
A long time ago we start with clang types that were created by the symbol files and there were many functions in lldb_private::ClangASTContext that helped. Later we create ClangASTType which contains a clang::ASTContext and an opauque QualType, but we didn't switch over to fully using it. There were a lot of places where we would pass around a raw clang_type_t and also pass along a clang::ASTContext separately. This left room for error. This checkin change all type code over to use ClangASTType everywhere and I cleaned up the interfaces quite a bit. Any code that was in ClangASTContext that was type related, was moved over into ClangASTType. All code that used these types was switched over to use all of the new goodness. llvm-svn: 186130
110 lines
3.2 KiB
C++
110 lines
3.2 KiB
C++
//===-- DataBufferHeap.cpp --------------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "lldb/Core/DataBufferHeap.h"
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using namespace lldb_private;
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//----------------------------------------------------------------------
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// Default constructor
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//----------------------------------------------------------------------
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DataBufferHeap::DataBufferHeap () :
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m_data()
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{
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}
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//----------------------------------------------------------------------
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// Initialize this class with "n" characters and fill the buffer
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// with "ch".
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//----------------------------------------------------------------------
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DataBufferHeap::DataBufferHeap (lldb::offset_t n, uint8_t ch) :
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m_data(n, ch)
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{
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}
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//----------------------------------------------------------------------
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// Initialize this class with a copy of the "n" bytes from the "bytes"
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// buffer.
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//----------------------------------------------------------------------
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DataBufferHeap::DataBufferHeap (const void *src, lldb::offset_t src_len) :
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m_data()
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{
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CopyData (src, src_len);
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}
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//----------------------------------------------------------------------
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// Virtual destructor since this class inherits from a pure virtual
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// base class.
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//----------------------------------------------------------------------
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DataBufferHeap::~DataBufferHeap ()
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{
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}
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//----------------------------------------------------------------------
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// Return a pointer to the bytes owned by this object, or NULL if
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// the object contains no bytes.
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//----------------------------------------------------------------------
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uint8_t *
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DataBufferHeap::GetBytes ()
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{
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if (m_data.empty())
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return NULL;
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return &m_data[0];
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}
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//----------------------------------------------------------------------
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// Return a const pointer to the bytes owned by this object, or NULL
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// if the object contains no bytes.
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//----------------------------------------------------------------------
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const uint8_t *
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DataBufferHeap::GetBytes () const
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{
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if (m_data.empty())
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return NULL;
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return &m_data[0];
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}
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//----------------------------------------------------------------------
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// Return the number of bytes this object currently contains.
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//----------------------------------------------------------------------
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uint64_t
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DataBufferHeap::GetByteSize () const
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{
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return m_data.size();
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}
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//----------------------------------------------------------------------
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// Sets the number of bytes that this object should be able to
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// contain. This can be used prior to copying data into the buffer.
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//----------------------------------------------------------------------
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uint64_t
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DataBufferHeap::SetByteSize (uint64_t new_size)
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{
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m_data.resize(new_size);
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return m_data.size();
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}
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void
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DataBufferHeap::CopyData (const void *src, uint64_t src_len)
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{
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const uint8_t *src_u8 = (const uint8_t *)src;
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if (src && src_len > 0)
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m_data.assign (src_u8, src_u8 + src_len);
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else
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m_data.clear();
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}
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void
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DataBufferHeap::Clear()
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{
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buffer_t empty;
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m_data.swap(empty);
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}
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