Markus Böck 9048ea28da Reland "[mlir] Make the vast majority of intgration and runner tests work on Windows"
This reverts commit 5561e174117ff395d65b6978d04b62c1a1275138

The logic was moved from cmake into lit fixing the issue that lead to the revert and potentially others with multi-config cmake generators

Differential Revision: https://reviews.llvm.org/D143925
2023-02-15 19:14:43 +01:00

102 lines
3.9 KiB
MLIR

// DEFINE: %{option} = enable-runtime-library=true
// DEFINE: %{compile} = mlir-opt %s --sparse-compiler=%{option}
// DEFINE: %{run} = mlir-cpu-runner \
// DEFINE: -e entry -entry-point-result=void \
// DEFINE: -shared-libs=%mlir_c_runner_utils | \
// DEFINE: FileCheck %s
//
// RUN: %{compile} | %{run}
//
// Do the same run, but now with direct IR generation.
// REDEFINE: %{option} = enable-runtime-library=false
// RUN: %{compile} | %{run}
//
// Do the same run, but now with direct IR generation and vectorization.
// REDEFINE: %{option} = "enable-runtime-library=false vl=2 reassociate-fp-reductions=true enable-index-optimizations=true"
// RUN: %{compile} | %{run}
// Current fails for SVE, see https://github.com/llvm/llvm-project/issues/60626
// UNSUPPORTED: target=aarch64{{.*}}
// Do the same run, but now with direct IR generation and, if available, VLA
// vectorization.
// REDEFINE: %{option} = "enable-runtime-library=false vl=4 reassociate-fp-reductions=true enable-index-optimizations=true enable-arm-sve=%ENABLE_VLA"
// REDEFINE: %{run} = %lli \
// REDEFINE: --entry-function=entry_lli \
// REDEFINE: --extra-module=%S/Inputs/main_for_lli.ll \
// REDEFINE: %VLA_ARCH_ATTR_OPTIONS \
// REDEFINE: --dlopen=%mlir_native_utils_lib_dir/libmlir_c_runner_utils%shlibext | \
// REDEFINE: FileCheck %s
// RUN: %{compile} | mlir-translate -mlir-to-llvmir | %{run}
#SparseVector = #sparse_tensor.encoding<{ dimLevelType = [ "compressed" ] }>
#trait_op = {
indexing_maps = [
affine_map<(i) -> (i)> // X (out)
],
iterator_types = ["parallel"],
doc = "X(i) = OP X(i)"
}
module {
// Performs zero-preserving math to sparse vector.
func.func @sparse_tanh(%vec: tensor<?xf64, #SparseVector>)
-> tensor<?xf64, #SparseVector> {
%0 = linalg.generic #trait_op
outs(%vec: tensor<?xf64, #SparseVector>) {
^bb(%x: f64):
%1 = math.tanh %x : f64
linalg.yield %1 : f64
} -> tensor<?xf64, #SparseVector>
return %0 : tensor<?xf64, #SparseVector>
}
// Dumps a sparse vector of type f64.
func.func @dump_vec_f64(%arg0: tensor<?xf64, #SparseVector>) {
// Dump the values array to verify only sparse contents are stored.
%c0 = arith.constant 0 : index
%d0 = arith.constant -1.0 : f64
%n = sparse_tensor.number_of_entries %arg0: tensor<?xf64, #SparseVector>
vector.print %n : index
%0 = sparse_tensor.values %arg0
: tensor<?xf64, #SparseVector> to memref<?xf64>
%1 = vector.transfer_read %0[%c0], %d0: memref<?xf64>, vector<9xf64>
vector.print %1 : vector<9xf64>
// Dump the dense vector to verify structure is correct.
%dv = sparse_tensor.convert %arg0
: tensor<?xf64, #SparseVector> to tensor<?xf64>
%3 = vector.transfer_read %dv[%c0], %d0: tensor<?xf64>, vector<32xf64>
vector.print %3 : vector<32xf64>
return
}
// Driver method to call and verify vector kernels.
func.func @entry() {
// Setup sparse vector.
%v1 = arith.constant sparse<
[ [0], [3], [11], [17], [20], [21], [28], [29], [31] ],
[ -1.0, 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 100.0 ]
> : tensor<32xf64>
%sv1 = sparse_tensor.convert %v1
: tensor<32xf64> to tensor<?xf64, #SparseVector>
// Call sparse vector kernel.
%0 = call @sparse_tanh(%sv1) : (tensor<?xf64, #SparseVector>)
-> tensor<?xf64, #SparseVector>
//
// Verify the results (within some precision).
//
// CHECK: 9
// CHECK-NEXT: {{( -0.761[0-9]*, 0.761[0-9]*, 0.96[0-9]*, 0.99[0-9]*, 0.99[0-9]*, 0.99[0-9]*, 0.99[0-9]*, 0.99[0-9]*, 1 )}}
// CHECK-NEXT: {{( -0.761[0-9]*, 0, 0, 0.761[0-9]*, 0, 0, 0, 0, 0, 0, 0, 0.96[0-9]*, 0, 0, 0, 0, 0, 0.99[0-9]*, 0, 0, 0.99[0-9]*, 0.99[0-9]*, 0, 0, 0, 0, 0, 0, 0.99[0-9]*, 0.99[0-9]*, 0, 1 )}}
//
call @dump_vec_f64(%0) : (tensor<?xf64, #SparseVector>) -> ()
// Release the resources.
bufferization.dealloc_tensor %sv1 : tensor<?xf64, #SparseVector>
return
}
}