Heejin Ahn 5a55c9507b [WebAssembly] Redesign DebugValueManager
The current `DebugValueManager`, which is mostly used in `RegStackify`,
simply sinks `DBG_VALUE`s along when a def instruction sinks.
(`RegStackify` only does sinks; it doesn't do hoists.)

But this simple strategy can result in incorrect combinations of
variables' values which would have not been possible in the original
program. In this case, LLVM's policy is to make the value unavailable,
so they will be shown as 'optimized out', rather than showing inaccurate
debug info. Especially, when an instruction sinks, its original
`DBG_VALUE` should be set to undef. This is well illustrated in the
third example in
https://llvm.org/docs/SourceLevelDebugging.html#instruction-scheduling.

This CL rewrites `DebugValueManager` with this principle in mind. When
sinking an instruction, it sinks its eligible `DBG_VALUE`s with it, but
also leaves undef `DBG_VALUE`s in the original place to make those
variables' values undefined.

Also, unlike the current version, we sink only an eligible subset of
`DBG_VALUE`s with a def instruction. See comments in the code for
details.

In case of cloning, because the original def is still there, we don't
set its `DBG_VALUE`s to undef. But we clone only an eligible subset of
`DBG_VALUE`s here as well.

One consequence of this change is that now we do sinking and cloning of
the def instruction itself within the `DebugValueManager`'s `sink` and
`clone` methods. This is necessary because the `DebugValueManager` needs
to know the original def's location before sinking and cloning in order
to scan other interfering `DBG_VALUE`s between the original def and the
insertion point. If we want to separate these two, we need to call
`DebugValueManager`'s `sink` and `clone` methods //before//
sinking/cloning the def instruction, which I don't think is a good
design alternative either, because the user of this class needs to pay
extra attention when using it.

Because this change is fixing the existing inaccuracy of the current
debug info, this reduces the variable info coverage in debug info, but
not by a large margin. In Emscripten core benchmarks compiled with
`-O1`, the coverage goes from 56.6% down to 55.2%, which I doubt will be
a noticeable drop. The compilation time doesn't have any meaningful
difference either with this change.

Reviewed By: dschuff

Differential Revision: https://reviews.llvm.org/D146744
2023-03-29 12:49:57 -07:00
..

//===-- README.txt - Notes for WebAssembly code gen -----------------------===//

The object format emitted by the WebAssembly backed is documented in:

  * https://github.com/WebAssembly/tool-conventions/blob/main/Linking.md

The C ABI is described in:

  * https://github.com/WebAssembly/tool-conventions/blob/main/BasicCABI.md

For more information on WebAssembly itself, see the home page:

  * https://webassembly.github.io/

Emscripten provides a C/C++ compilation environment based on clang which
includes standard libraries, tools, and packaging for producing WebAssembly
applications that can run in browsers and other environments.

wasi-sdk provides a more minimal C/C++ SDK based on clang, llvm and a libc based
on musl, for producing WebAssemmbly applictions that use the WASI ABI.

Rust provides WebAssembly support integrated into Cargo. There are two
main options:
 - wasm32-unknown-unknown, which provides a relatively minimal environment
   that has an emphasis on being "native"
 - wasm32-unknown-emscripten, which uses Emscripten internally and
   provides standard C/C++ libraries, filesystem emulation, GL and SDL
   bindings
For more information, see:
  * https://www.hellorust.com/

The following documents contain some information on the semantics and binary
encoding of WebAssembly itself:
  * https://github.com/WebAssembly/design/blob/main/Semantics.md
  * https://github.com/WebAssembly/design/blob/main/BinaryEncoding.md

Some notes on ways that the generated code could be improved follow:

//===---------------------------------------------------------------------===//

Br, br_if, and br_table instructions can support having a value on the value
stack across the jump (sometimes). We should (a) model this, and (b) extend
the stackifier to utilize it.

//===---------------------------------------------------------------------===//

The min/max instructions aren't exactly a<b?a:b because of NaN and negative zero
behavior. The ARM target has the same kind of min/max instructions and has
implemented optimizations for them; we should do similar optimizations for
WebAssembly.

