
Add support for using the existing SCRATCH_STORE_BLOCK and SCRATCH_LOAD_BLOCK instructions for saving and restoring callee-saved VGPRs. This is controlled by a new subtarget feature, block-vgpr-csr. It does not include WWM registers - those will be saved and restored individually, just like before. This patch does not change the ABI. Use of this feature may lead to slightly increased stack usage, because the memory is not compacted if certain registers don't have to be transferred (this will happen in practice for calling conventions where the callee and caller saved registers are interleaved in groups of 8). However, if the registers at the end of the block of 32 don't have to be transferred, we don't need to use a whole 128-byte stack slot - we can trim some space off the end of the range. In order to implement this feature, we need to rely less on the target-independent code in the PrologEpilogInserter, so we override several new methods in SIFrameLowering. We also add new pseudos, SI_BLOCK_SPILL_V1024_SAVE/RESTORE. One peculiarity is that both the SI_BLOCK_V1024_RESTORE pseudo and the SCRATCH_LOAD_BLOCK instructions will have all the registers that are not transferred added as implicit uses. This is done in order to inform LiveRegUnits that those registers are not available before the restore (since we're not really restoring them - so we can't afford to scavenge them). Unfortunately, this trick doesn't work with the save, so before the save all the registers in the block will be unavailable (see the unit test). This was reverted due to failures in the builds with expensive checks on, now fixed by always updating LiveIntervals and SlotIndexes in SILowerSGPRSpills.
2120 lines
84 KiB
C++
2120 lines
84 KiB
C++
//===----------------------- SIFrameLowering.cpp --------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//==-----------------------------------------------------------------------===//
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#include "SIFrameLowering.h"
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#include "AMDGPU.h"
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#include "GCNSubtarget.h"
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#include "MCTargetDesc/AMDGPUMCTargetDesc.h"
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#include "SIMachineFunctionInfo.h"
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#include "llvm/CodeGen/LiveRegUnits.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/RegisterScavenging.h"
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#include "llvm/Target/TargetMachine.h"
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using namespace llvm;
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#define DEBUG_TYPE "frame-info"
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static cl::opt<bool> EnableSpillVGPRToAGPR(
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"amdgpu-spill-vgpr-to-agpr",
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cl::desc("Enable spilling VGPRs to AGPRs"),
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cl::ReallyHidden,
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cl::init(true));
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// Find a register matching \p RC from \p LiveUnits which is unused and
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// available throughout the function. On failure, returns AMDGPU::NoRegister.
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// TODO: Rewrite the loop here to iterate over MCRegUnits instead of
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// MCRegisters. This should reduce the number of iterations and avoid redundant
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// checking.
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static MCRegister findUnusedRegister(MachineRegisterInfo &MRI,
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const LiveRegUnits &LiveUnits,
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const TargetRegisterClass &RC) {
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for (MCRegister Reg : RC) {
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if (!MRI.isPhysRegUsed(Reg) && LiveUnits.available(Reg) &&
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!MRI.isReserved(Reg))
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return Reg;
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}
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return MCRegister();
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}
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// Find a scratch register that we can use in the prologue. We avoid using
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// callee-save registers since they may appear to be free when this is called
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// from canUseAsPrologue (during shrink wrapping), but then no longer be free
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// when this is called from emitPrologue.
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static MCRegister findScratchNonCalleeSaveRegister(
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MachineRegisterInfo &MRI, LiveRegUnits &LiveUnits,
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const TargetRegisterClass &RC, bool Unused = false) {
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// Mark callee saved registers as used so we will not choose them.
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const MCPhysReg *CSRegs = MRI.getCalleeSavedRegs();
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for (unsigned i = 0; CSRegs[i]; ++i)
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LiveUnits.addReg(CSRegs[i]);
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// We are looking for a register that can be used throughout the entire
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// function, so any use is unacceptable.
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if (Unused)
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return findUnusedRegister(MRI, LiveUnits, RC);
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for (MCRegister Reg : RC) {
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if (LiveUnits.available(Reg) && !MRI.isReserved(Reg))
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return Reg;
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}
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return MCRegister();
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}
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/// Query target location for spilling SGPRs
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/// \p IncludeScratchCopy : Also look for free scratch SGPRs
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static void getVGPRSpillLaneOrTempRegister(
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MachineFunction &MF, LiveRegUnits &LiveUnits, Register SGPR,
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const TargetRegisterClass &RC = AMDGPU::SReg_32_XM0_XEXECRegClass,
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bool IncludeScratchCopy = true) {
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SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
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MachineFrameInfo &FrameInfo = MF.getFrameInfo();
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const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
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const SIRegisterInfo *TRI = ST.getRegisterInfo();
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unsigned Size = TRI->getSpillSize(RC);
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Align Alignment = TRI->getSpillAlign(RC);
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// We need to save and restore the given SGPR.
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Register ScratchSGPR;
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// 1: Try to save the given register into an unused scratch SGPR. The
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// LiveUnits should have all the callee saved registers marked as used. For
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// certain cases we skip copy to scratch SGPR.
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if (IncludeScratchCopy)
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ScratchSGPR = findUnusedRegister(MF.getRegInfo(), LiveUnits, RC);
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if (!ScratchSGPR) {
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int FI = FrameInfo.CreateStackObject(Size, Alignment, true, nullptr,
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TargetStackID::SGPRSpill);
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if (TRI->spillSGPRToVGPR() &&
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MFI->allocateSGPRSpillToVGPRLane(MF, FI, /*SpillToPhysVGPRLane=*/true,
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/*IsPrologEpilog=*/true)) {
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// 2: There's no free lane to spill, and no free register to save the
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// SGPR, so we're forced to take another VGPR to use for the spill.
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MFI->addToPrologEpilogSGPRSpills(
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SGPR, PrologEpilogSGPRSaveRestoreInfo(
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SGPRSaveKind::SPILL_TO_VGPR_LANE, FI));
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LLVM_DEBUG(auto Spill = MFI->getSGPRSpillToPhysicalVGPRLanes(FI).front();
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dbgs() << printReg(SGPR, TRI) << " requires fallback spill to "
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<< printReg(Spill.VGPR, TRI) << ':' << Spill.Lane
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<< '\n';);
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} else {
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// Remove dead <FI> index
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MF.getFrameInfo().RemoveStackObject(FI);
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// 3: If all else fails, spill the register to memory.
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FI = FrameInfo.CreateSpillStackObject(Size, Alignment);
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MFI->addToPrologEpilogSGPRSpills(
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SGPR,
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PrologEpilogSGPRSaveRestoreInfo(SGPRSaveKind::SPILL_TO_MEM, FI));
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LLVM_DEBUG(dbgs() << "Reserved FI " << FI << " for spilling "
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<< printReg(SGPR, TRI) << '\n');
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}
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} else {
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MFI->addToPrologEpilogSGPRSpills(
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SGPR, PrologEpilogSGPRSaveRestoreInfo(
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SGPRSaveKind::COPY_TO_SCRATCH_SGPR, ScratchSGPR));
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LiveUnits.addReg(ScratchSGPR);
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LLVM_DEBUG(dbgs() << "Saving " << printReg(SGPR, TRI) << " with copy to "
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<< printReg(ScratchSGPR, TRI) << '\n');
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}
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}
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// We need to specially emit stack operations here because a different frame
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// register is used than in the rest of the function, as getFrameRegister would
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// use.
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static void buildPrologSpill(const GCNSubtarget &ST, const SIRegisterInfo &TRI,
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const SIMachineFunctionInfo &FuncInfo,
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LiveRegUnits &LiveUnits, MachineFunction &MF,
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MachineBasicBlock &MBB,
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MachineBasicBlock::iterator I, const DebugLoc &DL,
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Register SpillReg, int FI, Register FrameReg,
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int64_t DwordOff = 0) {
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unsigned Opc = ST.enableFlatScratch() ? AMDGPU::SCRATCH_STORE_DWORD_SADDR
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: AMDGPU::BUFFER_STORE_DWORD_OFFSET;
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MachineFrameInfo &FrameInfo = MF.getFrameInfo();
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MachinePointerInfo PtrInfo = MachinePointerInfo::getFixedStack(MF, FI);
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MachineMemOperand *MMO = MF.getMachineMemOperand(
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PtrInfo, MachineMemOperand::MOStore, FrameInfo.getObjectSize(FI),
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FrameInfo.getObjectAlign(FI));
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LiveUnits.addReg(SpillReg);
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bool IsKill = !MBB.isLiveIn(SpillReg);
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TRI.buildSpillLoadStore(MBB, I, DL, Opc, FI, SpillReg, IsKill, FrameReg,
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DwordOff, MMO, nullptr, &LiveUnits);
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if (IsKill)
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LiveUnits.removeReg(SpillReg);
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}
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static void buildEpilogRestore(const GCNSubtarget &ST,
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const SIRegisterInfo &TRI,
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const SIMachineFunctionInfo &FuncInfo,
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LiveRegUnits &LiveUnits, MachineFunction &MF,
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MachineBasicBlock &MBB,
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MachineBasicBlock::iterator I,
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const DebugLoc &DL, Register SpillReg, int FI,
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Register FrameReg, int64_t DwordOff = 0) {
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unsigned Opc = ST.enableFlatScratch() ? AMDGPU::SCRATCH_LOAD_DWORD_SADDR
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: AMDGPU::BUFFER_LOAD_DWORD_OFFSET;
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MachineFrameInfo &FrameInfo = MF.getFrameInfo();
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MachinePointerInfo PtrInfo = MachinePointerInfo::getFixedStack(MF, FI);
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MachineMemOperand *MMO = MF.getMachineMemOperand(
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PtrInfo, MachineMemOperand::MOLoad, FrameInfo.getObjectSize(FI),
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FrameInfo.getObjectAlign(FI));
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TRI.buildSpillLoadStore(MBB, I, DL, Opc, FI, SpillReg, false, FrameReg,
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DwordOff, MMO, nullptr, &LiveUnits);
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}
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static void buildGitPtr(MachineBasicBlock &MBB, MachineBasicBlock::iterator I,
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const DebugLoc &DL, const SIInstrInfo *TII,
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Register TargetReg) {
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MachineFunction *MF = MBB.getParent();
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const SIMachineFunctionInfo *MFI = MF->getInfo<SIMachineFunctionInfo>();
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const SIRegisterInfo *TRI = &TII->getRegisterInfo();
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const MCInstrDesc &SMovB32 = TII->get(AMDGPU::S_MOV_B32);
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Register TargetLo = TRI->getSubReg(TargetReg, AMDGPU::sub0);
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Register TargetHi = TRI->getSubReg(TargetReg, AMDGPU::sub1);
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if (MFI->getGITPtrHigh() != 0xffffffff) {
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BuildMI(MBB, I, DL, SMovB32, TargetHi)
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.addImm(MFI->getGITPtrHigh())
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.addReg(TargetReg, RegState::ImplicitDefine);
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} else {
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const MCInstrDesc &GetPC64 = TII->get(AMDGPU::S_GETPC_B64_pseudo);
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BuildMI(MBB, I, DL, GetPC64, TargetReg);
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}
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Register GitPtrLo = MFI->getGITPtrLoReg(*MF);
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MF->getRegInfo().addLiveIn(GitPtrLo);
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MBB.addLiveIn(GitPtrLo);
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BuildMI(MBB, I, DL, SMovB32, TargetLo)
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.addReg(GitPtrLo);
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}
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static void initLiveUnits(LiveRegUnits &LiveUnits, const SIRegisterInfo &TRI,
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const SIMachineFunctionInfo *FuncInfo,
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MachineFunction &MF, MachineBasicBlock &MBB,
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MachineBasicBlock::iterator MBBI, bool IsProlog) {
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if (LiveUnits.empty()) {
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LiveUnits.init(TRI);
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if (IsProlog) {
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LiveUnits.addLiveIns(MBB);
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} else {
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// In epilog.
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LiveUnits.addLiveOuts(MBB);
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LiveUnits.stepBackward(*MBBI);
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}
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}
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}
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namespace llvm {
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// SpillBuilder to save/restore special SGPR spills like the one needed for FP,
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// BP, etc. These spills are delayed until the current function's frame is
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// finalized. For a given register, the builder uses the
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// PrologEpilogSGPRSaveRestoreInfo to decide the spill method.
