
This commit introduces emission of DebugSource, DebugCompileUnit from NonSemantic.Shader.DebugInfo.100 and required OpString with filename. NonSemantic.Shader.DebugInfo.100 is divided, following DWARF into two main concepts – emitting DIE and Line. In DWARF .debug_abbriev and .debug_info sections are responsible for emitting tree with information (DEIs) about e.g. types, compilation unit. Corresponding to that in NonSemantic.Shader.DebugInfo.100 have instructions like DebugSource, DebugCompileUnit etc. which preforms same role in SPIR-V file. The difference is in fact that in SPIR-V there are no sections but logical layout which forces order of the instruction emission. The NonSemantic.Shader.DebugInfo.100 requires for this type of global information to be emitted after OpTypeXXX and OpConstantXXX instructions. One of the goals was to minimize changes and interaction with SPIRVModuleAnalysis as possible which current commit achieves by emitting it’s instructions directly into MachineFunction. The possibility of duplicates are mitigated by guard inside pass which emits the global information only once in one function. By that method duplicates don’t have chance to be emitted. From that point, adding new debug global instructions should be straightforward.
240 lines
8.3 KiB
C++
240 lines
8.3 KiB
C++
//===- SPIRVTargetMachine.cpp - Define TargetMachine for SPIR-V -*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// Implements the info about SPIR-V target spec.
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//
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//===----------------------------------------------------------------------===//
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#include "SPIRVTargetMachine.h"
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#include "SPIRV.h"
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#include "SPIRVCallLowering.h"
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#include "SPIRVGlobalRegistry.h"
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#include "SPIRVLegalizerInfo.h"
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#include "SPIRVTargetObjectFile.h"
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#include "SPIRVTargetTransformInfo.h"
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#include "TargetInfo/SPIRVTargetInfo.h"
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#include "llvm/CodeGen/GlobalISel/IRTranslator.h"
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#include "llvm/CodeGen/GlobalISel/InstructionSelect.h"
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#include "llvm/CodeGen/GlobalISel/Legalizer.h"
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#include "llvm/CodeGen/GlobalISel/RegBankSelect.h"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/CodeGen/TargetLoweringObjectFileImpl.h"
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#include "llvm/CodeGen/TargetPassConfig.h"
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#include "llvm/InitializePasses.h"
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#include "llvm/MC/TargetRegistry.h"
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#include "llvm/Pass.h"
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#include "llvm/Target/TargetOptions.h"
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#include "llvm/Transforms/Utils.h"
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#include <optional>
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using namespace llvm;
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extern "C" LLVM_EXTERNAL_VISIBILITY void LLVMInitializeSPIRVTarget() {
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// Register the target.
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RegisterTargetMachine<SPIRVTargetMachine> X(getTheSPIRV32Target());
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RegisterTargetMachine<SPIRVTargetMachine> Y(getTheSPIRV64Target());
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RegisterTargetMachine<SPIRVTargetMachine> Z(getTheSPIRVLogicalTarget());
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PassRegistry &PR = *PassRegistry::getPassRegistry();
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initializeGlobalISel(PR);
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initializeSPIRVModuleAnalysisPass(PR);
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initializeSPIRVConvergenceRegionAnalysisWrapperPassPass(PR);
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}
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static std::string computeDataLayout(const Triple &TT) {
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const auto Arch = TT.getArch();
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// TODO: this probably needs to be revisited:
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// Logical SPIR-V has no pointer size, so any fixed pointer size would be
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// wrong. The choice to default to 32 or 64 is just motivated by another
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// memory model used for graphics: PhysicalStorageBuffer64. But it shouldn't
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// mean anything.
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if (Arch == Triple::spirv32)
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return "e-p:32:32-i64:64-v16:16-v24:32-v32:32-v48:64-"
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"v96:128-v192:256-v256:256-v512:512-v1024:1024-G1";
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if (TT.getVendor() == Triple::VendorType::AMD &&
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TT.getOS() == Triple::OSType::AMDHSA)
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return "e-i64:64-v16:16-v24:32-v32:32-v48:64-"
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"v96:128-v192:256-v256:256-v512:512-v1024:1024-G1-P4-A0";
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return "e-i64:64-v16:16-v24:32-v32:32-v48:64-"
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"v96:128-v192:256-v256:256-v512:512-v1024:1024-G1";
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}
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static Reloc::Model getEffectiveRelocModel(std::optional<Reloc::Model> RM) {
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if (!RM)
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return Reloc::PIC_;
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return *RM;
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}
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// Pin SPIRVTargetObjectFile's vtables to this file.
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SPIRVTargetObjectFile::~SPIRVTargetObjectFile() {}
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SPIRVTargetMachine::SPIRVTargetMachine(const Target &T, const Triple &TT,
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StringRef CPU, StringRef FS,
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const TargetOptions &Options,
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std::optional<Reloc::Model> RM,
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std::optional<CodeModel::Model> CM,
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CodeGenOptLevel OL, bool JIT)
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: LLVMTargetMachine(T, computeDataLayout(TT), TT, CPU, FS, Options,
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getEffectiveRelocModel(RM),
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getEffectiveCodeModel(CM, CodeModel::Small), OL),
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TLOF(std::make_unique<SPIRVTargetObjectFile>()),
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Subtarget(TT, CPU.str(), FS.str(), *this) {
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initAsmInfo();
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setGlobalISel(true);
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setFastISel(false);
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setO0WantsFastISel(false);
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setRequiresStructuredCFG(false);
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}
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namespace {
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// SPIR-V Code Generator Pass Configuration Options.