//===---------------------------------------------------------------------===//

AArch64 runs SeparateConstOffsetFromGEPPass, followed by EarlyCSE and LICM.
Would these be useful to run for WebAssembly too? Also, it has an option to
run SimplifyCFG after running the AtomicExpand pass. Would this be useful for
us too?

//===---------------------------------------------------------------------===//

Register stackification uses the VALUE_STACK physical register to impose
ordering dependencies on instructions with stack operands. This is pessimistic;
we should consider alternate ways to model stack dependencies.

//===---------------------------------------------------------------------===//

Lots of things could be done in WebAssemblyTargetTransformInfo.cpp. Similarly,
there are numerous optimization-related hooks that can be overridden in
WebAssemblyTargetLowering.

//===---------------------------------------------------------------------===//

Instead of the OptimizeReturned pass, which should consider preserving the
"returned" attribute through to MachineInstrs and extending the
MemIntrinsicResults pass to do this optimization on calls too. That would also
let the WebAssemblyPeephole pass clean up dead defs for such calls, as it does
for stores.

//===---------------------------------------------------------------------===//

Consider implementing optimizeSelect, optimizeCompareInstr, optimizeCondBranch,
optimizeLoadInstr, and/or getMachineCombinerPatterns.

//===---------------------------------------------------------------------===//

Find a clean way to fix the problem which leads to the Shrink Wrapping pass
being run after the WebAssembly PEI pass.

//===---------------------------------------------------------------------===//

When setting multiple local variables to the same constant, we currently get
code like this:

    i32.const   $4=, 0
    i32.const   $3=, 0

It could be done with a smaller encoding like this:

    i32.const   $push5=, 0
    local.tee   $push6=, $4=, $pop5
    local.copy  $3=, $pop6

//===---------------------------------------------------------------------===//

WebAssembly registers are implicitly initialized to zero. Explicit zeroing is
therefore often redundant and could be optimized away.

//===---------------------------------------------------------------------===//

Small indices may use smaller encodings than large indices.
WebAssemblyRegColoring and/or WebAssemblyRegRenumbering should sort registers
according to their usage frequency to maximize the usage of smaller encodings.

//===---------------------------------------------------------------------===//

Many cases of irreducible control flow could be transformed more optimally
than via the transform in WebAssemblyFixIrreducibleControlFlow.cpp.

It may also be worthwhile to do transforms before register coloring,
particularly when duplicating code, to allow register coloring to be aware of
the duplication.

//===---------------------------------------------------------------------===//

WebAssemblyRegStackify could use AliasAnalysis to reorder loads and stores more
aggressively.

//===---------------------------------------------------------------------===//

WebAssemblyRegStackify is currently a greedy algorithm. This means that, for
example, a binary operator will stackify with its user before its operands.
However, if moving the binary operator to its user moves it to a place where
its operands can't be moved to, it would be better to leave it in place, or
perhaps move it up, so that it can stackify its operands. A binary operator
has two operands and one result, so in such cases there could be a net win by
preferring the operands.

//===---------------------------------------------------------------------===//

Instruction ordering has a significant influence on register stackification and
coloring. Consider experimenting with the MachineScheduler (enable via
enableMachineScheduler) and determine if it can be configured to schedule
instructions advantageously for this purpose.

//===---------------------------------------------------------------------===//

WebAssemblyRegStackify currently assumes that the stack must be empty after
an instruction with no return values, however wasm doesn't actually require
this. WebAssemblyRegStackify could be extended, or possibly rewritten, to take
full advantage of what WebAssembly permits.

//===---------------------------------------------------------------------===//

Add support for mergeable sections in the Wasm writer, such as for strings and
floating-point constants.

//===---------------------------------------------------------------------===//

The function @dynamic_alloca_redzone in test/CodeGen/WebAssembly/userstack.ll
ends up with a local.tee in its prolog which has an unused result, requiring
an extra drop:

    global.get  $push8=, 0
    local.tee   $push9=, 1, $pop8
    drop        $pop9
    [...]

The prologue code initially thinks it needs an FP register, but later it
turns out to be unneeded, so one could either approach this by being more
clever about not inserting code for an FP in the first place, or optimizing
away the copy later.

//===---------------------------------------------------------------------===//