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class PrologEpilogSGPRSpillBuilder {
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MachineBasicBlock::iterator MI;
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MachineBasicBlock &MBB;
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MachineFunction &MF;
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const GCNSubtarget &ST;
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MachineFrameInfo &MFI;
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SIMachineFunctionInfo *FuncInfo;
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const SIInstrInfo *TII;
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const SIRegisterInfo &TRI;
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Register SuperReg;
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const PrologEpilogSGPRSaveRestoreInfo SI;
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LiveRegUnits &LiveUnits;
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const DebugLoc &DL;
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Register FrameReg;
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ArrayRef<int16_t> SplitParts;
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unsigned NumSubRegs;
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unsigned EltSize = 4;
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void saveToMemory(const int FI) const {
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MachineRegisterInfo &MRI = MF.getRegInfo();
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assert(!MFI.isDeadObjectIndex(FI));
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initLiveUnits(LiveUnits, TRI, FuncInfo, MF, MBB, MI, /*IsProlog*/ true);
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MCPhysReg TmpVGPR = findScratchNonCalleeSaveRegister(
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MRI, LiveUnits, AMDGPU::VGPR_32RegClass);
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if (!TmpVGPR)
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report_fatal_error("failed to find free scratch register");
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for (unsigned I = 0, DwordOff = 0; I < NumSubRegs; ++I) {
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Register SubReg = NumSubRegs == 1
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? SuperReg
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: Register(TRI.getSubReg(SuperReg, SplitParts[I]));
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BuildMI(MBB, MI, DL, TII->get(AMDGPU::V_MOV_B32_e32), TmpVGPR)
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.addReg(SubReg);
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buildPrologSpill(ST, TRI, *FuncInfo, LiveUnits, MF, MBB, MI, DL, TmpVGPR,
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FI, FrameReg, DwordOff);
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DwordOff += 4;
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}
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}
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void saveToVGPRLane(const int FI) const {
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assert(!MFI.isDeadObjectIndex(FI));
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assert(MFI.getStackID(FI) == TargetStackID::SGPRSpill);
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ArrayRef<SIRegisterInfo::SpilledReg> Spill =
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FuncInfo->getSGPRSpillToPhysicalVGPRLanes(FI);
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assert(Spill.size() == NumSubRegs);
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for (unsigned I = 0; I < NumSubRegs; ++I) {
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Register SubReg = NumSubRegs == 1
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? SuperReg
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: Register(TRI.getSubReg(SuperReg, SplitParts[I]));
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BuildMI(MBB, MI, DL, TII->get(AMDGPU::SI_SPILL_S32_TO_VGPR),
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Spill[I].VGPR)
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.addReg(SubReg)
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.addImm(Spill[I].Lane)
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.addReg(Spill[I].VGPR, RegState::Undef);
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}
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}
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void copyToScratchSGPR(Register DstReg) const {
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BuildMI(MBB, MI, DL, TII->get(AMDGPU::COPY), DstReg)
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.addReg(SuperReg)
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.setMIFlag(MachineInstr::FrameSetup);
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}
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void restoreFromMemory(const int FI) {
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MachineRegisterInfo &MRI = MF.getRegInfo();
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initLiveUnits(LiveUnits, TRI, FuncInfo, MF, MBB, MI, /*IsProlog*/ false);
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MCPhysReg TmpVGPR = findScratchNonCalleeSaveRegister(
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MRI, LiveUnits, AMDGPU::VGPR_32RegClass);
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if (!TmpVGPR)
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report_fatal_error("failed to find free scratch register");
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for (unsigned I = 0, DwordOff = 0; I < NumSubRegs; ++I) {
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Register SubReg = NumSubRegs == 1
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? SuperReg
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: Register(TRI.getSubReg(SuperReg, SplitParts[I]));
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buildEpilogRestore(ST, TRI, *FuncInfo, LiveUnits, MF, MBB, MI, DL,
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TmpVGPR, FI, FrameReg, DwordOff);
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MRI.constrainRegClass(SubReg, &AMDGPU::SReg_32_XM0RegClass);
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BuildMI(MBB, MI, DL, TII->get(AMDGPU::V_READFIRSTLANE_B32), SubReg)
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.addReg(TmpVGPR, RegState::Kill);
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DwordOff += 4;
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}
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}
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void restoreFromVGPRLane(const int FI) {
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assert(MFI.getStackID(FI) == TargetStackID::SGPRSpill);
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ArrayRef<SIRegisterInfo::SpilledReg> Spill =
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FuncInfo->getSGPRSpillToPhysicalVGPRLanes(FI);
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assert(Spill.size() == NumSubRegs);
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for (unsigned I = 0; I < NumSubRegs; ++I) {
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Register SubReg = NumSubRegs == 1
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? SuperReg
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: Register(TRI.getSubReg(SuperReg, SplitParts[I]));
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BuildMI(MBB, MI, DL, TII->get(AMDGPU::SI_RESTORE_S32_FROM_VGPR), SubReg)
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.addReg(Spill[I].VGPR)
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.addImm(Spill[I].Lane);
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}
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}
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void copyFromScratchSGPR(Register SrcReg) const {
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BuildMI(MBB, MI, DL, TII->get(AMDGPU::COPY), SuperReg)
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.addReg(SrcReg)
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.setMIFlag(MachineInstr::FrameDestroy);
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}
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public:
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PrologEpilogSGPRSpillBuilder(Register Reg,
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const PrologEpilogSGPRSaveRestoreInfo SI,
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MachineBasicBlock &MBB,
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MachineBasicBlock::iterator MI,
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const DebugLoc &DL, const SIInstrInfo *TII,
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const SIRegisterInfo &TRI,
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LiveRegUnits &LiveUnits, Register FrameReg)
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: MI(MI), MBB(MBB), MF(*MBB.getParent()),
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ST(MF.getSubtarget<GCNSubtarget>()), MFI(MF.getFrameInfo()),
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FuncInfo(MF.getInfo<SIMachineFunctionInfo>()), TII(TII), TRI(TRI),
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SuperReg(Reg), SI(SI), LiveUnits(LiveUnits), DL(DL),
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FrameReg(FrameReg) {
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const TargetRegisterClass *RC = TRI.getPhysRegBaseClass(SuperReg);
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SplitParts = TRI.getRegSplitParts(RC, EltSize);
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NumSubRegs = SplitParts.empty() ? 1 : SplitParts.size();
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assert(SuperReg != AMDGPU::M0 && "m0 should never spill");
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}
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void save() {
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switch (SI.getKind()) {
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case SGPRSaveKind::SPILL_TO_MEM:
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return saveToMemory(SI.getIndex());
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case SGPRSaveKind::SPILL_TO_VGPR_LANE:
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return saveToVGPRLane(SI.getIndex());
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case SGPRSaveKind::COPY_TO_SCRATCH_SGPR:
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return copyToScratchSGPR(SI.getReg());
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}
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}
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void restore() {
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switch (SI.getKind()) {
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case SGPRSaveKind::SPILL_TO_MEM:
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return restoreFromMemory(SI.getIndex());
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case SGPRSaveKind::SPILL_TO_VGPR_LANE:
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return restoreFromVGPRLane(SI.getIndex());
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case SGPRSaveKind::COPY_TO_SCRATCH_SGPR:
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return copyFromScratchSGPR(SI.getReg());
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}
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}
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};
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} // namespace llvm
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// Emit flat scratch setup code, assuming `MFI->hasFlatScratchInit()`
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void SIFrameLowering::emitEntryFunctionFlatScratchInit(
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MachineFunction &MF, MachineBasicBlock &MBB, MachineBasicBlock::iterator I,
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const DebugLoc &DL, Register ScratchWaveOffsetReg) const {
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const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
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const SIInstrInfo *TII = ST.getInstrInfo();
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const SIRegisterInfo *TRI = &TII->getRegisterInfo();
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const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
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// We don't need this if we only have spills since there is no user facing
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// scratch.
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// TODO: If we know we don't have flat instructions earlier, we can omit
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// this from the input registers.
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//
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// TODO: We only need to know if we access scratch space through a flat
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// pointer. Because we only detect if flat instructions are used at all,
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// this will be used more often than necessary on VI.
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Register FlatScrInitLo;
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Register FlatScrInitHi;
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if (ST.isAmdPalOS()) {
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// Extract the scratch offset from the descriptor in the GIT
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LiveRegUnits LiveUnits;
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LiveUnits.init(*TRI);
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LiveUnits.addLiveIns(MBB);
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// Find unused reg to load flat scratch init into
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MachineRegisterInfo &MRI = MF.getRegInfo();
|
|
Register FlatScrInit = AMDGPU::NoRegister;
|
|
ArrayRef<MCPhysReg> AllSGPR64s = TRI->getAllSGPR64(MF);
|
|
unsigned NumPreloaded = (MFI->getNumPreloadedSGPRs() + 1) / 2;
|
|
AllSGPR64s = AllSGPR64s.slice(
|
|
std::min(static_cast<unsigned>(AllSGPR64s.size()), NumPreloaded));
|
|
Register GITPtrLoReg = MFI->getGITPtrLoReg(MF);
|
|
for (MCPhysReg Reg : AllSGPR64s) {
|
|
if (LiveUnits.available(Reg) && !MRI.isReserved(Reg) &&
|
|
MRI.isAllocatable(Reg) && !TRI->isSubRegisterEq(Reg, GITPtrLoReg)) {
|
|
FlatScrInit = Reg;
|
|
break;
|
|
}
|
|
}
|
|
assert(FlatScrInit && "Failed to find free register for scratch init");
|
|
|
|
FlatScrInitLo = TRI->getSubReg(FlatScrInit, AMDGPU::sub0);
|
|
FlatScrInitHi = TRI->getSubReg(FlatScrInit, AMDGPU::sub1);
|
|
|
|
buildGitPtr(MBB, I, DL, TII, FlatScrInit);
|
|
|
|
// We now have the GIT ptr - now get the scratch descriptor from the entry
|
|
// at offset 0 (or offset 16 for a compute shader).
|
|
MachinePointerInfo PtrInfo(AMDGPUAS::CONSTANT_ADDRESS);
|
|
const MCInstrDesc &LoadDwordX2 = TII->get(AMDGPU::S_LOAD_DWORDX2_IMM);
|
|
auto *MMO = MF.getMachineMemOperand(
|
|
PtrInfo,
|
|
MachineMemOperand::MOLoad | MachineMemOperand::MOInvariant |
|
|
MachineMemOperand::MODereferenceable,
|
|
8, Align(4));
|
|
unsigned Offset =
|
|
MF.getFunction().getCallingConv() == CallingConv::AMDGPU_CS ? 16 : 0;
|
|
const GCNSubtarget &Subtarget = MF.getSubtarget<GCNSubtarget>();
|
|
unsigned EncodedOffset = AMDGPU::convertSMRDOffsetUnits(Subtarget, Offset);
|
|
BuildMI(MBB, I, DL, LoadDwordX2, FlatScrInit)
|
|
.addReg(FlatScrInit)
|
|
.addImm(EncodedOffset) // offset
|
|
.addImm(0) // cpol
|
|
.addMemOperand(MMO);
|
|
|
|
// Mask the offset in [47:0] of the descriptor
|
|
const MCInstrDesc &SAndB32 = TII->get(AMDGPU::S_AND_B32);
|
|
auto And = BuildMI(MBB, I, DL, SAndB32, FlatScrInitHi)
|
|
.addReg(FlatScrInitHi)
|
|
.addImm(0xffff);
|
|
And->getOperand(3).setIsDead(); // Mark SCC as dead.
|
|
} else {
|
|
Register FlatScratchInitReg =
|
|
MFI->getPreloadedReg(AMDGPUFunctionArgInfo::FLAT_SCRATCH_INIT);
|
|
assert(FlatScratchInitReg);
|
|
|
|
MachineRegisterInfo &MRI = MF.getRegInfo();
|
|
MRI.addLiveIn(FlatScratchInitReg);
|
|
MBB.addLiveIn(FlatScratchInitReg);
|
|
|
|
FlatScrInitLo = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub0);
|
|
FlatScrInitHi = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub1);
|
|
}
|
|
|
|
// Do a 64-bit pointer add.
|
|
if (ST.flatScratchIsPointer()) {
|
|
if (ST.getGeneration() >= AMDGPUSubtarget::GFX10) {
|
|
BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), FlatScrInitLo)
|
|
.addReg(FlatScrInitLo)
|
|
.addReg(ScratchWaveOffsetReg);
|
|
auto Addc = BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADDC_U32),
|
|
FlatScrInitHi)
|
|
.addReg(FlatScrInitHi)
|
|
.addImm(0);
|
|
Addc->getOperand(3).setIsDead(); // Mark SCC as dead.
|
|
|
|
using namespace AMDGPU::Hwreg;
|
|
BuildMI(MBB, I, DL, TII->get(AMDGPU::S_SETREG_B32))
|
|
.addReg(FlatScrInitLo)
|
|
.addImm(int16_t(HwregEncoding::encode(ID_FLAT_SCR_LO, 0, 32)));
|
|
BuildMI(MBB, I, DL, TII->get(AMDGPU::S_SETREG_B32))
|
|
.addReg(FlatScrInitHi)
|
|
.addImm(int16_t(HwregEncoding::encode(ID_FLAT_SCR_HI, 0, 32)));
|
|
return;
|
|
}
|
|
|
|
// For GFX9.
|
|
BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), AMDGPU::FLAT_SCR_LO)
|
|
.addReg(FlatScrInitLo)
|
|
.addReg(ScratchWaveOffsetReg);
|
|
auto Addc = BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADDC_U32),
|
|
AMDGPU::FLAT_SCR_HI)
|
|
.addReg(FlatScrInitHi)
|
|
.addImm(0);
|
|
Addc->getOperand(3).setIsDead(); // Mark SCC as dead.
|
|
|
|
return;
|
|
}
|
|
|
|
assert(ST.getGeneration() < AMDGPUSubtarget::GFX9);
|
|
|
|
// Copy the size in bytes.
|
|
BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), AMDGPU::FLAT_SCR_LO)
|
|
.addReg(FlatScrInitHi, RegState::Kill);
|
|
|
|
// Add wave offset in bytes to private base offset.
|
|
// See comment in AMDKernelCodeT.h for enable_sgpr_flat_scratch_init.
|
|
BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_I32), FlatScrInitLo)
|
|
.addReg(FlatScrInitLo)
|
|
.addReg(ScratchWaveOffsetReg);
|
|
|
|
// Convert offset to 256-byte units.
|
|
auto LShr = BuildMI(MBB, I, DL, TII->get(AMDGPU::S_LSHR_B32),
|
|
AMDGPU::FLAT_SCR_HI)
|
|
.addReg(FlatScrInitLo, RegState::Kill)
|
|
.addImm(8);
|
|
LShr->getOperand(3).setIsDead(); // Mark SCC as dead.
|
|
}
|
|
|
|
// Note SGPRSpill stack IDs should only be used for SGPR spilling to VGPRs, not
|
|
// memory. They should have been removed by now.
|
|
static bool allStackObjectsAreDead(const MachineFrameInfo &MFI) {
|
|
for (int I = MFI.getObjectIndexBegin(), E = MFI.getObjectIndexEnd();
|
|
I != E; ++I) {
|
|
if (!MFI.isDeadObjectIndex(I))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// Shift down registers reserved for the scratch RSRC.
