All the code required to generate the language bindings for Python and Lua lives under scripts, even though the majority of this code aren't scripts at all, and surrounded by scripts that are totally unrelated. I've reorganized these files and moved everything related to the language bindings into a new top-level directory named bindings. This makes the corresponding files self contained and much more discoverable. Differential revision: https://reviews.llvm.org/D72437
35 lines
995 B
C++
35 lines
995 B
C++
//===-- SWIG Interface for SBTrace.h ----------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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namespace lldb {
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class LLDB_API SBTrace {
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public:
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SBTrace();
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size_t GetTraceData(SBError &error, void *buf,
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size_t size, size_t offset,
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lldb::tid_t thread_id);
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size_t GetMetaData(SBError &error, void *buf,
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size_t size, size_t offset,
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lldb::tid_t thread_id);
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void StopTrace(SBError &error,
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lldb::tid_t thread_id);
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void GetTraceConfig(SBTraceOptions &options,
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SBError &error);
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lldb::user_id_t GetTraceUID();
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explicit operator bool() const;
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bool IsValid();
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};
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} // namespace lldb
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