Sanjay Patel c4f0a0896f [InstCombine] improve demanded element analysis for vector insert-of-extract (2nd try)
The 1st attempt (rG557b890) was reverted because it caused miscompiles.
That bug is avoided here by changing the order of folds and as verified
in the new tests.

Original commit message:
InstCombine currently has odd rules for folding insert-extract chains to shuffles,
so we miss collapsing seemingly simple cases as shown in the tests here.

But poison makes this not quite as easy as we might have guessed. Alive2 tests to
show the subtle difference (similar to the regression tests):
https://alive2.llvm.org/ce/z/hp4hv3 (this is ok)
https://alive2.llvm.org/ce/z/ehEWaN (poison leakage)

SLP tends to create these patterns (as shown in the SLP tests), and this could
help with solving PR16739.

Differential Revision: https://reviews.llvm.org/D86460
2020-08-25 11:19:36 -04:00

473 lines
21 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
; RUN: opt < %s -basic-aa -slp-vectorizer -slp-threshold=-100 -instcombine -dce -S -mtriple=i386-apple-macosx10.8.0 -mcpu=corei7-avx | FileCheck %s
target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:64:64-v128:128:128-a0:0:64-f80:128:128-n8:16:32-S128"
; Make sure we order the operands of commutative operations so that we get
; bigger vectorizable trees.
define void @shuffle_operands1(double * noalias %from, double * noalias %to, double %v1, double %v2) {
; CHECK-LABEL: @shuffle_operands1(
; CHECK-NEXT: [[TMP1:%.*]] = bitcast double* [[FROM:%.*]] to <2 x double>*
; CHECK-NEXT: [[TMP2:%.*]] = load <2 x double>, <2 x double>* [[TMP1]], align 4
; CHECK-NEXT: [[TMP3:%.*]] = insertelement <2 x double> undef, double [[V1:%.*]], i32 0
; CHECK-NEXT: [[TMP4:%.*]] = insertelement <2 x double> [[TMP3]], double [[V2:%.*]], i32 1
; CHECK-NEXT: [[TMP5:%.*]] = fadd <2 x double> [[TMP2]], [[TMP4]]
; CHECK-NEXT: [[TMP6:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>*
; CHECK-NEXT: store <2 x double> [[TMP5]], <2 x double>* [[TMP6]], align 4
; CHECK-NEXT: ret void
;
%from_1 = getelementptr double, double *%from, i64 1
%v0_1 = load double , double * %from
%v0_2 = load double , double * %from_1
%v1_1 = fadd double %v0_1, %v1
%v1_2 = fadd double %v2, %v0_2
%to_2 = getelementptr double, double * %to, i64 1
store double %v1_1, double *%to
store double %v1_2, double *%to_2
ret void
}
define void @vecload_vs_broadcast(double * noalias %from, double * noalias %to, double %v1, double %v2) {
; CHECK-LABEL: @vecload_vs_broadcast(
; CHECK-NEXT: entry:
; CHECK-NEXT: br label [[LP:%.*]]
; CHECK: lp:
; CHECK-NEXT: [[P:%.*]] = phi double [ 1.000000e+00, [[LP]] ], [ 0.000000e+00, [[ENTRY:%.*]] ]
; CHECK-NEXT: [[TMP0:%.*]] = bitcast double* [[FROM:%.*]] to <2 x double>*
; CHECK-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* [[TMP0]], align 4
; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x double> undef, double [[P]], i32 0
; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <2 x double> [[TMP2]], <2 x double> [[TMP1]], <2 x i32> <i32 0, i32 2>
