
This PR exposes the backend pass config to plugins via a callback. Plugin authors can register a callback that is being triggered before the target backend adds their passes to the pipeline. In the callback they then get access to the `TargetMachine`, the `PassManager`, and the `TargetPassConfig`. This allows plugins to call `TargetPassConfig::insertPass`, which is honored in the subsequent `addPass` of the main backend. We implemented this using the legacy pass manager since backends still use it as the default.
40 lines
1.5 KiB
C++
40 lines
1.5 KiB
C++
//===----------------------------------------------------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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///
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/// This file contains the registry for PassConfigCallbacks that enable changes
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/// to the TargetPassConfig during the initialization of TargetMachine.
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///
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//===----------------------------------------------------------------------===//
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#include "llvm/Target/RegisterTargetPassConfigCallback.h"
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namespace llvm {
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// TargetPassConfig callbacks
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static SmallVector<RegisterTargetPassConfigCallback *, 1>
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TargetPassConfigCallbacks{};
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void invokeGlobalTargetPassConfigCallbacks(TargetMachine &TM,
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PassManagerBase &PM,
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TargetPassConfig *PassConfig) {
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for (const RegisterTargetPassConfigCallback *Reg : TargetPassConfigCallbacks)
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Reg->Callback(TM, PM, PassConfig);
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}
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RegisterTargetPassConfigCallback::RegisterTargetPassConfigCallback(
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PassConfigCallback &&C)
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: Callback(std::move(C)) {
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TargetPassConfigCallbacks.push_back(this);
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}
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RegisterTargetPassConfigCallback::~RegisterTargetPassConfigCallback() {
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const auto &It = find(TargetPassConfigCallbacks, this);
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if (It != TargetPassConfigCallbacks.end())
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TargetPassConfigCallbacks.erase(It);
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}
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} // namespace llvm
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