Justin Bogner bf5f441731
[DirectX] Add 32- and 64-bit 3-element vectors to DataLayout (#160955)
This explicitly adds two 3-element vectors to the DataLayout so that
they'll be element-aligned. We need to do this more generally for
vectors, but this unblocks some very common cases.

Workaround for #123968
2025-10-15 13:33:05 -06:00

11 lines
854 B
C

// RUN: %clang -cc1 -triple dxil-pc-shadermodel6.0-pixel -emit-llvm -o - %s | FileCheck %s
// RUN: %clang -cc1 -triple dxil-pc-shadermodel6.0-vertex -emit-llvm -o - %s | FileCheck %s
// RUN: %clang -cc1 -triple dxil-pc-shadermodel6.0-compute -emit-llvm -o - %s | FileCheck %s
// RUN: %clang -cc1 -triple dxil-pc-shadermodel6.0-library -emit-llvm -o - %s | FileCheck %s
// RUN: %clang -cc1 -triple dxil-pc-shadermodel6.0-hull -emit-llvm -o - %s | FileCheck %s
// RUN: %clang -cc1 -triple dxil-pc-shadermodel6.0-domain -emit-llvm -o - %s | FileCheck %s
// RUN: %clang -cc1 -triple dxil-pc-shadermodel6.0-geometry -emit-llvm -o - %s | FileCheck %s
// CHECK: target datalayout = "e-m:e-p:32:32-i1:32-i8:8-i16:16-i32:32-i64:64-f16:16-f32:32-f64:64-n8:16:32:64-v48:16:16-v96:32:32-v192:64:64"
// CHECK: target triple = "dxilv1.0-pc-shadermodel6.0-{{[a-z]+}}"