; CHECK-NEXT: [[TMP4:%.*]] = fadd <2 x double> [[TMP1]], [[TMP3]]
; CHECK-NEXT: [[TMP5:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>*
; CHECK-NEXT: store <2 x double> [[TMP4]], <2 x double>* [[TMP5]], align 4
; CHECK-NEXT: br i1 undef, label [[LP]], label [[EXT:%.*]]
; CHECK: ext:
; CHECK-NEXT: ret void
;
entry:
br label %lp
lp:
%p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ]
%from_1 = getelementptr double, double *%from, i64 1
%v0_1 = load double , double * %from
%v0_2 = load double , double * %from_1
%v1_1 = fadd double %v0_1, %p
%v1_2 = fadd double %v0_1, %v0_2
%to_2 = getelementptr double, double * %to, i64 1
store double %v1_1, double *%to
store double %v1_2, double *%to_2
br i1 undef, label %lp, label %ext
ext:
ret void
}
define void @vecload_vs_broadcast2(double * noalias %from, double * noalias %to, double %v1, double %v2) {
; CHECK-LABEL: @vecload_vs_broadcast2(
; CHECK-NEXT: entry:
; CHECK-NEXT: br label [[LP:%.*]]
; CHECK: lp:
; CHECK-NEXT: [[P:%.*]] = phi double [ 1.000000e+00, [[LP]] ], [ 0.000000e+00, [[ENTRY:%.*]] ]
; CHECK-NEXT: [[TMP0:%.*]] = bitcast double* [[FROM:%.*]] to <2 x double>*
; CHECK-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* [[TMP0]], align 4
; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x double> undef, double [[P]], i32 0
; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <2 x double> [[TMP2]], <2 x double> [[TMP1]], <2 x i32> <i32 0, i32 2>
; CHECK-NEXT: [[TMP4:%.*]] = fadd <2 x double> [[TMP3]], [[TMP1]]
; CHECK-NEXT: [[TMP5:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>*
; CHECK-NEXT: store <2 x double> [[TMP4]], <2 x double>* [[TMP5]], align 4
; CHECK-NEXT: br i1 undef, label [[LP]], label [[EXT:%.*]]
; CHECK: ext:
; CHECK-NEXT: ret void
;
entry:
br label %lp
lp:
%p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ]
%from_1 = getelementptr double, double *%from, i64 1
%v0_1 = load double , double * %from
%v0_2 = load double , double * %from_1
%v1_1 = fadd double %p, %v0_1
%v1_2 = fadd double %v0_2, %v0_1
%to_2 = getelementptr double, double * %to, i64 1
store double %v1_1, double *%to
store double %v1_2, double *%to_2
br i1 undef, label %lp, label %ext
ext:
ret void
}
define void @vecload_vs_broadcast3(double * noalias %from, double * noalias %to, double %v1, double %v2) {
; CHECK-LABEL: @vecload_vs_broadcast3(
; CHECK-NEXT: entry:
; CHECK-NEXT: br label [[LP:%.*]]
; CHECK: lp:
; CHECK-NEXT: [[P:%.*]] = phi double [ 1.000000e+00, [[LP]] ], [ 0.000000e+00, [[ENTRY:%.*]] ]
; CHECK-NEXT: [[TMP0:%.*]] = bitcast double* [[FROM:%.*]] to <2 x double>*
; CHECK-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* [[TMP0]], align 4
; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x double> undef, double [[P]], i32 0
; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <2 x double> [[TMP2]], <2 x double> [[TMP1]], <2 x i32> <i32 0, i32 2>
; CHECK-NEXT: [[TMP4:%.*]] = fadd <2 x double> [[TMP3]], [[TMP1]]
; CHECK-NEXT: [[TMP5:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>*
; CHECK-NEXT: store <2 x double> [[TMP4]], <2 x double>* [[TMP5]], align 4
