
PAL Metadata 3.0 introduces an explicit structure in metadata for the programmable registers written out by the compiler backend. Rather than using opaque registers which can change between different architectures and requires encoding the bitfield information in the backend, which may change between versions. This is the initial minimal implementation that enables the use of PAL Metadata 3.0. The change itself should be NFC for non-PAL, although the way RSRC2 register is handled has been changed slightly. The test is fairly minimal, but checks that the metadata format looks as expected and verifies a couple of special cases such as tgid_[xyz]_en handling and PsInputAddr/Ena which also change to explicit fields. Differential Revision: https://reviews.llvm.org/D147143
211 lines
8.0 KiB
C++
211 lines
8.0 KiB
C++
//===-- AMDGPUPALMetadata.h - PAL metadata handling -------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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/// \file
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/// PAL metadata handling
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_LIB_TARGET_AMDGPU_AMDGPUPALMETADATA_H
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#define LLVM_LIB_TARGET_AMDGPU_AMDGPUPALMETADATA_H
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#include "llvm/BinaryFormat/MsgPackDocument.h"
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namespace llvm {
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class MachineFunction;
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class Module;
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class StringRef;
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class AMDGPUPALMetadata {
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unsigned BlobType = 0;
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msgpack::Document MsgPackDoc;
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msgpack::DocNode Registers;
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msgpack::DocNode HwStages;
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msgpack::DocNode ShaderFunctions;
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bool VersionChecked = false;
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msgpack::DocNode Version;
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// From PAL version >= 3.0
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msgpack::DocNode ComputeRegisters;
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msgpack::DocNode GraphicsRegisters;
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public:
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// Read the amdgpu.pal.metadata supplied by the frontend, ready for
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// per-function modification.
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void readFromIR(Module &M);
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// Set PAL metadata from a binary blob from the applicable .note record.
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// Returns false if bad format. Blob must remain valid for the lifetime of
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// the Metadata.
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bool setFromBlob(unsigned Type, StringRef Blob);
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// Set the rsrc1 register in the metadata for a particular shader stage.
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// In fact this ORs the value into any previous setting of the register.
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void setRsrc1(unsigned CC, unsigned Val);
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// Set the rsrc2 register in the metadata for a particular shader stage.
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// In fact this ORs the value into any previous setting of the register.
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void setRsrc2(unsigned CC, unsigned Val);
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// Set the SPI_PS_INPUT_ENA register in the metadata.
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// In fact this ORs the value into any previous setting of the register.
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void setSpiPsInputEna(unsigned Val);
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// Set the SPI_PS_INPUT_ADDR register in the metadata.
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// In fact this ORs the value into any previous setting of the register.
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void setSpiPsInputAddr(unsigned Val);
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// Get a register from the metadata, or 0 if not currently set.
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unsigned getRegister(unsigned Reg);
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// Set a register in the metadata.
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// In fact this ORs the value into any previous setting of the register.
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void setRegister(unsigned Reg, unsigned Val);
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// Set the entry point name for one shader.
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void setEntryPoint(unsigned CC, StringRef Name);
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// Set the number of used vgprs in the metadata. This is an optional advisory
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// record for logging etc; wave dispatch actually uses the rsrc1 register for
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// the shader stage to determine the number of vgprs to allocate.
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void setNumUsedVgprs(unsigned CC, unsigned Val);
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// Set the number of used agprs in the metadata. This is an optional advisory
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// record for logging etc;
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void setNumUsedAgprs(unsigned CC, unsigned Val);
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// Set the number of used sgprs in the metadata. This is an optional advisory
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// record for logging etc; wave dispatch actually uses the rsrc1 register for
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// the shader stage to determine the number of sgprs to allocate.
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void setNumUsedSgprs(unsigned CC, unsigned Val);
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// Set the scratch size in the metadata.
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void setScratchSize(unsigned CC, unsigned Val);
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// Set the stack frame size of a function in the metadata.
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void setFunctionScratchSize(const MachineFunction &MF, unsigned Val);
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// Set the amount of LDS used in bytes in the metadata. This is an optional
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// advisory record for logging etc; wave dispatch actually uses the rsrc1
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// register for the shader stage to determine the amount of LDS to allocate.
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void setFunctionLdsSize(const MachineFunction &MF, unsigned Val);
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// Set the number of used vgprs in the metadata. This is an optional advisory
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// record for logging etc; wave dispatch actually uses the rsrc1 register for
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// the shader stage to determine the number of vgprs to allocate.