|
|
Register SIFrameLowering::getEntryFunctionReservedScratchRsrcReg(
|
|
MachineFunction &MF) const {
|
|
|
|
const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
|
|
const SIInstrInfo *TII = ST.getInstrInfo();
|
|
const SIRegisterInfo *TRI = &TII->getRegisterInfo();
|
|
MachineRegisterInfo &MRI = MF.getRegInfo();
|
|
SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
|
|
|
|
assert(MFI->isEntryFunction());
|
|
|
|
Register ScratchRsrcReg = MFI->getScratchRSrcReg();
|
|
|
|
if (!ScratchRsrcReg || (!MRI.isPhysRegUsed(ScratchRsrcReg) &&
|
|
allStackObjectsAreDead(MF.getFrameInfo())))
|
|
return Register();
|
|
|
|
if (ST.hasSGPRInitBug() ||
|
|
ScratchRsrcReg != TRI->reservedPrivateSegmentBufferReg(MF))
|
|
return ScratchRsrcReg;
|
|
|
|
// We reserved the last registers for this. Shift it down to the end of those
|
|
// which were actually used.
|
|
//
|
|
// FIXME: It might be safer to use a pseudoregister before replacement.
|
|
|
|
// FIXME: We should be able to eliminate unused input registers. We only
|
|
// cannot do this for the resources required for scratch access. For now we
|
|
// skip over user SGPRs and may leave unused holes.
|
|
|
|
unsigned NumPreloaded = (MFI->getNumPreloadedSGPRs() + 3) / 4;
|
|
ArrayRef<MCPhysReg> AllSGPR128s = TRI->getAllSGPR128(MF);
|
|
AllSGPR128s = AllSGPR128s.slice(std::min(static_cast<unsigned>(AllSGPR128s.size()), NumPreloaded));
|
|
|
|
// Skip the last N reserved elements because they should have already been
|
|
// reserved for VCC etc.
|
|
Register GITPtrLoReg = MFI->getGITPtrLoReg(MF);
|
|
for (MCPhysReg Reg : AllSGPR128s) {
|
|
// Pick the first unallocated one. Make sure we don't clobber the other
|
|
// reserved input we needed. Also for PAL, make sure we don't clobber
|
|
// the GIT pointer passed in SGPR0 or SGPR8.
|
|
if (!MRI.isPhysRegUsed(Reg) && MRI.isAllocatable(Reg) &&
|
|
(!GITPtrLoReg || !TRI->isSubRegisterEq(Reg, GITPtrLoReg))) {
|
|
MRI.replaceRegWith(ScratchRsrcReg, Reg);
|
|
MFI->setScratchRSrcReg(Reg);
|
|
MRI.reserveReg(Reg, TRI);
|
|
return Reg;
|
|
}
|
|
}
|
|
|
|
return ScratchRsrcReg;
|
|
}
|
|
|
|
static unsigned getScratchScaleFactor(const GCNSubtarget &ST) {
|
|
return ST.enableFlatScratch() ? 1 : ST.getWavefrontSize();
|
|
}
|
|
|
|
void SIFrameLowering::emitEntryFunctionPrologue(MachineFunction &MF,
|
|
MachineBasicBlock &MBB) const {
|
|
assert(&MF.front() == &MBB && "Shrink-wrapping not yet supported");
|
|
|
|
// FIXME: If we only have SGPR spills, we won't actually be using scratch
|
|
// memory since these spill to VGPRs. We should be cleaning up these unused
|
|
// SGPR spill frame indices somewhere.
|
|
|
|
// FIXME: We still have implicit uses on SGPR spill instructions in case they
|
|
// need to spill to vector memory. It's likely that will not happen, but at
|
|
// this point it appears we need the setup. This part of the prolog should be
|
|
// emitted after frame indices are eliminated.
|
|
|
|
// FIXME: Remove all of the isPhysRegUsed checks
|
|
|
|
SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
|
|
const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
|
|
const SIInstrInfo *TII = ST.getInstrInfo();
|
|
const SIRegisterInfo *TRI = &TII->getRegisterInfo();
|
|
MachineRegisterInfo &MRI = MF.getRegInfo();
|
|
const Function &F = MF.getFunction();
|
|
MachineFrameInfo &FrameInfo = MF.getFrameInfo();
|
|
|
|
assert(MFI->isEntryFunction());
|
|
|
|
Register PreloadedScratchWaveOffsetReg = MFI->getPreloadedReg(
|
|
AMDGPUFunctionArgInfo::PRIVATE_SEGMENT_WAVE_BYTE_OFFSET);
|
|
|
|
// We need to do the replacement of the private segment buffer register even
|
|
// if there are no stack objects. There could be stores to undef or a
|
|
// constant without an associated object.
|
|
//
|
|
// This will return `Register()` in cases where there are no actual
|
|
// uses of the SRSRC.
|
|
Register ScratchRsrcReg;
|
|
if (!ST.enableFlatScratch())
|
|
ScratchRsrcReg = getEntryFunctionReservedScratchRsrcReg(MF);
|
|
|
|
// Make the selected register live throughout the function.
|
|
if (ScratchRsrcReg) {
|
|
for (MachineBasicBlock &OtherBB : MF) {
|
|
if (&OtherBB != &MBB) {
|
|
OtherBB.addLiveIn(ScratchRsrcReg);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Now that we have fixed the reserved SRSRC we need to locate the
|
|
// (potentially) preloaded SRSRC.
|
|
Register PreloadedScratchRsrcReg;
|
|
if (ST.isAmdHsaOrMesa(F)) {
|
|
PreloadedScratchRsrcReg =
|
|
MFI->getPreloadedReg(AMDGPUFunctionArgInfo::PRIVATE_SEGMENT_BUFFER);
|
|
if (ScratchRsrcReg && PreloadedScratchRsrcReg) {
|
|
// We added live-ins during argument lowering, but since they were not
|
|
// used they were deleted. We're adding the uses now, so add them back.
|
|
MRI.addLiveIn(PreloadedScratchRsrcReg);
|
|
MBB.addLiveIn(PreloadedScratchRsrcReg);
|
|
}
|
|
}
|
|
|
|
// Debug location must be unknown since the first debug location is used to
|
|
// determine the end of the prologue.
|
|
DebugLoc DL;
|
|
MachineBasicBlock::iterator I = MBB.begin();
|
|
|
|
// We found the SRSRC first because it needs four registers and has an
|
|
// alignment requirement. If the SRSRC that we found is clobbering with
|
|
// the scratch wave offset, which may be in a fixed SGPR or a free SGPR
|
|
// chosen by SITargetLowering::allocateSystemSGPRs, COPY the scratch
|
|
// wave offset to a free SGPR.
|
|
Register ScratchWaveOffsetReg;
|
|
if (PreloadedScratchWaveOffsetReg &&
|
|
TRI->isSubRegisterEq(ScratchRsrcReg, PreloadedScratchWaveOffsetReg)) {
|
|
ArrayRef<MCPhysReg> AllSGPRs = TRI->getAllSGPR32(MF);
|
|
unsigned NumPreloaded = MFI->getNumPreloadedSGPRs();
|
|
AllSGPRs = AllSGPRs.slice(
|
|
std::min(static_cast<unsigned>(AllSGPRs.size()), NumPreloaded));
|
|
Register GITPtrLoReg = MFI->getGITPtrLoReg(MF);
|
|
for (MCPhysReg Reg : AllSGPRs) {
|
|
if (!MRI.isPhysRegUsed(Reg) && MRI.isAllocatable(Reg) &&
|
|
!TRI->isSubRegisterEq(ScratchRsrcReg, Reg) && GITPtrLoReg != Reg) {
|
|
ScratchWaveOffsetReg = Reg;
|
|
BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchWaveOffsetReg)
|
|
.addReg(PreloadedScratchWaveOffsetReg, RegState::Kill);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// FIXME: We can spill incoming arguments and restore at the end of the
|
|
// prolog.
|
|
if (!ScratchWaveOffsetReg)
|
|
report_fatal_error(
|
|
"could not find temporary scratch offset register in prolog");
|
|
} else {
|
|
ScratchWaveOffsetReg = PreloadedScratchWaveOffsetReg;
|
|
}
|
|
assert(ScratchWaveOffsetReg || !PreloadedScratchWaveOffsetReg);
|
|
|
|
unsigned Offset = FrameInfo.getStackSize() * getScratchScaleFactor(ST);
|
|
if (!mayReserveScratchForCWSR(MF)) {
|
|
if (hasFP(MF)) {
|
|
Register FPReg = MFI->getFrameOffsetReg();
|
|
assert(FPReg != AMDGPU::FP_REG);
|
|
BuildMI(MBB, I, DL, TII->get(AMDGPU::S_MOV_B32), FPReg).addImm(0);
|
|
}
|
|
|
|
if (requiresStackPointerReference(MF)) {
|
|
Register SPReg = MFI->getStackPtrOffsetReg();
|
|
assert(SPReg != AMDGPU::SP_REG);
|
|
BuildMI(MBB, I, DL, TII->get(AMDGPU::S_MOV_B32), SPReg).addImm(Offset);
|
|
}
|
|
} else {
|
|
// We need to check if we're on a compute queue - if we are, then the CWSR
|
|
// trap handler may need to store some VGPRs on the stack. The first VGPR
|
|
// block is saved separately, so we only need to allocate space for any
|
|
// additional VGPR blocks used. For now, we will make sure there's enough
|
|
// room for the theoretical maximum number of VGPRs that can be allocated.
|
|
// FIXME: Figure out if the shader uses fewer VGPRs in practice.
|
|
assert(hasFP(MF));
|
|
Register FPReg = MFI->getFrameOffsetReg();
|
|
assert(FPReg != AMDGPU::FP_REG);
|
|
unsigned VGPRSize =
|
|
llvm::alignTo((ST.getAddressableNumVGPRs() -
|
|
AMDGPU::IsaInfo::getVGPRAllocGranule(&ST)) *
|
|
4,
|
|
FrameInfo.getMaxAlign());
|
|
MFI->setScratchReservedForDynamicVGPRs(VGPRSize);
|
|
|
|
BuildMI(MBB, I, DL, TII->get(AMDGPU::S_GETREG_B32), FPReg)
|
|
.addImm(AMDGPU::Hwreg::HwregEncoding::encode(
|
|
AMDGPU::Hwreg::ID_HW_ID2, AMDGPU::Hwreg::OFFSET_ME_ID, 2));
|
|
// The MicroEngine ID is 0 for the graphics queue, and 1 or 2 for compute
|
|
// (3 is unused, so we ignore it). Unfortunately, S_GETREG doesn't set
|
|
// SCC, so we need to check for 0 manually.
|
|
BuildMI(MBB, I, DL, TII->get(AMDGPU::S_CMP_LG_U32)).addImm(0).addReg(FPReg);
|
|
BuildMI(MBB, I, DL, TII->get(AMDGPU::S_CMOVK_I32), FPReg).addImm(VGPRSize);
|
|
if (requiresStackPointerReference(MF)) {
|
|
Register SPReg = MFI->getStackPtrOffsetReg();
|
|
assert(SPReg != AMDGPU::SP_REG);
|
|
|
|
// If at least one of the constants can be inlined, then we can use
|
|
// s_cselect. Otherwise, use a mov and cmovk.
|
|
if (AMDGPU::isInlinableLiteral32(Offset, ST.hasInv2PiInlineImm()) ||
|
|
AMDGPU::isInlinableLiteral32(Offset + VGPRSize,
|
|
ST.hasInv2PiInlineImm())) {
|
|
BuildMI(MBB, I, DL, TII->get(AMDGPU::S_CSELECT_B32), SPReg)
|
|
.addImm(Offset + VGPRSize)
|
|
.addImm(Offset);
|
|
} else {
|
|
BuildMI(MBB, I, DL, TII->get(AMDGPU::S_MOV_B32), SPReg).addImm(Offset);
|
|
BuildMI(MBB, I, DL, TII->get(AMDGPU::S_CMOVK_I32), SPReg)
|
|
.addImm(Offset + VGPRSize);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool NeedsFlatScratchInit =
|
|
MFI->getUserSGPRInfo().hasFlatScratchInit() &&
|
|
(MRI.isPhysRegUsed(AMDGPU::FLAT_SCR) || FrameInfo.hasCalls() ||
|
|
(!allStackObjectsAreDead(FrameInfo) && ST.enableFlatScratch()));
|
|
|
|
if ((NeedsFlatScratchInit || ScratchRsrcReg) &&
|
|
PreloadedScratchWaveOffsetReg && !ST.flatScratchIsArchitected()) {
|
|
MRI.addLiveIn(PreloadedScratchWaveOffsetReg);
|
|
MBB.addLiveIn(PreloadedScratchWaveOffsetReg);
|
|
}
|
|
|
|
if (NeedsFlatScratchInit) {
|
|
emitEntryFunctionFlatScratchInit(MF, MBB, I, DL, ScratchWaveOffsetReg);
|
|
}
|
|
|
|
if (ScratchRsrcReg) {
|
|
emitEntryFunctionScratchRsrcRegSetup(MF, MBB, I, DL,
|
|
PreloadedScratchRsrcReg,
|
|
ScratchRsrcReg, ScratchWaveOffsetReg);
|
|
}
|
|
}
|
|
|
|
// Emit scratch RSRC setup code, assuming `ScratchRsrcReg != AMDGPU::NoReg`
|
|
void SIFrameLowering::emitEntryFunctionScratchRsrcRegSetup(
|
|
MachineFunction &MF, MachineBasicBlock &MBB, MachineBasicBlock::iterator I,
|
|
const DebugLoc &DL, Register PreloadedScratchRsrcReg,
|
|
Register ScratchRsrcReg, Register ScratchWaveOffsetReg) const {
|
|
|
|
const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
|
|
const SIInstrInfo *TII = ST.getInstrInfo();
|
|
const SIRegisterInfo *TRI = &TII->getRegisterInfo();
|
|
const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
|
|
const Function &Fn = MF.getFunction();
|
|
|
|
if (ST.isAmdPalOS()) {
|
|
// The pointer to the GIT is formed from the offset passed in and either
|
|
// the amdgpu-git-ptr-high function attribute or the top part of the PC
|
|
Register Rsrc01 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0_sub1);
|
|
Register Rsrc03 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub3);
|
|
|
|
buildGitPtr(MBB, I, DL, TII, Rsrc01);
|
|
|
|
// We now have the GIT ptr - now get the scratch descriptor from the entry
|
|
// at offset 0 (or offset 16 for a compute shader).