; CHECK-NEXT: br i1 undef, label [[LP]], label [[EXT:%.*]]
; CHECK: ext:
; CHECK-NEXT: ret void
;
entry:
br label %lp
lp:
%p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ]
%from_1 = getelementptr double, double *%from, i64 1
%v0_1 = load double , double * %from
%v0_2 = load double , double * %from_1
%v1_1 = fadd double %p, %v0_1
%v1_2 = fadd double %v0_1, %v0_2
%to_2 = getelementptr double, double * %to, i64 1
store double %v1_1, double *%to
store double %v1_2, double *%to_2
br i1 undef, label %lp, label %ext
ext:
ret void
}
define void @shuffle_preserve_broadcast4(double * noalias %from, double * noalias %to, double %v1, double %v2) {
; CHECK-LABEL: @shuffle_preserve_broadcast4(
; CHECK-NEXT: entry:
; CHECK-NEXT: br label [[LP:%.*]]
; CHECK: lp:
; CHECK-NEXT: [[P:%.*]] = phi double [ 1.000000e+00, [[LP]] ], [ 0.000000e+00, [[ENTRY:%.*]] ]
; CHECK-NEXT: [[FROM_1:%.*]] = getelementptr double, double* [[FROM:%.*]], i32 1
; CHECK-NEXT: [[V0_1:%.*]] = load double, double* [[FROM]], align 4
; CHECK-NEXT: [[V0_2:%.*]] = load double, double* [[FROM_1]], align 4
; CHECK-NEXT: [[TMP0:%.*]] = insertelement <2 x double> undef, double [[V0_2]], i32 0
; CHECK-NEXT: [[TMP1:%.*]] = insertelement <2 x double> [[TMP0]], double [[P]], i32 1
; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x double> undef, double [[V0_1]], i32 0
; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <2 x double> [[TMP2]], <2 x double> undef, <2 x i32> zeroinitializer
; CHECK-NEXT: [[TMP4:%.*]] = fadd <2 x double> [[TMP1]], [[TMP3]]
; CHECK-NEXT: [[TMP5:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>*
; CHECK-NEXT: store <2 x double> [[TMP4]], <2 x double>* [[TMP5]], align 4
; CHECK-NEXT: br i1 undef, label [[LP]], label [[EXT:%.*]]
; CHECK: ext:
; CHECK-NEXT: ret void
;
entry:
br label %lp
lp:
%p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ]
%from_1 = getelementptr double, double *%from, i64 1
%v0_1 = load double , double * %from
%v0_2 = load double , double * %from_1
%v1_1 = fadd double %v0_2, %v0_1
%v1_2 = fadd double %p, %v0_1
%to_2 = getelementptr double, double * %to, i64 1
store double %v1_1, double *%to
store double %v1_2, double *%to_2
br i1 undef, label %lp, label %ext
ext:
ret void
}
define void @vecload_vs_broadcast5(double * noalias %from, double * noalias %to, double %v1, double %v2) {
; CHECK-LABEL: @vecload_vs_broadcast5(
; CHECK-NEXT: entry:
; CHECK-NEXT: br label [[LP:%.*]]
; CHECK: lp:
; CHECK-NEXT: [[P:%.*]] = phi double [ 1.000000e+00, [[LP]] ], [ 0.000000e+00, [[ENTRY:%.*]] ]
; CHECK-NEXT: [[TMP0:%.*]] = bitcast double* [[FROM:%.*]] to <2 x double>*
; CHECK-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* [[TMP0]], align 4
; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x double> [[TMP1]], double [[P]], i32 1
; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <2 x double> [[TMP1]], <2 x double> undef, <2 x i32> <i32 1, i32 0>
; CHECK-NEXT: [[TMP4:%.*]] = fadd <2 x double> [[TMP2]], [[TMP3]]
; CHECK-NEXT: [[TMP5:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>*
