringExtractorGDBRemote response;
|
|
ContinueFixture fix;
|
|
if (HasFailure())
|
|
return;
|
|
|
|
// Continue. We'll have the server send a bunch of async packets before it stops.
|
|
ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("O4142"));
|
|
ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("Apro"));
|
|
ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("O4344"));
|
|
ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("Afile"));
|
|
ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01"));
|
|
ASSERT_EQ(eStateStopped, fix.SendCPacket(response));
|
|
ASSERT_EQ("T01", response.GetStringRef());
|
|
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
|
|
ASSERT_EQ("c", response.GetStringRef());
|
|
|
|
EXPECT_EQ("ABCD", fix.delegate.output);
|
|
EXPECT_EQ("profile", fix.delegate.misc_data);
|
|
EXPECT_EQ(1u, fix.delegate.stop_reply_called);
|
|
}
|
|
|
|
TEST_F(GDBRemoteClientBaseTest, InterruptNoResponse)
|
|
{
|
|
StringExtractorGDBRemote continue_response, response;
|
|
ContinueFixture fix;
|
|
if (HasFailure())
|
|
return;
|
|
|
|
// Continue. After the run packet is sent, send an interrupt.
|
|
std::future<StateType> continue_state =
|
|
std::async(std::launch::async, [&] { return fix.SendCPacket(continue_response); });
|
|
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
|
|
ASSERT_EQ("c", response.GetStringRef());
|
|
fix.WaitForRunEvent();
|
|
|
|
std::future<bool> async_result = std::async(std::launch::async, [&] { return fix.client.Interrupt(); });
|
|
|
|
// We get interrupted, but we don't send a stop packet.
|
|
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
|
|
ASSERT_EQ("\x03", response.GetStringRef());
|
|
|
|
// The functions should still terminate (after a timeout).
|
|
ASSERT_TRUE(async_result.get());
|
|
ASSERT_EQ(eStateInvalid, continue_state.get());
|
|
}
|