llvm-project/lldb/unittests/Process/gdb-remote/GDBRemoteClientBaseTest.cpp
Todd Fiala 49178e5efe fix broken gdb-remote gtest
This change adds the Process/gdb-remote gtests to the Xcode
build.  It also adds a virtual method impl to the continuation
delegate that I added with the StructuredDataPlugin change.

llvm-svn: 279203
2016-08-19 04:38:44 +00:00

366 lines
13 KiB
C++

//===-- GDBRemoteClientBaseTest.cpp -----------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#if defined(_MSC_VER) && (_HAS_EXCEPTIONS == 0)
// Workaround for MSVC standard library bug, which fails to include <thread> when
// exceptions are disabled.
#include <eh.h>
#endif
#include <future>
#include "GDBRemoteTestUtils.h"
#include "gtest/gtest.h"
#include "Plugins/Process/Utility/LinuxSignals.h"
#include "Plugins/Process/gdb-remote/GDBRemoteClientBase.h"
#include "Plugins/Process/gdb-remote/GDBRemoteCommunicationServer.h"
#include "llvm/ADT/STLExtras.h"
using namespace lldb_private::process_gdb_remote;
using namespace lldb_private;
using namespace lldb;
typedef GDBRemoteCommunication::PacketResult PacketResult;
namespace
{
struct MockDelegate : public GDBRemoteClientBase::ContinueDelegate
{
std::string output;
std::string misc_data;
unsigned stop_reply_called = 0;
void
HandleAsyncStdout(llvm::StringRef out)
{
output += out;
}
void
HandleAsyncMisc(llvm::StringRef data)
{
misc_data += data;
}
void
HandleStopReply()
{
++stop_reply_called;
}
bool
HandleAsyncStructuredData(const StructuredData::ObjectSP
&object_sp)
{
// TODO work in a test here after I fix the gtest breakage.
return true;
}
};
struct TestClient : public GDBRemoteClientBase
{
TestClient() : GDBRemoteClientBase("test.client", "test.client.listener") { m_send_acks = false; }
};
struct ContinueFixture
{
MockDelegate delegate;
TestClient client;
MockServer server;
ListenerSP listener_sp;
ContinueFixture();
StateType
SendCPacket(StringExtractorGDBRemote &response)
{
return client.SendContinuePacketAndWaitForResponse(delegate, LinuxSignals(), "c", response);
}
void
WaitForRunEvent()
{
EventSP event_sp;
listener_sp->WaitForEventForBroadcasterWithType(std::chrono::microseconds(0), &client,
TestClient::eBroadcastBitRunPacketSent, event_sp);
}
};
ContinueFixture::ContinueFixture() : listener_sp(Listener::MakeListener("listener"))
{
Connect(client, server);
listener_sp->StartListeningForEvents(&client, TestClient::eBroadcastBitRunPacketSent);
}
} // end anonymous namespace
class GDBRemoteClientBaseTest : public GDBRemoteTest
{
};
TEST_F(GDBRemoteClientBaseTest, SendContinueAndWait)
{
StringExtractorGDBRemote response;
ContinueFixture fix;
if (HasFailure())
return;
// Continue. The inferior will stop with a signal.
ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01"));
ASSERT_EQ(eStateStopped, fix.SendCPacket(response));
ASSERT_EQ("T01", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
// Continue. The inferior will exit.
ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("W01"));
ASSERT_EQ(eStateExited, fix.SendCPacket(response));
ASSERT_EQ("W01", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
// Continue. The inferior will get killed.
ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("X01"));
ASSERT_EQ(eStateExited, fix.SendCPacket(response));
ASSERT_EQ("X01", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
}
TEST_F(GDBRemoteClientBaseTest, SendContinueAndAsyncSignal)
{
StringExtractorGDBRemote continue_response, response;
ContinueFixture fix;
if (HasFailure())
return;
// SendAsyncSignal should do nothing when we are not running.
ASSERT_FALSE(fix.client.SendAsyncSignal(0x47));
// Continue. After the run packet is sent, send an async signal.
std::future<StateType> continue_state =
std::async(std::launch::async, [&] { return fix.SendCPacket(continue_response); });
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
fix.WaitForRunEvent();
std::future<bool> async_result = std::async(std::launch::async, [&] { return fix.client.SendAsyncSignal(0x47); });
// First we'll get interrupted.
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
ASSERT_EQ("\x03", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13"));
// Then we get the signal packet.
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
ASSERT_EQ("C47", response.GetStringRef());
ASSERT_TRUE(async_result.get());
// And we report back a signal stop.
ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T47"));
ASSERT_EQ(eStateStopped, continue_state.get());
ASSERT_EQ("T47", continue_response.GetStringRef());
}
TEST_F(GDBRemoteClientBaseTest, SendContinueAndAsyncPacket)
{
StringExtractorGDBRemote continue_response, async_response, response;
const bool send_async = true;
ContinueFixture fix;
if (HasFailure())
return;
// Continue. After the run packet is sent, send an async packet.
std::future<StateType> continue_state =
std::async(std::launch::async, [&] { return fix.SendCPacket(continue_response); });
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
fix.WaitForRunEvent();
// Sending without async enabled should fail.
ASSERT_EQ(PacketResult::ErrorSendFailed, fix.client.SendPacketAndWaitForResponse("qTest1", response, !send_async));
std::future<PacketResult> async_result = std::async(std::launch::async, [&] {
return fix.client.SendPacketAndWaitForResponse("qTest2", async_response, send_async);
});
// First we'll get interrupted.
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
ASSERT_EQ("\x03", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13"));
// Then we get the async packet.
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
ASSERT_EQ("qTest2", response.GetStringRef());
// Send the response and receive it.
ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("QTest2"));
ASSERT_EQ(PacketResult::Success, async_result.get());
ASSERT_EQ("QTest2", async_response.GetStringRef());
// And we get resumed again.
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01"));
ASSERT_EQ(eStateStopped, continue_state.get());
ASSERT_EQ("T01", continue_response.GetStringRef());
}
TEST_F(GDBRemoteClientBaseTest, SendContinueAndInterrupt)
{
StringExtractorGDBRemote continue_response, response;
ContinueFixture fix;
if (HasFailure())
return;
// Interrupt should do nothing when we're not running.
ASSERT_FALSE(fix.client.Interrupt());
// Continue. After the run packet is sent, send an interrupt.
std::future<StateType> continue_state =
std::async(std::launch::async, [&] { return fix.SendCPacket(continue_response); });
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
fix.WaitForRunEvent();
std::future<bool> async_result = std::async(std::launch::async, [&] { return fix.client.Interrupt(); });
// We get interrupted.
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
ASSERT_EQ("\x03", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13"));
// And that's it.
ASSERT_EQ(eStateStopped, continue_state.get());
ASSERT_EQ("T13", continue_response.GetStringRef());
ASSERT_TRUE(async_result.get());
}
TEST_F(GDBRemoteClientBaseTest, SendContinueAndLateInterrupt)
{
StringExtractorGDBRemote continue_response, response;
ContinueFixture fix;
if (HasFailure())
return;
// Continue. After the run packet is sent, send an interrupt.
std::future<StateType> continue_state =
std::async(std::launch::async, [&] { return fix.SendCPacket(continue_response); });
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
fix.WaitForRunEvent();
std::future<bool> async_result = std::async(std::launch::async, [&] { return fix.client.Interrupt(); });
// However, the target stops due to a different reason than the original interrupt.
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
ASSERT_EQ("\x03", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01"));
ASSERT_EQ(eStateStopped, continue_state.get());
ASSERT_EQ("T01", continue_response.GetStringRef());
ASSERT_TRUE(async_result.get());
// The subsequent continue packet should work normally.
ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01"));
ASSERT_EQ(eStateStopped, fix.SendCPacket(response));
ASSERT_EQ("T01", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
}
TEST_F(GDBRemoteClientBaseTest, SendContinueAndInterrupt2PacketBug)
{
StringExtractorGDBRemote continue_response, async_response, response;
const bool send_async = true;
ContinueFixture fix;
if (HasFailure())
return;
// Interrupt should do nothing when we're not running.
ASSERT_FALSE(fix.client.Interrupt());
// Continue. After the run packet is sent, send an async signal.
std::future<StateType> continue_state =
std::async(std::launch::async, [&] { return fix.SendCPacket(continue_response); });
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
fix.WaitForRunEvent();
std::future<bool> interrupt_result = std::async(std::launch::async, [&] { return fix.client.Interrupt(); });
// We get interrupted. We'll send two packets to simulate a buggy stub.
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
ASSERT_EQ("\x03", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13"));
ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13"));
// We should stop.
ASSERT_EQ(eStateStopped, continue_state.get());
ASSERT_EQ("T13", continue_response.GetStringRef());
ASSERT_TRUE(interrupt_result.get());
// Packet stream should remain synchronized.
std::future<PacketResult> send_result = std::async(std::launch::async, [&] {
return fix.client.SendPacketAndWaitForResponse("qTest", async_response, !send_async);
});
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
ASSERT_EQ("qTest", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("QTest"));
ASSERT_EQ(PacketResult::Success, send_result.get());
ASSERT_EQ("QTest", async_response.GetStringRef());
}
TEST_F(GDBRemoteClientBaseTest, SendContinueDelegateInterface)
{
StringExtractorGDBRemote response;
ContinueFixture fix;
if (HasFailure())
return;
// Continue. We'll have the server send a bunch of async packets before it stops.
ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("O4142"));
ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("Apro"));
ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("O4344"));
ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("Afile"));
ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01"));
ASSERT_EQ(eStateStopped, fix.SendCPacket(response));
ASSERT_EQ("T01", response.GetStringRef());
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
EXPECT_EQ("ABCD", fix.delegate.output);
EXPECT_EQ("profile", fix.delegate.misc_data);
EXPECT_EQ(1u, fix.delegate.stop_reply_called);
}
TEST_F(GDBRemoteClientBaseTest, InterruptNoResponse)
{
StringExtractorGDBRemote continue_response, response;
ContinueFixture fix;
if (HasFailure())
return;
// Continue. After the run packet is sent, send an interrupt.
std::future<StateType> continue_state =
std::async(std::launch::async, [&] { return fix.SendCPacket(continue_response); });
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
ASSERT_EQ("c", response.GetStringRef());
fix.WaitForRunEvent();
std::future<bool> async_result = std::async(std::launch::async, [&] { return fix.client.Interrupt(); });
// We get interrupted, but we don't send a stop packet.
ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
ASSERT_EQ("\x03", response.GetStringRef());
// The functions should still terminate (after a timeout).
ASSERT_TRUE(async_result.get());
ASSERT_EQ(eStateInvalid, continue_state.get());
}