Florian Hahn 962c306a11
[LV] Don't consider pointer as uniform if it is also stored.
Update isVectorizedMemAccessUse to also check if the pointer is stored.
This prevents LV to incorrectly consider a pointer as uniform if it is
used as both pointer and stored by the same StoreInst.

Fixes #61396.
2023-03-17 16:26:16 +00:00
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