|
|
MachinePointerInfo PtrInfo(AMDGPUAS::CONSTANT_ADDRESS);
|
|
const MCInstrDesc &LoadDwordX4 = TII->get(AMDGPU::S_LOAD_DWORDX4_IMM);
|
|
auto *MMO = MF.getMachineMemOperand(
|
|
PtrInfo,
|
|
MachineMemOperand::MOLoad | MachineMemOperand::MOInvariant |
|
|
MachineMemOperand::MODereferenceable,
|
|
16, Align(4));
|
|
unsigned Offset = Fn.getCallingConv() == CallingConv::AMDGPU_CS ? 16 : 0;
|
|
const GCNSubtarget &Subtarget = MF.getSubtarget<GCNSubtarget>();
|
|
unsigned EncodedOffset = AMDGPU::convertSMRDOffsetUnits(Subtarget, Offset);
|
|
BuildMI(MBB, I, DL, LoadDwordX4, ScratchRsrcReg)
|
|
.addReg(Rsrc01)
|
|
.addImm(EncodedOffset) // offset
|
|
.addImm(0) // cpol
|
|
.addReg(ScratchRsrcReg, RegState::ImplicitDefine)
|
|
.addMemOperand(MMO);
|
|
|
|
// The driver will always set the SRD for wave 64 (bits 118:117 of
|
|
// descriptor / bits 22:21 of third sub-reg will be 0b11)
|
|
// If the shader is actually wave32 we have to modify the const_index_stride
|
|
// field of the descriptor 3rd sub-reg (bits 22:21) to 0b10 (stride=32). The
|
|
// reason the driver does this is that there can be cases where it presents
|
|
// 2 shaders with different wave size (e.g. VsFs).
|
|
// TODO: convert to using SCRATCH instructions or multiple SRD buffers
|
|
if (ST.isWave32()) {
|
|
const MCInstrDesc &SBitsetB32 = TII->get(AMDGPU::S_BITSET0_B32);
|
|
BuildMI(MBB, I, DL, SBitsetB32, Rsrc03)
|
|
.addImm(21)
|
|
.addReg(Rsrc03);
|
|
}
|
|
} else if (ST.isMesaGfxShader(Fn) || !PreloadedScratchRsrcReg) {
|
|
assert(!ST.isAmdHsaOrMesa(Fn));
|
|
const MCInstrDesc &SMovB32 = TII->get(AMDGPU::S_MOV_B32);
|
|
|
|
Register Rsrc2 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub2);
|
|
Register Rsrc3 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub3);
|
|
|
|
// Use relocations to get the pointer, and setup the other bits manually.
|
|
uint64_t Rsrc23 = TII->getScratchRsrcWords23();
|
|
|
|
if (MFI->getUserSGPRInfo().hasImplicitBufferPtr()) {
|
|
Register Rsrc01 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0_sub1);
|
|
|
|
if (AMDGPU::isCompute(MF.getFunction().getCallingConv())) {
|
|
const MCInstrDesc &Mov64 = TII->get(AMDGPU::S_MOV_B64);
|
|
|
|
BuildMI(MBB, I, DL, Mov64, Rsrc01)
|
|
.addReg(MFI->getImplicitBufferPtrUserSGPR())
|
|
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
|
|
} else {
|
|
const MCInstrDesc &LoadDwordX2 = TII->get(AMDGPU::S_LOAD_DWORDX2_IMM);
|
|
|
|
MachinePointerInfo PtrInfo(AMDGPUAS::CONSTANT_ADDRESS);
|
|
auto *MMO = MF.getMachineMemOperand(
|
|
PtrInfo,
|
|
MachineMemOperand::MOLoad | MachineMemOperand::MOInvariant |
|
|
MachineMemOperand::MODereferenceable,
|
|
8, Align(4));
|
|
BuildMI(MBB, I, DL, LoadDwordX2, Rsrc01)
|
|
.addReg(MFI->getImplicitBufferPtrUserSGPR())
|
|
.addImm(0) // offset
|
|
.addImm(0) // cpol
|
|
.addMemOperand(MMO)
|
|
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
|
|
|
|
MF.getRegInfo().addLiveIn(MFI->getImplicitBufferPtrUserSGPR());
|
|
MBB.addLiveIn(MFI->getImplicitBufferPtrUserSGPR());
|
|
}
|
|
} else {
|
|
Register Rsrc0 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0);
|
|
Register Rsrc1 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub1);
|
|
|
|
BuildMI(MBB, I, DL, SMovB32, Rsrc0)
|
|
.addExternalSymbol("SCRATCH_RSRC_DWORD0")
|
|
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
|
|
|
|
BuildMI(MBB, I, DL, SMovB32, Rsrc1)
|
|
.addExternalSymbol("SCRATCH_RSRC_DWORD1")
|
|
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
|
|
}
|
|
|
|
BuildMI(MBB, I, DL, SMovB32, Rsrc2)
|
|
.addImm(Lo_32(Rsrc23))
|
|
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
|
|
|
|
BuildMI(MBB, I, DL, SMovB32, Rsrc3)
|
|
.addImm(Hi_32(Rsrc23))
|
|
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
|
|
} else if (ST.isAmdHsaOrMesa(Fn)) {
|
|
assert(PreloadedScratchRsrcReg);
|
|
|
|
if (ScratchRsrcReg != PreloadedScratchRsrcReg) {
|
|
BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchRsrcReg)
|
|
.addReg(PreloadedScratchRsrcReg, RegState::Kill);
|
|
}
|
|
}
|
|
|
|
// Add the scratch wave offset into the scratch RSRC.
|
|
//
|
|
// We only want to update the first 48 bits, which is the base address
|
|
// pointer, without touching the adjacent 16 bits of flags. We know this add
|
|
// cannot carry-out from bit 47, otherwise the scratch allocation would be
|
|
// impossible to fit in the 48-bit global address space.
|
|
//
|
|
// TODO: Evaluate if it is better to just construct an SRD using the flat
|
|
// scratch init and some constants rather than update the one we are passed.
|
|
Register ScratchRsrcSub0 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0);
|
|
Register ScratchRsrcSub1 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub1);
|
|
|
|
// We cannot Kill ScratchWaveOffsetReg here because we allow it to be used in
|
|
// the kernel body via inreg arguments.
|
|
BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), ScratchRsrcSub0)
|
|
.addReg(ScratchRsrcSub0)
|
|
.addReg(ScratchWaveOffsetReg)
|
|
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
|
|
auto Addc = BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADDC_U32), ScratchRsrcSub1)
|
|
.addReg(ScratchRsrcSub1)
|
|
.addImm(0)
|
|
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
|
|
Addc->getOperand(3).setIsDead(); // Mark SCC as dead.
|
|
}
|
|
|
|
bool SIFrameLowering::isSupportedStackID(TargetStackID::Value ID) const {
|
|
switch (ID) {
|
|
case TargetStackID::Default:
|
|
case TargetStackID::NoAlloc:
|
|
case TargetStackID::SGPRSpill:
|
|
return true;
|
|
case TargetStackID::ScalableVector:
|
|
case TargetStackID::WasmLocal:
|
|
return false;
|
|
}
|
|
llvm_unreachable("Invalid TargetStackID::Value");
|
|
}
|
|
|
|
// Activate only the inactive lanes when \p EnableInactiveLanes is true.
|
|
// Otherwise, activate all lanes. It returns the saved exec.
|
|
static Register buildScratchExecCopy(LiveRegUnits &LiveUnits,
|
|
MachineFunction &MF,
|
|
MachineBasicBlock &MBB,
|
|
MachineBasicBlock::iterator MBBI,
|
|
const DebugLoc &DL, bool IsProlog,
|
|
bool EnableInactiveLanes) {
|
|
Register ScratchExecCopy;
|
|
MachineRegisterInfo &MRI = MF.getRegInfo();
|
|
const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
|
|
const SIInstrInfo *TII = ST.getInstrInfo();
|
|
const SIRegisterInfo &TRI = TII->getRegisterInfo();
|
|
SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
|
|
|
|
initLiveUnits(LiveUnits, TRI, FuncInfo, MF, MBB, MBBI, IsProlog);
|
|
|
|
ScratchExecCopy = findScratchNonCalleeSaveRegister(
|
|
MRI, LiveUnits, *TRI.getWaveMaskRegClass());
|
|
if (!ScratchExecCopy)
|
|
report_fatal_error("failed to find free scratch register");
|
|
|
|
LiveUnits.addReg(ScratchExecCopy);
|
|
|
|
const unsigned SaveExecOpc =
|
|
ST.isWave32() ? (EnableInactiveLanes ? AMDGPU::S_XOR_SAVEEXEC_B32
|
|
: AMDGPU::S_OR_SAVEEXEC_B32)
|
|
: (EnableInactiveLanes ? AMDGPU::S_XOR_SAVEEXEC_B64
|
|
: AMDGPU::S_OR_SAVEEXEC_B64);
|
|
auto SaveExec =
|
|
BuildMI(MBB, MBBI, DL, TII->get(SaveExecOpc), ScratchExecCopy).addImm(-1);
|
|
SaveExec->getOperand(3).setIsDead(); // Mark SCC as dead.
|
|
|
|
return ScratchExecCopy;
|
|
}
|
|
|
|
void SIFrameLowering::emitCSRSpillStores(
|
|
MachineFunction &MF, MachineBasicBlock &MBB,
|
|
MachineBasicBlock::iterator MBBI, DebugLoc &DL, LiveRegUnits &LiveUnits,
|
|
Register FrameReg, Register FramePtrRegScratchCopy) const {
|
|
SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
|
|
const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
|
|
const SIInstrInfo *TII = ST.getInstrInfo();
|
|
const SIRegisterInfo &TRI = TII->getRegisterInfo();
|
|
|
|
// Spill Whole-Wave Mode VGPRs. Save only the inactive lanes of the scratch
|
|
// registers. However, save all lanes of callee-saved VGPRs. Due to this, we
|
|
// might end up flipping the EXEC bits twice.
|
|
Register ScratchExecCopy;
|
|
SmallVector<std::pair<Register, int>, 2> WWMCalleeSavedRegs, WWMScratchRegs;
|
|
FuncInfo->splitWWMSpillRegisters(MF, WWMCalleeSavedRegs, WWMScratchRegs);
|
|
if (!WWMScratchRegs.empty())
|
|
ScratchExecCopy =
|
|
buildScratchExecCopy(LiveUnits, MF, MBB, MBBI, DL,
|
|
/*IsProlog*/ true, /*EnableInactiveLanes*/ true);
|
|
|
|
auto StoreWWMRegisters =
|
|
[&](SmallVectorImpl<std::pair<Register, int>> &WWMRegs) {
|
|
for (const auto &Reg : WWMRegs) {
|
|
Register VGPR = Reg.first;
|
|
int FI = Reg.second;
|
|
buildPrologSpill(ST, TRI, *FuncInfo, LiveUnits, MF, MBB, MBBI, DL,
|
|
VGPR, FI, FrameReg);
|
|
}
|
|
};
|
|
|
|
StoreWWMRegisters(WWMScratchRegs);
|
|
if (!WWMCalleeSavedRegs.empty()) {
|
|
if (ScratchExecCopy) {
|
|
unsigned MovOpc = ST.isWave32() ? AMDGPU::S_MOV_B32 : AMDGPU::S_MOV_B64;
|
|
BuildMI(MBB, MBBI, DL, TII->get(MovOpc), TRI.getExec()).addImm(-1);
|
|
} else {
|
|
ScratchExecCopy = buildScratchExecCopy(LiveUnits, MF, MBB, MBBI, DL,
|
|
/*IsProlog*/ true,
|
|
/*EnableInactiveLanes*/ false);
|
|
}
|
|
}
|
|
|
|
StoreWWMRegisters(WWMCalleeSavedRegs);
|
|
if (ScratchExecCopy) {
|
|
// FIXME: Split block and make terminator.
|
|
unsigned ExecMov = ST.isWave32() ? AMDGPU::S_MOV_B32 : AMDGPU::S_MOV_B64;
|
|
BuildMI(MBB, MBBI, DL, TII->get(ExecMov), TRI.getExec())
|
|
.addReg(ScratchExecCopy, RegState::Kill);
|
|
LiveUnits.addReg(ScratchExecCopy);
|
|
}
|
|
|
|
Register FramePtrReg = FuncInfo->getFrameOffsetReg();
|
|
|
|
for (const auto &Spill : FuncInfo->getPrologEpilogSGPRSpills()) {
|
|
// Special handle FP spill:
|
|
// Skip if FP is saved to a scratch SGPR, the save has already been emitted.
|
|
// Otherwise, FP has been moved to a temporary register and spill it
|
|
// instead.
|
|
Register Reg =
|
|
Spill.first == FramePtrReg ? FramePtrRegScratchCopy : Spill.first;
|
|
if (!Reg)
|
|
continue;
|
|
|
|
PrologEpilogSGPRSpillBuilder SB(Reg, Spill.second, MBB, MBBI, DL, TII, TRI,
|
|
LiveUnits, FrameReg);
|
|
SB.save();
|
|
}
|
|
|
|
// If a copy to scratch SGPR has been chosen for any of the SGPR spills, make
|
|
// such scratch registers live throughout the function.