; CHECK-NEXT: store <2 x double> [[TMP4]], <2 x double>* [[TMP5]], align 4
; CHECK-NEXT: br i1 undef, label [[LP]], label [[EXT:%.*]]
; CHECK: ext:
; CHECK-NEXT: ret void
;
entry:
br label %lp
lp:
%p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ]
%from_1 = getelementptr double, double *%from, i64 1
%v0_1 = load double , double * %from
%v0_2 = load double , double * %from_1
%v1_1 = fadd double %v0_1, %v0_2
%v1_2 = fadd double %p, %v0_1
%to_2 = getelementptr double, double * %to, i64 1
store double %v1_1, double *%to
store double %v1_2, double *%to_2
br i1 undef, label %lp, label %ext
ext:
ret void
}
define void @shuffle_preserve_broadcast6(double * noalias %from, double * noalias %to, double %v1, double %v2) {
; CHECK-LABEL: @shuffle_preserve_broadcast6(
; CHECK-NEXT: entry:
; CHECK-NEXT: br label [[LP:%.*]]
; CHECK: lp:
; CHECK-NEXT: [[P:%.*]] = phi double [ 1.000000e+00, [[LP]] ], [ 0.000000e+00, [[ENTRY:%.*]] ]
; CHECK-NEXT: [[FROM_1:%.*]] = getelementptr double, double* [[FROM:%.*]], i32 1
; CHECK-NEXT: [[V0_1:%.*]] = load double, double* [[FROM]], align 4
; CHECK-NEXT: [[V0_2:%.*]] = load double, double* [[FROM_1]], align 4
; CHECK-NEXT: [[TMP0:%.*]] = insertelement <2 x double> undef, double [[V0_1]], i32 0
; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <2 x double> [[TMP0]], <2 x double> undef, <2 x i32> zeroinitializer
; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x double> undef, double [[V0_2]], i32 0
; CHECK-NEXT: [[TMP3:%.*]] = insertelement <2 x double> [[TMP2]], double [[P]], i32 1
; CHECK-NEXT: [[TMP4:%.*]] = fadd <2 x double> [[TMP1]], [[TMP3]]
; CHECK-NEXT: [[TMP5:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>*
; CHECK-NEXT: store <2 x double> [[TMP4]], <2 x double>* [[TMP5]], align 4
; CHECK-NEXT: br i1 undef, label [[LP]], label [[EXT:%.*]]
; CHECK: ext:
; CHECK-NEXT: ret void
;
entry:
br label %lp
lp:
%p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ]
%from_1 = getelementptr double, double *%from, i64 1
%v0_1 = load double , double * %from
%v0_2 = load double , double * %from_1
%v1_1 = fadd double %v0_1, %v0_2
%v1_2 = fadd double %v0_1, %p
%to_2 = getelementptr double, double * %to, i64 1
store double %v1_1, double *%to
store double %v1_2, double *%to_2
br i1 undef, label %lp, label %ext
ext:
ret void
}
; Make sure we don't scramble operands when we reorder them and destroy
; 'good' source order.
@a = common global [32000 x float] zeroinitializer, align 16
define void @good_load_order() {
; CHECK-LABEL: @good_load_order(
; CHECK-NEXT: entry:
; CHECK-NEXT: br label [[FOR_COND1_PREHEADER:%.*]]
; CHECK: for.cond1.preheader:
; CHECK-NEXT: [[TMP0:%.*]] = load float, float* getelementptr inbounds ([32000 x float], [32000 x float]* @a, i32 0, i32 0), align 16
; CHECK-NEXT: br label [[FOR_BODY3:%.*]]
; CHECK: for.body3:
; CHECK-NEXT: [[TMP1:%.*]] = phi float [ [[TMP0]], [[FOR_COND1_PREHEADER]] ], [ [[TMP14:%.*]], [[FOR_BODY3]] ]
; CHECK-NEXT: [[INDVARS_IV:%.*]] = phi i64 [ 0, [[FOR_COND1_PREHEADER]] ], [ [[INDVARS_IV_NEXT:%.*]], [[FOR_BODY3]] ]