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class SPIRVPassConfig : public TargetPassConfig {
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public:
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SPIRVPassConfig(SPIRVTargetMachine &TM, PassManagerBase &PM)
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: TargetPassConfig(TM, PM), TM(TM) {}
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SPIRVTargetMachine &getSPIRVTargetMachine() const {
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return getTM<SPIRVTargetMachine>();
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}
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void addIRPasses() override;
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void addISelPrepare() override;
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bool addIRTranslator() override;
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void addPreLegalizeMachineIR() override;
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bool addLegalizeMachineIR() override;
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bool addRegBankSelect() override;
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bool addGlobalInstructionSelect() override;
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FunctionPass *createTargetRegisterAllocator(bool) override;
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void addFastRegAlloc() override {}
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void addOptimizedRegAlloc() override {}
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void addPostRegAlloc() override;
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void addPreEmitPass() override;
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private:
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const SPIRVTargetMachine &TM;
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};
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} // namespace
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// We do not use physical registers, and maintain virtual registers throughout
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// the entire pipeline, so return nullptr to disable register allocation.
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FunctionPass *SPIRVPassConfig::createTargetRegisterAllocator(bool) {
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return nullptr;
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}
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// Disable passes that break from assuming no virtual registers exist.
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void SPIRVPassConfig::addPostRegAlloc() {
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// Do not work with vregs instead of physical regs.
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disablePass(&MachineCopyPropagationID);
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disablePass(&PostRAMachineSinkingID);
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disablePass(&PostRASchedulerID);
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disablePass(&FuncletLayoutID);
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disablePass(&StackMapLivenessID);
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disablePass(&PatchableFunctionID);
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disablePass(&ShrinkWrapID);
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disablePass(&LiveDebugValuesID);
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disablePass(&MachineLateInstrsCleanupID);
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// Do not work with OpPhi.
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disablePass(&BranchFolderPassID);
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disablePass(&MachineBlockPlacementID);
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TargetPassConfig::addPostRegAlloc();
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}
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TargetTransformInfo
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SPIRVTargetMachine::getTargetTransformInfo(const Function &F) const {
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return TargetTransformInfo(SPIRVTTIImpl(this, F));
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}
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TargetPassConfig *SPIRVTargetMachine::createPassConfig(PassManagerBase &PM) {
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return new SPIRVPassConfig(*this, PM);
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}
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void SPIRVPassConfig::addIRPasses() {
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if (TM.getSubtargetImpl()->isVulkanEnv()) {
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// Once legalized, we need to structurize the CFG to follow the spec.
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// This is done through the following 8 steps.
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// TODO(#75801): add the remaining steps.
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// 1. Simplify loop for subsequent transformations. After this steps, loops
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// have the following properties:
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// - loops have a single entry edge (pre-header to loop header).
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// - all loop exits are dominated by the loop pre-header.
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// - loops have a single back-edge.
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addPass(createLoopSimplifyPass());
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// 2. Merge the convergence region exit nodes into one. After this step,
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// regions are single-entry, single-exit. This will help determine the
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// correct merge block.
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addPass(createSPIRVMergeRegionExitTargetsPass());
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}
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TargetPassConfig::addIRPasses();
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addPass(createSPIRVRegularizerPass());
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addPass(createSPIRVPrepareFunctionsPass(TM));
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addPass(createSPIRVStripConvergenceIntrinsicsPass());
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}
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void SPIRVPassConfig::addISelPrepare() {
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addPass(createSPIRVEmitIntrinsicsPass(&getTM<SPIRVTargetMachine>()));
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TargetPassConfig::addISelPrepare();
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}
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bool SPIRVPassConfig::addIRTranslator() {
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addPass(new IRTranslator(getOptLevel()));
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return false;
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}
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void SPIRVPassConfig::addPreLegalizeMachineIR() {
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addPass(createSPIRVPreLegalizerPass());
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}
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// Use the default legalizer.
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bool SPIRVPassConfig::addLegalizeMachineIR() {
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addPass(new Legalizer());
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addPass(createSPIRVPostLegalizerPass());
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return false;
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}
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// Do not add the RegBankSelect pass, as we only ever need virtual registers.
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bool SPIRVPassConfig::addRegBankSelect() {
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disablePass(&RegBankSelect::ID);
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return false;
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}
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static cl::opt<bool> SPVEnableNonSemanticDI(
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"spv-emit-nonsemantic-debug-info",
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cl::desc("Emit SPIR-V NonSemantic.Shader.DebugInfo.100 instructions"),
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cl::Optional, cl::init(false));
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void SPIRVPassConfig::addPreEmitPass() {
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if (SPVEnableNonSemanticDI) {
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addPass(createSPIRVEmitNonSemanticDIPass(&getTM<SPIRVTargetMachine>()));
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}
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}
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namespace {
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// A custom subclass of InstructionSelect, which is mostly the same except from
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// not requiring RegBankSelect to occur previously.
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class SPIRVInstructionSelect : public InstructionSelect {
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// We don't use register banks, so unset the requirement for them
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MachineFunctionProperties getRequiredProperties() const override {
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return InstructionSelect::getRequiredProperties().reset(
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MachineFunctionProperties::Property::RegBankSelected);
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}
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};
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} // namespace
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// Add the custom SPIRVInstructionSelect from above.
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bool SPIRVPassConfig::addGlobalInstructionSelect() {
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addPass(new SPIRVInstructionSelect());
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return false;
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}
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