|
|
SmallVector<Register, 1> ScratchSGPRs;
|
|
FuncInfo->getAllScratchSGPRCopyDstRegs(ScratchSGPRs);
|
|
if (!ScratchSGPRs.empty()) {
|
|
for (MachineBasicBlock &MBB : MF) {
|
|
for (MCPhysReg Reg : ScratchSGPRs)
|
|
MBB.addLiveIn(Reg);
|
|
|
|
MBB.sortUniqueLiveIns();
|
|
}
|
|
if (!LiveUnits.empty()) {
|
|
for (MCPhysReg Reg : ScratchSGPRs)
|
|
LiveUnits.addReg(Reg);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SIFrameLowering::emitCSRSpillRestores(
|
|
MachineFunction &MF, MachineBasicBlock &MBB,
|
|
MachineBasicBlock::iterator MBBI, DebugLoc &DL, LiveRegUnits &LiveUnits,
|
|
Register FrameReg, Register FramePtrRegScratchCopy) const {
|
|
const SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
|
|
const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
|
|
const SIInstrInfo *TII = ST.getInstrInfo();
|
|
const SIRegisterInfo &TRI = TII->getRegisterInfo();
|
|
Register FramePtrReg = FuncInfo->getFrameOffsetReg();
|
|
|
|
for (const auto &Spill : FuncInfo->getPrologEpilogSGPRSpills()) {
|
|
// Special handle FP restore:
|
|
// Skip if FP needs to be restored from the scratch SGPR. Otherwise, restore
|
|
// the FP value to a temporary register. The frame pointer should be
|
|
// overwritten only at the end when all other spills are restored from
|
|
// current frame.
|
|
Register Reg =
|
|
Spill.first == FramePtrReg ? FramePtrRegScratchCopy : Spill.first;
|
|
if (!Reg)
|
|
continue;
|
|
|
|
PrologEpilogSGPRSpillBuilder SB(Reg, Spill.second, MBB, MBBI, DL, TII, TRI,
|
|
LiveUnits, FrameReg);
|
|
SB.restore();
|
|
}
|
|
|
|
// Restore Whole-Wave Mode VGPRs. Restore only the inactive lanes of the
|
|
// scratch registers. However, restore all lanes of callee-saved VGPRs. Due to
|
|
// this, we might end up flipping the EXEC bits twice.
|
|
Register ScratchExecCopy;
|
|
SmallVector<std::pair<Register, int>, 2> WWMCalleeSavedRegs, WWMScratchRegs;
|
|
FuncInfo->splitWWMSpillRegisters(MF, WWMCalleeSavedRegs, WWMScratchRegs);
|
|
if (!WWMScratchRegs.empty())
|
|
ScratchExecCopy =
|
|
buildScratchExecCopy(LiveUnits, MF, MBB, MBBI, DL,
|
|
/*IsProlog*/ false, /*EnableInactiveLanes*/ true);
|
|
|
|
auto RestoreWWMRegisters =
|
|
[&](SmallVectorImpl<std::pair<Register, int>> &WWMRegs) {
|
|
for (const auto &Reg : WWMRegs) {
|
|
Register VGPR = Reg.first;
|
|
int FI = Reg.second;
|
|
buildEpilogRestore(ST, TRI, *FuncInfo, LiveUnits, MF, MBB, MBBI, DL,
|
|
VGPR, FI, FrameReg);
|
|
}
|
|
};
|
|
|
|
RestoreWWMRegisters(WWMScratchRegs);
|
|
if (!WWMCalleeSavedRegs.empty()) {
|
|
if (ScratchExecCopy) {
|
|
unsigned MovOpc = ST.isWave32() ? AMDGPU::S_MOV_B32 : AMDGPU::S_MOV_B64;
|
|
BuildMI(MBB, MBBI, DL, TII->get(MovOpc), TRI.getExec()).addImm(-1);
|
|
} else {
|
|
ScratchExecCopy = buildScratchExecCopy(LiveUnits, MF, MBB, MBBI, DL,
|
|
/*IsProlog*/ false,
|
|
/*EnableInactiveLanes*/ false);
|
|
}
|
|
}
|
|
|
|
RestoreWWMRegisters(WWMCalleeSavedRegs);
|
|
if (ScratchExecCopy) {
|
|
// FIXME: Split block and make terminator.
|
|
unsigned ExecMov = ST.isWave32() ? AMDGPU::S_MOV_B32 : AMDGPU::S_MOV_B64;
|
|
BuildMI(MBB, MBBI, DL, TII->get(ExecMov), TRI.getExec())
|
|
.addReg(ScratchExecCopy, RegState::Kill);
|
|
}
|
|
}
|
|
|
|
void SIFrameLowering::emitPrologue(MachineFunction &MF,
|
|
MachineBasicBlock &MBB) const {
|
|
SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
|
|
if (FuncInfo->isEntryFunction()) {
|
|
emitEntryFunctionPrologue(MF, MBB);
|
|
return;
|
|
}
|
|
|
|
MachineFrameInfo &MFI = MF.getFrameInfo();
|
|
const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
|
|
const SIInstrInfo *TII = ST.getInstrInfo();
|
|
const SIRegisterInfo &TRI = TII->getRegisterInfo();
|
|
MachineRegisterInfo &MRI = MF.getRegInfo();
|
|
|
|
Register StackPtrReg = FuncInfo->getStackPtrOffsetReg();
|
|
Register FramePtrReg = FuncInfo->getFrameOffsetReg();
|
|
Register BasePtrReg =
|
|
TRI.hasBasePointer(MF) ? TRI.getBaseRegister() : Register();
|
|
LiveRegUnits LiveUnits;
|
|
|
|
MachineBasicBlock::iterator MBBI = MBB.begin();
|
|
// DebugLoc must be unknown since the first instruction with DebugLoc is used
|
|
// to determine the end of the prologue.
|
|
DebugLoc DL;
|
|
|
|
if (FuncInfo->isChainFunction()) {
|
|
// Functions with the amdgpu_cs_chain[_preserve] CC don't receive a SP, but
|
|
// are free to set one up if they need it.
|
|
bool UseSP = requiresStackPointerReference(MF);
|
|
if (UseSP) {
|
|
assert(StackPtrReg != AMDGPU::SP_REG);
|
|
|
|
BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_MOV_B32), StackPtrReg)
|
|
.addImm(MFI.getStackSize() * getScratchScaleFactor(ST));
|
|
}
|
|
}
|
|
|
|
bool HasFP = false;
|
|
bool HasBP = false;
|
|
uint32_t NumBytes = MFI.getStackSize();
|
|
uint32_t RoundedSize = NumBytes;
|
|
|
|
if (TRI.hasStackRealignment(MF))
|
|
HasFP = true;
|
|
|
|
Register FramePtrRegScratchCopy;
|
|
if (!HasFP && !hasFP(MF)) {
|
|
// Emit the CSR spill stores with SP base register.
|
|
emitCSRSpillStores(MF, MBB, MBBI, DL, LiveUnits,
|
|
FuncInfo->isChainFunction() ? Register() : StackPtrReg,
|
|
FramePtrRegScratchCopy);
|
|
} else {
|
|
// CSR spill stores will use FP as base register.
|
|
Register SGPRForFPSaveRestoreCopy =
|
|
FuncInfo->getScratchSGPRCopyDstReg(FramePtrReg);
|
|
|
|
initLiveUnits(LiveUnits, TRI, FuncInfo, MF, MBB, MBBI, /*IsProlog*/ true);
|
|
if (SGPRForFPSaveRestoreCopy) {
|
|
// Copy FP to the scratch register now and emit the CFI entry. It avoids
|
|
// the extra FP copy needed in the other two cases when FP is spilled to
|
|
// memory or to a VGPR lane.
|
|
PrologEpilogSGPRSpillBuilder SB(
|
|
FramePtrReg,
|
|
FuncInfo->getPrologEpilogSGPRSaveRestoreInfo(FramePtrReg), MBB, MBBI,
|
|
DL, TII, TRI, LiveUnits, FramePtrReg);
|
|
SB.save();
|
|
LiveUnits.addReg(SGPRForFPSaveRestoreCopy);
|
|
} else {
|
|
// Copy FP into a new scratch register so that its previous value can be
|
|
// spilled after setting up the new frame.
|
|
FramePtrRegScratchCopy = findScratchNonCalleeSaveRegister(
|
|
MRI, LiveUnits, AMDGPU::SReg_32_XM0_XEXECRegClass);
|
|
if (!FramePtrRegScratchCopy)
|
|
report_fatal_error("failed to find free scratch register");
|
|
|
|
LiveUnits.addReg(FramePtrRegScratchCopy);
|
|
BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::COPY), FramePtrRegScratchCopy)
|
|
.addReg(FramePtrReg);
|
|
}
|
|
}
|
|
|
|
if (HasFP) {
|
|
const unsigned Alignment = MFI.getMaxAlign().value();
|
|
|
|
RoundedSize += Alignment;
|
|
if (LiveUnits.empty()) {
|
|
LiveUnits.init(TRI);
|
|
LiveUnits.addLiveIns(MBB);
|
|
}
|
|
|
|
// s_add_i32 s33, s32, NumBytes
|
|
// s_and_b32 s33, s33, 0b111...0000
|
|
BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_ADD_I32), FramePtrReg)
|
|
.addReg(StackPtrReg)
|
|
.addImm((Alignment - 1) * getScratchScaleFactor(ST))
|
|
.setMIFlag(MachineInstr::FrameSetup);
|
|
auto And = BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_AND_B32), FramePtrReg)
|
|
.addReg(FramePtrReg, RegState::Kill)
|
|
.addImm(-Alignment * getScratchScaleFactor(ST))
|
|
.setMIFlag(MachineInstr::FrameSetup);
|
|
And->getOperand(3).setIsDead(); // Mark SCC as dead.
|
|
FuncInfo->setIsStackRealigned(true);
|
|
} else if ((HasFP = hasFP(MF))) {
|
|
BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::COPY), FramePtrReg)
|
|
.addReg(StackPtrReg)
|
|
.setMIFlag(MachineInstr::FrameSetup);
|
|
}
|
|
|
|
// If FP is used, emit the CSR spills with FP base register.
|
|
if (HasFP) {
|
|
emitCSRSpillStores(MF, MBB, MBBI, DL, LiveUnits, FramePtrReg,
|
|
FramePtrRegScratchCopy);
|
|
if (FramePtrRegScratchCopy)
|
|
LiveUnits.removeReg(FramePtrRegScratchCopy);
|
|
}
|
|
|
|
// If we need a base pointer, set it up here. It's whatever the value of
|
|
// the stack pointer is at this point. Any variable size objects will be
|
|
// allocated after this, so we can still use the base pointer to reference
|
|
// the incoming arguments.
|
|
if ((HasBP = TRI.hasBasePointer(MF))) {
|
|
BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::COPY), BasePtrReg)
|
|
.addReg(StackPtrReg)
|
|
.setMIFlag(MachineInstr::FrameSetup);
|
|
}
|
|
|
|
if (HasFP && RoundedSize != 0) {
|
|
auto Add = BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_ADD_I32), StackPtrReg)
|
|
.addReg(StackPtrReg)
|
|
.addImm(RoundedSize * getScratchScaleFactor(ST))
|
|
.setMIFlag(MachineInstr::FrameSetup);
|
|
Add->getOperand(3).setIsDead(); // Mark SCC as dead.
|
|
}
|
|
|
|
bool FPSaved = FuncInfo->hasPrologEpilogSGPRSpillEntry(FramePtrReg);
|
|
(void)FPSaved;
|
|
assert((!HasFP || FPSaved) &&
|
|
"Needed to save FP but didn't save it anywhere");
|
|
|
|
// If we allow spilling to AGPRs we may have saved FP but then spill
|
|
// everything into AGPRs instead of the stack.
|
|
assert((HasFP || !FPSaved || EnableSpillVGPRToAGPR) &&
|
|
"Saved FP but didn't need it");
|
|
|
|
bool BPSaved = FuncInfo->hasPrologEpilogSGPRSpillEntry(BasePtrReg);
|
|
(void)BPSaved;
|
|
assert((!HasBP || BPSaved) &&
|
|
"Needed to save BP but didn't save it anywhere");
|
|
|
|
assert((HasBP || !BPSaved) && "Saved BP but didn't need it");
|
|
}
|
|
|
|
void SIFrameLowering::emitEpilogue(MachineFunction &MF,
|
|
MachineBasicBlock &MBB) const {
|
|
const SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
|
|
if (FuncInfo->isEntryFunction())
|
|
return;
|
|
|
|
const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
|
|
const SIInstrInfo *TII = ST.getInstrInfo();
|
|
const SIRegisterInfo &TRI = TII->getRegisterInfo();
|
|
MachineRegisterInfo &MRI = MF.getRegInfo();
|
|
LiveRegUnits LiveUnits;
|
|
// Get the insert location for the epilogue. If there were no terminators in
|
|
// the block, get the last instruction.
|
|
MachineBasicBlock::iterator MBBI = MBB.end();
|
|
DebugLoc DL;
|
|
if (!MBB.empty()) {
|
|
MBBI = MBB.getLastNonDebugInstr();
|
|
if (MBBI != MBB.end())
|
|
DL = MBBI->getDebugLoc();
|
|
|
|
MBBI = MBB.getFirstTerminator();
|
|
}
|
|
|
|
const MachineFrameInfo &MFI = MF.getFrameInfo();
|
|
uint32_t NumBytes = MFI.getStackSize();
|
|
uint32_t RoundedSize = FuncInfo->isStackRealigned()
|
|
? NumBytes + MFI.getMaxAlign().value()
|
|
: NumBytes;
|
|
const Register StackPtrReg = FuncInfo->getStackPtrOffsetReg();
|
|
Register FramePtrReg = FuncInfo->getFrameOffsetReg();
|
|
bool FPSaved = FuncInfo->hasPrologEpilogSGPRSpillEntry(FramePtrReg);
|
|
|
|
if (RoundedSize != 0) {
|
|
if (TRI.hasBasePointer(MF)) {
|
|
BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::COPY), StackPtrReg)
|
|
.addReg(TRI.getBaseRegister())
|
|
.setMIFlag(MachineInstr::FrameDestroy);
|
|
} else if (hasFP(MF)) {
|
|
BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::COPY), StackPtrReg)
|
|
.addReg(FramePtrReg)
|
|
.setMIFlag(MachineInstr::FrameDestroy);
|
|
}
|
|
}
|
|
|
|
Register FramePtrRegScratchCopy;
|
|
Register SGPRForFPSaveRestoreCopy =
|
|
FuncInfo->getScratchSGPRCopyDstReg(FramePtrReg);
|
|
if (FPSaved) {
|
|
// CSR spill restores should use FP as base register. If
|
|
// SGPRForFPSaveRestoreCopy is not true, restore the previous value of FP
|
|
// into a new scratch register and copy to FP later when other registers are
|
|
// restored from the current stack frame.