; CHECK-NEXT: [[TMP2:%.*]] = trunc i64 [[INDVARS_IV]] to i32
; CHECK-NEXT: [[TMP3:%.*]] = add i32 [[TMP2]], 1
; CHECK-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds [32000 x float], [32000 x float]* @a, i32 0, i32 [[TMP3]]
; CHECK-NEXT: [[TMP4:%.*]] = trunc i64 [[INDVARS_IV]] to i32
; CHECK-NEXT: [[ARRAYIDX5:%.*]] = getelementptr inbounds [32000 x float], [32000 x float]* @a, i32 0, i32 [[TMP4]]
; CHECK-NEXT: [[TMP5:%.*]] = trunc i64 [[INDVARS_IV]] to i32
; CHECK-NEXT: [[TMP6:%.*]] = add i32 [[TMP5]], 4
; CHECK-NEXT: [[ARRAYIDX31:%.*]] = getelementptr inbounds [32000 x float], [32000 x float]* @a, i32 0, i32 [[TMP6]]
; CHECK-NEXT: [[TMP7:%.*]] = bitcast float* [[ARRAYIDX]] to <4 x float>*
; CHECK-NEXT: [[TMP8:%.*]] = load <4 x float>, <4 x float>* [[TMP7]], align 4
; CHECK-NEXT: [[TMP9:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
; CHECK-NEXT: [[TMP10:%.*]] = shufflevector <4 x float> [[TMP9]], <4 x float> [[TMP8]], <4 x i32> <i32 0, i32 4, i32 5, i32 6>
; CHECK-NEXT: [[TMP11:%.*]] = fmul <4 x float> [[TMP8]], [[TMP10]]
; CHECK-NEXT: [[TMP12:%.*]] = bitcast float* [[ARRAYIDX5]] to <4 x float>*
; CHECK-NEXT: store <4 x float> [[TMP11]], <4 x float>* [[TMP12]], align 4
; CHECK-NEXT: [[INDVARS_IV_NEXT]] = add nuw nsw i64 [[INDVARS_IV]], 5
; CHECK-NEXT: [[TMP13:%.*]] = trunc i64 [[INDVARS_IV_NEXT]] to i32
; CHECK-NEXT: [[ARRAYIDX41:%.*]] = getelementptr inbounds [32000 x float], [32000 x float]* @a, i32 0, i32 [[TMP13]]
; CHECK-NEXT: [[TMP14]] = load float, float* [[ARRAYIDX41]], align 4
; CHECK-NEXT: [[TMP15:%.*]] = extractelement <4 x float> [[TMP8]], i32 3
; CHECK-NEXT: [[MUL45:%.*]] = fmul float [[TMP14]], [[TMP15]]
; CHECK-NEXT: store float [[MUL45]], float* [[ARRAYIDX31]], align 4
; CHECK-NEXT: [[TMP16:%.*]] = trunc i64 [[INDVARS_IV_NEXT]] to i32
; CHECK-NEXT: [[CMP2:%.*]] = icmp slt i32 [[TMP16]], 31995
; CHECK-NEXT: br i1 [[CMP2]], label [[FOR_BODY3]], label [[FOR_END:%.*]]
; CHECK: for.end:
; CHECK-NEXT: ret void
;
entry:
br label %for.cond1.preheader
for.cond1.preheader:
%0 = load float, float* getelementptr inbounds ([32000 x float], [32000 x float]* @a, i64 0, i64 0), align 16
br label %for.body3
for.body3:
%1 = phi float [ %0, %for.cond1.preheader ], [ %10, %for.body3 ]
%indvars.iv = phi i64 [ 0, %for.cond1.preheader ], [ %indvars.iv.next, %for.body3 ]
%2 = add nsw i64 %indvars.iv, 1
%arrayidx = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %2
%3 = load float, float* %arrayidx, align 4
%arrayidx5 = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %indvars.iv
%mul6 = fmul float %3, %1
store float %mul6, float* %arrayidx5, align 4
%4 = add nsw i64 %indvars.iv, 2
%arrayidx11 = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %4
%5 = load float, float* %arrayidx11, align 4
%mul15 = fmul float %5, %3
store float %mul15, float* %arrayidx, align 4
%6 = add nsw i64 %indvars.iv, 3
%arrayidx21 = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %6
%7 = load float, float* %arrayidx21, align 4
%mul25 = fmul float %7, %5
