Helena Kotas 27675ccdd6
[DirectX] Add resource name argument to llvm.dx.handlefrom[implicit]binding intrinsics (#139991)
Adds resource name argument to `llvm.dx.handlefrombinding` and `llvm.dx.handlefromimplicitbinding` intrinsics.
SPIR-V currently does not seem to need the resource names so this change only affects DirectX binding intrinsics.

Part 2/4 of https://github.com/llvm/llvm-project/issues/105059
2025-05-27 22:57:01 -07:00

27 lines
1007 B
LLVM

; RUN: llc %s --filetype=obj -o - | obj2yaml | FileCheck %s
; Check that resources are emitted to the object in the order that matches what
; the DXIL validator expects: CBuffers, Samplers, SRVs, and then UAVs.
; CHECK: Resources:
; CHECK: - Type: CBV
; TODO: - Type: Sampler
; CHECK: - Type: SRVRaw
; CHECK: - Type: UAVTyped
target triple = "dxil-unknown-shadermodel6.0-compute"
define void @main() #0 {
%uav0 = call target("dx.TypedBuffer", i32, 1, 0, 1)
@llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_i32_1_0t(
i32 2, i32 7, i32 1, i32 0, i1 false, ptr null)
%srv0 = call target("dx.RawBuffer", i8, 0, 0)
@llvm.dx.resource.handlefrombinding.tdx.RawBuffer_i8_0_0t(
i32 1, i32 8, i32 1, i32 0, i1 false, ptr null)
%cbuf = call target("dx.CBuffer", target("dx.Layout", {float}, 4, 0))
@llvm.dx.resource.handlefrombinding(i32 3, i32 2, i32 1, i32 0, i1 false, ptr null)
ret void
}
attributes #0 = { "hlsl.numthreads"="1,1,1" "hlsl.shader"="compute" }