|
|
initLiveUnits(LiveUnits, TRI, FuncInfo, MF, MBB, MBBI, /*IsProlog*/ false);
|
|
if (SGPRForFPSaveRestoreCopy) {
|
|
LiveUnits.addReg(SGPRForFPSaveRestoreCopy);
|
|
} else {
|
|
FramePtrRegScratchCopy = findScratchNonCalleeSaveRegister(
|
|
MRI, LiveUnits, AMDGPU::SReg_32_XM0_XEXECRegClass);
|
|
if (!FramePtrRegScratchCopy)
|
|
report_fatal_error("failed to find free scratch register");
|
|
|
|
LiveUnits.addReg(FramePtrRegScratchCopy);
|
|
}
|
|
|
|
emitCSRSpillRestores(MF, MBB, MBBI, DL, LiveUnits, FramePtrReg,
|
|
FramePtrRegScratchCopy);
|
|
}
|
|
|
|
if (FPSaved) {
|
|
// Insert the copy to restore FP.
|
|
Register SrcReg = SGPRForFPSaveRestoreCopy ? SGPRForFPSaveRestoreCopy
|
|
: FramePtrRegScratchCopy;
|
|
MachineInstrBuilder MIB =
|
|
BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::COPY), FramePtrReg)
|
|
.addReg(SrcReg);
|
|
if (SGPRForFPSaveRestoreCopy)
|
|
MIB.setMIFlag(MachineInstr::FrameDestroy);
|
|
} else {
|
|
// Insert the CSR spill restores with SP as the base register.
|
|
emitCSRSpillRestores(MF, MBB, MBBI, DL, LiveUnits,
|
|
FuncInfo->isChainFunction() ? Register() : StackPtrReg,
|
|
FramePtrRegScratchCopy);
|
|
}
|
|
}
|
|
|
|
#ifndef NDEBUG
|
|
static bool allSGPRSpillsAreDead(const MachineFunction &MF) {
|
|
const MachineFrameInfo &MFI = MF.getFrameInfo();
|
|
const SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
|
|
for (int I = MFI.getObjectIndexBegin(), E = MFI.getObjectIndexEnd();
|
|
I != E; ++I) {
|
|
if (!MFI.isDeadObjectIndex(I) &&
|
|
MFI.getStackID(I) == TargetStackID::SGPRSpill &&
|
|
!FuncInfo->checkIndexInPrologEpilogSGPRSpills(I)) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
StackOffset SIFrameLowering::getFrameIndexReference(const MachineFunction &MF,
|
|
int FI,
|
|
Register &FrameReg) const {
|
|
const SIRegisterInfo *RI = MF.getSubtarget<GCNSubtarget>().getRegisterInfo();
|
|
|
|
FrameReg = RI->getFrameRegister(MF);
|
|
return StackOffset::getFixed(MF.getFrameInfo().getObjectOffset(FI));
|
|
}
|
|
|
|
void SIFrameLowering::processFunctionBeforeFrameFinalized(
|
|
MachineFunction &MF,
|
|
RegScavenger *RS) const {
|
|
MachineFrameInfo &MFI = MF.getFrameInfo();
|
|
|
|
const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
|
|
const SIInstrInfo *TII = ST.getInstrInfo();
|
|
const SIRegisterInfo *TRI = ST.getRegisterInfo();
|
|
MachineRegisterInfo &MRI = MF.getRegInfo();
|
|
SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
|
|
|
|
const bool SpillVGPRToAGPR = ST.hasMAIInsts() && FuncInfo->hasSpilledVGPRs()
|
|
&& EnableSpillVGPRToAGPR;
|
|
|
|
if (SpillVGPRToAGPR) {
|
|
// To track the spill frame indices handled in this pass.
|
|
BitVector SpillFIs(MFI.getObjectIndexEnd(), false);
|
|
BitVector NonVGPRSpillFIs(MFI.getObjectIndexEnd(), false);
|
|
|
|
bool SeenDbgInstr = false;
|
|
|
|
for (MachineBasicBlock &MBB : MF) {
|
|
for (MachineInstr &MI : llvm::make_early_inc_range(MBB)) {
|
|
int FrameIndex;
|
|
if (MI.isDebugInstr())
|
|
SeenDbgInstr = true;
|
|
|
|
if (TII->isVGPRSpill(MI)) {
|
|
// Try to eliminate stack used by VGPR spills before frame
|
|
// finalization.
|
|
unsigned FIOp = AMDGPU::getNamedOperandIdx(MI.getOpcode(),
|
|
AMDGPU::OpName::vaddr);
|
|
int FI = MI.getOperand(FIOp).getIndex();
|
|
Register VReg =
|
|
TII->getNamedOperand(MI, AMDGPU::OpName::vdata)->getReg();
|
|
if (FuncInfo->allocateVGPRSpillToAGPR(MF, FI,
|
|
TRI->isAGPR(MRI, VReg))) {
|
|
assert(RS != nullptr);
|
|
RS->enterBasicBlockEnd(MBB);
|
|
RS->backward(std::next(MI.getIterator()));
|
|
TRI->eliminateFrameIndex(MI, 0, FIOp, RS);
|
|
SpillFIs.set(FI);
|
|
continue;
|
|
}
|
|
} else if (TII->isStoreToStackSlot(MI, FrameIndex) ||
|
|
TII->isLoadFromStackSlot(MI, FrameIndex))
|
|
if (!MFI.isFixedObjectIndex(FrameIndex))
|
|
NonVGPRSpillFIs.set(FrameIndex);
|
|
}
|
|
}
|
|
|
|
// Stack slot coloring may assign different objects to the same stack slot.
|
|
// If not, then the VGPR to AGPR spill slot is dead.
|
|
for (unsigned FI : SpillFIs.set_bits())
|
|
if (!NonVGPRSpillFIs.test(FI))
|
|
FuncInfo->setVGPRToAGPRSpillDead(FI);
|
|
|
|
for (MachineBasicBlock &MBB : MF) {
|
|
for (MCPhysReg Reg : FuncInfo->getVGPRSpillAGPRs())
|
|
MBB.addLiveIn(Reg);
|
|
|
|
for (MCPhysReg Reg : FuncInfo->getAGPRSpillVGPRs())
|
|
MBB.addLiveIn(Reg);
|
|
|
|
MBB.sortUniqueLiveIns();
|
|
|
|
if (!SpillFIs.empty() && SeenDbgInstr) {
|
|
// FIXME: The dead frame indices are replaced with a null register from
|
|
// the debug value instructions. We should instead, update it with the
|
|
// correct register value. But not sure the register value alone is
|
|
for (MachineInstr &MI : MBB) {
|
|
if (MI.isDebugValue()) {
|
|
uint32_t StackOperandIdx = MI.isDebugValueList() ? 2 : 0;
|
|
if (MI.getOperand(StackOperandIdx).isFI() &&
|
|
!MFI.isFixedObjectIndex(
|
|
MI.getOperand(StackOperandIdx).getIndex()) &&
|
|
SpillFIs[MI.getOperand(StackOperandIdx).getIndex()]) {
|
|
MI.getOperand(StackOperandIdx)
|
|
.ChangeToRegister(Register(), false /*isDef*/);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// At this point we've already allocated all spilled SGPRs to VGPRs if we
|
|
// can. Any remaining SGPR spills will go to memory, so move them back to the
|
|
// default stack.
|
|
bool HaveSGPRToVMemSpill =
|
|
FuncInfo->removeDeadFrameIndices(MFI, /*ResetSGPRSpillStackIDs*/ true);
|
|
assert(allSGPRSpillsAreDead(MF) &&
|
|
"SGPR spill should have been removed in SILowerSGPRSpills");
|
|
|
|
// FIXME: The other checks should be redundant with allStackObjectsAreDead,
|
|
// but currently hasNonSpillStackObjects is set only from source
|
|
// allocas. Stack temps produced from legalization are not counted currently.
|
|
if (!allStackObjectsAreDead(MFI)) {
|
|
assert(RS && "RegScavenger required if spilling");
|
|
|
|
// Add an emergency spill slot
|
|
RS->addScavengingFrameIndex(FuncInfo->getScavengeFI(MFI, *TRI));
|
|
|
|
// If we are spilling SGPRs to memory with a large frame, we may need a
|
|
// second VGPR emergency frame index.
|
|
if (HaveSGPRToVMemSpill &&
|
|
allocateScavengingFrameIndexesNearIncomingSP(MF)) {
|
|
RS->addScavengingFrameIndex(MFI.CreateSpillStackObject(4, Align(4)));
|
|
}
|
|
}
|
|
}
|
|
|
|
void SIFrameLowering::processFunctionBeforeFrameIndicesReplaced(
|
|
MachineFunction &MF, RegScavenger *RS) const {
|
|
const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
|
|
const SIRegisterInfo *TRI = ST.getRegisterInfo();
|
|
MachineRegisterInfo &MRI = MF.getRegInfo();
|
|
SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
|
|
|
|
if (ST.hasMAIInsts() && !ST.hasGFX90AInsts()) {
|
|
// On gfx908, we had initially reserved highest available VGPR for AGPR
|
|
// copy. Now since we are done with RA, check if there exist an unused VGPR
|
|
// which is lower than the eariler reserved VGPR before RA. If one exist,
|
|
// use it for AGPR copy instead of one reserved before RA.
|
|
Register VGPRForAGPRCopy = FuncInfo->getVGPRForAGPRCopy();
|
|
Register UnusedLowVGPR =
|
|
TRI->findUnusedRegister(MRI, &AMDGPU::VGPR_32RegClass, MF);
|
|
if (UnusedLowVGPR && (TRI->getHWRegIndex(UnusedLowVGPR) <
|
|
TRI->getHWRegIndex(VGPRForAGPRCopy))) {
|
|
// Reserve this newly identified VGPR (for AGPR copy)
|
|
// reserved registers should already be frozen at this point
|
|
// so we can avoid calling MRI.freezeReservedRegs and just use
|
|
// MRI.reserveReg
|
|
FuncInfo->setVGPRForAGPRCopy(UnusedLowVGPR);
|
|
MRI.reserveReg(UnusedLowVGPR, TRI);
|
|
}
|
|
}
|
|
// We initally reserved the highest available SGPR pair for long branches
|
|
// now, after RA, we shift down to a lower unused one if one exists
|
|
Register LongBranchReservedReg = FuncInfo->getLongBranchReservedReg();
|
|
Register UnusedLowSGPR =
|
|
TRI->findUnusedRegister(MRI, &AMDGPU::SGPR_64RegClass, MF);
|
|
// If LongBranchReservedReg is null then we didn't find a long branch
|
|
// and never reserved a register to begin with so there is nothing to
|
|
// shift down. Then if UnusedLowSGPR is null, there isn't available lower
|
|
// register to use so just keep the original one we set.
|
|
if (LongBranchReservedReg && UnusedLowSGPR) {
|
|
FuncInfo->setLongBranchReservedReg(UnusedLowSGPR);
|
|
MRI.reserveReg(UnusedLowSGPR, TRI);
|
|
}
|
|
}
|
|
|
|
// The special SGPR spills like the one needed for FP, BP or any reserved
|
|
// registers delayed until frame lowering.
|
|
void SIFrameLowering::determinePrologEpilogSGPRSaves(
|
|
MachineFunction &MF, BitVector &SavedVGPRs,
|
|
bool NeedExecCopyReservedReg) const {
|
|
MachineFrameInfo &FrameInfo = MF.getFrameInfo();
|
|
MachineRegisterInfo &MRI = MF.getRegInfo();
|
|
SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
|
|
const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
|
|
const SIRegisterInfo *TRI = ST.getRegisterInfo();
|
|
LiveRegUnits LiveUnits;
|
|
LiveUnits.init(*TRI);
|
|
// Initially mark callee saved registers as used so we will not choose them
|
|
// while looking for scratch SGPRs.
|
|
const MCPhysReg *CSRegs = MF.getRegInfo().getCalleeSavedRegs();
|
|
for (unsigned I = 0; CSRegs[I]; ++I)
|
|
LiveUnits.addReg(CSRegs[I]);
|
|
|
|
const TargetRegisterClass &RC = *TRI->getWaveMaskRegClass();
|
|
|
|
Register ReservedRegForExecCopy = MFI->getSGPRForEXECCopy();
|
|
if (NeedExecCopyReservedReg ||
|
|
(ReservedRegForExecCopy &&
|
|
MRI.isPhysRegUsed(ReservedRegForExecCopy, /*SkipRegMaskTest=*/true))) {
|
|
MRI.reserveReg(ReservedRegForExecCopy, TRI);
|
|
Register UnusedScratchReg = findUnusedRegister(MRI, LiveUnits, RC);
|
|
if (UnusedScratchReg) {
|
|
// If found any unused scratch SGPR, reserve the register itself for Exec
|
|
// copy and there is no need for any spills in that case.
|
|
MFI->setSGPRForEXECCopy(UnusedScratchReg);
|
|
MRI.replaceRegWith(ReservedRegForExecCopy, UnusedScratchReg);
|
|
LiveUnits.addReg(UnusedScratchReg);
|
|
} else {
|
|
// Needs spill.
|
|
assert(!MFI->hasPrologEpilogSGPRSpillEntry(ReservedRegForExecCopy) &&
|
|
"Re-reserving spill slot for EXEC copy register");
|
|
getVGPRSpillLaneOrTempRegister(MF, LiveUnits, ReservedRegForExecCopy, RC,
|
|
/*IncludeScratchCopy=*/false);
|
|
}
|
|
} else if (ReservedRegForExecCopy) {
|
|
// Reset it at this point. There are no whole-wave copies and spills
|
|
// encountered.
|
|
MFI->setSGPRForEXECCopy(AMDGPU::NoRegister);
|
|
}
|
|
|
|
// hasFP only knows about stack objects that already exist. We're now
|
|
// determining the stack slots that will be created, so we have to predict
|
|
// them. Stack objects force FP usage with calls.
