This explicitly adds two 3-element vectors to the DataLayout so that they'll be element-aligned. We need to do this more generally for vectors, but this unblocks some very common cases. Workaround for #123968
11 lines
854 B
C
11 lines
854 B
C
// RUN: %clang -cc1 -triple dxil-pc-shadermodel6.0-pixel -emit-llvm -o - %s | FileCheck %s
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// RUN: %clang -cc1 -triple dxil-pc-shadermodel6.0-vertex -emit-llvm -o - %s | FileCheck %s
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// RUN: %clang -cc1 -triple dxil-pc-shadermodel6.0-compute -emit-llvm -o - %s | FileCheck %s
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// RUN: %clang -cc1 -triple dxil-pc-shadermodel6.0-library -emit-llvm -o - %s | FileCheck %s
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// RUN: %clang -cc1 -triple dxil-pc-shadermodel6.0-hull -emit-llvm -o - %s | FileCheck %s
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// RUN: %clang -cc1 -triple dxil-pc-shadermodel6.0-domain -emit-llvm -o - %s | FileCheck %s
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// RUN: %clang -cc1 -triple dxil-pc-shadermodel6.0-geometry -emit-llvm -o - %s | FileCheck %s
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// CHECK: target datalayout = "e-m:e-p:32:32-i1:32-i8:8-i16:16-i32:32-i64:64-f16:16-f32:32-f64:64-n8:16:32:64-v48:16:16-v96:32:32-v192:64:64"
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// CHECK: target triple = "dxilv1.0-pc-shadermodel6.0-{{[a-z]+}}"
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