
This adds the boilerplate necessary to support the Lua script interpreter. The interpreter is not functional yet and just reports that it's not implemented. Discussion on the mailing list: http://lists.llvm.org/pipermail/lldb-dev/2019-December/015812.html Differential revision: https://reviews.llvm.org/D71232
48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
//===-- ScriptInterpreterLua.h ----------------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#ifndef liblldb_ScriptInterpreterLua_h_
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#define liblldb_ScriptInterpreterLua_h_
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#include "lldb/Interpreter/ScriptInterpreter.h"
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namespace lldb_private {
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class ScriptInterpreterLua : public ScriptInterpreter {
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public:
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ScriptInterpreterLua(Debugger &debugger);
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~ScriptInterpreterLua() override;
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bool ExecuteOneLine(
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llvm::StringRef command, CommandReturnObject *result,
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const ExecuteScriptOptions &options = ExecuteScriptOptions()) override;
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void ExecuteInterpreterLoop() override;
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// Static Functions
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static void Initialize();
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static void Terminate();
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static lldb::ScriptInterpreterSP CreateInstance(Debugger &debugger);
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static lldb_private::ConstString GetPluginNameStatic();
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static const char *GetPluginDescriptionStatic();
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// PluginInterface protocol
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lldb_private::ConstString GetPluginName() override;
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uint32_t GetPluginVersion() override;
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};
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} // namespace lldb_private
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#endif // liblldb_ScriptInterpreterLua_h_
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