|
|
//
|
|
// Note a new VGPR CSR may be introduced if one is used for the spill, but we
|
|
// don't want to report it here.
|
|
//
|
|
// FIXME: Is this really hasReservedCallFrame?
|
|
const bool WillHaveFP =
|
|
FrameInfo.hasCalls() &&
|
|
(SavedVGPRs.any() || !allStackObjectsAreDead(FrameInfo));
|
|
|
|
if (WillHaveFP || hasFP(MF)) {
|
|
Register FramePtrReg = MFI->getFrameOffsetReg();
|
|
assert(!MFI->hasPrologEpilogSGPRSpillEntry(FramePtrReg) &&
|
|
"Re-reserving spill slot for FP");
|
|
getVGPRSpillLaneOrTempRegister(MF, LiveUnits, FramePtrReg);
|
|
}
|
|
|
|
if (TRI->hasBasePointer(MF)) {
|
|
Register BasePtrReg = TRI->getBaseRegister();
|
|
assert(!MFI->hasPrologEpilogSGPRSpillEntry(BasePtrReg) &&
|
|
"Re-reserving spill slot for BP");
|
|
getVGPRSpillLaneOrTempRegister(MF, LiveUnits, BasePtrReg);
|
|
}
|
|
}
|
|
|
|
// Only report VGPRs to generic code.
|
|
void SIFrameLowering::determineCalleeSaves(MachineFunction &MF,
|
|
BitVector &SavedVGPRs,
|
|
RegScavenger *RS) const {
|
|
SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
|
|
|
|
// If this is a function with the amdgpu_cs_chain[_preserve] calling
|
|
// convention and it doesn't contain any calls to llvm.amdgcn.cs.chain, then
|
|
// we don't need to save and restore anything.
|
|
if (MFI->isChainFunction() && !MF.getFrameInfo().hasTailCall())
|
|
return;
|
|
|
|
TargetFrameLowering::determineCalleeSaves(MF, SavedVGPRs, RS);
|
|
|
|
const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
|
|
const SIRegisterInfo *TRI = ST.getRegisterInfo();
|
|
const SIInstrInfo *TII = ST.getInstrInfo();
|
|
bool NeedExecCopyReservedReg = false;
|
|
|
|
MachineInstr *ReturnMI = nullptr;
|
|
for (MachineBasicBlock &MBB : MF) {
|
|
for (MachineInstr &MI : MBB) {
|
|
// TODO: Walking through all MBBs here would be a bad heuristic. Better
|
|
// handle them elsewhere.
|
|
if (TII->isWWMRegSpillOpcode(MI.getOpcode()))
|
|
NeedExecCopyReservedReg = true;
|
|
else if (MI.getOpcode() == AMDGPU::SI_RETURN ||
|
|
MI.getOpcode() == AMDGPU::SI_RETURN_TO_EPILOG ||
|
|
(MFI->isChainFunction() &&
|
|
TII->isChainCallOpcode(MI.getOpcode()))) {
|
|
// We expect all return to be the same size.
|
|
assert(!ReturnMI ||
|
|
(count_if(MI.operands(), [](auto Op) { return Op.isReg(); }) ==
|
|
count_if(ReturnMI->operands(), [](auto Op) { return Op.isReg(); })));
|
|
ReturnMI = &MI;
|
|
}
|
|
}
|
|
}
|
|
|
|
SmallVector<Register> SortedWWMVGPRs;
|
|
for (Register Reg : MFI->getWWMReservedRegs()) {
|
|
// The shift-back is needed only for the VGPRs used for SGPR spills and they
|
|
// are of 32-bit size. SIPreAllocateWWMRegs pass can add tuples into WWM
|
|
// reserved registers.
|
|
const TargetRegisterClass *RC = TRI->getPhysRegBaseClass(Reg);
|
|
if (TRI->getRegSizeInBits(*RC) > 32)
|
|
continue;
|
|
SortedWWMVGPRs.push_back(Reg);
|
|
}
|
|
|
|
sort(SortedWWMVGPRs, std::greater<Register>());
|
|
MFI->shiftWwmVGPRsToLowestRange(MF, SortedWWMVGPRs, SavedVGPRs);
|
|
|
|
if (MFI->isEntryFunction())
|
|
return;
|
|
|
|
// Remove any VGPRs used in the return value because these do not need to be saved.
|
|
// This prevents CSR restore from clobbering return VGPRs.
|
|
if (ReturnMI) {
|
|
for (auto &Op : ReturnMI->operands()) {
|
|
if (Op.isReg())
|
|
SavedVGPRs.reset(Op.getReg());
|
|
}
|
|
}
|
|
|
|
// Create the stack objects for WWM registers now.
|
|
for (Register Reg : MFI->getWWMReservedRegs()) {
|
|
const TargetRegisterClass *RC = TRI->getPhysRegBaseClass(Reg);
|
|
MFI->allocateWWMSpill(MF, Reg, TRI->getSpillSize(*RC),
|
|
TRI->getSpillAlign(*RC));
|
|
}
|
|
|
|
// Ignore the SGPRs the default implementation found.
|
|
SavedVGPRs.clearBitsNotInMask(TRI->getAllVectorRegMask());
|
|
|
|
// Do not save AGPRs prior to GFX90A because there was no easy way to do so.
|
|
// In gfx908 there was do AGPR loads and stores and thus spilling also
|
|
// require a temporary VGPR.
|
|
if (!ST.hasGFX90AInsts())
|
|
SavedVGPRs.clearBitsInMask(TRI->getAllAGPRRegMask());
|
|
|
|
determinePrologEpilogSGPRSaves(MF, SavedVGPRs, NeedExecCopyReservedReg);
|
|
|
|
// The Whole-Wave VGPRs need to be specially inserted in the prolog, so don't
|
|
// allow the default insertion to handle them.
|
|
for (auto &Reg : MFI->getWWMSpills())
|
|
SavedVGPRs.reset(Reg.first);
|
|
}
|
|
|
|
void SIFrameLowering::determineCalleeSavesSGPR(MachineFunction &MF,
|
|
BitVector &SavedRegs,
|
|
RegScavenger *RS) const {
|
|
TargetFrameLowering::determineCalleeSaves(MF, SavedRegs, RS);
|
|
const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
|
|
if (MFI->isEntryFunction())
|
|
return;
|
|
|
|
const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
|
|
const SIRegisterInfo *TRI = ST.getRegisterInfo();
|
|
|
|
// The SP is specifically managed and we don't want extra spills of it.
|
|
SavedRegs.reset(MFI->getStackPtrOffsetReg());
|
|
|
|
const BitVector AllSavedRegs = SavedRegs;
|
|
SavedRegs.clearBitsInMask(TRI->getAllVectorRegMask());
|
|
|
|
// We have to anticipate introducing CSR VGPR spills or spill of caller
|
|
// save VGPR reserved for SGPR spills as we now always create stack entry
|
|
// for it, if we don't have any stack objects already, since we require a FP
|
|
// if there is a call and stack. We will allocate a VGPR for SGPR spills if
|
|
// there are any SGPR spills. Whether they are CSR spills or otherwise.
|
|
MachineFrameInfo &FrameInfo = MF.getFrameInfo();
|
|
const bool WillHaveFP =
|
|
FrameInfo.hasCalls() && (AllSavedRegs.any() || MFI->hasSpilledSGPRs());
|
|
|
|
// FP will be specially managed like SP.
|
|
if (WillHaveFP || hasFP(MF))
|
|
SavedRegs.reset(MFI->getFrameOffsetReg());
|
|
|
|
// Return address use with return instruction is hidden through the SI_RETURN
|
|
// pseudo. Given that and since the IPRA computes actual register usage and
|
|
// does not use CSR list, the clobbering of return address by function calls
|
|
// (D117243) or otherwise (D120922) is ignored/not seen by the IPRA's register
|
|
// usage collection. This will ensure save/restore of return address happens
|
|
// in those scenarios.
|
|
const MachineRegisterInfo &MRI = MF.getRegInfo();
|
|
Register RetAddrReg = TRI->getReturnAddressReg(MF);
|
|
if (!MFI->isEntryFunction() &&
|
|
(FrameInfo.hasCalls() || MRI.isPhysRegModified(RetAddrReg))) {
|
|
SavedRegs.set(TRI->getSubReg(RetAddrReg, AMDGPU::sub0));
|
|
SavedRegs.set(TRI->getSubReg(RetAddrReg, AMDGPU::sub1));
|
|
}
|
|
}
|
|
|
|
static void assignSlotsUsingVGPRBlocks(MachineFunction &MF,
|
|
const GCNSubtarget &ST,
|
|
std::vector<CalleeSavedInfo> &CSI,
|
|
unsigned &MinCSFrameIndex,
|
|
unsigned &MaxCSFrameIndex) {
|
|
SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
|
|
MachineFrameInfo &MFI = MF.getFrameInfo();
|
|
const SIRegisterInfo *TRI = ST.getRegisterInfo();
|
|
|
|
assert(std::is_sorted(CSI.begin(), CSI.end(),
|
|
[](const CalleeSavedInfo &A, const CalleeSavedInfo &B) {
|
|
return A.getReg() < B.getReg();
|
|
}) &&
|
|
"Callee saved registers not sorted");
|
|
|
|
auto CanUseBlockOps = [&](const CalleeSavedInfo &CSI) {
|
|
return !CSI.isSpilledToReg() &&
|
|
TRI->getPhysRegBaseClass(CSI.getReg()) == &AMDGPU::VGPR_32RegClass &&
|
|
!FuncInfo->isWWMReservedRegister(CSI.getReg());
|
|
};
|
|
|
|
auto CSEnd = CSI.end();
|
|
for (auto CSIt = CSI.begin(); CSIt != CSEnd; ++CSIt) {
|
|
Register Reg = CSIt->getReg();
|
|
if (!CanUseBlockOps(*CSIt))
|
|
continue;
|
|
|
|
// Find all the regs that will fit in a 32-bit mask starting at the current
|
|
// reg and build said mask. It should have 1 for every register that's
|
|
// included, with the current register as the least significant bit.
|
|
uint32_t Mask = 1;
|
|
CSEnd = std::remove_if(
|
|
CSIt + 1, CSEnd, [&](const CalleeSavedInfo &CSI) -> bool {
|
|
if (CanUseBlockOps(CSI) && CSI.getReg() < Reg + 32) {
|
|
Mask |= 1 << (CSI.getReg() - Reg);
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
});
|
|
|
|
const TargetRegisterClass *BlockRegClass = TRI->getRegClassForBlockOp(MF);
|
|
Register RegBlock =
|
|
TRI->getMatchingSuperReg(Reg, AMDGPU::sub0, BlockRegClass);
|
|
if (!RegBlock) {
|
|
// We couldn't find a super register for the block. This can happen if
|
|
// the register we started with is too high (e.g. v232 if the maximum is
|
|
// v255). We therefore try to get the last register block and figure out
|
|
// the mask from there.
|
|
Register LastBlockStart =
|
|
AMDGPU::VGPR0 + alignDown(Reg - AMDGPU::VGPR0, 32);
|
|
RegBlock =
|
|
TRI->getMatchingSuperReg(LastBlockStart, AMDGPU::sub0, BlockRegClass);
|
|
assert(RegBlock && TRI->isSubRegister(RegBlock, Reg) &&
|
|
"Couldn't find super register");
|
|
int RegDelta = Reg - LastBlockStart;
|
|
assert(RegDelta > 0 && llvm::countl_zero(Mask) >= RegDelta &&
|
|
"Bad shift amount");
|
|
Mask <<= RegDelta;
|
|
}
|
|
|
|
FuncInfo->setMaskForVGPRBlockOps(RegBlock, Mask);
|
|
|
|
// The stack objects can be a bit smaller than the register block if we know
|
|
// some of the high bits of Mask are 0. This may happen often with calling
|
|
// conventions where the caller and callee-saved VGPRs are interleaved at
|
|
// a small boundary (e.g. 8 or 16).
|
|
int UnusedBits = llvm::countl_zero(Mask);
|
|
unsigned BlockSize = TRI->getSpillSize(*BlockRegClass) - UnusedBits * 4;
|
|
int FrameIdx =
|
|
MFI.CreateStackObject(BlockSize, TRI->getSpillAlign(*BlockRegClass),
|
|
/*isSpillSlot=*/true);
|
|
if ((unsigned)FrameIdx < MinCSFrameIndex)
|
|
MinCSFrameIndex = FrameIdx;
|
|
if ((unsigned)FrameIdx > MaxCSFrameIndex)
|
|
MaxCSFrameIndex = FrameIdx;
|
|
|
|
CSIt->setFrameIdx(FrameIdx);
|
|
CSIt->setReg(RegBlock);
|
|
}
|
|
CSI.erase(CSEnd, CSI.end());
|
|
}
|
|
|
|
bool SIFrameLowering::assignCalleeSavedSpillSlots(
|
|
MachineFunction &MF, const TargetRegisterInfo *TRI,
|
|
std::vector<CalleeSavedInfo> &CSI, unsigned &MinCSFrameIndex,
|
|
unsigned &MaxCSFrameIndex) const {
|
|
if (CSI.empty())
|
|
return true; // Early exit if no callee saved registers are modified!
|
|
|
|
const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
|
|
bool UseVGPRBlocks = ST.useVGPRBlockOpsForCSR();
|
|
|
|
if (UseVGPRBlocks)
|
|
assignSlotsUsingVGPRBlocks(MF, ST, CSI, MinCSFrameIndex, MaxCSFrameIndex);
|
|
|
|
return assignCalleeSavedSpillSlots(MF, TRI, CSI) || UseVGPRBlocks;
|
|
}
|
|
|
|
bool SIFrameLowering::assignCalleeSavedSpillSlots(
|
|
MachineFunction &MF, const TargetRegisterInfo *TRI,
|
|
std::vector<CalleeSavedInfo> &CSI) const {
|
|
if (CSI.empty())
|
|
return true; // Early exit if no callee saved registers are modified!
