Jonas Devlieghere 67de896229 [lldb/Lua] Add Boilerplate for a Lua Script Interpreter
This adds the boilerplate necessary to support the Lua script
interpreter. The interpreter is not functional yet and just reports that
it's not implemented.

Discussion on the mailing list:
http://lists.llvm.org/pipermail/lldb-dev/2019-December/015812.html

Differential revision: https://reviews.llvm.org/D71232
2019-12-19 10:13:51 -08:00

48 lines
1.3 KiB
C++

//===-- ScriptInterpreterLua.h ----------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#ifndef liblldb_ScriptInterpreterLua_h_
#define liblldb_ScriptInterpreterLua_h_
#include "lldb/Interpreter/ScriptInterpreter.h"
namespace lldb_private {
class ScriptInterpreterLua : public ScriptInterpreter {
public:
ScriptInterpreterLua(Debugger &debugger);
~ScriptInterpreterLua() override;
bool ExecuteOneLine(
llvm::StringRef command, CommandReturnObject *result,
const ExecuteScriptOptions &options = ExecuteScriptOptions()) override;
void ExecuteInterpreterLoop() override;
// Static Functions
static void Initialize();
static void Terminate();
static lldb::ScriptInterpreterSP CreateInstance(Debugger &debugger);
static lldb_private::ConstString GetPluginNameStatic();
static const char *GetPluginDescriptionStatic();
// PluginInterface protocol
lldb_private::ConstString GetPluginName() override;
uint32_t GetPluginVersion() override;
};
} // namespace lldb_private
#endif // liblldb_ScriptInterpreterLua_h_