store float %mul25, float* %arrayidx11, align 4
%8 = add nsw i64 %indvars.iv, 4
%arrayidx31 = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %8
%9 = load float, float* %arrayidx31, align 4
%mul35 = fmul float %9, %7
store float %mul35, float* %arrayidx21, align 4
%indvars.iv.next = add nuw nsw i64 %indvars.iv, 5
%arrayidx41 = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %indvars.iv.next
%10 = load float, float* %arrayidx41, align 4
%mul45 = fmul float %10, %9
store float %mul45, float* %arrayidx31, align 4
%11 = trunc i64 %indvars.iv.next to i32
%cmp2 = icmp slt i32 %11, 31995
br i1 %cmp2, label %for.body3, label %for.end
for.end:
ret void
}
; Check vectorization of following code for double data type-
; c[0] = a[0]+b[0];
; c[1] = b[1]+a[1]; // swapped b[1] and a[1]
define void @load_reorder_double(double* nocapture %c, double* noalias nocapture readonly %a, double* noalias nocapture readonly %b){
; CHECK-LABEL: @load_reorder_double(
; CHECK-NEXT: [[TMP1:%.*]] = bitcast double* [[B:%.*]] to <2 x double>*
; CHECK-NEXT: [[TMP2:%.*]] = load <2 x double>, <2 x double>* [[TMP1]], align 4
; CHECK-NEXT: [[TMP3:%.*]] = bitcast double* [[A:%.*]] to <2 x double>*
; CHECK-NEXT: [[TMP4:%.*]] = load <2 x double>, <2 x double>* [[TMP3]], align 4
; CHECK-NEXT: [[TMP5:%.*]] = fadd <2 x double> [[TMP4]], [[TMP2]]
; CHECK-NEXT: [[TMP6:%.*]] = bitcast double* [[C:%.*]] to <2 x double>*
; CHECK-NEXT: store <2 x double> [[TMP5]], <2 x double>* [[TMP6]], align 4
; CHECK-NEXT: ret void
;
%1 = load double, double* %a
%2 = load double, double* %b
%3 = fadd double %1, %2
store double %3, double* %c
%4 = getelementptr inbounds double, double* %b, i64 1
%5 = load double, double* %4
%6 = getelementptr inbounds double, double* %a, i64 1
%7 = load double, double* %6
%8 = fadd double %5, %7
%9 = getelementptr inbounds double, double* %c, i64 1
store double %8, double* %9
ret void
}
; Check vectorization of following code for float data type-
; c[0] = a[0]+b[0];
; c[1] = b[1]+a[1]; // swapped b[1] and a[1]
; c[2] = a[2]+b[2];
; c[3] = a[3]+b[3];
define void @load_reorder_float(float* nocapture %c, float* noalias nocapture readonly %a, float* noalias nocapture readonly %b){
; CHECK-LABEL: @load_reorder_float(
; CHECK-NEXT: [[TMP1:%.*]] = bitcast float* [[A:%.*]] to <4 x float>*
; CHECK-NEXT: [[TMP2:%.*]] = load <4 x float>, <4 x float>* [[TMP1]], align 4
; CHECK-NEXT: [[TMP3:%.*]] = bitcast float* [[B:%.*]] to <4 x float>*
; CHECK-NEXT: [[TMP4:%.*]] = load <4 x float>, <4 x float>* [[TMP3]], align 4
; CHECK-NEXT: [[TMP5:%.*]] = fadd <4 x float> [[TMP2]], [[TMP4]]
; CHECK-NEXT: [[TMP6:%.*]] = bitcast float* [[C:%.*]] to <4 x float>*
; CHECK-NEXT: store <4 x float> [[TMP5]], <4 x float>* [[TMP6]], align 4
; CHECK-NEXT: ret void
;
%1 = load float, float* %a
%2 = load float, float* %b
%3 = fadd float %1, %2
store float %3, float* %c
%4 = getelementptr inbounds float, float* %b, i64 1
%5 = load float, float* %4
%6 = getelementptr inbounds float, float* %a, i64 1
%7 = load float, float* %6
%8 = fadd float %5, %7