|
|
|
|
const SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
|
|
const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
|
|
const SIRegisterInfo *RI = ST.getRegisterInfo();
|
|
Register FramePtrReg = FuncInfo->getFrameOffsetReg();
|
|
Register BasePtrReg = RI->getBaseRegister();
|
|
Register SGPRForFPSaveRestoreCopy =
|
|
FuncInfo->getScratchSGPRCopyDstReg(FramePtrReg);
|
|
Register SGPRForBPSaveRestoreCopy =
|
|
FuncInfo->getScratchSGPRCopyDstReg(BasePtrReg);
|
|
if (!SGPRForFPSaveRestoreCopy && !SGPRForBPSaveRestoreCopy)
|
|
return false;
|
|
|
|
unsigned NumModifiedRegs = 0;
|
|
|
|
if (SGPRForFPSaveRestoreCopy)
|
|
NumModifiedRegs++;
|
|
if (SGPRForBPSaveRestoreCopy)
|
|
NumModifiedRegs++;
|
|
|
|
for (auto &CS : CSI) {
|
|
if (CS.getReg() == FramePtrReg.asMCReg() && SGPRForFPSaveRestoreCopy) {
|
|
CS.setDstReg(SGPRForFPSaveRestoreCopy);
|
|
if (--NumModifiedRegs)
|
|
break;
|
|
} else if (CS.getReg() == BasePtrReg.asMCReg() &&
|
|
SGPRForBPSaveRestoreCopy) {
|
|
CS.setDstReg(SGPRForBPSaveRestoreCopy);
|
|
if (--NumModifiedRegs)
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool SIFrameLowering::allocateScavengingFrameIndexesNearIncomingSP(
|
|
const MachineFunction &MF) const {
|
|
|
|
const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
|
|
const MachineFrameInfo &MFI = MF.getFrameInfo();
|
|
const SIInstrInfo *TII = ST.getInstrInfo();
|
|
uint64_t EstStackSize = MFI.estimateStackSize(MF);
|
|
uint64_t MaxOffset = EstStackSize - 1;
|
|
|
|
// We need the emergency stack slots to be allocated in range of the
|
|
// MUBUF/flat scratch immediate offset from the base register, so assign these
|
|
// first at the incoming SP position.
|
|
//
|
|
// TODO: We could try sorting the objects to find a hole in the first bytes
|
|
// rather than allocating as close to possible. This could save a lot of space
|
|
// on frames with alignment requirements.
|
|
if (ST.enableFlatScratch()) {
|
|
if (TII->isLegalFLATOffset(MaxOffset, AMDGPUAS::PRIVATE_ADDRESS,
|
|
SIInstrFlags::FlatScratch))
|
|
return false;
|
|
} else {
|
|
if (TII->isLegalMUBUFImmOffset(MaxOffset))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool SIFrameLowering::spillCalleeSavedRegisters(
|
|
MachineBasicBlock &MBB, MachineBasicBlock::iterator MI,
|
|
ArrayRef<CalleeSavedInfo> CSI, const TargetRegisterInfo *TRI) const {
|
|
MachineFunction *MF = MBB.getParent();
|
|
const GCNSubtarget &ST = MF->getSubtarget<GCNSubtarget>();
|
|
if (!ST.useVGPRBlockOpsForCSR())
|
|
return false;
|
|
|
|
MachineFrameInfo &FrameInfo = MF->getFrameInfo();
|
|
SIMachineFunctionInfo *MFI = MF->getInfo<SIMachineFunctionInfo>();
|
|
const SIInstrInfo *TII = ST.getInstrInfo();
|
|
SIMachineFunctionInfo *FuncInfo = MF->getInfo<SIMachineFunctionInfo>();
|
|
|
|
const TargetRegisterClass *BlockRegClass =
|
|
static_cast<const SIRegisterInfo *>(TRI)->getRegClassForBlockOp(*MF);
|
|
for (const CalleeSavedInfo &CS : CSI) {
|
|
Register Reg = CS.getReg();
|
|
if (!BlockRegClass->contains(Reg) ||
|
|
!FuncInfo->hasMaskForVGPRBlockOps(Reg)) {
|
|
spillCalleeSavedRegister(MBB, MI, CS, TII, TRI);
|
|
continue;
|
|
}
|
|
|
|
// Build a scratch block store.
|
|
uint32_t Mask = FuncInfo->getMaskForVGPRBlockOps(Reg);
|
|
int FrameIndex = CS.getFrameIdx();
|
|
MachinePointerInfo PtrInfo =
|
|
MachinePointerInfo::getFixedStack(*MF, FrameIndex);
|
|
MachineMemOperand *MMO =
|
|
MF->getMachineMemOperand(PtrInfo, MachineMemOperand::MOStore,
|
|
FrameInfo.getObjectSize(FrameIndex),
|
|
FrameInfo.getObjectAlign(FrameIndex));
|
|
|
|
BuildMI(MBB, MI, MI->getDebugLoc(),
|
|
TII->get(AMDGPU::SI_BLOCK_SPILL_V1024_SAVE))
|
|
.addReg(Reg, getKillRegState(false))
|
|
.addFrameIndex(FrameIndex)
|
|
.addReg(MFI->getStackPtrOffsetReg())
|
|
.addImm(0)
|
|
.addImm(Mask)
|
|
.addMemOperand(MMO);
|
|
|
|
FuncInfo->setHasSpilledVGPRs();
|
|
|
|
// Add the register to the liveins. This is necessary because if any of the
|
|
// VGPRs in the register block is reserved (e.g. if it's a WWM register),
|
|
// then the whole block will be marked as reserved and `updateLiveness` will
|
|
// skip it.
|
|
MBB.addLiveIn(Reg);
|
|
}
|
|
MBB.sortUniqueLiveIns();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool SIFrameLowering::restoreCalleeSavedRegisters(
|
|
MachineBasicBlock &MBB, MachineBasicBlock::iterator MI,
|
|
MutableArrayRef<CalleeSavedInfo> CSI, const TargetRegisterInfo *TRI) const {
|
|
MachineFunction *MF = MBB.getParent();
|
|
const GCNSubtarget &ST = MF->getSubtarget<GCNSubtarget>();
|
|
if (!ST.useVGPRBlockOpsForCSR())
|
|
return false;
|
|
|
|
SIMachineFunctionInfo *FuncInfo = MF->getInfo<SIMachineFunctionInfo>();
|
|
MachineFrameInfo &MFI = MF->getFrameInfo();
|
|
const SIInstrInfo *TII = ST.getInstrInfo();
|
|
const SIRegisterInfo *SITRI = static_cast<const SIRegisterInfo *>(TRI);
|
|
const TargetRegisterClass *BlockRegClass = SITRI->getRegClassForBlockOp(*MF);
|
|
for (const CalleeSavedInfo &CS : reverse(CSI)) {
|
|
Register Reg = CS.getReg();
|
|
if (!BlockRegClass->contains(Reg) ||
|
|
!FuncInfo->hasMaskForVGPRBlockOps(Reg)) {
|
|
restoreCalleeSavedRegister(MBB, MI, CS, TII, TRI);
|
|
continue;
|
|
}
|
|
|
|
// Build a scratch block load.
|
|
uint32_t Mask = FuncInfo->getMaskForVGPRBlockOps(Reg);
|
|
int FrameIndex = CS.getFrameIdx();
|
|
MachinePointerInfo PtrInfo =
|
|
MachinePointerInfo::getFixedStack(*MF, FrameIndex);
|
|
MachineMemOperand *MMO = MF->getMachineMemOperand(
|
|
PtrInfo, MachineMemOperand::MOLoad, MFI.getObjectSize(FrameIndex),
|
|
MFI.getObjectAlign(FrameIndex));
|
|
|
|
auto MIB = BuildMI(MBB, MI, MI->getDebugLoc(),
|
|
TII->get(AMDGPU::SI_BLOCK_SPILL_V1024_RESTORE), Reg)
|
|
.addFrameIndex(FrameIndex)
|
|
.addReg(FuncInfo->getStackPtrOffsetReg())
|
|
.addImm(0)
|
|
.addImm(Mask)
|
|
.addMemOperand(MMO);
|
|
SITRI->addImplicitUsesForBlockCSRLoad(MIB, Reg);
|
|
|
|
// Add the register to the liveins. This is necessary because if any of the
|
|
// VGPRs in the register block is reserved (e.g. if it's a WWM register),
|
|
// then the whole block will be marked as reserved and `updateLiveness` will
|
|
// skip it.
|
|
MBB.addLiveIn(Reg);
|
|
}
|
|
|
|
MBB.sortUniqueLiveIns();
|
|
return true;
|
|
}
|
|
|
|
MachineBasicBlock::iterator SIFrameLowering::eliminateCallFramePseudoInstr(
|
|
MachineFunction &MF,
|
|
MachineBasicBlock &MBB,
|
|
MachineBasicBlock::iterator I) const {
|
|
int64_t Amount = I->getOperand(0).getImm();
|
|
if (Amount == 0)
|
|
return MBB.erase(I);
|
|
|
|
const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
|
|
const SIInstrInfo *TII = ST.getInstrInfo();
|
|
const DebugLoc &DL = I->getDebugLoc();
|
|
unsigned Opc = I->getOpcode();
|
|
bool IsDestroy = Opc == TII->getCallFrameDestroyOpcode();
|
|
uint64_t CalleePopAmount = IsDestroy ? I->getOperand(1).getImm() : 0;
|
|
|
|
if (!hasReservedCallFrame(MF)) {
|
|
Amount = alignTo(Amount, getStackAlign());
|
|
assert(isUInt<32>(Amount) && "exceeded stack address space size");
|
|
const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
|
|
Register SPReg = MFI->getStackPtrOffsetReg();
|
|
|
|
Amount *= getScratchScaleFactor(ST);
|
|
if (IsDestroy)
|
|
Amount = -Amount;
|
|
auto Add = BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_I32), SPReg)
|
|
.addReg(SPReg)
|
|
.addImm(Amount);
|
|
Add->getOperand(3).setIsDead(); // Mark SCC as dead.
|
|
} else if (CalleePopAmount != 0) {
|
|
llvm_unreachable("is this used?");
|
|
}
|
|
|
|
return MBB.erase(I);
|
|
}
|
|
|
|
/// Returns true if the frame will require a reference to the stack pointer.
|
|
///
|
|
/// This is the set of conditions common to setting up the stack pointer in a
|
|
/// kernel, and for using a frame pointer in a callable function.
|
|
///
|
|
/// FIXME: Should also check hasOpaqueSPAdjustment and if any inline asm
|
|
/// references SP.
|
|
static bool frameTriviallyRequiresSP(const MachineFrameInfo &MFI) {
|
|
return MFI.hasVarSizedObjects() || MFI.hasStackMap() || MFI.hasPatchPoint();
|
|
}
|
|
|
|
// The FP for kernels is always known 0, so we never really need to setup an
|
|
// explicit register for it. However, DisableFramePointerElim will force us to
|
|
// use a register for it.
|
|
bool SIFrameLowering::hasFPImpl(const MachineFunction &MF) const {
|
|
const MachineFrameInfo &MFI = MF.getFrameInfo();
|
|
|
|
// For entry & chain functions we can use an immediate offset in most cases,
|
|
// so the presence of calls doesn't imply we need a distinct frame pointer.
|
|
if (MFI.hasCalls() &&
|
|
!MF.getInfo<SIMachineFunctionInfo>()->isEntryFunction() &&
|
|
!MF.getInfo<SIMachineFunctionInfo>()->isChainFunction()) {
|
|
// All offsets are unsigned, so need to be addressed in the same direction
|
|
// as stack growth.
|
|
|
|
// FIXME: This function is pretty broken, since it can be called before the
|
|
// frame layout is determined or CSR spills are inserted.
|
|
return MFI.getStackSize() != 0;
|
|
}
|
|
|
|
return frameTriviallyRequiresSP(MFI) || MFI.isFrameAddressTaken() ||
|
|
MF.getSubtarget<GCNSubtarget>().getRegisterInfo()->hasStackRealignment(
|
|
MF) ||
|
|
mayReserveScratchForCWSR(MF) ||
|
|
MF.getTarget().Options.DisableFramePointerElim(MF);
|
|
}
|
|
|
|
bool SIFrameLowering::mayReserveScratchForCWSR(
|
|
const MachineFunction &MF) const {
|
|
return MF.getSubtarget<GCNSubtarget>().isDynamicVGPREnabled() &&
|
|
AMDGPU::isEntryFunctionCC(MF.getFunction().getCallingConv()) &&
|
|
AMDGPU::isCompute(MF.getFunction().getCallingConv());
|
|
}
|
|
|
|
// This is essentially a reduced version of hasFP for entry functions. Since the
|
|
// stack pointer is known 0 on entry to kernels, we never really need an FP
|
|
// register. We may need to initialize the stack pointer depending on the frame
|
|
// properties, which logically overlaps many of the cases where an ordinary
|
|
// function would require an FP.
|
|
// Also used for chain functions. While not technically entry functions, chain
|
|
// functions may need to set up a stack pointer in some situations.
|
|
bool SIFrameLowering::requiresStackPointerReference(
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const MachineFunction &MF) const {
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// Callable functions always require a stack pointer reference.
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assert((MF.getInfo<SIMachineFunctionInfo>()->isEntryFunction() ||
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|
MF.getInfo<SIMachineFunctionInfo>()->isChainFunction()) &&
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|
"only expected to call this for entry points and chain functions");
|
|
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const MachineFrameInfo &MFI = MF.getFrameInfo();
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|
|
|
// Entry points ordinarily don't need to initialize SP. We have to set it up
|
|
// for callees if there are any. Also note tail calls are impossible/don't
|
|
// make any sense for kernels.
|
|
if (MFI.hasCalls())
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|
return true;
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|
|
|
// We still need to initialize the SP if we're doing anything weird that
|
|
// references the SP, like variable sized stack objects.
|
|
return frameTriviallyRequiresSP(MFI);
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|
}
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