Follow the style of other dialects by having a distiinct .td file for each category of thing (type, attribdut, operation, enum) generated for the AMDGPU dialect. Nothing has changed, but a lot of things have been copy-pasted.
45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
//===- AMDGPUDialect.cpp - MLIR AMDGPU dialect implementation --------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the AMDGPU dialect and its operations.
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//
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//===----------------------------------------------------------------------===//
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#include "mlir/Dialect/AMDGPU/IR/AMDGPUDialect.h"
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#include "mlir/Dialect/Arith/IR/Arith.h"
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#include "mlir/Dialect/GPU/IR/GPUDialect.h"
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#include "mlir/Dialect/LLVMIR/ROCDLDialect.h"
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#include "mlir/IR/BuiltinTypes.h"
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#include "mlir/IR/DialectImplementation.h"
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#include "mlir/Transforms/InliningUtils.h"
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using namespace mlir;
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using namespace mlir::amdgpu;
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#include "mlir/Dialect/AMDGPU/IR/AMDGPUDialect.cpp.inc"
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namespace {
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struct AMDGPUInlinerInterface final : DialectInlinerInterface {
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using DialectInlinerInterface::DialectInlinerInterface;
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bool isLegalToInline(Operation *, Region *, bool, IRMapping &) const final {
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return true;
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}
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};
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} // namespace
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void AMDGPUDialect::initialize() {
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addOperations<
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#define GET_OP_LIST
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#include "mlir/Dialect/AMDGPU/IR/AMDGPU.cpp.inc"
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>();
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registerTypes();
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registerAttributes();
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addInterfaces<AMDGPUInlinerInterface>();
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}
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