%9 = getelementptr inbounds float, float* %c, i64 1
store float %8, float* %9
%10 = getelementptr inbounds float, float* %a, i64 2
%11 = load float, float* %10
%12 = getelementptr inbounds float, float* %b, i64 2
%13 = load float, float* %12
%14 = fadd float %11, %13
%15 = getelementptr inbounds float, float* %c, i64 2
store float %14, float* %15
%16 = getelementptr inbounds float, float* %a, i64 3
%17 = load float, float* %16
%18 = getelementptr inbounds float, float* %b, i64 3
%19 = load float, float* %18
%20 = fadd float %17, %19
%21 = getelementptr inbounds float, float* %c, i64 3
store float %20, float* %21
ret void
}
; Check we properly reorder the below code so that it gets vectorized optimally-
; a[0] = (b[0]+c[0])+d[0];
; a[1] = d[1]+(b[1]+c[1]);
; a[2] = (b[2]+c[2])+d[2];
; a[3] = (b[3]+c[3])+d[3];
define void @opcode_reorder(float* noalias nocapture %a, float* noalias nocapture readonly %b, float* noalias nocapture readonly %c,float* noalias nocapture readonly %d) {
; CHECK-LABEL: @opcode_reorder(
; CHECK-NEXT: [[TMP1:%.*]] = bitcast float* [[B:%.*]] to <4 x float>*
; CHECK-NEXT: [[TMP2:%.*]] = load <4 x float>, <4 x float>* [[TMP1]], align 4
; CHECK-NEXT: [[TMP3:%.*]] = bitcast float* [[C:%.*]] to <4 x float>*
; CHECK-NEXT: [[TMP4:%.*]] = load <4 x float>, <4 x float>* [[TMP3]], align 4
; CHECK-NEXT: [[TMP5:%.*]] = fadd <4 x float> [[TMP2]], [[TMP4]]
; CHECK-NEXT: [[TMP6:%.*]] = bitcast float* [[D:%.*]] to <4 x float>*
; CHECK-NEXT: [[TMP7:%.*]] = load <4 x float>, <4 x float>* [[TMP6]], align 4
; CHECK-NEXT: [[TMP8:%.*]] = fadd <4 x float> [[TMP5]], [[TMP7]]
; CHECK-NEXT: [[TMP9:%.*]] = bitcast float* [[A:%.*]] to <4 x float>*
; CHECK-NEXT: store <4 x float> [[TMP8]], <4 x float>* [[TMP9]], align 4
; CHECK-NEXT: ret void
;
%1 = load float, float* %b
%2 = load float, float* %c
%3 = fadd float %1, %2
%4 = load float, float* %d
%5 = fadd float %3, %4
store float %5, float* %a
%6 = getelementptr inbounds float, float* %d, i64 1
%7 = load float, float* %6
%8 = getelementptr inbounds float, float* %b, i64 1
%9 = load float, float* %8
%10 = getelementptr inbounds float, float* %c, i64 1
%11 = load float, float* %10
%12 = fadd float %9, %11
%13 = fadd float %7, %12
%14 = getelementptr inbounds float, float* %a, i64 1
store float %13, float* %14
%15 = getelementptr inbounds float, float* %b, i64 2
%16 = load float, float* %15
%17 = getelementptr inbounds float, float* %c, i64 2
%18 = load float, float* %17
%19 = fadd float %16, %18
%20 = getelementptr inbounds float, float* %d, i64 2
%21 = load float, float* %20
%22 = fadd float %19, %21
%23 = getelementptr inbounds float, float* %a, i64 2
store float %22, float* %23
%24 = getelementptr inbounds float, float* %b, i64 3
%25 = load float, float* %24
%26 = getelementptr inbounds float, float* %c, i64 3
%27 = load float, float* %26
%28 = fadd float %25, %27
%29 = getelementptr inbounds float, float* %d, i64 3
%30 = load float, float* %29
%31 = fadd float %28, %30
%32 = getelementptr inbounds float, float* %a, i64 3
store float %31, float* %32
ret void
}