This PR extracts the non-visitor methods of class InstExecutor into a separate class ExecutorAPI. This reorganization allows library functions (and any future extensions) to reuse the functionality of InstExecutor without introducing cyclic dependencies. See also #185645 and #185817.
101 lines
3.1 KiB
C++
101 lines
3.1 KiB
C++
//===--- ExecutorBase.h - Non-visitor methods of InstExecutor -------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file declares non-visitor methods of InstExecutor for code reuse.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_TOOLS_LLUBI_EXECUTORBASE_H
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#define LLVM_TOOLS_LLUBI_EXECUTORBASE_H
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#include "Context.h"
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#include "Value.h"
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namespace llvm::ubi {
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enum class FrameState {
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// It is about to enter the function.
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// Valid transition:
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// -> Running
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Entry,
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// It is executing instructions inside the function.
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// Valid transitions:
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// -> Pending (on call)
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// -> Exit (on return)
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Running,
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// It is about to enter a callee or handle return value from the callee.
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// Valid transitions:
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// -> Running (after returning from callee)
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Pending,
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// It is about to return the control to the caller.
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Exit,
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};
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/// Context for a function call.
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/// This struct maintains the state during the execution of a function,
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/// including the control flow, values of executed instructions, and stack
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/// objects.
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struct Frame {
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Function &Func;
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Frame *LastFrame;
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CallBase *CallSite;
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ArrayRef<AnyValue> Args;
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AnyValue &RetVal;
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TargetLibraryInfo TLI;
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BasicBlock *BB;
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BasicBlock::iterator PC;
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FrameState State = FrameState::Entry;
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// Stack objects allocated in this frame. They will be automatically freed
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// when the function returns.
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SmallVector<IntrusiveRefCntPtr<MemoryObject>> Allocas;
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// Values of arguments and executed instructions in this function.
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DenseMap<Value *, AnyValue> ValueMap;
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// Reserved for in-flight subroutines.
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Function *ResolvedCallee = nullptr;
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SmallVector<AnyValue> CalleeArgs;
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AnyValue CalleeRetVal;
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Frame(Function &F, CallBase *CallSite, Frame *LastFrame,
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ArrayRef<AnyValue> Args, AnyValue &RetVal,
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const TargetLibraryInfoImpl &TLIImpl);
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};
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class ExecutorBase {
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protected:
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Context &Ctx;
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EventHandler &Handler;
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// Used to indicate whether the interpreter should continue execution.
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bool Status;
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Frame *CurrentFrame = nullptr;
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ExecutorBase(Context &C, EventHandler &H)
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: Ctx(C), Handler(H), Status(true) {}
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~ExecutorBase() = default;
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public:
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void reportImmediateUB(StringRef Msg);
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void reportError(StringRef Msg);
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/// Check if the upcoming memory access is valid. Returns the offset relative
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/// to the underlying object if it is valid.
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std::optional<uint64_t> verifyMemAccess(const MemoryObject &MO,
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const APInt &Address,
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uint64_t AccessSize, Align Alignment,
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bool IsStore);
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AnyValue load(const AnyValue &Ptr, Align Alignment, Type *ValTy);
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void store(const AnyValue &Ptr, Align Alignment, const AnyValue &Val,
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Type *ValTy);
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};
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} // namespace llvm::ubi
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#endif // LLVM_TOOLS_LLUBI_EXECUTORBASE_H
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