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void setFunctionNumUsedVgprs(const MachineFunction &MF, unsigned Val);
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// Set the number of used sgprs in the metadata. This is an optional advisory
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// record for logging etc; wave dispatch actually uses the rsrc1 register for
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// the shader stage to determine the number of sgprs to allocate.
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void setFunctionNumUsedSgprs(const MachineFunction &MF, unsigned Val);
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// Set the hardware register bit in PAL metadata to enable wave32 on the
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// shader of the given calling convention.
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void setWave32(unsigned CC);
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// Emit the accumulated PAL metadata as asm directives.
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// This is called from AMDGPUTargetAsmStreamer::Finish().
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void toString(std::string &S);
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// Set PAL metadata from YAML text.
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bool setFromString(StringRef S);
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// Get .note record vendor name of metadata blob to be emitted.
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const char *getVendor() const;
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// Get .note record type of metadata blob to be emitted:
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// ELF::NT_AMD_PAL_METADATA (legacy key=val format), or
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// ELF::NT_AMDGPU_METADATA (MsgPack format), or
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// 0 (no PAL metadata).
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unsigned getType() const;
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// Emit the accumulated PAL metadata as a binary blob.
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// This is called from AMDGPUTargetELFStreamer::Finish().
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void toBlob(unsigned Type, std::string &S);
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// Get the msgpack::Document for the PAL metadata.
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msgpack::Document *getMsgPackDoc() { return &MsgPackDoc; }
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// Set legacy PAL metadata format.
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void setLegacy();
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unsigned getPALMajorVersion();
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unsigned getPALMinorVersion();
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void setHwStage(unsigned CC, StringRef field, unsigned Val);
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void setHwStage(unsigned CC, StringRef field, bool Val);
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void setComputeRegisters(StringRef field, unsigned Val);
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void setComputeRegisters(StringRef field, bool Val);
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// If the field does not exist will return nullptr rather than creating a new
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// entry (which is the behaviour of the other functions).
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msgpack::DocNode *refComputeRegister(StringRef field);
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bool checkComputeRegisters(StringRef field, unsigned Val);
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bool checkComputeRegisters(StringRef field, bool Val);
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void setGraphicsRegisters(StringRef field, unsigned Val);
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void setGraphicsRegisters(StringRef field, bool Val);
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void setGraphicsRegisters(StringRef field1, StringRef field2, unsigned Val);
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void setGraphicsRegisters(StringRef field1, StringRef field2, bool Val);
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// Erase all PAL metadata.
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void reset();
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private:
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// Return whether the blob type is legacy PAL metadata.
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bool isLegacy() const;
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// Reference (create if necessary) the node for the registers map.
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msgpack::DocNode &refRegisters();
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// Get (create if necessary) the registers map.
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msgpack::MapDocNode getRegisters();
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// Reference (create if necessary) the node for the shader functions map.
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msgpack::DocNode &refShaderFunctions();
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// Get (create if necessary) the shader functions map.
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msgpack::MapDocNode getShaderFunctions();
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// Get (create if necessary) a function in the shader functions map.
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msgpack::MapDocNode getShaderFunction(StringRef Name);
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// Reference (create if necessary) the node for the compute_registers map.
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msgpack::DocNode &refComputeRegisters();
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// Get (create if necessary) the .compute_registers entry.
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msgpack::MapDocNode getComputeRegisters();
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// Reference (create if necessary) the node for the graphics registers map.
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msgpack::DocNode &refGraphicsRegisters();
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// Get (create if necessary) the .graphics_registers entry.
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msgpack::MapDocNode getGraphicsRegisters();
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// Reference (create if necessary) the node for the hardware_stages map.
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msgpack::DocNode &refHwStage();
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// Get (create if necessary) the .hardware_stages entry for the given calling
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// convention.
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msgpack::MapDocNode getHwStage(unsigned CC);
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// Get the PAL version major (idx 0) or minor (idx 1). This is an internal
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// helper for the public wrapper functions that request Major or Minor
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unsigned getPALVersion(unsigned idx);
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bool setFromLegacyBlob(StringRef Blob);
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bool setFromMsgPackBlob(StringRef Blob);
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void toLegacyBlob(std::string &Blob);
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void toMsgPackBlob(std::string &Blob);
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};
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} // end namespace llvm
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#endif // LLVM_LIB_TARGET_AMDGPU_AMDGPUPALMETADATA_H
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