1. Use a worklist, not a recursive approach, to avoid needless
revisitation and being repeatedly forced to jump back to the
start of the BB if a handle is invalidated.
2. Only insert operands to the worklist if they become unused
after a dead instruction is removed, so we don’t have to
visit them again in most cases.
3. Use a SmallSetVector to track the worklist.
4. Instead of pre-initting the SmallSetVector like in
DeadCodeEliminationPass, only put things into the worklist
if they have to be revisited after the first run-through.
This minimizes how much the actual SmallSetVector gets used,
which saves a lot of time.
llvm-svn: 248727