
C23 6.3.1.8 ‘Usual arithmetic conversions’ p1 states (emphasis mine): > Otherwise, if the corresponding real type of either operand is `float`, the other operand is converted, *without change of type domain*, to a type whose corresponding real type is `float`. ‘type domain’ here refers to `_Complex` vs real (i.e. non-`_Complex`); there is another clause that states the same for `double`. Consider the following code: ```c++ _Complex float f; int x; f / x; ``` After talking this over with @AaronBallman, we came to the conclusion that `x` should be converted to `float` and *not* `_Complex float` (that is, we should perform a division of `_Complex float / float`, and *not* `_Complex float / _Complex float`; the same also applies to `-+*`). This was already being done correctly for cases where `x` was already a `float`; it’s just mixed `_Complex float`+`int` operations that currently suffer from this problem. This pr removes the extra `FloatingRealToComplex` conversion that we were erroneously inserting and adds some tests to make sure we’re actually doing `_Complex float / float` and not `_Complex float / _Complex float` (and analogously for `double` and `-+*`). The only exception here is `float / _Complex float`, which calls a library function (`__divsc3`) that takes 4 `float`s, so we end up having to convert the `float` to a `_Complex float` after all (and analogously for `double`); I don’t believe there is a way around this. Lastly, we were also missing tests for `_Complex` arithmetic at compile time, so this adds some tests for that as well.
42 lines
1.8 KiB
C++
42 lines
1.8 KiB
C++
// RUN: %clang_cc1 -O2 -triple=x86_64-unknown-linux-gnu -emit-llvm %s -o - | FileCheck %s
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struct agg
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{
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int a ;
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int b ;
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} t;
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struct agg a;
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int vt=10;
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_Complex float cf;
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int volatile vol =10;
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void f0() {
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const_cast<volatile _Complex float &>(cf) = const_cast<volatile _Complex float&>(cf) + 1;
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// CHECK: [[Re1:%.*]] = load volatile float, ptr @cf
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// CHECK: [[Im1:%.*]] = load volatile float, ptr getelementptr
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// CHECK: [[Add1:%.*]] = fadd float [[Re1]], 1.000000e+00
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// CHECK: store volatile float [[Add1]], ptr @cf
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// CHECK: store volatile float [[Im1]], ptr getelementptr
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static_cast<volatile _Complex float &>(cf) = static_cast<volatile _Complex float&>(cf) + 1;
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// CHECK: [[Re2:%.*]] = load volatile float, ptr @cf
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// CHECK: [[Im2:%.*]] = load volatile float, ptr getelementptr
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// CHECK: [[Add2:%.*]] = fadd float [[Re2]], 1.000000e+00
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// CHECK: store volatile float [[Add2]], ptr @cf
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// CHECK: store volatile float [[Im2]], ptr getelementptr
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const_cast<volatile int &>(a.a) = const_cast<volatile int &>(t.a) ;
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// CHECK: [[I1:%.*]] = load volatile i32, ptr @t
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// CHECK: store volatile i32 [[I1]], ptr @a
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static_cast<volatile int &>(a.b) = static_cast<volatile int &>(t.a) ;
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// CHECK: [[I2:%.*]] = load volatile i32, ptr @t
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// CHECK: store volatile i32 [[I2]], ptr getelementptr
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const_cast<volatile int&>(vt) = const_cast<volatile int&>(vt) + 1;
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// CHECK: [[I3:%.*]] = load volatile i32, ptr @vt
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// CHECK: [[Add3:%.*]] = add nsw i32 [[I3]], 1
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// CHECK: store volatile i32 [[Add3]], ptr @vt
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static_cast<volatile int&>(vt) = static_cast<volatile int&>(vt) + 1;
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// CHECK: [[I4:%.*]] = load volatile i32, ptr @vt
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// CHECK: [[Add4:%.*]] = add nsw i32 [[I4]], 1
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// CHECK: store volatile i32 [[Add4]], ptr @vt
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vt = const_cast<int&>(vol);
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// [[I5:%.*]] = load i32, ptr @vol
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// store i32 [[I5]], ptr @vt
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}
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